Update content repo and RobustToolbox
This commit is contained in:
@@ -78,10 +78,9 @@ namespace Content.Client.GameObjects.Components.Actor
|
||||
inputMgr.SetInputCommand(ContentKeyFunctions.OpenCharacterMenu, null);
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
||||
IComponent component = null)
|
||||
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
|
||||
@@ -12,6 +12,7 @@ using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Construction
|
||||
{
|
||||
@@ -33,9 +34,9 @@ namespace Content.Client.GameObjects.Components.Construction
|
||||
Owner.GetComponent<ITransformComponent>();
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
base.HandleNetworkMessage(message, channel, session);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
|
||||
@@ -181,10 +181,9 @@ namespace Content.Client.GameObjects
|
||||
SendNetworkMessage(new OpenSlotStorageUIMessage(slot));
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
||||
IComponent component = null)
|
||||
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
|
||||
@@ -9,6 +9,7 @@ using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Timer = Robust.Shared.Timers.Timer;
|
||||
@@ -109,10 +110,9 @@ namespace Content.Client.GameObjects.Components.Instruments
|
||||
serializer.DataField(ref _instrumentProgram, "program", 1);
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
||||
IComponent component = null)
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
base.HandleNetworkMessage(message, channel, session);
|
||||
|
||||
if (_renderer == null)
|
||||
{
|
||||
|
||||
@@ -12,6 +12,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -144,10 +145,35 @@ namespace Content.Client.GameObjects
|
||||
}
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
||||
IComponent component = null)
|
||||
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case PlayerAttachedMsg _:
|
||||
if (_gui == null)
|
||||
{
|
||||
_gui = new HandsGui();
|
||||
}
|
||||
else
|
||||
{
|
||||
_gui.Parent?.RemoveChild(_gui);
|
||||
}
|
||||
|
||||
_gameHud.HandsContainer.AddChild(_gui);
|
||||
_gui.UpdateHandIcons();
|
||||
break;
|
||||
|
||||
case PlayerDetachedMsg _:
|
||||
_gui.Parent?.RemoveChild(_gui);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||
{
|
||||
base.HandleNetworkMessage(message, channel, session);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
|
||||
@@ -6,6 +6,7 @@ using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Mobs
|
||||
{
|
||||
@@ -62,9 +63,21 @@ namespace Content.Client.GameObjects.Components.Mobs
|
||||
_updateEye();
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
||||
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case RecoilKickMessage msg:
|
||||
Kick(msg.Recoil);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||
{
|
||||
base.HandleNetworkMessage(message, channel, session);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
|
||||
@@ -10,6 +10,7 @@ using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Client.GameObjects
|
||||
{
|
||||
@@ -53,7 +54,20 @@ namespace Content.Client.GameObjects
|
||||
};
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
||||
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||
{
|
||||
switch (message)
|
||||
{
|
||||
case PlayerAttachedMsg _:
|
||||
SetOverlay(_currentEffect);
|
||||
break;
|
||||
case PlayerDetachedMsg _:
|
||||
RemoveOverlay();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||
{
|
||||
switch (message)
|
||||
{
|
||||
|
||||
@@ -13,6 +13,7 @@ using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Mobs
|
||||
{
|
||||
@@ -40,10 +41,9 @@ namespace Content.Client.GameObjects.Components.Mobs
|
||||
PlayerDetached();
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
||||
IComponent component = null)
|
||||
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
base.HandleMessage(message, component);
|
||||
switch (message)
|
||||
{
|
||||
case PlayerAttachedMsg _:
|
||||
|
||||
@@ -7,6 +7,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Mobs
|
||||
{
|
||||
@@ -39,9 +40,9 @@ namespace Content.Client.GameObjects.Components.Mobs
|
||||
}
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
||||
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
|
||||
@@ -57,10 +57,9 @@ namespace Content.Client.GameObjects.Components.Observer
|
||||
component.Visible = _playerManager.LocalPlayer.ControlledEntity?.HasComponent<GhostComponent>() ?? false;
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
||||
IComponent component = null)
|
||||
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
|
||||
@@ -4,6 +4,7 @@ using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Power
|
||||
{
|
||||
@@ -11,9 +12,9 @@ namespace Content.Client.GameObjects.Components.Power
|
||||
public class PowerDebugTool : SharedPowerDebugTool
|
||||
{
|
||||
SS14Window LastWindow;
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
base.HandleNetworkMessage(message, channel, session);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
|
||||
@@ -6,6 +6,7 @@ using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Timers;
|
||||
|
||||
@@ -68,9 +69,9 @@ namespace Content.Client.GameObjects.Components.Sound
|
||||
});
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
base.HandleNetworkMessage(message, channel, session);
|
||||
switch (message)
|
||||
{
|
||||
case ScheduledSoundMessage msg:
|
||||
|
||||
@@ -12,6 +12,7 @@ using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Client.GameObjects.Components.Storage
|
||||
{
|
||||
@@ -40,9 +41,10 @@ namespace Content.Client.GameObjects.Components.Storage
|
||||
base.OnRemove();
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
||||
IComponent component = null)
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||
{
|
||||
base.HandleNetworkMessage(message, channel, session);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
//Updates what we are storing for the UI
|
||||
|
||||
@@ -14,6 +14,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Content.Client.StaticIoC;
|
||||
@@ -108,17 +109,16 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged
|
||||
_statusControl?.Update();
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
||||
IComponent component = null)
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||
{
|
||||
base.HandleNetworkMessage(message, channel, session);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case BmwComponentAutoEjectedMessage _:
|
||||
_statusControl?.PlayAlarmAnimation();
|
||||
return;
|
||||
}
|
||||
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
}
|
||||
|
||||
public Control MakeControl()
|
||||
|
||||
@@ -14,6 +14,7 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Construction
|
||||
@@ -30,9 +31,10 @@ namespace Content.Server.GameObjects.Components.Construction
|
||||
[Dependency] private readonly ILocalizationManager _localizationManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
base.HandleNetworkMessage(message, channel, session);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case TryStartStructureConstructionMessage tryStart:
|
||||
|
||||
@@ -85,9 +85,9 @@ namespace Content.Server.GameObjects
|
||||
ActivateImpl(eventArgs);
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
||||
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
|
||||
@@ -51,9 +51,9 @@ namespace Content.Server.GameObjects
|
||||
return flagsCheck;
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
||||
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
|
||||
@@ -11,6 +11,7 @@ using Robust.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
|
||||
using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
|
||||
@@ -304,16 +305,35 @@ namespace Content.Server.GameObjects
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
||||
IComponent component = null)
|
||||
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case ContainerContentsModifiedMessage msg:
|
||||
if (msg.Removed)
|
||||
ForceUnequip(msg.Container, msg.Entity);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession session = null)
|
||||
{
|
||||
base.HandleNetworkMessage(message, netChannel, session);
|
||||
|
||||
if (session == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(session));
|
||||
}
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case ClientInventoryMessage msg:
|
||||
var playerMan = IoCManager.Resolve<IPlayerManager>();
|
||||
var session = playerMan.GetSessionByChannel(netChannel);
|
||||
var playerentity = session.AttachedEntity;
|
||||
|
||||
if (playerentity == Owner)
|
||||
@@ -327,11 +347,6 @@ namespace Content.Server.GameObjects
|
||||
if (item != null && item.Owner.TryGetComponent(out ServerStorageComponent storage))
|
||||
storage.OpenStorageUI(Owner);
|
||||
break;
|
||||
|
||||
case ContainerContentsModifiedMessage msg:
|
||||
if (msg.Removed)
|
||||
ForceUnequip(msg.Container, msg.Entity);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -448,17 +449,19 @@ namespace Content.Server.GameObjects
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
||||
IComponent component = null)
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
base.HandleNetworkMessage(message, channel, session);
|
||||
|
||||
if (session == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(session));
|
||||
}
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case ClientChangedHandMsg msg:
|
||||
{
|
||||
var playerMan = IoCManager.Resolve<IPlayerManager>();
|
||||
var session = playerMan.GetSessionByChannel(netChannel);
|
||||
var playerEntity = session.AttachedEntity;
|
||||
|
||||
if (playerEntity == Owner && HasHand(msg.Index))
|
||||
@@ -475,8 +478,6 @@ namespace Content.Server.GameObjects
|
||||
return;
|
||||
}
|
||||
|
||||
var playerMan = IoCManager.Resolve<IPlayerManager>();
|
||||
var session = playerMan.GetSessionByChannel(netChannel);
|
||||
var playerEntity = session.AttachedEntity;
|
||||
var used = GetActiveHand?.Owner;
|
||||
|
||||
@@ -502,8 +503,6 @@ namespace Content.Server.GameObjects
|
||||
|
||||
case UseInHandMsg msg:
|
||||
{
|
||||
var playerMan = IoCManager.Resolve<IPlayerManager>();
|
||||
var session = playerMan.GetSessionByChannel(netChannel);
|
||||
var playerEntity = session.AttachedEntity;
|
||||
var used = GetActiveHand?.Owner;
|
||||
|
||||
@@ -518,8 +517,6 @@ namespace Content.Server.GameObjects
|
||||
|
||||
case ActivateInHandMsg msg:
|
||||
{
|
||||
var playerMan = IoCManager.Resolve<IPlayerManager>();
|
||||
var session = playerMan.GetSessionByChannel(netChannel);
|
||||
var playerEntity = session.AttachedEntity;
|
||||
var used = GetHand(msg.Index)?.Owner;
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@ using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -45,11 +46,11 @@ namespace Content.Server.GameObjects.Components.Instruments
|
||||
serializer.DataField(ref _handheld, "handheld", false);
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
base.HandleNetworkMessage(message, channel, session);
|
||||
// If the client that sent the message isn't the client playing this instrument, we ignore it.
|
||||
if (netChannel != _instrumentPlayer) return;
|
||||
if (channel != _instrumentPlayer) return;
|
||||
switch (message)
|
||||
{
|
||||
case InstrumentMidiEventMessage midiEventMsg:
|
||||
|
||||
@@ -272,9 +272,9 @@ namespace Content.Server.GameObjects.Components
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
||||
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
@@ -19,6 +20,7 @@ using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Server.GameObjects
|
||||
@@ -33,7 +35,6 @@ namespace Content.Server.GameObjects
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
[Dependency] private readonly IEntityManager _entityManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
@@ -255,18 +256,22 @@ namespace Content.Server.GameObjects
|
||||
/// and puts the removed entity in hand or on the ground
|
||||
/// </summary>
|
||||
/// <param name="message"></param>
|
||||
/// <param name="netChannel"></param>
|
||||
/// <param name="component"></param>
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
||||
/// <param name="channel"></param>
|
||||
/// <param name="session"></param>
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
base.HandleNetworkMessage(message, channel, session);
|
||||
|
||||
if (session == null)
|
||||
{
|
||||
throw new ArgumentException(nameof(session));
|
||||
}
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case RemoveEntityMessage _:
|
||||
{
|
||||
_ensureInitialCalculated();
|
||||
var session = _playerManager.GetSessionByChannel(netChannel);
|
||||
var playerentity = session.AttachedEntity;
|
||||
|
||||
var ourtransform = Owner.GetComponent<ITransformComponent>();
|
||||
@@ -296,7 +301,7 @@ namespace Content.Server.GameObjects
|
||||
case InsertEntityMessage _:
|
||||
{
|
||||
_ensureInitialCalculated();
|
||||
var playerEntity = _playerManager.GetSessionByChannel(netChannel).AttachedEntity;
|
||||
var playerEntity = session.AttachedEntity;
|
||||
var storageTransform = Owner.GetComponent<ITransformComponent>();
|
||||
var playerTransform = playerEntity.GetComponent<ITransformComponent>();
|
||||
// TODO: Replace by proper entity range check once it is implemented.
|
||||
@@ -311,9 +316,7 @@ namespace Content.Server.GameObjects
|
||||
}
|
||||
case CloseStorageUIMessage _:
|
||||
{
|
||||
var session = _playerManager.GetSessionByChannel(netChannel);
|
||||
|
||||
UnsubscribeSession(session);
|
||||
UnsubscribeSession(session as IPlayerSession);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,9 +54,10 @@ namespace Content.Server.GameObjects
|
||||
serializer.DataFieldCached(ref _heatResistance, "HeatResistance", 323);
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
||||
IComponent component = null)
|
||||
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case PlayerAttachedMsg _:
|
||||
|
||||
@@ -105,12 +105,9 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
||||
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
|
||||
if(netChannel != null)
|
||||
return;
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
|
||||
@@ -7,6 +7,7 @@ using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Timer = Robust.Shared.Timers.Timer;
|
||||
|
||||
@@ -38,10 +39,27 @@ namespace Content.Server.GameObjects.Components.Observer
|
||||
|
||||
public override ComponentState GetComponentState() => new GhostComponentState(CanReturnToBody);
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
||||
IComponent component = null)
|
||||
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case PlayerAttachedMsg msg:
|
||||
msg.NewPlayer.VisibilityMask |= (int)VisibilityFlags.Ghost;
|
||||
Dirty();
|
||||
break;
|
||||
case PlayerDetachedMsg msg:
|
||||
msg.OldPlayer.VisibilityMask &= ~(int)VisibilityFlags.Ghost;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession session = null)
|
||||
{
|
||||
base.HandleNetworkMessage(message, netChannel, session);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
@@ -53,13 +71,6 @@ namespace Content.Server.GameObjects.Components.Observer
|
||||
Owner.Delete();
|
||||
}
|
||||
break;
|
||||
case PlayerAttachedMsg msg:
|
||||
msg.NewPlayer.VisibilityMask |= (int)VisibilityFlags.Ghost;
|
||||
Dirty();
|
||||
break;
|
||||
case PlayerDetachedMsg msg:
|
||||
msg.OldPlayer.VisibilityMask &= ~(int)VisibilityFlags.Ghost;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@ using Robust.Shared.Interfaces.Network;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Timers;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged
|
||||
@@ -40,16 +41,18 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged
|
||||
FireHandler?.Invoke(user, clickLocation);
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
||||
IComponent component = null)
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||
{
|
||||
base.HandleMessage(message, netChannel, component);
|
||||
base.HandleNetworkMessage(message, channel, session);
|
||||
|
||||
if (session == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(session));
|
||||
}
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case SyncFirePosMessage msg:
|
||||
var playerMgr = IoCManager.Resolve<IPlayerManager>();
|
||||
var session = playerMgr.GetSessionByChannel(netChannel);
|
||||
var user = session.AttachedEntity;
|
||||
if (user == null)
|
||||
{
|
||||
|
||||
Submodule RobustToolbox updated: 0c8f869cb4...1021b00fea
Reference in New Issue
Block a user