Files
tbd-station-14/Content.Server/GameObjects/Components/Items/Storage/EntityStorageComponent.cs
2020-04-20 10:36:02 +01:00

373 lines
12 KiB
C#

using System;
using System.Linq;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Storage;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IStorageComponent))]
public class EntityStorageComponent : Component, IActivate, IStorageComponent
{
public override string Name => "EntityStorage";
private const float MaxSize = 1.0f; // maximum width or height of an entity allowed inside the storage.
private int StorageCapacityMax;
private bool IsCollidableWhenOpen;
private Container Contents;
private IEntityQuery entityQuery;
private bool _locked;
private bool _showContents;
private bool _noDoor;
/// <summary>
/// Determines if the storage is locked, meaning it cannot be opened.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool Locked
{
get => _locked;
set => _locked = value;
}
/// <summary>
/// Determines if the container contents should be drawn when the container is closed.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool ShowContents
{
get => _showContents;
set
{
_showContents = value;
Contents.ShowContents = _showContents;
}
}
/// <summary>
/// Disables door control, and synchronizes the door with the lock. This is used for
/// attaching entities to the container without having a toggleable door.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool NoDoor
{
get => _noDoor;
set => _noDoor = value;
}
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
Contents = ContainerManagerComponent.Ensure<Container>(nameof(EntityStorageComponent), Owner);
entityQuery = new IntersectingEntityQuery(Owner);
Contents.ShowContents = _showContents;
if (_noDoor && !_locked)
Open = true;
if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
{
placeableSurfaceComponent.IsPlaceable = Open;
}
}
/// <inheritdoc />
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref StorageCapacityMax, "Capacity", 30);
serializer.DataField(ref IsCollidableWhenOpen, "IsCollidableWhenOpen", false);
serializer.DataField(ref _locked, "locked", false);
serializer.DataField(ref _showContents, "showContents", false);
serializer.DataField(ref _noDoor, "noDoor", false);
}
[ViewVariables(VVAccess.ReadWrite)]
public bool Open { get; private set; }
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if(_noDoor)
ToggleLock();
else
ToggleOpen();
}
private void ToggleOpen()
{
if (Open)
{
CloseStorage();
}
else
{
OpenStorage();
}
}
private void ToggleLock()
{
_locked = !_locked;
if(_noDoor)
{
if(_locked)
CloseStorage();
else
OpenStorage();
}
if (Owner.TryGetComponent(out SoundComponent soundComponent))
soundComponent.Play(_locked ? "/Audio/machines/lockenable.ogg" : "/Audio/machines/lockreset.ogg");
}
private void CloseStorage()
{
Open = false;
var entities = Owner.EntityManager.GetEntities(entityQuery);
var count = 0;
foreach (var entity in entities)
{
// prevents taking items out of inventories, out of containers, and orphaning child entities
if(!entity.Transform.IsMapTransform)
continue;
// only items that can be stored in an inventory, or a mob, can be eaten by a locker
if (!entity.HasComponent<StoreableComponent>() && !entity.HasComponent<SpeciesComponent>())
continue;
if (!AddToContents(entity))
{
continue;
}
count++;
if (count >= StorageCapacityMax)
{
break;
}
}
ModifyComponents();
if (Owner.TryGetComponent(out SoundComponent soundComponent))
{
soundComponent.Play("/Audio/machines/closetclose.ogg");
}
}
private void OpenStorage()
{
if (_locked)
return;
Open = true;
EmptyContents();
ModifyComponents();
if (Owner.TryGetComponent(out SoundComponent soundComponent))
{
soundComponent.Play("/Audio/machines/closetopen.ogg");
}
}
private void ModifyComponents()
{
if (Owner.TryGetComponent<ICollidableComponent>(out var collidableComponent))
{
collidableComponent.CollisionEnabled = IsCollidableWhenOpen || !Open;
}
if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
{
placeableSurfaceComponent.IsPlaceable = Open;
}
if (Owner.TryGetComponent(out AppearanceComponent appearance))
{
appearance.SetData(StorageVisuals.Open, Open);
}
}
private bool AddToContents(IEntity entity)
{
var collidableComponent = Owner.GetComponent<ICollidableComponent>();
ICollidableComponent entityCollidableComponent;
if (entity.TryGetComponent(out entityCollidableComponent))
{
if(MaxSize < entityCollidableComponent.WorldAABB.Size.X
|| MaxSize < entityCollidableComponent.WorldAABB.Size.Y)
{
return false;
}
if (collidableComponent.WorldAABB.Left > entityCollidableComponent.WorldAABB.Left)
{
entity.Transform.WorldPosition += new Vector2(collidableComponent.WorldAABB.Left - entityCollidableComponent.WorldAABB.Left, 0);
}
else if (collidableComponent.WorldAABB.Right < entityCollidableComponent.WorldAABB.Right)
{
entity.Transform.WorldPosition += new Vector2(collidableComponent.WorldAABB.Right - entityCollidableComponent.WorldAABB.Right, 0);
}
if (collidableComponent.WorldAABB.Bottom > entityCollidableComponent.WorldAABB.Bottom)
{
entity.Transform.WorldPosition += new Vector2(0, collidableComponent.WorldAABB.Bottom - entityCollidableComponent.WorldAABB.Bottom);
}
else if (collidableComponent.WorldAABB.Top < entityCollidableComponent.WorldAABB.Top)
{
entity.Transform.WorldPosition += new Vector2(0, collidableComponent.WorldAABB.Top - entityCollidableComponent.WorldAABB.Top);
}
}
if (Contents.CanInsert(entity))
{
// Because Insert sets the local position to (0,0), and we want to keep the contents spread out,
// we re-apply the world position after inserting.
Vector2 worldPos;
if (entity.HasComponent<IActorComponent>())
{
worldPos = Owner.Transform.WorldPosition;
}
else
{
worldPos = entity.Transform.WorldPosition;
}
Contents.Insert(entity);
entity.Transform.WorldPosition = worldPos;
if (entityCollidableComponent != null)
{
entityCollidableComponent.CollisionEnabled = false;
}
return true;
}
return false;
}
private void EmptyContents()
{
foreach (var contained in Contents.ContainedEntities.ToArray())
{
if(Contents.Remove(contained))
{
if (contained.TryGetComponent<ICollidableComponent>(out var entityCollidableComponent))
{
entityCollidableComponent.CollisionEnabled = true;
}
}
}
}
/// <inheritdoc />
public override void HandleMessage(ComponentMessage message, IComponent component)
{
base.HandleMessage(message, component);
switch (message)
{
case RelayMovementEntityMessage msg:
if (msg.Entity.HasComponent<HandsComponent>())
{
OpenStorage();
}
break;
}
}
/// <inheritdoc />
public bool Remove(IEntity entity)
{
return Contents.CanRemove(entity);
}
/// <inheritdoc />
public bool Insert(IEntity entity)
{
// Trying to add while open just dumps it on the ground below us.
if (Open)
{
entity.Transform.WorldPosition = Owner.Transform.WorldPosition;
return true;
}
return Contents.Insert(entity);
}
/// <inheritdoc />
public bool CanInsert(IEntity entity)
{
if (Open)
{
return true;
}
if (Contents.ContainedEntities.Count >= StorageCapacityMax)
{
return false;
}
return Contents.CanInsert(entity);
}
/// <summary>
/// Adds a verb that toggles the lock of the storage.
/// </summary>
[Verb]
private sealed class LockToggleVerb : Verb<EntityStorageComponent>
{
/// <inheritdoc />
protected override string GetText(IEntity user, EntityStorageComponent component)
{
return component._locked ? "Unlock" : "Lock";
}
/// <inheritdoc />
protected override VerbVisibility GetVisibility(IEntity user, EntityStorageComponent component)
{
return VerbVisibility.Visible;
}
/// <inheritdoc />
protected override void Activate(IEntity user, EntityStorageComponent component)
{
component.ToggleLock();
}
}
[Verb]
private sealed class OpenToggleVerb : Verb<EntityStorageComponent>
{
/// <inheritdoc />
protected override string GetText(IEntity user, EntityStorageComponent component)
{
return component.Open ? "Close" : "Open";
}
/// <inheritdoc />
protected override VerbVisibility GetVisibility(IEntity user, EntityStorageComponent component)
{
return component.NoDoor ? VerbVisibility.Invisible : VerbVisibility.Visible;
}
/// <inheritdoc />
protected override void Activate(IEntity user, EntityStorageComponent component)
{
component.ToggleOpen();
}
}
}
}