Update content repo and RobustToolbox
This commit is contained in:
@@ -78,10 +78,9 @@ namespace Content.Client.GameObjects.Components.Actor
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inputMgr.SetInputCommand(ContentKeyFunctions.OpenCharacterMenu, null);
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inputMgr.SetInputCommand(ContentKeyFunctions.OpenCharacterMenu, null);
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}
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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public override void HandleMessage(ComponentMessage message, IComponent component)
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IComponent component = null)
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{
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleMessage(message, component);
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switch (message)
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switch (message)
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{
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{
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@@ -12,6 +12,7 @@ using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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namespace Content.Client.GameObjects.Components.Construction
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namespace Content.Client.GameObjects.Components.Construction
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{
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{
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@@ -33,9 +34,9 @@ namespace Content.Client.GameObjects.Components.Construction
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Owner.GetComponent<ITransformComponent>();
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Owner.GetComponent<ITransformComponent>();
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}
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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switch (message)
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{
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{
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@@ -181,10 +181,9 @@ namespace Content.Client.GameObjects
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SendNetworkMessage(new OpenSlotStorageUIMessage(slot));
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SendNetworkMessage(new OpenSlotStorageUIMessage(slot));
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}
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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public override void HandleMessage(ComponentMessage message, IComponent component)
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IComponent component = null)
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{
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleMessage(message, component);
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switch (message)
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switch (message)
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{
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{
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@@ -9,6 +9,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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using Timer = Robust.Shared.Timers.Timer;
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using Timer = Robust.Shared.Timers.Timer;
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@@ -109,10 +110,9 @@ namespace Content.Client.GameObjects.Components.Instruments
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serializer.DataField(ref _instrumentProgram, "program", 1);
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serializer.DataField(ref _instrumentProgram, "program", 1);
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}
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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IComponent component = null)
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{
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleNetworkMessage(message, channel, session);
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if (_renderer == null)
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if (_renderer == null)
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{
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{
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@@ -12,6 +12,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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@@ -144,10 +145,35 @@ namespace Content.Client.GameObjects
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}
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}
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}
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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public override void HandleMessage(ComponentMessage message, IComponent component)
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IComponent component = null)
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{
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleMessage(message, component);
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switch (message)
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{
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case PlayerAttachedMsg _:
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if (_gui == null)
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{
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_gui = new HandsGui();
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}
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else
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{
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_gui.Parent?.RemoveChild(_gui);
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}
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_gameHud.HandsContainer.AddChild(_gui);
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_gui.UpdateHandIcons();
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break;
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case PlayerDetachedMsg _:
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_gui.Parent?.RemoveChild(_gui);
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break;
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}
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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switch (message)
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{
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{
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@@ -6,6 +6,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Log;
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using Robust.Shared.Log;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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namespace Content.Client.GameObjects.Components.Mobs
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namespace Content.Client.GameObjects.Components.Mobs
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{
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{
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@@ -62,9 +63,21 @@ namespace Content.Client.GameObjects.Components.Mobs
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_updateEye();
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_updateEye();
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}
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleMessage(message, component);
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switch (message)
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{
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case RecoilKickMessage msg:
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Kick(msg.Recoil);
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break;
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}
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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switch (message)
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switch (message)
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{
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{
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@@ -10,6 +10,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Log;
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using Robust.Shared.Players;
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namespace Content.Client.GameObjects
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namespace Content.Client.GameObjects
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{
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{
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@@ -53,7 +54,20 @@ namespace Content.Client.GameObjects
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};
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};
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}
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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switch (message)
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{
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case PlayerAttachedMsg _:
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SetOverlay(_currentEffect);
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break;
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case PlayerDetachedMsg _:
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RemoveOverlay();
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break;
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}
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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{
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switch (message)
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switch (message)
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{
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{
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@@ -13,6 +13,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Log;
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using Robust.Shared.Players;
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namespace Content.Client.GameObjects.Components.Mobs
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namespace Content.Client.GameObjects.Components.Mobs
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{
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{
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@@ -40,10 +41,9 @@ namespace Content.Client.GameObjects.Components.Mobs
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PlayerDetached();
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PlayerDetached();
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}
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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public override void HandleMessage(ComponentMessage message, IComponent component)
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IComponent component = null)
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{
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleMessage(message, component);
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switch (message)
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switch (message)
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{
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{
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case PlayerAttachedMsg _:
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case PlayerAttachedMsg _:
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@@ -7,6 +7,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Players;
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namespace Content.Client.GameObjects.Components.Mobs
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namespace Content.Client.GameObjects.Components.Mobs
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{
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{
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@@ -39,9 +40,9 @@ namespace Content.Client.GameObjects.Components.Mobs
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}
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}
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}
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleMessage(message, component);
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switch (message)
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switch (message)
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{
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{
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@@ -57,10 +57,9 @@ namespace Content.Client.GameObjects.Components.Observer
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component.Visible = _playerManager.LocalPlayer.ControlledEntity?.HasComponent<GhostComponent>() ?? false;
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component.Visible = _playerManager.LocalPlayer.ControlledEntity?.HasComponent<GhostComponent>() ?? false;
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}
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}
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|
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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public override void HandleMessage(ComponentMessage message, IComponent component)
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IComponent component = null)
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{
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{
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base.HandleMessage(message, netChannel, component);
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base.HandleMessage(message, component);
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|
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switch (message)
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switch (message)
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{
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{
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@@ -4,6 +4,7 @@ using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Players;
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|
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namespace Content.Client.GameObjects.Components.Power
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namespace Content.Client.GameObjects.Components.Power
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{
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{
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@@ -11,9 +12,9 @@ namespace Content.Client.GameObjects.Components.Power
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public class PowerDebugTool : SharedPowerDebugTool
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public class PowerDebugTool : SharedPowerDebugTool
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{
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{
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SS14Window LastWindow;
|
SS14Window LastWindow;
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
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{
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base.HandleMessage(message, netChannel, component);
|
base.HandleNetworkMessage(message, channel, session);
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|
|
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switch (message)
|
switch (message)
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{
|
{
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@@ -6,6 +6,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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|
using Robust.Shared.Players;
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using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
|
using Robust.Shared.Timers;
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|
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@@ -68,9 +69,9 @@ namespace Content.Client.GameObjects.Components.Sound
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});
|
});
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}
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}
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|
|
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
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{
|
{
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base.HandleMessage(message, netChannel, component);
|
base.HandleNetworkMessage(message, channel, session);
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switch (message)
|
switch (message)
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{
|
{
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case ScheduledSoundMessage msg:
|
case ScheduledSoundMessage msg:
|
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|
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@@ -12,6 +12,7 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
|
using Robust.Shared.Interfaces.Network;
|
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using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
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using Robust.Shared.Maths;
|
using Robust.Shared.Maths;
|
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|
using Robust.Shared.Players;
|
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|
|
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namespace Content.Client.GameObjects.Components.Storage
|
namespace Content.Client.GameObjects.Components.Storage
|
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{
|
{
|
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@@ -40,9 +41,10 @@ namespace Content.Client.GameObjects.Components.Storage
|
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base.OnRemove();
|
base.OnRemove();
|
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}
|
}
|
||||||
|
|
||||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||||
IComponent component = null)
|
|
||||||
{
|
{
|
||||||
|
base.HandleNetworkMessage(message, channel, session);
|
||||||
|
|
||||||
switch (message)
|
switch (message)
|
||||||
{
|
{
|
||||||
//Updates what we are storing for the UI
|
//Updates what we are storing for the UI
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ using Robust.Shared.GameObjects;
|
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using Robust.Shared.Interfaces.GameObjects;
|
using Robust.Shared.Interfaces.GameObjects;
|
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using Robust.Shared.Interfaces.Network;
|
using Robust.Shared.Interfaces.Network;
|
||||||
using Robust.Shared.Maths;
|
using Robust.Shared.Maths;
|
||||||
|
using Robust.Shared.Players;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
using static Content.Client.StaticIoC;
|
using static Content.Client.StaticIoC;
|
||||||
@@ -108,17 +109,16 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged
|
|||||||
_statusControl?.Update();
|
_statusControl?.Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||||
IComponent component = null)
|
|
||||||
{
|
{
|
||||||
|
base.HandleNetworkMessage(message, channel, session);
|
||||||
|
|
||||||
switch (message)
|
switch (message)
|
||||||
{
|
{
|
||||||
case BmwComponentAutoEjectedMessage _:
|
case BmwComponentAutoEjectedMessage _:
|
||||||
_statusControl?.PlayAlarmAnimation();
|
_statusControl?.PlayAlarmAnimation();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
base.HandleMessage(message, netChannel, component);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Control MakeControl()
|
public Control MakeControl()
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ using Robust.Shared.IoC;
|
|||||||
using Robust.Shared.Localization;
|
using Robust.Shared.Localization;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
using Robust.Shared.Maths;
|
using Robust.Shared.Maths;
|
||||||
|
using Robust.Shared.Players;
|
||||||
using Robust.Shared.Prototypes;
|
using Robust.Shared.Prototypes;
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.Components.Construction
|
namespace Content.Server.GameObjects.Components.Construction
|
||||||
@@ -30,9 +31,10 @@ namespace Content.Server.GameObjects.Components.Construction
|
|||||||
[Dependency] private readonly ILocalizationManager _localizationManager;
|
[Dependency] private readonly ILocalizationManager _localizationManager;
|
||||||
#pragma warning restore 649
|
#pragma warning restore 649
|
||||||
|
|
||||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||||
{
|
{
|
||||||
base.HandleMessage(message, netChannel, component);
|
base.HandleNetworkMessage(message, channel, session);
|
||||||
|
|
||||||
switch (message)
|
switch (message)
|
||||||
{
|
{
|
||||||
case TryStartStructureConstructionMessage tryStart:
|
case TryStartStructureConstructionMessage tryStart:
|
||||||
|
|||||||
@@ -85,9 +85,9 @@ namespace Content.Server.GameObjects
|
|||||||
ActivateImpl(eventArgs);
|
ActivateImpl(eventArgs);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||||
{
|
{
|
||||||
base.HandleMessage(message, netChannel, component);
|
base.HandleMessage(message, component);
|
||||||
|
|
||||||
switch (message)
|
switch (message)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -51,9 +51,9 @@ namespace Content.Server.GameObjects
|
|||||||
return flagsCheck;
|
return flagsCheck;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||||
{
|
{
|
||||||
base.HandleMessage(message, netChannel, component);
|
base.HandleMessage(message, component);
|
||||||
|
|
||||||
switch (message)
|
switch (message)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ using Robust.Shared.Interfaces.GameObjects.Components;
|
|||||||
using Robust.Shared.Interfaces.Network;
|
using Robust.Shared.Interfaces.Network;
|
||||||
using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
|
using Robust.Shared.Players;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
|
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
|
||||||
using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
|
using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
|
||||||
@@ -304,16 +305,35 @@ namespace Content.Server.GameObjects
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||||
IComponent component = null)
|
|
||||||
{
|
{
|
||||||
base.HandleMessage(message, netChannel, component);
|
base.HandleMessage(message, component);
|
||||||
|
|
||||||
|
switch (message)
|
||||||
|
{
|
||||||
|
case ContainerContentsModifiedMessage msg:
|
||||||
|
if (msg.Removed)
|
||||||
|
ForceUnequip(msg.Container, msg.Entity);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <inheritdoc />
|
||||||
|
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession session = null)
|
||||||
|
{
|
||||||
|
base.HandleNetworkMessage(message, netChannel, session);
|
||||||
|
|
||||||
|
if (session == null)
|
||||||
|
{
|
||||||
|
throw new ArgumentNullException(nameof(session));
|
||||||
|
}
|
||||||
|
|
||||||
switch (message)
|
switch (message)
|
||||||
{
|
{
|
||||||
case ClientInventoryMessage msg:
|
case ClientInventoryMessage msg:
|
||||||
var playerMan = IoCManager.Resolve<IPlayerManager>();
|
|
||||||
var session = playerMan.GetSessionByChannel(netChannel);
|
|
||||||
var playerentity = session.AttachedEntity;
|
var playerentity = session.AttachedEntity;
|
||||||
|
|
||||||
if (playerentity == Owner)
|
if (playerentity == Owner)
|
||||||
@@ -327,11 +347,6 @@ namespace Content.Server.GameObjects
|
|||||||
if (item != null && item.Owner.TryGetComponent(out ServerStorageComponent storage))
|
if (item != null && item.Owner.TryGetComponent(out ServerStorageComponent storage))
|
||||||
storage.OpenStorageUI(Owner);
|
storage.OpenStorageUI(Owner);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ContainerContentsModifiedMessage msg:
|
|
||||||
if (msg.Removed)
|
|
||||||
ForceUnequip(msg.Container, msg.Entity);
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -17,6 +17,7 @@ using Robust.Shared.IoC;
|
|||||||
using Robust.Shared.Log;
|
using Robust.Shared.Log;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
using Robust.Shared.Maths;
|
using Robust.Shared.Maths;
|
||||||
|
using Robust.Shared.Players;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
@@ -448,17 +449,19 @@ namespace Content.Server.GameObjects
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||||
IComponent component = null)
|
|
||||||
{
|
{
|
||||||
base.HandleMessage(message, netChannel, component);
|
base.HandleNetworkMessage(message, channel, session);
|
||||||
|
|
||||||
|
if (session == null)
|
||||||
|
{
|
||||||
|
throw new ArgumentNullException(nameof(session));
|
||||||
|
}
|
||||||
|
|
||||||
switch (message)
|
switch (message)
|
||||||
{
|
{
|
||||||
case ClientChangedHandMsg msg:
|
case ClientChangedHandMsg msg:
|
||||||
{
|
{
|
||||||
var playerMan = IoCManager.Resolve<IPlayerManager>();
|
|
||||||
var session = playerMan.GetSessionByChannel(netChannel);
|
|
||||||
var playerEntity = session.AttachedEntity;
|
var playerEntity = session.AttachedEntity;
|
||||||
|
|
||||||
if (playerEntity == Owner && HasHand(msg.Index))
|
if (playerEntity == Owner && HasHand(msg.Index))
|
||||||
@@ -475,8 +478,6 @@ namespace Content.Server.GameObjects
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
var playerMan = IoCManager.Resolve<IPlayerManager>();
|
|
||||||
var session = playerMan.GetSessionByChannel(netChannel);
|
|
||||||
var playerEntity = session.AttachedEntity;
|
var playerEntity = session.AttachedEntity;
|
||||||
var used = GetActiveHand?.Owner;
|
var used = GetActiveHand?.Owner;
|
||||||
|
|
||||||
@@ -502,8 +503,6 @@ namespace Content.Server.GameObjects
|
|||||||
|
|
||||||
case UseInHandMsg msg:
|
case UseInHandMsg msg:
|
||||||
{
|
{
|
||||||
var playerMan = IoCManager.Resolve<IPlayerManager>();
|
|
||||||
var session = playerMan.GetSessionByChannel(netChannel);
|
|
||||||
var playerEntity = session.AttachedEntity;
|
var playerEntity = session.AttachedEntity;
|
||||||
var used = GetActiveHand?.Owner;
|
var used = GetActiveHand?.Owner;
|
||||||
|
|
||||||
@@ -518,8 +517,6 @@ namespace Content.Server.GameObjects
|
|||||||
|
|
||||||
case ActivateInHandMsg msg:
|
case ActivateInHandMsg msg:
|
||||||
{
|
{
|
||||||
var playerMan = IoCManager.Resolve<IPlayerManager>();
|
|
||||||
var session = playerMan.GetSessionByChannel(netChannel);
|
|
||||||
var playerEntity = session.AttachedEntity;
|
var playerEntity = session.AttachedEntity;
|
||||||
var used = GetHand(msg.Index)?.Owner;
|
var used = GetHand(msg.Index)?.Owner;
|
||||||
|
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ using Robust.Server.Interfaces.Player;
|
|||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.Interfaces.GameObjects;
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
using Robust.Shared.Interfaces.Network;
|
using Robust.Shared.Interfaces.Network;
|
||||||
|
using Robust.Shared.Players;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
|
|
||||||
@@ -45,11 +46,11 @@ namespace Content.Server.GameObjects.Components.Instruments
|
|||||||
serializer.DataField(ref _handheld, "handheld", false);
|
serializer.DataField(ref _handheld, "handheld", false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||||
{
|
{
|
||||||
base.HandleMessage(message, netChannel, component);
|
base.HandleNetworkMessage(message, channel, session);
|
||||||
// If the client that sent the message isn't the client playing this instrument, we ignore it.
|
// If the client that sent the message isn't the client playing this instrument, we ignore it.
|
||||||
if (netChannel != _instrumentPlayer) return;
|
if (channel != _instrumentPlayer) return;
|
||||||
switch (message)
|
switch (message)
|
||||||
{
|
{
|
||||||
case InstrumentMidiEventMessage midiEventMsg:
|
case InstrumentMidiEventMessage midiEventMsg:
|
||||||
|
|||||||
@@ -272,9 +272,9 @@ namespace Content.Server.GameObjects.Components
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||||
{
|
{
|
||||||
base.HandleMessage(message, netChannel, component);
|
base.HandleMessage(message, component);
|
||||||
|
|
||||||
switch (message)
|
switch (message)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using System.Collections.Generic;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Content.Server.GameObjects.Components;
|
using Content.Server.GameObjects.Components;
|
||||||
using Content.Server.GameObjects.Components.Items.Storage;
|
using Content.Server.GameObjects.Components.Items.Storage;
|
||||||
@@ -19,6 +20,7 @@ using Robust.Shared.Interfaces.Map;
|
|||||||
using Robust.Shared.Interfaces.Network;
|
using Robust.Shared.Interfaces.Network;
|
||||||
using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Log;
|
using Robust.Shared.Log;
|
||||||
|
using Robust.Shared.Players;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
|
|
||||||
namespace Content.Server.GameObjects
|
namespace Content.Server.GameObjects
|
||||||
@@ -33,7 +35,6 @@ namespace Content.Server.GameObjects
|
|||||||
{
|
{
|
||||||
#pragma warning disable 649
|
#pragma warning disable 649
|
||||||
[Dependency] private readonly IMapManager _mapManager;
|
[Dependency] private readonly IMapManager _mapManager;
|
||||||
[Dependency] private readonly IPlayerManager _playerManager;
|
|
||||||
[Dependency] private readonly IEntityManager _entityManager;
|
[Dependency] private readonly IEntityManager _entityManager;
|
||||||
#pragma warning restore 649
|
#pragma warning restore 649
|
||||||
|
|
||||||
@@ -255,18 +256,22 @@ namespace Content.Server.GameObjects
|
|||||||
/// and puts the removed entity in hand or on the ground
|
/// and puts the removed entity in hand or on the ground
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="message"></param>
|
/// <param name="message"></param>
|
||||||
/// <param name="netChannel"></param>
|
/// <param name="channel"></param>
|
||||||
/// <param name="component"></param>
|
/// <param name="session"></param>
|
||||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||||
{
|
{
|
||||||
base.HandleMessage(message, netChannel, component);
|
base.HandleNetworkMessage(message, channel, session);
|
||||||
|
|
||||||
|
if (session == null)
|
||||||
|
{
|
||||||
|
throw new ArgumentException(nameof(session));
|
||||||
|
}
|
||||||
|
|
||||||
switch (message)
|
switch (message)
|
||||||
{
|
{
|
||||||
case RemoveEntityMessage _:
|
case RemoveEntityMessage _:
|
||||||
{
|
{
|
||||||
_ensureInitialCalculated();
|
_ensureInitialCalculated();
|
||||||
var session = _playerManager.GetSessionByChannel(netChannel);
|
|
||||||
var playerentity = session.AttachedEntity;
|
var playerentity = session.AttachedEntity;
|
||||||
|
|
||||||
var ourtransform = Owner.GetComponent<ITransformComponent>();
|
var ourtransform = Owner.GetComponent<ITransformComponent>();
|
||||||
@@ -296,7 +301,7 @@ namespace Content.Server.GameObjects
|
|||||||
case InsertEntityMessage _:
|
case InsertEntityMessage _:
|
||||||
{
|
{
|
||||||
_ensureInitialCalculated();
|
_ensureInitialCalculated();
|
||||||
var playerEntity = _playerManager.GetSessionByChannel(netChannel).AttachedEntity;
|
var playerEntity = session.AttachedEntity;
|
||||||
var storageTransform = Owner.GetComponent<ITransformComponent>();
|
var storageTransform = Owner.GetComponent<ITransformComponent>();
|
||||||
var playerTransform = playerEntity.GetComponent<ITransformComponent>();
|
var playerTransform = playerEntity.GetComponent<ITransformComponent>();
|
||||||
// TODO: Replace by proper entity range check once it is implemented.
|
// TODO: Replace by proper entity range check once it is implemented.
|
||||||
@@ -311,9 +316,7 @@ namespace Content.Server.GameObjects
|
|||||||
}
|
}
|
||||||
case CloseStorageUIMessage _:
|
case CloseStorageUIMessage _:
|
||||||
{
|
{
|
||||||
var session = _playerManager.GetSessionByChannel(netChannel);
|
UnsubscribeSession(session as IPlayerSession);
|
||||||
|
|
||||||
UnsubscribeSession(session);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -54,9 +54,10 @@ namespace Content.Server.GameObjects
|
|||||||
serializer.DataFieldCached(ref _heatResistance, "HeatResistance", 323);
|
serializer.DataFieldCached(ref _heatResistance, "HeatResistance", 323);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||||
IComponent component = null)
|
|
||||||
{
|
{
|
||||||
|
base.HandleMessage(message, component);
|
||||||
|
|
||||||
switch (message)
|
switch (message)
|
||||||
{
|
{
|
||||||
case PlayerAttachedMsg _:
|
case PlayerAttachedMsg _:
|
||||||
|
|||||||
@@ -105,12 +105,9 @@ namespace Content.Server.GameObjects.Components.Movement
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <inheritdoc />
|
/// <inheritdoc />
|
||||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||||
{
|
{
|
||||||
base.HandleMessage(message, netChannel, component);
|
base.HandleMessage(message, component);
|
||||||
|
|
||||||
if(netChannel != null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
switch (message)
|
switch (message)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ using Robust.Server.Interfaces.GameObjects;
|
|||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.Interfaces.GameObjects;
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
using Robust.Shared.Interfaces.Network;
|
using Robust.Shared.Interfaces.Network;
|
||||||
|
using Robust.Shared.Players;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
using Timer = Robust.Shared.Timers.Timer;
|
using Timer = Robust.Shared.Timers.Timer;
|
||||||
|
|
||||||
@@ -38,10 +39,27 @@ namespace Content.Server.GameObjects.Components.Observer
|
|||||||
|
|
||||||
public override ComponentState GetComponentState() => new GhostComponentState(CanReturnToBody);
|
public override ComponentState GetComponentState() => new GhostComponentState(CanReturnToBody);
|
||||||
|
|
||||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||||
IComponent component = null)
|
|
||||||
{
|
{
|
||||||
base.HandleMessage(message, netChannel, component);
|
base.HandleMessage(message, component);
|
||||||
|
|
||||||
|
switch (message)
|
||||||
|
{
|
||||||
|
case PlayerAttachedMsg msg:
|
||||||
|
msg.NewPlayer.VisibilityMask |= (int)VisibilityFlags.Ghost;
|
||||||
|
Dirty();
|
||||||
|
break;
|
||||||
|
case PlayerDetachedMsg msg:
|
||||||
|
msg.OldPlayer.VisibilityMask &= ~(int)VisibilityFlags.Ghost;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession session = null)
|
||||||
|
{
|
||||||
|
base.HandleNetworkMessage(message, netChannel, session);
|
||||||
|
|
||||||
switch (message)
|
switch (message)
|
||||||
{
|
{
|
||||||
@@ -53,13 +71,6 @@ namespace Content.Server.GameObjects.Components.Observer
|
|||||||
Owner.Delete();
|
Owner.Delete();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case PlayerAttachedMsg msg:
|
|
||||||
msg.NewPlayer.VisibilityMask |= (int)VisibilityFlags.Ghost;
|
|
||||||
Dirty();
|
|
||||||
break;
|
|
||||||
case PlayerDetachedMsg msg:
|
|
||||||
msg.OldPlayer.VisibilityMask &= ~(int)VisibilityFlags.Ghost;
|
|
||||||
break;
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ using Robust.Shared.Interfaces.Network;
|
|||||||
using Robust.Shared.Interfaces.Timing;
|
using Robust.Shared.Interfaces.Timing;
|
||||||
using Robust.Shared.IoC;
|
using Robust.Shared.IoC;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
|
using Robust.Shared.Players;
|
||||||
using Robust.Shared.Timers;
|
using Robust.Shared.Timers;
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.Components.Weapon.Ranged
|
namespace Content.Server.GameObjects.Components.Weapon.Ranged
|
||||||
@@ -40,16 +41,18 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged
|
|||||||
FireHandler?.Invoke(user, clickLocation);
|
FireHandler?.Invoke(user, clickLocation);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
|
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
|
||||||
IComponent component = null)
|
|
||||||
{
|
{
|
||||||
base.HandleMessage(message, netChannel, component);
|
base.HandleNetworkMessage(message, channel, session);
|
||||||
|
|
||||||
|
if (session == null)
|
||||||
|
{
|
||||||
|
throw new ArgumentNullException(nameof(session));
|
||||||
|
}
|
||||||
|
|
||||||
switch (message)
|
switch (message)
|
||||||
{
|
{
|
||||||
case SyncFirePosMessage msg:
|
case SyncFirePosMessage msg:
|
||||||
var playerMgr = IoCManager.Resolve<IPlayerManager>();
|
|
||||||
var session = playerMgr.GetSessionByChannel(netChannel);
|
|
||||||
var user = session.AttachedEntity;
|
var user = session.AttachedEntity;
|
||||||
if (user == null)
|
if (user == null)
|
||||||
{
|
{
|
||||||
|
|||||||
Submodule RobustToolbox updated: 0c8f869cb4...1021b00fea
Reference in New Issue
Block a user