Update content repo and RobustToolbox

This commit is contained in:
Jackson Lewis
2020-04-20 10:36:02 +01:00
parent bb9ee66db4
commit 6a22f2629b
27 changed files with 187 additions and 101 deletions

View File

@@ -78,10 +78,9 @@ namespace Content.Client.GameObjects.Components.Actor
inputMgr.SetInputCommand(ContentKeyFunctions.OpenCharacterMenu, null); inputMgr.SetInputCommand(ContentKeyFunctions.OpenCharacterMenu, null);
} }
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, public override void HandleMessage(ComponentMessage message, IComponent component)
IComponent component = null)
{ {
base.HandleMessage(message, netChannel, component); base.HandleMessage(message, component);
switch (message) switch (message)
{ {

View File

@@ -12,6 +12,7 @@ using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.Players;
namespace Content.Client.GameObjects.Components.Construction namespace Content.Client.GameObjects.Components.Construction
{ {
@@ -33,9 +34,9 @@ namespace Content.Client.GameObjects.Components.Construction
Owner.GetComponent<ITransformComponent>(); Owner.GetComponent<ITransformComponent>();
} }
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null) public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{ {
base.HandleMessage(message, netChannel, component); base.HandleNetworkMessage(message, channel, session);
switch (message) switch (message)
{ {

View File

@@ -181,10 +181,9 @@ namespace Content.Client.GameObjects
SendNetworkMessage(new OpenSlotStorageUIMessage(slot)); SendNetworkMessage(new OpenSlotStorageUIMessage(slot));
} }
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, public override void HandleMessage(ComponentMessage message, IComponent component)
IComponent component = null)
{ {
base.HandleMessage(message, netChannel, component); base.HandleMessage(message, component);
switch (message) switch (message)
{ {

View File

@@ -9,6 +9,7 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Timing; using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using Timer = Robust.Shared.Timers.Timer; using Timer = Robust.Shared.Timers.Timer;
@@ -109,10 +110,9 @@ namespace Content.Client.GameObjects.Components.Instruments
serializer.DataField(ref _instrumentProgram, "program", 1); serializer.DataField(ref _instrumentProgram, "program", 1);
} }
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
IComponent component = null)
{ {
base.HandleMessage(message, netChannel, component); base.HandleNetworkMessage(message, channel, session);
if (_renderer == null) if (_renderer == null)
{ {

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@@ -12,6 +12,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
@@ -144,10 +145,35 @@ namespace Content.Client.GameObjects
} }
} }
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, public override void HandleMessage(ComponentMessage message, IComponent component)
IComponent component = null)
{ {
base.HandleMessage(message, netChannel, component); base.HandleMessage(message, component);
switch (message)
{
case PlayerAttachedMsg _:
if (_gui == null)
{
_gui = new HandsGui();
}
else
{
_gui.Parent?.RemoveChild(_gui);
}
_gameHud.HandsContainer.AddChild(_gui);
_gui.UpdateHandIcons();
break;
case PlayerDetachedMsg _:
_gui.Parent?.RemoveChild(_gui);
break;
}
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{
base.HandleNetworkMessage(message, channel, session);
switch (message) switch (message)
{ {

View File

@@ -6,6 +6,7 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Network;
using Robust.Shared.Log; using Robust.Shared.Log;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.Players;
namespace Content.Client.GameObjects.Components.Mobs namespace Content.Client.GameObjects.Components.Mobs
{ {
@@ -62,9 +63,21 @@ namespace Content.Client.GameObjects.Components.Mobs
_updateEye(); _updateEye();
} }
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null) public override void HandleMessage(ComponentMessage message, IComponent component)
{ {
base.HandleMessage(message, netChannel, component); base.HandleMessage(message, component);
switch (message)
{
case RecoilKickMessage msg:
Kick(msg.Recoil);
break;
}
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{
base.HandleNetworkMessage(message, channel, session);
switch (message) switch (message)
{ {

View File

@@ -10,6 +10,7 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Log; using Robust.Shared.Log;
using Robust.Shared.Players;
namespace Content.Client.GameObjects namespace Content.Client.GameObjects
{ {
@@ -53,7 +54,20 @@ namespace Content.Client.GameObjects
}; };
} }
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null) public override void HandleMessage(ComponentMessage message, IComponent component)
{
switch (message)
{
case PlayerAttachedMsg _:
SetOverlay(_currentEffect);
break;
case PlayerDetachedMsg _:
RemoveOverlay();
break;
}
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{ {
switch (message) switch (message)
{ {

View File

@@ -13,6 +13,7 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Log; using Robust.Shared.Log;
using Robust.Shared.Players;
namespace Content.Client.GameObjects.Components.Mobs namespace Content.Client.GameObjects.Components.Mobs
{ {
@@ -40,10 +41,9 @@ namespace Content.Client.GameObjects.Components.Mobs
PlayerDetached(); PlayerDetached();
} }
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, public override void HandleMessage(ComponentMessage message, IComponent component)
IComponent component = null)
{ {
base.HandleMessage(message, netChannel, component); base.HandleMessage(message, component);
switch (message) switch (message)
{ {
case PlayerAttachedMsg _: case PlayerAttachedMsg _:

View File

@@ -7,6 +7,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Players;
namespace Content.Client.GameObjects.Components.Mobs namespace Content.Client.GameObjects.Components.Mobs
{ {
@@ -39,9 +40,9 @@ namespace Content.Client.GameObjects.Components.Mobs
} }
} }
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null) public override void HandleMessage(ComponentMessage message, IComponent component)
{ {
base.HandleMessage(message, netChannel, component); base.HandleMessage(message, component);
switch (message) switch (message)
{ {

View File

@@ -57,10 +57,9 @@ namespace Content.Client.GameObjects.Components.Observer
component.Visible = _playerManager.LocalPlayer.ControlledEntity?.HasComponent<GhostComponent>() ?? false; component.Visible = _playerManager.LocalPlayer.ControlledEntity?.HasComponent<GhostComponent>() ?? false;
} }
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, public override void HandleMessage(ComponentMessage message, IComponent component)
IComponent component = null)
{ {
base.HandleMessage(message, netChannel, component); base.HandleMessage(message, component);
switch (message) switch (message)
{ {

View File

@@ -4,6 +4,7 @@ using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Network;
using Robust.Shared.Players;
namespace Content.Client.GameObjects.Components.Power namespace Content.Client.GameObjects.Components.Power
{ {
@@ -11,9 +12,9 @@ namespace Content.Client.GameObjects.Components.Power
public class PowerDebugTool : SharedPowerDebugTool public class PowerDebugTool : SharedPowerDebugTool
{ {
SS14Window LastWindow; SS14Window LastWindow;
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null) public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{ {
base.HandleMessage(message, netChannel, component); base.HandleNetworkMessage(message, channel, session);
switch (message) switch (message)
{ {

View File

@@ -6,6 +6,7 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Random; using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.Timers; using Robust.Shared.Timers;
@@ -68,9 +69,9 @@ namespace Content.Client.GameObjects.Components.Sound
}); });
} }
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null) public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{ {
base.HandleMessage(message, netChannel, component); base.HandleNetworkMessage(message, channel, session);
switch (message) switch (message)
{ {
case ScheduledSoundMessage msg: case ScheduledSoundMessage msg:

View File

@@ -12,6 +12,7 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.Players;
namespace Content.Client.GameObjects.Components.Storage namespace Content.Client.GameObjects.Components.Storage
{ {
@@ -40,9 +41,10 @@ namespace Content.Client.GameObjects.Components.Storage
base.OnRemove(); base.OnRemove();
} }
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
IComponent component = null)
{ {
base.HandleNetworkMessage(message, channel, session);
switch (message) switch (message)
{ {
//Updates what we are storing for the UI //Updates what we are storing for the UI

View File

@@ -14,6 +14,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Network;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using static Content.Client.StaticIoC; using static Content.Client.StaticIoC;
@@ -108,17 +109,16 @@ namespace Content.Client.GameObjects.Components.Weapons.Ranged
_statusControl?.Update(); _statusControl?.Update();
} }
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
IComponent component = null)
{ {
base.HandleNetworkMessage(message, channel, session);
switch (message) switch (message)
{ {
case BmwComponentAutoEjectedMessage _: case BmwComponentAutoEjectedMessage _:
_statusControl?.PlayAlarmAnimation(); _statusControl?.PlayAlarmAnimation();
return; return;
} }
base.HandleMessage(message, netChannel, component);
} }
public Control MakeControl() public Control MakeControl()

View File

@@ -14,6 +14,7 @@ using Robust.Shared.IoC;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
namespace Content.Server.GameObjects.Components.Construction namespace Content.Server.GameObjects.Components.Construction
@@ -30,9 +31,10 @@ namespace Content.Server.GameObjects.Components.Construction
[Dependency] private readonly ILocalizationManager _localizationManager; [Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649 #pragma warning restore 649
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null) public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{ {
base.HandleMessage(message, netChannel, component); base.HandleNetworkMessage(message, channel, session);
switch (message) switch (message)
{ {
case TryStartStructureConstructionMessage tryStart: case TryStartStructureConstructionMessage tryStart:

View File

@@ -85,9 +85,9 @@ namespace Content.Server.GameObjects
ActivateImpl(eventArgs); ActivateImpl(eventArgs);
} }
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null) public override void HandleMessage(ComponentMessage message, IComponent component)
{ {
base.HandleMessage(message, netChannel, component); base.HandleMessage(message, component);
switch (message) switch (message)
{ {

View File

@@ -51,9 +51,9 @@ namespace Content.Server.GameObjects
return flagsCheck; return flagsCheck;
} }
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null) public override void HandleMessage(ComponentMessage message, IComponent component)
{ {
base.HandleMessage(message, netChannel, component); base.HandleMessage(message, component);
switch (message) switch (message)
{ {

View File

@@ -11,6 +11,7 @@ using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Players;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines; using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage; using static Content.Shared.GameObjects.SharedInventoryComponent.ClientInventoryMessage;
@@ -304,16 +305,35 @@ namespace Content.Server.GameObjects
} }
/// <inheritdoc /> /// <inheritdoc />
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, public override void HandleMessage(ComponentMessage message, IComponent component)
IComponent component = null)
{ {
base.HandleMessage(message, netChannel, component); base.HandleMessage(message, component);
switch (message)
{
case ContainerContentsModifiedMessage msg:
if (msg.Removed)
ForceUnequip(msg.Container, msg.Entity);
break;
default:
break;
}
}
/// <inheritdoc />
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession session = null)
{
base.HandleNetworkMessage(message, netChannel, session);
if (session == null)
{
throw new ArgumentNullException(nameof(session));
}
switch (message) switch (message)
{ {
case ClientInventoryMessage msg: case ClientInventoryMessage msg:
var playerMan = IoCManager.Resolve<IPlayerManager>();
var session = playerMan.GetSessionByChannel(netChannel);
var playerentity = session.AttachedEntity; var playerentity = session.AttachedEntity;
if (playerentity == Owner) if (playerentity == Owner)
@@ -327,11 +347,6 @@ namespace Content.Server.GameObjects
if (item != null && item.Owner.TryGetComponent(out ServerStorageComponent storage)) if (item != null && item.Owner.TryGetComponent(out ServerStorageComponent storage))
storage.OpenStorageUI(Owner); storage.OpenStorageUI(Owner);
break; break;
case ContainerContentsModifiedMessage msg:
if (msg.Removed)
ForceUnequip(msg.Container, msg.Entity);
break;
} }
} }

View File

@@ -17,6 +17,7 @@ using Robust.Shared.IoC;
using Robust.Shared.Log; using Robust.Shared.Log;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
@@ -448,17 +449,19 @@ namespace Content.Server.GameObjects
return false; return false;
} }
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
IComponent component = null)
{ {
base.HandleMessage(message, netChannel, component); base.HandleNetworkMessage(message, channel, session);
if (session == null)
{
throw new ArgumentNullException(nameof(session));
}
switch (message) switch (message)
{ {
case ClientChangedHandMsg msg: case ClientChangedHandMsg msg:
{ {
var playerMan = IoCManager.Resolve<IPlayerManager>();
var session = playerMan.GetSessionByChannel(netChannel);
var playerEntity = session.AttachedEntity; var playerEntity = session.AttachedEntity;
if (playerEntity == Owner && HasHand(msg.Index)) if (playerEntity == Owner && HasHand(msg.Index))
@@ -475,8 +478,6 @@ namespace Content.Server.GameObjects
return; return;
} }
var playerMan = IoCManager.Resolve<IPlayerManager>();
var session = playerMan.GetSessionByChannel(netChannel);
var playerEntity = session.AttachedEntity; var playerEntity = session.AttachedEntity;
var used = GetActiveHand?.Owner; var used = GetActiveHand?.Owner;
@@ -502,8 +503,6 @@ namespace Content.Server.GameObjects
case UseInHandMsg msg: case UseInHandMsg msg:
{ {
var playerMan = IoCManager.Resolve<IPlayerManager>();
var session = playerMan.GetSessionByChannel(netChannel);
var playerEntity = session.AttachedEntity; var playerEntity = session.AttachedEntity;
var used = GetActiveHand?.Owner; var used = GetActiveHand?.Owner;
@@ -518,8 +517,6 @@ namespace Content.Server.GameObjects
case ActivateInHandMsg msg: case ActivateInHandMsg msg:
{ {
var playerMan = IoCManager.Resolve<IPlayerManager>();
var session = playerMan.GetSessionByChannel(netChannel);
var playerEntity = session.AttachedEntity; var playerEntity = session.AttachedEntity;
var used = GetHand(msg.Index)?.Owner; var used = GetHand(msg.Index)?.Owner;

View File

@@ -7,6 +7,7 @@ using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Network;
using Robust.Shared.Players;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
@@ -45,11 +46,11 @@ namespace Content.Server.GameObjects.Components.Instruments
serializer.DataField(ref _handheld, "handheld", false); serializer.DataField(ref _handheld, "handheld", false);
} }
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null) public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{ {
base.HandleMessage(message, netChannel, component); base.HandleNetworkMessage(message, channel, session);
// If the client that sent the message isn't the client playing this instrument, we ignore it. // If the client that sent the message isn't the client playing this instrument, we ignore it.
if (netChannel != _instrumentPlayer) return; if (channel != _instrumentPlayer) return;
switch (message) switch (message)
{ {
case InstrumentMidiEventMessage midiEventMsg: case InstrumentMidiEventMessage midiEventMsg:

View File

@@ -272,9 +272,9 @@ namespace Content.Server.GameObjects.Components
} }
/// <inheritdoc /> /// <inheritdoc />
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null) public override void HandleMessage(ComponentMessage message, IComponent component)
{ {
base.HandleMessage(message, netChannel, component); base.HandleMessage(message, component);
switch (message) switch (message)
{ {

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components; using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Items.Storage;
@@ -19,6 +20,7 @@ using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Log; using Robust.Shared.Log;
using Robust.Shared.Players;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
namespace Content.Server.GameObjects namespace Content.Server.GameObjects
@@ -33,7 +35,6 @@ namespace Content.Server.GameObjects
{ {
#pragma warning disable 649 #pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager; [Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly IEntityManager _entityManager; [Dependency] private readonly IEntityManager _entityManager;
#pragma warning restore 649 #pragma warning restore 649
@@ -255,18 +256,22 @@ namespace Content.Server.GameObjects
/// and puts the removed entity in hand or on the ground /// and puts the removed entity in hand or on the ground
/// </summary> /// </summary>
/// <param name="message"></param> /// <param name="message"></param>
/// <param name="netChannel"></param> /// <param name="channel"></param>
/// <param name="component"></param> /// <param name="session"></param>
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null) public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
{ {
base.HandleMessage(message, netChannel, component); base.HandleNetworkMessage(message, channel, session);
if (session == null)
{
throw new ArgumentException(nameof(session));
}
switch (message) switch (message)
{ {
case RemoveEntityMessage _: case RemoveEntityMessage _:
{ {
_ensureInitialCalculated(); _ensureInitialCalculated();
var session = _playerManager.GetSessionByChannel(netChannel);
var playerentity = session.AttachedEntity; var playerentity = session.AttachedEntity;
var ourtransform = Owner.GetComponent<ITransformComponent>(); var ourtransform = Owner.GetComponent<ITransformComponent>();
@@ -296,7 +301,7 @@ namespace Content.Server.GameObjects
case InsertEntityMessage _: case InsertEntityMessage _:
{ {
_ensureInitialCalculated(); _ensureInitialCalculated();
var playerEntity = _playerManager.GetSessionByChannel(netChannel).AttachedEntity; var playerEntity = session.AttachedEntity;
var storageTransform = Owner.GetComponent<ITransformComponent>(); var storageTransform = Owner.GetComponent<ITransformComponent>();
var playerTransform = playerEntity.GetComponent<ITransformComponent>(); var playerTransform = playerEntity.GetComponent<ITransformComponent>();
// TODO: Replace by proper entity range check once it is implemented. // TODO: Replace by proper entity range check once it is implemented.
@@ -311,9 +316,7 @@ namespace Content.Server.GameObjects
} }
case CloseStorageUIMessage _: case CloseStorageUIMessage _:
{ {
var session = _playerManager.GetSessionByChannel(netChannel); UnsubscribeSession(session as IPlayerSession);
UnsubscribeSession(session);
break; break;
} }
} }

View File

@@ -54,9 +54,10 @@ namespace Content.Server.GameObjects
serializer.DataFieldCached(ref _heatResistance, "HeatResistance", 323); serializer.DataFieldCached(ref _heatResistance, "HeatResistance", 323);
} }
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, public override void HandleMessage(ComponentMessage message, IComponent component)
IComponent component = null)
{ {
base.HandleMessage(message, component);
switch (message) switch (message)
{ {
case PlayerAttachedMsg _: case PlayerAttachedMsg _:

View File

@@ -105,12 +105,9 @@ namespace Content.Server.GameObjects.Components.Movement
} }
/// <inheritdoc /> /// <inheritdoc />
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null) public override void HandleMessage(ComponentMessage message, IComponent component)
{ {
base.HandleMessage(message, netChannel, component); base.HandleMessage(message, component);
if(netChannel != null)
return;
switch (message) switch (message)
{ {

View File

@@ -7,6 +7,7 @@ using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network; using Robust.Shared.Interfaces.Network;
using Robust.Shared.Players;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using Timer = Robust.Shared.Timers.Timer; using Timer = Robust.Shared.Timers.Timer;
@@ -38,10 +39,27 @@ namespace Content.Server.GameObjects.Components.Observer
public override ComponentState GetComponentState() => new GhostComponentState(CanReturnToBody); public override ComponentState GetComponentState() => new GhostComponentState(CanReturnToBody);
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, public override void HandleMessage(ComponentMessage message, IComponent component)
IComponent component = null)
{ {
base.HandleMessage(message, netChannel, component); base.HandleMessage(message, component);
switch (message)
{
case PlayerAttachedMsg msg:
msg.NewPlayer.VisibilityMask |= (int)VisibilityFlags.Ghost;
Dirty();
break;
case PlayerDetachedMsg msg:
msg.OldPlayer.VisibilityMask &= ~(int)VisibilityFlags.Ghost;
break;
default:
break;
}
}
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession session = null)
{
base.HandleNetworkMessage(message, netChannel, session);
switch (message) switch (message)
{ {
@@ -53,13 +71,6 @@ namespace Content.Server.GameObjects.Components.Observer
Owner.Delete(); Owner.Delete();
} }
break; break;
case PlayerAttachedMsg msg:
msg.NewPlayer.VisibilityMask |= (int)VisibilityFlags.Ghost;
Dirty();
break;
case PlayerDetachedMsg msg:
msg.OldPlayer.VisibilityMask &= ~(int)VisibilityFlags.Ghost;
break;
default: default:
break; break;
} }

View File

@@ -9,6 +9,7 @@ using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Timing; using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Players;
using Robust.Shared.Timers; using Robust.Shared.Timers;
namespace Content.Server.GameObjects.Components.Weapon.Ranged namespace Content.Server.GameObjects.Components.Weapon.Ranged
@@ -40,16 +41,18 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged
FireHandler?.Invoke(user, clickLocation); FireHandler?.Invoke(user, clickLocation);
} }
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession session = null)
IComponent component = null)
{ {
base.HandleMessage(message, netChannel, component); base.HandleNetworkMessage(message, channel, session);
if (session == null)
{
throw new ArgumentNullException(nameof(session));
}
switch (message) switch (message)
{ {
case SyncFirePosMessage msg: case SyncFirePosMessage msg:
var playerMgr = IoCManager.Resolve<IPlayerManager>();
var session = playerMgr.GetSessionByChannel(netChannel);
var user = session.AttachedEntity; var user = session.AttachedEntity;
if (user == null) if (user == null)
{ {