Inline TryGetComponent completely, for real
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@@ -1,6 +1,7 @@
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using Content.Shared.Singularity.Components;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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namespace Content.Client.Singularity.Components
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@@ -17,7 +18,7 @@ namespace Content.Client.Singularity.Components
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{
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base.Initialize();
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if (!Owner.TryGetComponent(out _spriteComponent))
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out _spriteComponent))
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{
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Logger.Error($"{nameof(ContainmentFieldComponent)} created without {nameof(SpriteComponent)}");
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}
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