Normalize wander AI's direction vector (#549)
This commit is contained in:
committed by
Pieter-Jan Briers
parent
09a27df6db
commit
664acb140e
@@ -125,7 +125,7 @@ namespace Content.Server.AI
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var rngState = GenSeed();
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var rngState = GenSeed();
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for (var i = 0; i < 3; i++) // you get 3 chances to find a place to walk
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for (var i = 0; i < 3; i++) // you get 3 chances to find a place to walk
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{
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{
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var dir = new Vector2(Random01(ref rngState) * 2 - 1, Random01(ref rngState) *2 -1);
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var dir = new Vector2(Random01(ref rngState) * 2 - 1, Random01(ref rngState) *2 -1).Normalized;
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var ray = new Ray(entWorldPos, dir, (int) CollisionGroup.Impassable);
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var ray = new Ray(entWorldPos, dir, (int) CollisionGroup.Impassable);
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var rayResult = _physMan.IntersectRay(ray, MaxWalkDistance, SelfEntity);
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var rayResult = _physMan.IntersectRay(ray, MaxWalkDistance, SelfEntity);
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