Fix breathing once and for all (#1996)
* Fix breathing * WIP changes because I don't trust git stash after 2 weeks * My imports * Add gasping, adjust breathing values and fix test * Make the gasp message appear to others * Add PopupMessageEveryone extension * Change used percentage to use a single number instead * Remove unnecessary logging * Fix air consistency test * Add test map to SkippedMaps array
This commit is contained in:
151
Content.IntegrationTests/Tests/LungTest.cs
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151
Content.IntegrationTests/Tests/LungTest.cs
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@@ -0,0 +1,151 @@
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.Body.Circulatory;
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using Content.Server.GameObjects.Components.Body.Respiratory;
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using Content.Server.GameObjects.Components.Metabolism;
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using Content.Shared.Atmos;
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using NUnit.Framework;
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using Robust.Server.Interfaces.Maps;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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[TestOf(typeof(LungComponent))]
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public class LungTest : ContentIntegrationTest
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{
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[Test]
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public async Task AirConsistencyTest()
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{
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var server = StartServerDummyTicker();
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server.Assert(() =>
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{
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var mapManager = IoCManager.Resolve<IMapManager>();
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mapManager.CreateNewMapEntity(MapId.Nullspace);
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var human = entityManager.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace);
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Assert.True(human.TryGetComponent(out LungComponent lung));
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Assert.True(human.TryGetComponent(out BloodstreamComponent bloodstream));
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var gas = new GasMixture(1);
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var originalOxygen = 2;
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var originalNitrogen = 8;
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var breathedPercentage = Atmospherics.BreathPercentage;
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gas.AdjustMoles(Gas.Oxygen, originalOxygen);
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gas.AdjustMoles(Gas.Nitrogen, originalNitrogen);
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lung.Inhale(1, gas);
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var lungOxygen = originalOxygen * breathedPercentage;
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var lungNitrogen = originalNitrogen * breathedPercentage;
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Assert.That(bloodstream.Air.GetMoles(Gas.Oxygen), Is.EqualTo(lungOxygen));
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Assert.That(bloodstream.Air.GetMoles(Gas.Nitrogen), Is.EqualTo(lungNitrogen));
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var mixtureOxygen = originalOxygen - lungOxygen;
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var mixtureNitrogen = originalNitrogen - lungNitrogen;
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Assert.That(gas.GetMoles(Gas.Oxygen), Is.EqualTo(mixtureOxygen));
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Assert.That(gas.GetMoles(Gas.Nitrogen), Is.EqualTo(mixtureNitrogen));
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var lungOxygenBeforeExhale = lung.Air.GetMoles(Gas.Oxygen);
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var lungNitrogenBeforeExhale = lung.Air.GetMoles(Gas.Nitrogen);
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// Empty after it transfer to the bloodstream
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Assert.Zero(lungOxygenBeforeExhale);
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Assert.Zero(lungNitrogenBeforeExhale);
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lung.Exhale(1, gas);
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var lungOxygenAfterExhale = lung.Air.GetMoles(Gas.Oxygen);
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var exhaledOxygen = lungOxygenBeforeExhale - lungOxygenAfterExhale;
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// Not completely empty
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Assert.Positive(lung.Air.Gases.Sum());
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// Retains needed gas
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Assert.Positive(bloodstream.Air.GetMoles(Gas.Oxygen));
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// Expels toxins
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Assert.Zero(bloodstream.Air.GetMoles(Gas.Nitrogen));
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mixtureOxygen += exhaledOxygen;
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var finalTotalOxygen = gas.GetMoles(Gas.Oxygen) +
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bloodstream.Air.GetMoles(Gas.Oxygen) +
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lung.Air.GetMoles(Gas.Oxygen);
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// No ticks were run, metabolism doesn't run and so no oxygen is used up
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Assert.That(finalTotalOxygen, Is.EqualTo(originalOxygen));
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Assert.That(gas.GetMoles(Gas.Oxygen), Is.EqualTo(mixtureOxygen).Within(0.000001f));
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var finalTotalNitrogen = gas.GetMoles(Gas.Nitrogen) +
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bloodstream.Air.GetMoles(Gas.Nitrogen) +
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lung.Air.GetMoles(Gas.Nitrogen);
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// Nitrogen stays constant
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Assert.That(finalTotalNitrogen, Is.EqualTo(originalNitrogen).Within(0.000001f));
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});
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await server.WaitIdleAsync();
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}
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[Test]
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public async Task NoSuffocationTest()
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{
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var server = StartServerDummyTicker();
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await server.WaitIdleAsync();
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var mapLoader = server.ResolveDependency<IMapLoader>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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MapId mapId;
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IMapGrid grid = null;
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LungComponent lung = null;
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MetabolismComponent metabolism = null;
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IEntity human = null;
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var testMapName = "Maps/Test/Breathing/3by3-20oxy-80nit.yml";
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await server.WaitPost(() =>
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{
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mapId = mapManager.CreateMap();
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grid = mapLoader.LoadBlueprint(mapId, testMapName);
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});
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Assert.NotNull(grid, $"Test blueprint {testMapName} not found.");
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await server.WaitAssertion(() =>
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{
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var center = new Vector2(0.5f, -1.5f);
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var coordinates = new EntityCoordinates(grid.GridEntityId, center);
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human = entityManager.SpawnEntity("HumanMob_Content", coordinates);
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Assert.True(human.TryGetComponent(out lung));
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Assert.True(human.TryGetComponent(out metabolism));
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Assert.False(metabolism.Suffocating);
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});
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for (var tick = 0; tick < 600; tick++)
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{
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await server.WaitRunTicks(tick);
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Assert.False(metabolism.Suffocating, $"Entity {human.Name} is suffocating on tick {tick}");
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}
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await server.WaitIdleAsync();
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}
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}
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}
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@@ -1,7 +1,9 @@
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using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.Metabolism;
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using Content.Server.Interfaces;
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using Content.Shared.Atmos;
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using Content.Shared.Chemistry;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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@@ -45,7 +47,7 @@ namespace Content.Server.GameObjects.Components.Body.Circulatory
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{
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base.ExposeData(serializer);
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Air = new GasMixture(6);
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Air = new GasMixture(6) {Temperature = Atmospherics.NormalBodyTemperature};
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serializer.DataField(ref _initialMaxVolume, "maxVolume", ReagentUnit.New(250));
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}
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@@ -68,17 +70,29 @@ namespace Content.Server.GameObjects.Components.Body.Circulatory
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return true;
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}
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public void PumpToxins(GasMixture into, float pressure)
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public void PumpToxins(GasMixture to)
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{
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if (!Owner.TryGetComponent(out MetabolismComponent metabolism))
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{
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Air.PumpGasTo(into, pressure);
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to.Merge(Air);
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Air.Clear();
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return;
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}
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var toxins = metabolism.Clean(this);
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var toOld = to.Gases.ToArray();
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to.Merge(toxins);
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for (var i = 0; i < toOld.Length; i++)
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{
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var newAmount = to.GetMoles(i);
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var oldAmount = toOld[i];
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var delta = newAmount - oldAmount;
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toxins.AdjustMoles(i, -delta);
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}
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toxins.PumpGasTo(into, pressure);
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Air.Merge(toxins);
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}
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}
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@@ -1,8 +1,11 @@
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using System;
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using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.Body.Circulatory;
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using Content.Server.Interfaces;
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using Content.Server.Utility;
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using Content.Shared.Atmos;
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using Content.Shared.Interfaces;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -16,27 +19,31 @@ namespace Content.Server.GameObjects.Components.Body.Respiratory
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private float _accumulatedFrameTime;
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/// <summary>
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/// The pressure that this lung exerts on the air around it
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)] private float Pressure { get; set; }
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[ViewVariables] public GasMixture Air { get; set; }
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[ViewVariables] public LungStatus Status { get; set; }
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[ViewVariables] public float CycleDelay { get; set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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Air = new GasMixture();
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Air = new GasMixture {Temperature = Atmospherics.NormalBodyTemperature};
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serializer.DataReadWriteFunction(
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"volume",
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6,
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vol => Air.Volume = vol,
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() => Air.Volume);
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serializer.DataField(this, l => l.Pressure, "pressure", 100);
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serializer.DataReadWriteFunction(
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"temperature",
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Atmospherics.NormalBodyTemperature,
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temp => Air.Temperature = temp,
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() => Air.Temperature);
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serializer.DataField(this, l => l.CycleDelay, "cycleDelay", 2);
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}
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public void Update(float frameTime)
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@@ -54,7 +61,9 @@ namespace Content.Server.GameObjects.Components.Body.Respiratory
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};
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var absoluteTime = Math.Abs(_accumulatedFrameTime);
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if (absoluteTime < 2)
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var delay = CycleDelay;
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if (absoluteTime < delay)
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{
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return;
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}
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@@ -73,50 +82,100 @@ namespace Content.Server.GameObjects.Components.Body.Respiratory
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throw new ArgumentOutOfRangeException();
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}
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_accumulatedFrameTime = absoluteTime - 2;
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_accumulatedFrameTime = absoluteTime - delay;
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}
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public void Transfer(GasMixture from, GasMixture to, float ratio)
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{
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var removed = from.RemoveRatio(ratio);
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var toOld = to.Gases.ToArray();
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to.Merge(removed);
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for (var gas = 0; gas < Atmospherics.TotalNumberOfGases; gas++)
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{
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var newAmount = to.GetMoles(gas);
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var oldAmount = toOld[gas];
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var delta = newAmount - oldAmount;
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removed.AdjustMoles(gas, -delta);
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}
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from.Merge(removed);
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}
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public void ToBloodstream(GasMixture mixture)
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{
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if (!Owner.TryGetComponent(out BloodstreamComponent bloodstream))
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{
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return;
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}
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var to = bloodstream.Air;
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to.Merge(mixture);
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mixture.Clear();
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}
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public void Inhale(float frameTime)
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{
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if (!Owner.TryGetComponent(out BloodstreamComponent bloodstream))
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{
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return;
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}
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if (!Owner.Transform.Coordinates.TryGetTileAir(out var tileAir))
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{
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return;
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}
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var amount = Atmospherics.BreathPercentage * frameTime;
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var volumeRatio = amount / tileAir.Volume;
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var temp = tileAir.RemoveRatio(volumeRatio);
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Inhale(frameTime, tileAir);
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}
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temp.PumpGasTo(Air, Pressure);
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Air.PumpGasTo(bloodstream.Air, Pressure);
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tileAir.Merge(temp);
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public void Inhale(float frameTime, GasMixture from)
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{
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var ratio = Atmospherics.BreathPercentage * frameTime;
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Transfer(from, Air, ratio);
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ToBloodstream(Air);
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}
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public void Exhale(float frameTime)
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{
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if (!Owner.TryGetComponent(out BloodstreamComponent bloodstream))
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{
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return;
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}
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if (!Owner.Transform.Coordinates.TryGetTileAir(out var tileAir))
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{
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return;
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}
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bloodstream.PumpToxins(Air, Pressure);
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Exhale(frameTime, tileAir);
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}
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var amount = Atmospherics.BreathPercentage * frameTime;
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var volumeRatio = amount / tileAir.Volume;
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var temp = tileAir.RemoveRatio(volumeRatio);
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public void Exhale(float frameTime, GasMixture to)
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{
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// TODO: Make the bloodstream separately pump toxins into the lungs, making the lungs' only job to empty.
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if (!Owner.TryGetComponent(out BloodstreamComponent bloodstream))
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{
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return;
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}
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temp.PumpGasTo(tileAir, Pressure);
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Air.Merge(temp);
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bloodstream.PumpToxins(Air);
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var lungRemoved = Air.RemoveRatio(0.5f);
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var toOld = to.Gases.ToArray();
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to.Merge(lungRemoved);
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for (var gas = 0; gas < Atmospherics.TotalNumberOfGases; gas++)
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{
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var newAmount = to.GetMoles(gas);
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var oldAmount = toOld[gas];
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var delta = newAmount - oldAmount;
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lungRemoved.AdjustMoles(gas, -delta);
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}
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Air.Merge(lungRemoved);
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}
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public void Gasp()
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{
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Owner.PopupMessageEveryone("Gasp");
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Inhale(CycleDelay);
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}
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}
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@@ -3,16 +3,16 @@ using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.Body.Circulatory;
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using Content.Server.GameObjects.Components.Body.Respiratory;
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using Content.Server.GameObjects.Components.Temperature;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Chemistry;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.Chemistry;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -28,7 +28,6 @@ namespace Content.Server.GameObjects.Components.Metabolism
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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public override string Name => "Metabolism";
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private float _accumulatedFrameTime;
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@@ -85,7 +84,7 @@ namespace Content.Server.GameObjects.Components.Metabolism
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/// </summary>
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public float ThermalRegulationTemperatureThreshold { get; private set; }
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[ViewVariables] public bool Suffocating => SuffocatingPercentage() > 0;
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[ViewVariables] public bool Suffocating { get; private set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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@@ -156,12 +155,16 @@ namespace Content.Server.GameObjects.Components.Metabolism
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private float GasProducedMultiplier(Gas gas, float usedAverage)
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{
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if (!NeedsGases.TryGetValue(gas, out var needs) ||
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!ProducesGases.TryGetValue(gas, out var produces))
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if (!ProducesGases.TryGetValue(gas, out var produces))
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{
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return 0;
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}
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if (!NeedsGases.TryGetValue(gas, out var needs))
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{
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needs = 1;
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}
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return needs * produces * usedAverage;
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}
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@@ -177,31 +180,44 @@ namespace Content.Server.GameObjects.Components.Metabolism
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return;
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}
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var usedPercentages = new float[Atmospherics.TotalNumberOfGases];
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var needs = NeedsAndDeficit(frameTime);
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var used = 0f;
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foreach (var (gas, amountNeeded) in needs)
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{
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var bloodstreamAmount = bloodstream.Air.GetMoles(gas);
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var deficit = 0f;
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if (bloodstreamAmount >= amountNeeded)
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if (bloodstreamAmount < amountNeeded)
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{
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bloodstream.Air.AdjustMoles(gas, -amountNeeded);
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// Panic inhale
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if (Owner.TryGetComponent(out LungComponent lung))
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{
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lung.Gasp();
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bloodstreamAmount = bloodstream.Air.GetMoles(gas);
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}
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deficit = Math.Max(0, amountNeeded - bloodstreamAmount);
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if (deficit > 0)
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{
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bloodstream.Air.SetMoles(gas, 0);
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}
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else
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{
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bloodstream.Air.AdjustMoles(gas, -amountNeeded);
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}
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}
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else
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{
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deficit = amountNeeded - bloodstreamAmount;
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bloodstream.Air.SetMoles(gas, 0);
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bloodstream.Air.AdjustMoles(gas, -amountNeeded);
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}
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DeficitGases[gas] = deficit;
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var used = amountNeeded - deficit;
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usedPercentages[(int) gas] = used / amountNeeded;
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used += (amountNeeded - deficit) / amountNeeded;
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}
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var usedAverage = usedPercentages.Average();
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var produced = GasProduced(usedAverage);
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var produced = GasProduced(used / needs.Count);
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foreach (var (gas, amountProduced) in produced)
|
||||
{
|
||||
@@ -280,7 +296,6 @@ namespace Content.Server.GameObjects.Components.Metabolism
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Loops through each reagent in _internalSolution,
|
||||
/// and calls <see cref="IMetabolizable.Metabolize"/> for each of them.
|
||||
@@ -338,42 +353,65 @@ namespace Content.Server.GameObjects.Components.Metabolism
|
||||
return;
|
||||
}
|
||||
|
||||
ProcessGases(_accumulatedFrameTime);
|
||||
ProcessNutrients(_accumulatedFrameTime);
|
||||
ProcessThermalRegulation(_accumulatedFrameTime);
|
||||
|
||||
_accumulatedFrameTime -= 1;
|
||||
|
||||
ProcessGases(frameTime);
|
||||
ProcessNutrients(frameTime);
|
||||
ProcessThermalRegulation(frameTime);
|
||||
|
||||
if (Suffocating)
|
||||
if (SuffocatingPercentage() > 0)
|
||||
{
|
||||
// damageable.ChangeDamage(DamageClass.Airloss, _suffocationDamage, false);
|
||||
TakeSuffocationDamage();
|
||||
return;
|
||||
}
|
||||
|
||||
StopSuffocation();
|
||||
}
|
||||
|
||||
public void Transfer(BloodstreamComponent @from, GasMixture to, Gas gas, float pressure)
|
||||
private void TakeSuffocationDamage()
|
||||
{
|
||||
var transfer = new GasMixture();
|
||||
var molesInBlood = @from.Air.GetMoles(gas);
|
||||
Suffocating = true;
|
||||
|
||||
transfer.SetMoles(gas, molesInBlood);
|
||||
transfer.ReleaseGasTo(to, pressure);
|
||||
if (!Owner.TryGetComponent(out IDamageableComponent damageable))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
@from.Air.Merge(transfer);
|
||||
damageable.ChangeDamage(DamageClass.Airloss, _suffocationDamage, false);
|
||||
}
|
||||
|
||||
public GasMixture Clean(BloodstreamComponent bloodstream, float pressure = 100)
|
||||
private void StopSuffocation()
|
||||
{
|
||||
var gasMixture = new GasMixture(bloodstream.Air.Volume);
|
||||
Suffocating = false;
|
||||
}
|
||||
|
||||
public GasMixture Clean(BloodstreamComponent bloodstream)
|
||||
{
|
||||
var gasMixture = new GasMixture(bloodstream.Air.Volume)
|
||||
{
|
||||
Temperature = bloodstream.Air.Temperature
|
||||
};
|
||||
|
||||
for (Gas gas = 0; gas < (Gas) Atmospherics.TotalNumberOfGases; gas++)
|
||||
{
|
||||
if (NeedsGases.TryGetValue(gas, out var needed) &&
|
||||
bloodstream.Air.GetMoles(gas) < needed * 1.5f)
|
||||
float amount;
|
||||
var molesInBlood = bloodstream.Air.GetMoles(gas);
|
||||
|
||||
if (!NeedsGases.TryGetValue(gas, out var needed))
|
||||
{
|
||||
continue;
|
||||
amount = molesInBlood;
|
||||
}
|
||||
else
|
||||
{
|
||||
var overflowThreshold = needed * 1.5f;
|
||||
|
||||
amount = molesInBlood > overflowThreshold
|
||||
? molesInBlood - overflowThreshold
|
||||
: 0;
|
||||
}
|
||||
|
||||
Transfer(bloodstream, gasMixture, gas, pressure);
|
||||
gasMixture.AdjustMoles(gas, amount);
|
||||
bloodstream.Air.AdjustMoles(gas, -amount);
|
||||
}
|
||||
|
||||
return gasMixture;
|
||||
|
||||
@@ -217,6 +217,17 @@
|
||||
/// See <see cref="AtmosDirection"/> on the server.
|
||||
/// </summary>
|
||||
public const int Directions = 4;
|
||||
|
||||
/// <summary>
|
||||
/// The normal body temperature in degrees Celsius.
|
||||
/// </summary>
|
||||
public const float NormalBodyTemperature = 37f;
|
||||
|
||||
public const float HumanNeededOxygen = MolesCellStandard * BreathPercentage * 0.16f;
|
||||
|
||||
public const float HumanProducedOxygen = HumanNeededOxygen * 0.75f;
|
||||
|
||||
public const float HumanProducedCarbonDioxide = HumanNeededOxygen * 0.25f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
198
Resources/Maps/Test/Breathing/3by3-20oxy-80nit.yml
Normal file
198
Resources/Maps/Test/Breathing/3by3-20oxy-80nit.yml
Normal file
@@ -0,0 +1,198 @@
|
||||
meta:
|
||||
format: 2
|
||||
name: DemoStation
|
||||
author: Space-Wizards
|
||||
postmapinit: true
|
||||
tilemap:
|
||||
0: space
|
||||
1: floor_asteroid_coarse_sand0
|
||||
2: floor_asteroid_coarse_sand1
|
||||
3: floor_asteroid_coarse_sand2
|
||||
4: floor_asteroid_coarse_sand_dug
|
||||
5: floor_asteroid_sand
|
||||
6: floor_asteroid_tile
|
||||
7: floor_carpet
|
||||
8: floor_dark
|
||||
9: floor_elevator_shaft
|
||||
10: floor_freezer
|
||||
11: floor_gold
|
||||
12: floor_green_circuit
|
||||
13: floor_hull_center0
|
||||
14: floor_hull_center1
|
||||
15: floor_hull_center10
|
||||
16: floor_hull_center11
|
||||
17: floor_hull_center12
|
||||
18: floor_hull_center13
|
||||
19: floor_hull_center14
|
||||
20: floor_hull_center15
|
||||
21: floor_hull_center16
|
||||
22: floor_hull_center17
|
||||
23: floor_hull_center18
|
||||
24: floor_hull_center19
|
||||
25: floor_hull_center2
|
||||
26: floor_hull_center20
|
||||
27: floor_hull_center21
|
||||
28: floor_hull_center22
|
||||
29: floor_hull_center23
|
||||
30: floor_hull_center24
|
||||
31: floor_hull_center25
|
||||
32: floor_hull_center26
|
||||
33: floor_hull_center27
|
||||
34: floor_hull_center28
|
||||
35: floor_hull_center29
|
||||
36: floor_hull_center3
|
||||
37: floor_hull_center30
|
||||
38: floor_hull_center31
|
||||
39: floor_hull_center32
|
||||
40: floor_hull_center33
|
||||
41: floor_hull_center34
|
||||
42: floor_hull_center35
|
||||
43: floor_hull_center4
|
||||
44: floor_hull_center5
|
||||
45: floor_hull_center6
|
||||
46: floor_hull_center7
|
||||
47: floor_hull_center8
|
||||
48: floor_hull_center9
|
||||
49: floor_hydro
|
||||
50: floor_lino
|
||||
51: floor_mono
|
||||
52: floor_reinforced
|
||||
53: floor_rock_vault
|
||||
54: floor_showroom
|
||||
55: floor_snow
|
||||
56: floor_steel
|
||||
57: floor_steel_dirty
|
||||
58: floor_techmaint
|
||||
59: floor_white
|
||||
60: floor_wood
|
||||
61: plating
|
||||
62: underplating
|
||||
grids:
|
||||
- settings:
|
||||
chunksize: 16
|
||||
tilesize: 1
|
||||
snapsize: 1
|
||||
chunks:
|
||||
- ind: "-1,-1"
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA+AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPgAAAA==
|
||||
- ind: "0,-1"
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD4AAAA+AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA+AAAAPgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAPgAAAD4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
- ind: "-1,0"
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
- ind: "0,0"
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
entities:
|
||||
- uid: 0
|
||||
components:
|
||||
- parent: null
|
||||
type: Transform
|
||||
- index: 0
|
||||
type: MapGrid
|
||||
- shapes:
|
||||
- !type:PhysShapeGrid
|
||||
grid: 0
|
||||
type: Collidable
|
||||
- uniqueMixes:
|
||||
- volume: 2500
|
||||
temperatureArchived: 293.15
|
||||
moles:
|
||||
- 20
|
||||
- 80
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
molesArchived:
|
||||
- 20
|
||||
- 80
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
- 0
|
||||
temperature: 293.15
|
||||
tiles:
|
||||
? X: 0
|
||||
Y: -2
|
||||
: 0
|
||||
type: GridAtmosphere
|
||||
- uid: 1
|
||||
type: reinforced_wall
|
||||
components:
|
||||
- parent: 0
|
||||
pos: -0.5,-0.5
|
||||
rot: -1.5707963267948966 rad
|
||||
type: Transform
|
||||
- flags:
|
||||
- None
|
||||
type: Destructible
|
||||
- uid: 2
|
||||
type: reinforced_wall
|
||||
components:
|
||||
- parent: 0
|
||||
pos: -0.5,-1.5
|
||||
rot: -1.5707963267948966 rad
|
||||
type: Transform
|
||||
- flags:
|
||||
- None
|
||||
type: Destructible
|
||||
- uid: 3
|
||||
type: reinforced_wall
|
||||
components:
|
||||
- parent: 0
|
||||
pos: -0.5,-2.5
|
||||
rot: -1.5707963267948966 rad
|
||||
type: Transform
|
||||
- flags:
|
||||
- None
|
||||
type: Destructible
|
||||
- uid: 4
|
||||
type: reinforced_wall
|
||||
components:
|
||||
- parent: 0
|
||||
pos: 0.5,-2.5
|
||||
rot: -1.5707963267948966 rad
|
||||
type: Transform
|
||||
- flags:
|
||||
- None
|
||||
type: Destructible
|
||||
- uid: 5
|
||||
type: reinforced_wall
|
||||
components:
|
||||
- parent: 0
|
||||
pos: 1.5,-2.5
|
||||
rot: -1.5707963267948966 rad
|
||||
type: Transform
|
||||
- flags:
|
||||
- None
|
||||
type: Destructible
|
||||
- uid: 6
|
||||
type: reinforced_wall
|
||||
components:
|
||||
- parent: 0
|
||||
pos: 1.5,-1.5
|
||||
rot: -1.5707963267948966 rad
|
||||
type: Transform
|
||||
- flags:
|
||||
- None
|
||||
type: Destructible
|
||||
- uid: 7
|
||||
type: reinforced_wall
|
||||
components:
|
||||
- parent: 0
|
||||
pos: 1.5,-0.5
|
||||
rot: -1.5707963267948966 rad
|
||||
type: Transform
|
||||
- flags:
|
||||
- None
|
||||
type: Destructible
|
||||
- uid: 8
|
||||
type: reinforced_wall
|
||||
components:
|
||||
- parent: 0
|
||||
pos: 0.5,-0.5
|
||||
rot: -1.5707963267948966 rad
|
||||
type: Transform
|
||||
- flags:
|
||||
- None
|
||||
type: Destructible
|
||||
...
|
||||
@@ -149,10 +149,10 @@
|
||||
normalBodyTemperature: 310.15
|
||||
thermalRegulationTemperatureThreshold: 25
|
||||
needsGases:
|
||||
Oxygen: 0.006365740
|
||||
Oxygen: 0.00332569564
|
||||
producesGases:
|
||||
Oxygen: 0.004774305
|
||||
CarbonDioxide: 0.001591435
|
||||
Oxygen: 0.00249427173
|
||||
CarbonDioxide: 0.00083142391
|
||||
- type: MobStateManager
|
||||
- type: HeatResistance
|
||||
- type: Appearance
|
||||
|
||||
Reference in New Issue
Block a user