* Fix breathing * WIP changes because I don't trust git stash after 2 weeks * My imports * Add gasping, adjust breathing values and fix test * Make the gasp message appear to others * Add PopupMessageEveryone extension * Change used percentage to use a single number instead * Remove unnecessary logging * Fix air consistency test * Add test map to SkippedMaps array
100 lines
3.1 KiB
C#
100 lines
3.1 KiB
C#
using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.Metabolism;
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using Content.Server.Interfaces;
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using Content.Shared.Atmos;
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using Content.Shared.Chemistry;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Body.Circulatory
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{
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[RegisterComponent]
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public class BloodstreamComponent : Component, IGasMixtureHolder
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{
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public override string Name => "Bloodstream";
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/// <summary>
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/// Max volume of internal solution storage
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/// </summary>
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[ViewVariables] private ReagentUnit _initialMaxVolume;
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/// <summary>
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/// Internal solution for reagent storage
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/// </summary>
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[ViewVariables] private SolutionContainerComponent _internalSolution;
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/// <summary>
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/// Empty volume of internal solution
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/// </summary>
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[ViewVariables] public ReagentUnit EmptyVolume => _internalSolution.EmptyVolume;
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[ViewVariables] public GasMixture Air { get; set; }
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[ViewVariables] public SolutionContainerComponent Solution => _internalSolution;
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public override void Initialize()
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{
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base.Initialize();
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_internalSolution = Owner.EnsureComponent<SolutionContainerComponent>();
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_internalSolution.MaxVolume = _initialMaxVolume;
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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Air = new GasMixture(6) {Temperature = Atmospherics.NormalBodyTemperature};
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serializer.DataField(ref _initialMaxVolume, "maxVolume", ReagentUnit.New(250));
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}
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/// <summary>
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/// Attempt to transfer provided solution to internal solution.
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/// Only supports complete transfers
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/// </summary>
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/// <param name="solution">Solution to be transferred</param>
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/// <returns>Whether or not transfer was a success</returns>
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public bool TryTransferSolution(Solution solution)
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{
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// For now doesn't support partial transfers
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if (solution.TotalVolume + _internalSolution.CurrentVolume > _internalSolution.MaxVolume)
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{
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return false;
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}
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_internalSolution.TryAddSolution(solution, false, true);
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return true;
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}
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public void PumpToxins(GasMixture to)
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{
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if (!Owner.TryGetComponent(out MetabolismComponent metabolism))
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{
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to.Merge(Air);
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Air.Clear();
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return;
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}
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var toxins = metabolism.Clean(this);
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var toOld = to.Gases.ToArray();
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to.Merge(toxins);
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for (var i = 0; i < toOld.Length; i++)
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{
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var newAmount = to.GetMoles(i);
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var oldAmount = toOld[i];
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var delta = newAmount - oldAmount;
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toxins.AdjustMoles(i, -delta);
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}
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Air.Merge(toxins);
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}
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}
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}
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