Update documentation for body system code (#2556)
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@@ -5,8 +5,9 @@ namespace Content.Shared.GameObjects.Components.Body.Part.Property
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{
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/// <summary>
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/// Property attachable to a <see cref="IBodyPart"/>.
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/// For example, this is used to define the speed capabilities of a
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/// leg. The movement system will look for a LegProperty on all BodyParts.
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/// For example, this is used to define the speed capabilities of a leg.
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/// The movement system will look for a <see cref="LegComponent"/> on all
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/// <see cref="IBodyPart"/>.
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/// </summary>
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public abstract class BodyPartPropertyComponent : Component, IBodyPartProperty
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{
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