Files
tbd-station-14/Content.Shared/GameObjects/Components/Body/Part/Property/BodyPartPropertyComponent.cs
2020-11-15 14:22:59 +11:00

27 lines
885 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Body.Part.Property
{
/// <summary>
/// Property attachable to a <see cref="IBodyPart"/>.
/// For example, this is used to define the speed capabilities of a leg.
/// The movement system will look for a <see cref="LegComponent"/> on all
/// <see cref="IBodyPart"/>.
/// </summary>
public abstract class BodyPartPropertyComponent : Component, IBodyPartProperty
{
/// <summary>
/// Whether this property is currently active.
/// </summary>
public bool Active { get; set; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(this, b => b.Active, "active", true);
}
}
}