27 lines
885 B
C#
27 lines
885 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Body.Part.Property
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{
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/// <summary>
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/// Property attachable to a <see cref="IBodyPart"/>.
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/// For example, this is used to define the speed capabilities of a leg.
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/// The movement system will look for a <see cref="LegComponent"/> on all
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/// <see cref="IBodyPart"/>.
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/// </summary>
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public abstract class BodyPartPropertyComponent : Component, IBodyPartProperty
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{
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/// <summary>
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/// Whether this property is currently active.
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/// </summary>
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public bool Active { get; set; }
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, b => b.Active, "active", true);
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}
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}
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}
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