aeiou
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@@ -64,8 +64,8 @@ public sealed partial class WeatherEffectsSystem : EntitySystem
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var query = EntityQueryEnumerator<MobStateComponent, TransformComponent>();
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var query = EntityQueryEnumerator<MobStateComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out var mob, out var xform))
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while (query.MoveNext(out var uid, out var mob, out var xform))
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{
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{
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// don't give dead bodies 10000 burn, that's not fun for anyone
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// Dead bodies aren't revivable anyways!
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if (xform.MapUid != map || mob.CurrentState == MobState.Dead)
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if (xform.MapUid != map)
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continue;
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continue;
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// if not in space, check for being indoors
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// if not in space, check for being indoors
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