diff --git a/Content.Server/DeltaV/Weather/WeatherEffectsSystem.cs b/Content.Server/DeltaV/Weather/WeatherEffectsSystem.cs index 005d151e04..c067f47526 100644 --- a/Content.Server/DeltaV/Weather/WeatherEffectsSystem.cs +++ b/Content.Server/DeltaV/Weather/WeatherEffectsSystem.cs @@ -64,8 +64,8 @@ public sealed partial class WeatherEffectsSystem : EntitySystem var query = EntityQueryEnumerator(); while (query.MoveNext(out var uid, out var mob, out var xform)) { - // don't give dead bodies 10000 burn, that's not fun for anyone - if (xform.MapUid != map || mob.CurrentState == MobState.Dead) + // Dead bodies aren't revivable anyways! + if (xform.MapUid != map) continue; // if not in space, check for being indoors