This commit is contained in:
tommy
2025-11-27 15:17:20 -05:00
parent c79bd1822f
commit 653bc57aef

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@@ -64,8 +64,8 @@ public sealed partial class WeatherEffectsSystem : EntitySystem
var query = EntityQueryEnumerator<MobStateComponent, TransformComponent>(); var query = EntityQueryEnumerator<MobStateComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var mob, out var xform)) while (query.MoveNext(out var uid, out var mob, out var xform))
{ {
// don't give dead bodies 10000 burn, that's not fun for anyone // Dead bodies aren't revivable anyways!
if (xform.MapUid != map || mob.CurrentState == MobState.Dead) if (xform.MapUid != map)
continue; continue;
// if not in space, check for being indoors // if not in space, check for being indoors