Mopping ECS (No BucketComponents allowed!) (#6718)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
This commit is contained in:
@@ -71,8 +71,7 @@ namespace Content.Client.Entry
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"Mind",
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"DiseaseCarrier",
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"StorageFill",
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"Mop",
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"Bucket",
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"Absorbent",
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"CableVis",
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"BatterySelfRecharger",
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"Puddle",
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54
Content.Server/Fluids/Components/AbsorbentComponent.cs
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54
Content.Server/Fluids/Components/AbsorbentComponent.cs
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@@ -0,0 +1,54 @@
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using Content.Server.Fluids.EntitySystems;
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using Content.Shared.FixedPoint;
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using Content.Shared.Sound;
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namespace Content.Server.Fluids.Components;
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/// <summary>
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/// For entities that can clean up puddles
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/// </summary>
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[RegisterComponent, Friend(typeof(MoppingSystem))]
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public sealed class AbsorbentComponent : Component
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{
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public const string SolutionName = "absorbed";
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[DataField("pickupAmount")]
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public FixedPoint2 PickupAmount = FixedPoint2.New(10);
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/// <summary>
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/// When using this tool on an empty floor tile, leave this much reagent as a new puddle.
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/// </summary>
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[DataField("residueAmount")]
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public FixedPoint2 ResidueAmount = FixedPoint2.New(10); // Should be higher than MopLowerLimit
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/// <summary>
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/// To leave behind a wet floor, this tool will be unable to take from puddles with a volume less than this amount.
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/// </summary>
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[DataField("mopLowerLimit")]
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public FixedPoint2 MopLowerLimit = FixedPoint2.New(5);
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[DataField("pickupSound")]
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public SoundSpecifier PickupSound = new SoundPathSpecifier("/Audio/Effects/Fluids/slosh.ogg");
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[DataField("transferSound")]
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public SoundSpecifier TransferSound = new SoundPathSpecifier("/Audio/Effects/Fluids/watersplash.ogg");
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/// <summary>
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/// Multiplier for the do_after delay for how quickly the mopping happens.
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/// </summary>
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[ViewVariables]
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[DataField("mopSpeed")] public float MopSpeed = 1;
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/// <summary>
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/// How many entities can this tool interact with at once?
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/// </summary>
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[DataField("maxEntities")]
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public int MaxInteractingEntities = 1;
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/// <summary>
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/// What entities is this tool interacting with right now?
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/// </summary>
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[ViewVariables]
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public HashSet<EntityUid> InteractingEntities = new();
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}
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@@ -1,141 +0,0 @@
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.DoAfter;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Fluids.Components
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{
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/// <summary>
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/// Can a mop click on this entity and dump its fluids
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/// </summary>
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[RegisterComponent]
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public sealed class BucketComponent : Component, IInteractUsing
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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public const string SolutionName = "bucket";
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private List<EntityUid> _currentlyUsing = new();
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public FixedPoint2 MaxVolume
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{
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get =>
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EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution)
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? solution.MaxVolume
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: FixedPoint2.Zero;
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set
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{
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if (EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution))
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{
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solution.MaxVolume = value;
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}
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}
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}
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public FixedPoint2 CurrentVolume => EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution)
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? solution.CurrentVolume
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: FixedPoint2.Zero;
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[DataField("sound")]
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private SoundSpecifier _sound = new SoundPathSpecifier("/Audio/Effects/Fluids/watersplash.ogg");
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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var solutionsSys = EntitySystem.Get<SolutionContainerSystem>();
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if (!solutionsSys.TryGetSolution(Owner, SolutionName, out var contents) ||
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_currentlyUsing.Contains(eventArgs.Using) ||
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!_entMan.TryGetComponent(eventArgs.Using, out MopComponent? mopComponent) ||
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mopComponent.Mopping)
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{
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return false;
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}
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if (CurrentVolume <= 0)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("bucket-component-bucket-is-empty-message"));
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return false;
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}
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_currentlyUsing.Add(eventArgs.Using);
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// IMO let em move while doing it.
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var doAfterArgs = new DoAfterEventArgs(eventArgs.User, 1.0f, target: eventArgs.Target)
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{
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BreakOnStun = true,
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BreakOnDamage = true,
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};
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var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterArgs);
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_currentlyUsing.Remove(eventArgs.Using);
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if (result == DoAfterStatus.Cancelled || _entMan.Deleted(Owner) || mopComponent.Deleted ||
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CurrentVolume <= 0 || !EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(Owner, mopComponent.Owner))
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return false;
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//Checks if the mop is empty
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if(mopComponent.CurrentVolume == 0)
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{
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// Transfers up to half the mop's available capacity to the mop
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// Takes the lower of the mop's available volume and the bucket's current volume.
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var transferAmount = FixedPoint2.Min(0.5*mopComponent.AvailableVolume, CurrentVolume);
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if (transferAmount == 0)
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{
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return false;
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}
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var mopContents = mopComponent.MopSolution;
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if (mopContents == null)
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{
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return false;
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}
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// Transfer solution from the bucket to the mop
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// Owner is the bucket being interacted with. contents is the Solution contained by said bucket.
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var solution = solutionsSys.SplitSolution(Owner, contents, transferAmount);
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if (!solutionsSys.TryAddSolution(mopComponent.Owner, mopComponent.MopSolution, solution))
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{
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return false; //if the attempt fails
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}
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Owner.PopupMessage(eventArgs.User, Loc.GetString("bucket-component-mop-is-now-wet-message"));
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}
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else //if mop is not empty
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{
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//Transfer the mop solution to the bucket
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if (mopComponent.MopSolution == null)
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return false;
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var solutionFromMop = solutionsSys.SplitSolution(mopComponent.Owner, mopComponent.MopSolution, mopComponent.CurrentVolume);
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EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution);
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if (!solutionsSys.TryAddSolution(Owner, solution, solutionFromMop))
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{
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return false; //if the attempt fails
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}
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Owner.PopupMessage(eventArgs.User, Loc.GetString("bucket-component-mop-is-now-dry-message"));
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}
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SoundSystem.Play(Filter.Pvs(Owner), _sound.GetSound(), Owner);
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return true;
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}
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}
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}
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@@ -1,182 +0,0 @@
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using System.Threading.Tasks;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.DoAfter;
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using Content.Server.Fluids.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Fluids.Components
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{
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/// <summary>
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/// For cleaning up puddles
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/// </summary>
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[RegisterComponent]
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public sealed class MopComponent : Component, IAfterInteract
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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public const string SolutionName = "mop";
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/// <summary>
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/// Used to prevent do_after spam if we're currently mopping.
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/// </summary>
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public bool Mopping { get; private set; }
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// MopSolution Object stores whatever solution the mop has absorbed.
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public Solution? MopSolution
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{
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get
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{
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EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner, SolutionName, out var solution);
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return solution;
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}
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}
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// MaxVolume is the Maximum volume the mop can absorb (however, this is defined in janitor.yml)
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public FixedPoint2 MaxVolume
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{
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get => MopSolution?.MaxVolume ?? FixedPoint2.Zero;
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set
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{
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var solution = MopSolution;
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if (solution != null)
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{
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solution.MaxVolume = value;
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}
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}
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}
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// CurrentVolume is the volume the mop has absorbed.
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public FixedPoint2 CurrentVolume => MopSolution?.CurrentVolume ?? FixedPoint2.Zero;
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// AvailableVolume is the remaining volume capacity of the mop.
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public FixedPoint2 AvailableVolume => MopSolution?.AvailableVolume ?? FixedPoint2.Zero;
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// Currently there's a separate amount for pickup and dropoff so
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// Picking up a puddle requires multiple clicks
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// Dumping in a bucket requires 1 click
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// Long-term you'd probably use a cooldown and start the pickup once we have some form of global cooldown
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[DataField("pickup_amount")]
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public FixedPoint2 PickupAmount { get; } = FixedPoint2.New(10);
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/// <summary>
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/// When using the mop on an empty floor tile, leave this much reagent as a new puddle.
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/// </summary>
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[DataField("residueAmount")]
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public FixedPoint2 ResidueAmount { get; } = FixedPoint2.New(10); // Should be higher than MopLowerLimit
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/// <summary>
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/// To leave behind a wet floor, the mop will be unable to take from puddles with a volume less than this amount.
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/// </summary>
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[DataField("mopLowerLimit")]
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public FixedPoint2 MopLowerLimit { get; } = FixedPoint2.New(5);
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[DataField("pickup_sound")]
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private SoundSpecifier _pickupSound = new SoundPathSpecifier("/Audio/Effects/Fluids/slosh.ogg");
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/// <summary>
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/// Multiplier for the do_after delay for how fast the mop works.
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/// </summary>
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[ViewVariables]
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[DataField("speed")] private float _mopSpeed = 1;
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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/*
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* Functionality:
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* Essentially if we click on an empty tile spill our contents there
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* Otherwise, try to mop up the puddle (if it is a puddle).
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* It will try to destroy solution on the mop to do so, and if it is successful
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* will spill some of the mop's solution onto the puddle which will evaporate eventually.
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*/
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var solutionSystem = EntitySystem.Get<SolutionContainerSystem>();
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var spillableSystem = EntitySystem.Get<SpillableSystem>();
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if (!eventArgs.CanReach ||
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!solutionSystem.TryGetSolution(Owner, SolutionName, out var contents ) ||
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Mopping)
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{
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return false;
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}
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if (eventArgs.Target is not {Valid: true} target)
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{
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// Drop the liquid on the mop on to the ground
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var solution = solutionSystem.SplitSolution(Owner, contents, FixedPoint2.Min(ResidueAmount, CurrentVolume));
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spillableSystem.SpillAt(solution, eventArgs.ClickLocation, "PuddleSmear");
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return true;
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}
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if (!_entities.TryGetComponent(target, out PuddleComponent? puddleComponent) ||
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!solutionSystem.TryGetSolution((puddleComponent).Owner, puddleComponent.SolutionName, out var puddleSolution))
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return false;
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// if the puddle is too small for the mop to effectively take any more solution
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if (puddleSolution.TotalVolume <= MopLowerLimit)
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{
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// Transfers solution from the mop to the puddle
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solutionSystem.TryAddSolution(target, puddleSolution, solutionSystem.SplitSolution(Owner, contents, FixedPoint2.Min(ResidueAmount,CurrentVolume)));
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return true;
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}
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// if the mop is full
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if(AvailableVolume <= 0)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("mop-component-mop-is-full-message"));
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return false;
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}
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// Mopping duration (aka delay) should scale with PickupAmount and not puddle volume, because we are picking up a constant volume of solution with each click.
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var doAfterArgs = new DoAfterEventArgs(eventArgs.User, _mopSpeed * PickupAmount.Float() / 10.0f,
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target: target)
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{
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BreakOnUserMove = true,
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BreakOnStun = true,
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BreakOnDamage = true,
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};
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Mopping = true;
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var result = await EntitySystem.Get<DoAfterSystem>().WaitDoAfter(doAfterArgs);
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Mopping = false;
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if (result == DoAfterStatus.Cancelled ||
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_entities.Deleted(Owner) ||
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puddleComponent.Deleted)
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return false;
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// The volume the mop will take from the puddle
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FixedPoint2 transferAmount;
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// does the puddle actually have reagents? it might not if its a weird cosmetic entity.
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if (puddleSolution.TotalVolume == 0)
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transferAmount = FixedPoint2.Min(PickupAmount, AvailableVolume);
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else
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{
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transferAmount = FixedPoint2.Min(PickupAmount, puddleSolution.TotalVolume, AvailableVolume);
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if ((puddleSolution.TotalVolume - transferAmount) < MopLowerLimit) // If the transferAmount would bring the puddle below the MopLowerLimit
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transferAmount = puddleSolution.TotalVolume - MopLowerLimit; // Then the transferAmount should bring the puddle down to the MopLowerLimit exactly
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}
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// Transfers solution from the puddle to the mop
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solutionSystem.TryAddSolution(Owner, contents, solutionSystem.SplitSolution(target, puddleSolution, transferAmount));
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SoundSystem.Play(Filter.Pvs(Owner), _pickupSound.GetSound(), Owner);
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// if the mop became full after that puddle, let the player know.
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if(AvailableVolume <= 0)
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Owner.PopupMessage(eventArgs.User, Loc.GetString("mop-component-mop-is-now-full-message"));
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return true;
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}
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}
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}
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361
Content.Server/Fluids/EntitySystems/MoppingSystem.cs
Normal file
361
Content.Server/Fluids/EntitySystems/MoppingSystem.cs
Normal file
@@ -0,0 +1,361 @@
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.DoAfter;
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using Content.Server.Fluids.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Content.Shared.Tag;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Map;
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using JetBrains.Annotations;
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namespace Content.Server.Fluids.EntitySystems;
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[UsedImplicitly]
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public sealed class MoppingSystem : EntitySystem
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{
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SpillableSystem _spillableSystem = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
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const string puddlePrototypeId = "PuddleSmear"; // The puddle prototype to use when releasing liquid to the floor, making a new puddle
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AbsorbentComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<TransferCancelledEvent>(OnTransferCancelled);
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SubscribeLocalEvent<TransferCompleteEvent>(OnTransferComplete);
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}
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private void OnAfterInteract(EntityUid uid, AbsorbentComponent component, AfterInteractEvent args)
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{
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if (!args.CanReach) // if user cannot reach the target
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{
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return;
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}
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if (args.Handled) // if the event was already handled
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{
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return;
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}
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_solutionSystem.TryGetSolution(args.Used, AbsorbentComponent.SolutionName, out var absorbedSolution);
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if (absorbedSolution is null)
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{
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return;
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}
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var toolAvailableVolume = absorbedSolution.AvailableVolume;
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var toolCurrentVolume = absorbedSolution.CurrentVolume;
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// For adding liquid to an empty floor tile
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if (args.Target is null) // if a tile is clicked
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{
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ReleaseToFloor(args.ClickLocation, component, absorbedSolution);
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args.Handled = true;
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args.User.PopupMessage(args.User, Loc.GetString("mopping-system-release-to-floor"));
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return;
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}
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else if (args.Target is not null)
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{
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// Handle our do_after logic
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HandleDoAfter(args.User, args.Used, args.Target.Value, component, toolCurrentVolume, toolAvailableVolume);
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}
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args.Handled = true;
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return;
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}
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private void ReleaseToFloor(EntityCoordinates clickLocation, AbsorbentComponent absorbent, Solution? absorbedSolution)
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{
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if ((_mapManager.TryGetGrid(clickLocation.GetGridId(EntityManager), out var mapGrid)) // needs valid grid
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&& absorbedSolution is not null) // needs a solution to place on the tile
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{
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TileRef tile = mapGrid.GetTileRef(clickLocation);
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// Drop some of the absorbed liquid onto the ground
|
||||
var releaseAmount = FixedPoint2.Min(absorbent.ResidueAmount, absorbedSolution.CurrentVolume); // The release amount specified on the absorbent component, or the amount currently absorbed (whichever is less).
|
||||
var releasedSolution = _solutionSystem.SplitSolution(absorbent.Owner, absorbedSolution, releaseAmount); // Remove releaseAmount of solution from the absorbent component
|
||||
_spillableSystem.SpillAt(tile, releasedSolution, puddlePrototypeId); // And spill it onto the tile.
|
||||
}
|
||||
}
|
||||
|
||||
// Handles logic for our different types of valid target.
|
||||
// Checks for conditions that would prevent a doAfter from starting.
|
||||
private void HandleDoAfter(EntityUid user, EntityUid used, EntityUid target, AbsorbentComponent component, FixedPoint2 currentVolume, FixedPoint2 availableVolume)
|
||||
{
|
||||
// Below variables will be set within this function depending on what kind of target was clicked.
|
||||
// They will be passed to the OnTransferComplete if the doAfter succeeds.
|
||||
|
||||
EntityUid donor;
|
||||
EntityUid acceptor;
|
||||
string donorSolutionName;
|
||||
string acceptorSolutionName;
|
||||
|
||||
FixedPoint2 transferAmount;
|
||||
|
||||
var delay = 1.0f; //default do_after delay in seconds.
|
||||
string msg;
|
||||
SoundSpecifier sfx;
|
||||
|
||||
// For our purposes, if our target has a PuddleComponent, treat it as a puddle above all else.
|
||||
if (TryComp<PuddleComponent>(target, out var puddle))
|
||||
{
|
||||
// These return conditions will abort BEFORE the do_after is called:
|
||||
if(!_solutionSystem.TryGetSolution(target, puddle.SolutionName, out var puddleSolution) // puddle Solution is null
|
||||
|| (puddleSolution.TotalVolume <= 0)) // puddle is completely empty
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if (availableVolume < 0) // mop is completely full
|
||||
{
|
||||
msg = "mopping-system-tool-full";
|
||||
user.PopupMessage(user, Loc.GetString(msg, ("used", used))); // play message now because we are aborting.
|
||||
return;
|
||||
}
|
||||
// adding to puddles
|
||||
else if (puddleSolution.TotalVolume < component.MopLowerLimit // if the puddle is too small for the tool to effectively absorb any more solution from it
|
||||
&& currentVolume > 0) // tool needs a solution to dilute the puddle with.
|
||||
{
|
||||
// Dilutes the puddle with some solution from the tool
|
||||
transferAmount = FixedPoint2.Max(component.ResidueAmount, currentVolume);
|
||||
TryTransfer(used, target, "absorbed", puddle.SolutionName, transferAmount); // Complete the transfer right away, with no doAfter.
|
||||
|
||||
sfx = component.TransferSound;
|
||||
SoundSystem.Play(Filter.Pvs(user), sfx.GetSound(), used); // Give instant feedback for diluting puddle, so that it's clear that the player is adding to the puddle (as opposed to other behaviours, which have a doAfter).
|
||||
|
||||
msg = "mopping-system-puddle-diluted";
|
||||
user.PopupMessage(user, Loc.GetString(msg)); // play message now because we are aborting.
|
||||
|
||||
return; // Do not begin a doAfter.
|
||||
}
|
||||
else
|
||||
{
|
||||
// Taking from puddles:
|
||||
|
||||
// Determine transferAmount:
|
||||
transferAmount = FixedPoint2.Min(component.PickupAmount, puddleSolution.TotalVolume, availableVolume);
|
||||
|
||||
// TODO: consider onelining this with the above, using additional args on Min()?
|
||||
if ((puddleSolution.TotalVolume - transferAmount) < component.MopLowerLimit) // If the transferAmount would bring the puddle below the MopLowerLimit
|
||||
{
|
||||
transferAmount = puddleSolution.TotalVolume - component.MopLowerLimit; // Then the transferAmount should bring the puddle down to the MopLowerLimit exactly
|
||||
}
|
||||
|
||||
donor = target; // the puddle Uid
|
||||
donorSolutionName = puddle.SolutionName;
|
||||
|
||||
acceptor = used; // the mop/tool Uid
|
||||
acceptorSolutionName = "absorbed"; // by definition on AbsorbentComponent
|
||||
|
||||
// Set delay/popup/sound if nondefault. Popup and sound will only play on a successful doAfter.
|
||||
delay = (component.PickupAmount.Float() / 10.0f) * component.MopSpeed; // Delay should scale with PickupAmount, which represents the maximum we can pick up per click.
|
||||
msg = "mopping-system-puddle-success";
|
||||
sfx = component.PickupSound;
|
||||
|
||||
DoMopInteraction(user, used, target, donor, acceptor, component, donorSolutionName, acceptorSolutionName, transferAmount, delay, msg, sfx);
|
||||
}
|
||||
}
|
||||
else if ((TryComp<RefillableSolutionComponent>(target, out var refillable)) // We can put solution from the tool into the target
|
||||
&& (currentVolume > 0)) // And the tool is wet
|
||||
{
|
||||
// These return conditions will abort BEFORE the do_after is called:
|
||||
if (!_solutionSystem.TryGetRefillableSolution(target, out var refillableSolution)) // refillable Solution is null
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if (refillableSolution.AvailableVolume <= 0) // target container is full (liquid destination)
|
||||
{
|
||||
msg = "mopping-system-target-container-full";
|
||||
user.PopupMessage(user, Loc.GetString(msg, ("target", target))); // play message now because we are aborting.
|
||||
return;
|
||||
}
|
||||
else if (refillableSolution.MaxVolume <= FixedPoint2.New(20)) // target container is too small (e.g. syringe)
|
||||
{
|
||||
msg = "mopping-system-target-container-too-small";
|
||||
user.PopupMessage(user, Loc.GetString(msg, ("target", target))); // play message now because we are aborting.
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Determine transferAmount
|
||||
if (_tagSystem.HasTag(used, "Mop") // if the tool used is a literal mop (and not a sponge, rag, etc.)
|
||||
&& !_tagSystem.HasTag(target, "Wringer")) // and if the target does not have a wringer for properly drying the mop
|
||||
{
|
||||
delay = 5.0f; // Should take much longer if you don't have a wringer
|
||||
|
||||
if ((currentVolume / (currentVolume + availableVolume) ) > 0.25) // mop is more than one-quarter full
|
||||
{
|
||||
transferAmount = FixedPoint2.Min(refillableSolution.AvailableVolume, currentVolume * 0.6); // squeeze up to 60% of the solution from the mop.
|
||||
msg = "mopping-system-hand-squeeze-little-wet";
|
||||
|
||||
if ((currentVolume / (currentVolume + availableVolume) ) > 0.5) // if the mop is more than half full
|
||||
msg = "mopping-system-hand-squeeze-still-wet"; // overwrites the above
|
||||
|
||||
}
|
||||
else // mop is less than one-quarter full
|
||||
{
|
||||
transferAmount = FixedPoint2.Min(refillableSolution.AvailableVolume, currentVolume); // squeeze remainder of solution from the mop.
|
||||
msg = "mopping-system-hand-squeeze-dry";
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
transferAmount = FixedPoint2.Min(refillableSolution.AvailableVolume, currentVolume); //Transfer all liquid from the tool to the container, but only if it will fit.
|
||||
msg = "mopping-system-refillable-success";
|
||||
delay = 1.0f;
|
||||
}
|
||||
|
||||
donor = used; // the mop/tool Uid
|
||||
donorSolutionName = "absorbed"; // by definition on AbsorbentComponent
|
||||
|
||||
acceptor = target; // the refillable container's Uid
|
||||
acceptorSolutionName = refillable.Solution;
|
||||
|
||||
// Set delay/popup/sound if nondefault. Popup and sound will only play on a successful doAfter.
|
||||
|
||||
sfx = component.TransferSound;
|
||||
|
||||
DoMopInteraction(user, used, target, donor, acceptor, component, donorSolutionName, acceptorSolutionName, transferAmount, delay, msg, sfx);
|
||||
}
|
||||
}
|
||||
else if (TryComp<DrainableSolutionComponent>(target, out var drainable) // We can take solution from the target
|
||||
&& currentVolume <= 0 ) // tool is dry
|
||||
{
|
||||
// These return conditions will abort BEFORE the do_after is called:
|
||||
if (!_solutionSystem.TryGetDrainableSolution(target, out var drainableSolution))
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if (drainableSolution.CurrentVolume <= 0) // target container is empty (liquid source)
|
||||
{
|
||||
msg = "mopping-system-target-container-empty";
|
||||
user.PopupMessage(user, Loc.GetString(msg, ("target", target))); // play message now because we are returning.
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Determine transferAmount
|
||||
transferAmount = FixedPoint2.Min(availableVolume * 0.5, drainableSolution.CurrentVolume); // Let's transfer up to to half the tool's available capacity to the tool.
|
||||
|
||||
donor = target; // the drainable container's Uid
|
||||
donorSolutionName = drainable.Solution;
|
||||
|
||||
acceptor = used; // the mop/tool Uid
|
||||
acceptorSolutionName = "absorbed"; // by definition on AbsorbentComponent
|
||||
|
||||
// Set delay/popup/sound if nondefault. Popup and sound will only play on a successful doAfter.
|
||||
// default delay is fine for this case.
|
||||
msg = "mopping-system-drainable-success";
|
||||
sfx = component.TransferSound;
|
||||
|
||||
DoMopInteraction(user, used, target, donor, acceptor, component, donorSolutionName, acceptorSolutionName, transferAmount, delay, msg, sfx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DoMopInteraction(EntityUid user, EntityUid used, EntityUid target, EntityUid donor, EntityUid acceptor,
|
||||
AbsorbentComponent component, string donorSolutionName, string acceptorSolutionName,
|
||||
FixedPoint2 transferAmount, float delay, string msg, SoundSpecifier sfx)
|
||||
{
|
||||
var doAfterArgs = new DoAfterEventArgs(user, delay, target: target)
|
||||
{
|
||||
BreakOnUserMove = true,
|
||||
BreakOnStun = true,
|
||||
BreakOnDamage = true,
|
||||
MovementThreshold = 0.2f,
|
||||
BroadcastCancelledEvent = new TransferCancelledEvent()
|
||||
{
|
||||
Target = target,
|
||||
Component = component // (the AbsorbentComponent)
|
||||
},
|
||||
BroadcastFinishedEvent = new TransferCompleteEvent()
|
||||
{
|
||||
User = user,
|
||||
Tool = used,
|
||||
Target = target,
|
||||
Donor = donor,
|
||||
Acceptor = acceptor,
|
||||
Component = component,
|
||||
DonorSolutionName = donorSolutionName,
|
||||
AcceptorSolutionName = acceptorSolutionName,
|
||||
Message = msg,
|
||||
Sound = sfx,
|
||||
TransferAmount = transferAmount
|
||||
}
|
||||
};
|
||||
|
||||
// Can't interact with too many entities at once.
|
||||
if (component.MaxInteractingEntities < component.InteractingEntities.Count + 1)
|
||||
return;
|
||||
|
||||
// Can't interact with the same container multiple times at once.
|
||||
if (!component.InteractingEntities.Add(target))
|
||||
return;
|
||||
|
||||
var result = _doAfterSystem.WaitDoAfter(doAfterArgs);
|
||||
}
|
||||
|
||||
private void OnTransferComplete(TransferCompleteEvent ev)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(ev.User), ev.Sound.GetSound(), ev.Tool); // Play the After SFX
|
||||
|
||||
ev.User.PopupMessage(ev.User, Loc.GetString(ev.Message, ("target", ev.Target), ("used", ev.Tool))); // Play the After popup message
|
||||
|
||||
TryTransfer(ev.Donor, ev.Acceptor, ev.DonorSolutionName, ev.AcceptorSolutionName, ev.TransferAmount);
|
||||
|
||||
ev.Component.InteractingEntities.Remove(ev.Target); // Tell the absorbentComponent that we have stopped interacting with the target.
|
||||
return;
|
||||
}
|
||||
|
||||
private void OnTransferCancelled(TransferCancelledEvent ev)
|
||||
{
|
||||
if (!ev.Component.Deleted)
|
||||
ev.Component.InteractingEntities.Remove(ev.Target); // Tell the absorbentComponent that we have stopped interacting with the target.
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
private void TryTransfer(EntityUid donor, EntityUid acceptor, string donorSolutionName, string acceptorSolutionName, FixedPoint2 transferAmount)
|
||||
{
|
||||
if (_solutionSystem.TryGetSolution(donor, donorSolutionName, out var donorSolution) // If the donor solution is valid
|
||||
&& _solutionSystem.TryGetSolution(acceptor, acceptorSolutionName, out var acceptorSolution)) // And the acceptor solution is valid
|
||||
{
|
||||
var solutionToTransfer = _solutionSystem.SplitSolution(donor, donorSolution, transferAmount); // Split a portion of the donor solution
|
||||
_solutionSystem.TryAddSolution(acceptor, acceptorSolution, solutionToTransfer); // And add it to the acceptor solution
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public sealed class TransferCompleteEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid User;
|
||||
public EntityUid Tool;
|
||||
public EntityUid Target;
|
||||
public EntityUid Donor;
|
||||
public EntityUid Acceptor;
|
||||
public AbsorbentComponent Component { get; init; } = default!;
|
||||
public string DonorSolutionName = "";
|
||||
public string AcceptorSolutionName = "";
|
||||
public string Message = "";
|
||||
public SoundSpecifier Sound { get; init; } = default!;
|
||||
public FixedPoint2 TransferAmount;
|
||||
|
||||
}
|
||||
|
||||
public sealed class TransferCancelledEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Target;
|
||||
public AbsorbentComponent Component { get; init; } = default!;
|
||||
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
|
||||
mopping-system-tool-full = { CAPITALIZE(THE($used)) } is full!
|
||||
mopping-system-puddle-diluted = You dilute the puddle.
|
||||
mopping-system-puddle-success = You mop the puddle.
|
||||
mopping-system-release-to-floor = You squeeze some liquid onto the floor.
|
||||
|
||||
mopping-system-target-container-full = { CAPITALIZE(THE($target)) } is full!
|
||||
mopping-system-target-container-empty = { CAPITALIZE(THE($target)) } is empty!
|
||||
mopping-system-target-container-too-small = { CAPITALIZE(THE($target)) } is too small for that!
|
||||
mopping-system-refillable-success = You wring { THE($used) } into { THE($target) }.
|
||||
mopping-system-drainable-success = You wet { THE($used) } from { THE($target) }.
|
||||
|
||||
mopping-system-hand-squeeze-still-wet = You wring { THE($used) } with your hands. It's still wet.
|
||||
mopping-system-hand-squeeze-little-wet = You wring { THE($used) } with your hands. It's still a little wet.
|
||||
mopping-system-hand-squeeze-dry = You wring { THE($used) } with your hands. It's pretty much dry.
|
||||
@@ -1,3 +0,0 @@
|
||||
mop-component-mop-is-dry-message = Mop needs to be wet!
|
||||
mop-component-mop-is-full-message = Mop is full!
|
||||
mop-component-mop-is-now-full-message = Mop is now full
|
||||
@@ -11,10 +11,13 @@
|
||||
- type: Item
|
||||
size: 10
|
||||
sprite: Objects/Specific/Janitorial/mop.rsi
|
||||
- type: Mop
|
||||
- type: Absorbent
|
||||
- type: Tag
|
||||
tags:
|
||||
- Mop
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
mop:
|
||||
absorbed:
|
||||
maxVol: 50
|
||||
- type: Tag
|
||||
tags:
|
||||
@@ -34,7 +37,6 @@
|
||||
- state: mopbucket_water
|
||||
drawdepth: Objects
|
||||
- type: InteractionOutline
|
||||
- type: Bucket
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
bucket:
|
||||
@@ -42,6 +44,13 @@
|
||||
reagents:
|
||||
- ReagentId: Water
|
||||
Quantity: 250 # half-full at roundstart to leave room for puddles
|
||||
- type: DrainableSolution
|
||||
solution: bucket
|
||||
- type: RefillableSolution
|
||||
solution: bucket
|
||||
- type: Tag
|
||||
tags:
|
||||
- Wringer
|
||||
- type: Physics
|
||||
bodyType: Dynamic
|
||||
- type: Fixtures
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
sprite: Objects/Tools/bucket.rsi
|
||||
Slots:
|
||||
- HEAD
|
||||
- type: Bucket
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
bucket:
|
||||
|
||||
@@ -204,6 +204,9 @@
|
||||
- type: Tag
|
||||
id: MonkeyCube
|
||||
|
||||
- type: Tag
|
||||
id: Mop
|
||||
|
||||
- type: Tag
|
||||
id: NoSpinOnThrow
|
||||
|
||||
@@ -310,5 +313,8 @@
|
||||
- type: Tag
|
||||
id: Wrench
|
||||
|
||||
- type: Tag
|
||||
id: Wringer
|
||||
|
||||
- type: Tag
|
||||
id: Write
|
||||
|
||||
Reference in New Issue
Block a user