InAir tweaks & chasm fixes (#19707)
This commit is contained in:
@@ -15,7 +15,6 @@ public sealed class LavaSystem : EntitySystem
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SubscribeLocalEvent<LavaComponent, StepTriggerAttemptEvent>(OnLavaStepTriggerAttempt);
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}
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private void OnLavaStepTriggerAttempt(EntityUid uid, LavaComponent component, ref StepTriggerAttemptEvent args)
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{
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if (!HasComp<FlammableComponent>(args.Tripper))
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@@ -1,4 +1,5 @@
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using Content.Shared.ActionBlocker;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Movement.Events;
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using Content.Shared.StepTrigger.Systems;
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using Robust.Shared.Network;
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@@ -51,18 +52,22 @@ public sealed class ChasmSystem : EntitySystem
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if (HasComp<ChasmFallingComponent>(args.Tripper))
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return;
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var falling = AddComp<ChasmFallingComponent>(args.Tripper);
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StartFalling(uid, component, args.Tripper);
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}
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public void StartFalling(EntityUid chasm, ChasmComponent component, EntityUid tripper, bool playSound = true)
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{
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var falling = AddComp<ChasmFallingComponent>(tripper);
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falling.NextDeletionTime = _timing.CurTime + falling.DeletionTime;
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_blocker.UpdateCanMove(args.Tripper);
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_audio.PlayPredicted(component.FallingSound, uid, args.Tripper);
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_blocker.UpdateCanMove(tripper);
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if (playSound)
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_audio.PlayPredicted(component.FallingSound, chasm, tripper);
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}
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private void OnStepTriggerAttempt(EntityUid uid, ChasmComponent component, ref StepTriggerAttemptEvent args)
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{
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if (TryComp<PhysicsComponent>(args.Tripper, out var physics) && physics.BodyStatus == BodyStatus.InAir)
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return;
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args.Continue = true;
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}
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12
Content.Shared/Movement/Components/CanMoveInAirComponent.cs
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12
Content.Shared/Movement/Components/CanMoveInAirComponent.cs
Normal file
@@ -0,0 +1,12 @@
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using Robust.Shared.GameStates;
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using Robust.Shared.Physics.Components;
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namespace Content.Shared.Movement.Components;
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/// <summary>
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/// On mobs that are allowed to move while their body status is <see cref="BodyStatus.InAir"/>
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class CanMoveInAirComponent : Component
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{
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}
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@@ -6,6 +6,8 @@ using Content.Shared.Movement.Events;
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using Content.Shared.Popups;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Movement.Systems;
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@@ -17,6 +19,7 @@ public abstract class SharedJetpackSystem : EntitySystem
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[Dependency] protected readonly SharedContainerSystem Container = default!;
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[Dependency] private readonly SharedMoverController _mover = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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public override void Initialize()
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{
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@@ -98,6 +101,10 @@ public abstract class SharedJetpackSystem : EntitySystem
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{
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var userComp = EnsureComp<JetpackUserComponent>(user);
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_mover.SetRelay(user, jetpackUid);
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if (TryComp<PhysicsComponent>(user, out var physics))
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_physics.SetBodyStatus(physics, BodyStatus.InAir);
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userComp.Jetpack = jetpackUid;
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}
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@@ -106,6 +113,9 @@ public abstract class SharedJetpackSystem : EntitySystem
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if (!RemComp<JetpackUserComponent>(uid))
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return;
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if (TryComp<PhysicsComponent>(uid, out var physics))
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_physics.SetBodyStatus(physics, BodyStatus.OnGround);
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RemComp<RelayInputMoverComponent>(uid);
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}
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@@ -53,6 +53,7 @@ namespace Content.Shared.Movement.Systems
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protected EntityQuery<RelayInputMoverComponent> RelayQuery;
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protected EntityQuery<SharedPullableComponent> PullableQuery;
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protected EntityQuery<TransformComponent> XformQuery;
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protected EntityQuery<CanMoveInAirComponent> CanMoveInAirQuery;
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private const float StepSoundMoveDistanceRunning = 2;
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private const float StepSoundMoveDistanceWalking = 1.5f;
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@@ -83,6 +84,7 @@ namespace Content.Shared.Movement.Systems
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RelayQuery = GetEntityQuery<RelayInputMoverComponent>();
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PullableQuery = GetEntityQuery<SharedPullableComponent>();
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XformQuery = GetEntityQuery<TransformComponent>();
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CanMoveInAirQuery = GetEntityQuery<CanMoveInAirComponent>();
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InitializeFootsteps();
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InitializeInput();
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@@ -150,27 +152,16 @@ namespace Content.Shared.Movement.Systems
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LerpRotation(uid, mover, frameTime);
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if (!canMove
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|| physicsComponent.BodyStatus != BodyStatus.OnGround
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|| physicsComponent.BodyStatus != BodyStatus.OnGround && !CanMoveInAirQuery.HasComponent(uid)
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|| PullableQuery.TryGetComponent(uid, out var pullable) && pullable.BeingPulled)
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{
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UsedMobMovement[uid] = false;
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return;
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}
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// Get current tile def for things like speed/weightless mods
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ContentTileDefinition? tileDef = null;
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if (_mapManager.TryFindGridAt(xform.MapPosition, out var grid, out var gridComp)
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&& _mapSystem.TryGetTileRef(grid, gridComp, xform.Coordinates, out var tile))
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{
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tileDef = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
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}
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UsedMobMovement[uid] = true;
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// Specifically don't use mover.Owner because that may be different to the actual physics body being moved.
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// We differentiate between grav/other sources of weightless for tiles which want to use weightless accel (like ice)
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// but don't care about requiring touching etc
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var weightless = _gravity.IsWeightless(physicsUid, physicsComponent, xform);
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var (walkDir, sprintDir) = GetVelocityInput(mover);
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var touching = false;
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@@ -193,6 +184,18 @@ namespace Content.Shared.Movement.Systems
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}
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}
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// Get current tile def for things like speed/friction mods
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ContentTileDefinition? tileDef = null;
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// Don't bother getting the tiledef here if we're weightless or in-air
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// since no tile-based modifiers should be applying in that situation
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if (_mapManager.TryFindGridAt(xform.MapPosition, out var grid, out var gridComp)
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&& _mapSystem.TryGetTileRef(grid, gridComp, xform.Coordinates, out var tile)
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&& !(weightless || physicsComponent.BodyStatus == BodyStatus.InAir))
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{
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tileDef = (ContentTileDefinition) _tileDefinitionManager[tile.Tile.TypeId];
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}
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// Regular movement.
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// Target velocity.
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// This is relative to the map / grid we're on.
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@@ -354,7 +354,6 @@ public abstract class SharedSingularitySystem : EntitySystem
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/// <param name="args">The event arguments.</param>
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private void UpdateBody(EntityUid uid, PhysicsComponent comp, SingularityLevelChangedEvent args)
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{
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_physics.SetBodyStatus(comp, (args.NewValue > 1) ? BodyStatus.InAir : BodyStatus.OnGround);
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if (args.NewValue <= 1 && args.OldValue > 1) // Apparently keeps singularities from getting stuck in the corners of containment fields.
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_physics.SetLinearVelocity(uid, Vector2.Zero, body: comp); // No idea how stopping the singularities movement keeps it from getting stuck though.
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}
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@@ -46,6 +46,13 @@ public sealed partial class StepTriggerComponent : Component
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/// </summary>
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[DataField("blacklist")]
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public EntityWhitelist? Blacklist;
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/// <summary>
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/// If this is true, steptrigger will still occur on entities that are in air / weightless. They do not
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/// by default.
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/// </summary>
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[DataField("ignoreWeightless")]
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public bool IgnoreWeightless = false;
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}
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[RegisterComponent]
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@@ -1,3 +1,4 @@
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using Content.Shared.Gravity;
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using Content.Shared.StepTrigger.Components;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map.Components;
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@@ -10,6 +11,7 @@ namespace Content.Shared.StepTrigger.Systems;
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public sealed class StepTriggerSystem : EntitySystem
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{
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly SharedGravitySystem _gravity = default!;
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public override void Initialize()
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{
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@@ -121,6 +123,13 @@ public sealed class StepTriggerSystem : EntitySystem
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if (!component.Active || component.CurrentlySteppedOn.Contains(otherUid))
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return false;
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// Can't trigger if we don't ignore weightless entities
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// and the entity is flying or currently weightless
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// Makes sense simulation wise to have this be part of steptrigger directly IMO
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if (!component.IgnoreWeightless && TryComp<PhysicsComponent>(otherUid, out var physics) &&
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(physics.BodyStatus == BodyStatus.InAir || _gravity.IsWeightless(otherUid, physics)))
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return false;
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var msg = new StepTriggerAttemptEvent { Source = uid, Tripper = otherUid };
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RaiseLocalEvent(uid, ref msg, true);
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@@ -1,6 +1,6 @@
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- type: entity
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name: bat
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parent: SimpleMobBase
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parent: [ SimpleMobBase, FlyingMobBase ]
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id: MobBat
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description: Some cultures find them terrifying, others crunchy on the teeth.
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components:
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@@ -13,7 +13,6 @@
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- map: ["enum.DamageStateVisualLayers.Base"]
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state: bat
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sprite: Mobs/Animals/bat.rsi
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- type: Physics
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- type: Speech
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speechSounds: Squeak
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speechVerb: SmallMob
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@@ -59,7 +58,6 @@
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damage:
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types:
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Piercing: 5
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- type: NoSlip
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- type: Puller
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needsHands: true
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- type: Tag
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@@ -68,7 +66,7 @@
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- type: entity
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name: bee
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parent: SimpleMobBase
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parent: [ SimpleMobBase, FlyingMobBase ]
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id: MobBee
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description: Nice to have, but you can't build a civilization on a foundation of honey alone.
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components:
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@@ -82,7 +80,6 @@
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- map: ["enum.DamageStateVisualLayers.Base"]
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state: 0
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sprite: Mobs/Animals/bee.rsi
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- type: Physics
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- type: Fixtures
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fixtures:
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fix1:
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@@ -112,7 +109,6 @@
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- Bee
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- type: Bloodstream
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bloodMaxVolume: 0.1
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- type: NoSlip
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- type: MobPrice
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price: 50
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- type: Puller
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@@ -354,7 +350,7 @@
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- type: entity
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name: butterfly
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parent: SimpleMobBase
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parent: [ SimpleMobBase, FlyingMobBase ]
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id: MobButterfly
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description: Despite popular misconceptions, it's not actually made of butter.
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components:
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@@ -367,7 +363,6 @@
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- map: ["enum.DamageStateVisualLayers.Base"]
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state: butterfly
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sprite: Mobs/Animals/butterfly.rsi
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- type: Physics
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- type: Fixtures
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fixtures:
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fix1:
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@@ -396,7 +391,6 @@
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Base: dead
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- type: Bloodstream
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bloodMaxVolume: 0.1
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- type: NoSlip
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- type: MobPrice
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price: 50
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- type: Puller
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@@ -1233,7 +1227,7 @@
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# Would be cool to have some functionality for the parrot to be able to sit on stuff
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- type: entity
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name: parrot
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parent: SimpleMobBase
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parent: [ SimpleMobBase, FlyingMobBase ]
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id: MobParrot
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description: Infiltrates your domain, spies on you, and somehow still a cool pet.
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components:
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@@ -1246,7 +1240,6 @@
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- map: ["enum.DamageStateVisualLayers.Base"]
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state: parrot
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sprite: Mobs/Animals/parrot.rsi
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- type: Physics
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- type: Fixtures
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fixtures:
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fix1:
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@@ -1276,7 +1269,6 @@
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path: /Audio/Animals/parrot_raught.ogg
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- type: Bloodstream
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bloodMaxVolume: 50
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- type: NoSlip
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- type: entity
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name: penguin
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@@ -1,6 +1,6 @@
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- type: entity
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name: behonker
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parent: SimpleSpaceMobBase
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parent: [ SimpleSpaceMobBase, FlyingMobBase ]
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id: BaseMobBehonker
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abstract: true
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description: A floating demon aspect of the honkmother.
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@@ -70,8 +70,6 @@
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groups:
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- id: Medicine
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- id: Poison
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- type: MovementAlwaysTouching
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- type: NoSlip
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- type: Butcherable
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spawned:
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- id: MaterialBananium1
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@@ -1,7 +1,7 @@
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- type: entity
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name: space carp
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id: BaseMobCarp
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parent: SimpleSpaceMobBase
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parent: [ SimpleSpaceMobBase, FlyingMobBase ]
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description: It's a space carp.
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abstract: true
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components:
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@@ -42,7 +42,6 @@
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50: Dead
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- type: Stamina
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critThreshold: 100
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- type: MovementAlwaysTouching
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- type: DamageStateVisuals
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states:
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Alive:
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@@ -68,7 +67,6 @@
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Slash: 10
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- type: TypingIndicator
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proto: alien
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- type: NoSlip
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- type: Tag
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tags:
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- Carp
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11
Resources/Prototypes/Entities/Mobs/NPCs/flying_animals.yml
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11
Resources/Prototypes/Entities/Mobs/NPCs/flying_animals.yml
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@@ -0,0 +1,11 @@
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# Used for entities that are considered flying,
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# i.e. shouldnt slip, have free movement in weightlesness, and should go over chasms/lava
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- type: entity
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id: FlyingMobBase
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abstract: true
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components:
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- type: Physics
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bodyStatus: InAir
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- type: NoSlip
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- type: MovementAlwaysTouching
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- type: CanMoveInAir
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@@ -1,7 +1,7 @@
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- type: entity
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name: watcher
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id: MobWatcherBase
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parent: SimpleSpaceMobBase
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parent: [ SimpleSpaceMobBase, FlyingMobBase ]
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abstract: true
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description: It's like its staring right through you.
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components:
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@@ -46,8 +46,6 @@
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- type: MovementSpeedModifier
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baseWalkSpeed: 5
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baseSprintSpeed: 7
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- type: MovementAlwaysTouching
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- type: NoSlip
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- type: ProjectileBatteryAmmoProvider
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proto: WatcherBolt
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fireCost: 50
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@@ -1,5 +1,5 @@
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- type: entity
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parent: SimpleSpaceMobBase
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parent: [ SimpleSpaceMobBase, FlyingMobBase ]
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id: BaseMobDragon
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suffix: ""
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name: space dragon
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@@ -90,8 +90,6 @@
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groups:
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- id: Medicine
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- id: Poison
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- type: MovementAlwaysTouching
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- type: NoSlip
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- type: Butcherable
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spawned:
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- id: FoodMeatDragon
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@@ -10,9 +10,6 @@
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- type: MindContainer
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- type: Clickable
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- type: InteractionOutline
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- type: Physics
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bodyType: KinematicController
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fixedRotation: true
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- type: Fixtures
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fixtures:
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fix1:
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@@ -60,6 +57,10 @@
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baseSprintSpeed: 12
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baseWalkSpeed: 8
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- type: MovementIgnoreGravity
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- type: Physics
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bodyType: KinematicController
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bodyStatus: InAir
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- type: CanMoveInAir
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- type: Tag
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tags:
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- BypassInteractionRangeChecks
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@@ -31,6 +31,7 @@
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weightlessAcceleration: 1
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weightlessFriction: 0.3
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weightlessModifier: 1.2
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- type: CanMoveInAir
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- type: Sprite
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sprite: Objects/Tanks/Jetpacks/blue.rsi
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state: icon
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@@ -11,6 +11,8 @@
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path: /Audio/Effects/singularity.ogg
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- type: Physics
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bodyType: Dynamic
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bodyStatus: InAir
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- type: CanMoveInAir
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- type: EventHorizon # To make the singularity consume things.
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radius: 0.5
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canBreachContainment: false
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Reference in New Issue
Block a user