39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.StepTrigger.Systems;
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namespace Content.Server.Tiles;
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public sealed class LavaSystem : EntitySystem
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{
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[Dependency] private readonly FlammableSystem _flammable = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LavaComponent, StepTriggeredEvent>(OnLavaStepTriggered);
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SubscribeLocalEvent<LavaComponent, StepTriggerAttemptEvent>(OnLavaStepTriggerAttempt);
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}
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private void OnLavaStepTriggerAttempt(EntityUid uid, LavaComponent component, ref StepTriggerAttemptEvent args)
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{
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if (!HasComp<FlammableComponent>(args.Tripper))
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return;
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args.Continue = true;
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}
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private void OnLavaStepTriggered(EntityUid uid, LavaComponent component, ref StepTriggeredEvent args)
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{
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var otherUid = args.Tripper;
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if (TryComp<FlammableComponent>(otherUid, out var flammable))
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{
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// Apply the fury of a thousand suns
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var multiplier = flammable.FireStacks == 0f ? 5f : 1f;
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_flammable.AdjustFireStacks(otherUid, component.FireStacks * multiplier, flammable);
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_flammable.Ignite(otherUid, uid, flammable);
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}
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}
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}
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