Add global verbs (#400)
* Add support for global verbs These are verbs that are visible for all entities, regardless of their components. This works by adding a new class `GlobalVerb` and a new attribute `GlobalVerbAttribute`. It works in the same way as current verbs, except you can put the verbs class definition anywhere instead of inside a component. Also moved VerbUtility into it's own file since it now has functions for both verbs and global verbs. * Add view variables verb as an example of global verbs * Implement suggested changes Implemented some suggested changes from code review: - Remove unneeded attribute from `GlobalVerb` - Added some useful attributes to `GlobalVerbAttribute` - Moved constants used by both `Verb` and `GlobalVerb` into `VerbUtility` * Reduce duplicate code in VerbSystem (client & server) Greatly reduced the amount of duplicate code for handling component verbs and global verbs separately. * Update engine submodule Need this so client side permissions checks are available.
This commit is contained in:
committed by
Pieter-Jan Briers
parent
e4f3ea7798
commit
6497cdf8ff
@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.EntitySystemMessages;
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using Content.Shared.Input;
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@@ -160,41 +161,25 @@ namespace Content.Client.GameObjects.EntitySystems
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}
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var user = GetUserEntity();
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//Get verbs, component dependent.
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foreach (var (component, verb) in VerbUtility.GetVerbs(entity))
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{
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if (verb.RequireInteractionRange)
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{
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var distanceSquared = (user.Transform.WorldPosition - entity.Transform.WorldPosition)
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.LengthSquared;
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if (distanceSquared > Verb.InteractionRangeSquared)
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{
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continue;
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}
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}
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if (verb.RequireInteractionRange && !VerbUtility.InVerbUseRange(user, entity))
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continue;
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var disabled = verb.GetVisibility(user, component) != VerbVisibility.Visible;
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var button = new Button
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{
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Text = verb.GetText(user, component),
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Disabled = disabled
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};
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if (!disabled)
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{
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button.OnPressed += _ =>
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{
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_closeContextMenu();
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try
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{
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verb.Activate(user, component);
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}
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catch (Exception e)
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{
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Logger.ErrorS("verb", "Exception in verb {0} on {1}:\n{2}", verb, entity, e);
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}
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};
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}
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buttons.Add(CreateVerbButton(verb.GetText(user, component), disabled, verb.ToString(),
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entity.ToString(), () => verb.Activate(user, component)));
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}
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//Get global verbs. Visible for all entities regardless of their components.
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foreach (var globalVerb in VerbUtility.GetGlobalVerbs(Assembly.GetExecutingAssembly()))
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{
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if (globalVerb.RequireInteractionRange && !VerbUtility.InVerbUseRange(user, entity))
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continue;
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buttons.Add(button);
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var disabled = globalVerb.GetVisibility(user, entity) != VerbVisibility.Visible;
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buttons.Add(CreateVerbButton(globalVerb.GetText(user, entity), disabled, globalVerb.ToString(),
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entity.ToString(), () => globalVerb.Activate(user, entity)));
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}
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if (buttons.Count > 0)
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@@ -224,6 +209,31 @@ namespace Content.Client.GameObjects.EntitySystems
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}
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}
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private Button CreateVerbButton(string text, bool disabled, string verbName, string ownerName, Action action)
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{
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var button = new Button
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{
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Text = text,
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Disabled = disabled
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};
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if (!disabled)
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{
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button.OnPressed += _ =>
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{
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_closeContextMenu();
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try
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{
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action.Invoke();
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}
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catch (Exception e)
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{
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Logger.ErrorS("verb", "Exception in verb {0} on {1}:\n{2}", verbName, ownerName, e);
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}
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};
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}
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return button;
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}
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private void _closeContextMenu()
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{
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_currentPopup?.Dispose();
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32
Content.Client/GlobalVerbs/ViewVariablesVerb.cs
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32
Content.Client/GlobalVerbs/ViewVariablesVerb.cs
Normal file
@@ -0,0 +1,32 @@
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using Content.Shared.GameObjects;
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using Robust.Client.Console;
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using Robust.Client.ViewVariables;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.GlobalVerbs
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{
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/// <summary>
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/// Global verb that opens a view variables window for the entity in question.
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/// </summary>
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[GlobalVerb]
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class ViewVariablesVerb : GlobalVerb
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{
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public override string GetText(IEntity user, IEntity target) => "View variables";
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public override bool RequireInteractionRange => false;
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public override VerbVisibility GetVisibility(IEntity user, IEntity target)
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{
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var groupController = IoCManager.Resolve<IClientConGroupController>();
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if (groupController.CanViewVar())
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return VerbVisibility.Visible;
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return VerbVisibility.Invisible;
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}
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public override void Activate(IEntity user, IEntity target)
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{
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var vvm = IoCManager.Resolve<IViewVariablesManager>();
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vvm.OpenVV(target);
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}
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}
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}
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Reflection;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.EntitySystemMessages;
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using Robust.Server.Interfaces.Player;
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@@ -50,20 +51,12 @@ namespace Content.Server.GameObjects.EntitySystems
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var userEntity = session.AttachedEntity;
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var data = new List<VerbsResponseMessage.VerbData>();
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//Get verbs, component dependent.
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foreach (var (component, verb) in VerbUtility.GetVerbs(entity))
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{
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if (verb.RequireInteractionRange)
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{
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var distanceSquared = (userEntity.Transform.WorldPosition - entity.Transform.WorldPosition)
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.LengthSquared;
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if (distanceSquared > Verb.InteractionRangeSquared)
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{
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continue;
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}
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}
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var vis = verb.GetVisibility(userEntity, component);
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if(vis == VerbVisibility.Invisible)
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if (verb.RequireInteractionRange && !VerbUtility.InVerbUseRange(userEntity, entity))
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continue;
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if(VerbUtility.IsVerbInvisible(verb, userEntity, component, out var vis))
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continue;
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// TODO: These keys being giant strings is inefficient as hell.
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@@ -71,6 +64,17 @@ namespace Content.Server.GameObjects.EntitySystems
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$"{component.GetType()}:{verb.GetType()}",
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vis == VerbVisibility.Visible));
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}
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//Get global verbs. Visible for all entities regardless of their components.
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foreach (var globalVerb in VerbUtility.GetGlobalVerbs(Assembly.GetExecutingAssembly()))
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{
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if (globalVerb.RequireInteractionRange && !VerbUtility.InVerbUseRange(userEntity, entity))
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continue;
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if(VerbUtility.IsVerbInvisible(globalVerb, userEntity, entity, out var vis))
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continue;
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data.Add(new VerbsResponseMessage.VerbData(globalVerb.GetText(userEntity, entity),
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globalVerb.GetType().ToString(), vis == VerbVisibility.Visible));
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}
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var response = new VerbsResponseMessage(data, req.EntityUid);
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RaiseNetworkEvent(response, channel);
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@@ -99,7 +103,7 @@ namespace Content.Server.GameObjects.EntitySystems
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{
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var distanceSquared = (userEntity.Transform.WorldPosition - entity.Transform.WorldPosition)
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.LengthSquared;
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if (distanceSquared > Verb.InteractionRangeSquared)
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if (distanceSquared > VerbUtility.InteractionRangeSquared)
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{
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break;
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}
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59
Content.Shared/GameObjects/Verbs/GlobalVerb.cs
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59
Content.Shared/GameObjects/Verbs/GlobalVerb.cs
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@@ -0,0 +1,59 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Shared.GameObjects
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{
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/// <summary>
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/// A verb is an action in the right click menu of an entity.
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/// Global verbs are visible on all entities, regardless of their components.
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/// </summary>
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/// <remarks>
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/// To add a global verb to all entities,
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/// define it and mark it with <see cref="GlobalVerbAttribute"/>
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/// </remarks>
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public abstract class GlobalVerb
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{
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/// <summary>
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/// If true, this verb requires the user to be within
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/// <see cref="VerbUtility.InteractionRange"/> meters from the entity on which this verb resides.
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/// </summary>
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public virtual bool RequireInteractionRange => true;
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/// <summary>
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/// Gets the text string that will be shown to <paramref name="user"/> in the right click menu.
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/// </summary>
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/// <param name="user">The entity of the user opening this menu.</param>
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/// <returns>The text string that is shown in the right click menu for this verb.</returns>
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public abstract string GetText(IEntity user, IEntity target);
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/// <summary>
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/// Gets the visibility level of this verb in the right click menu.
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/// </summary>
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/// <param name="user">The entity of the user opening this menu.</param>
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/// <returns>The visibility level of the verb in the client's right click menu.</returns>
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public abstract VerbVisibility GetVisibility(IEntity user, IEntity target);
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/// <summary>
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/// Invoked when this verb is activated from the right click menu.
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/// </summary>
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/// <param name="user">The entity of the user opening this menu.</param>
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/// <param name="target">The entity that is being acted upon.</param>
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public abstract void Activate(IEntity user, IEntity target);
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}
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/// <summary>
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/// This attribute should be used on <see cref="GlobalVerb"/>. These are verbs which are on visible for all entities,
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/// regardless of the components they contain.
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/// </summary>
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[MeansImplicitUse]
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[BaseTypeRequired(typeof(GlobalVerb))]
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[AttributeUsage(AttributeTargets.Class, Inherited = false)]
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public sealed class GlobalVerbAttribute : Attribute
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{
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}
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}
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Utility;
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@@ -22,9 +23,6 @@ namespace Content.Shared.GameObjects
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/// </summary>
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public virtual bool RequireInteractionRange => true;
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public const float InteractionRange = 2;
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public const float InteractionRangeSquared = InteractionRange * InteractionRange;
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/// <summary>
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/// Gets the text string that will be shown to <paramref name="user"/> in the right click menu.
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/// </summary>
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@@ -109,29 +107,6 @@ namespace Content.Shared.GameObjects
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{
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}
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public static class VerbUtility
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{
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// TODO: This is a quick hack. Verb objects should absolutely be cached properly.
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// This works for now though.
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public static IEnumerable<(IComponent, Verb)> GetVerbs(IEntity entity)
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{
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foreach (var component in entity.GetAllComponents())
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{
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var type = component.GetType();
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foreach (var nestedType in type.GetAllNestedTypes())
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{
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if (!typeof(Verb).IsAssignableFrom(nestedType) || nestedType.IsAbstract)
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{
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continue;
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}
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var verb = (Verb) Activator.CreateInstance(nestedType);
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yield return (component, verb);
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}
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}
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}
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}
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/// <summary>
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/// Possible states of visibility for the verb in the right click menu.
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/// </summary>
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79
Content.Shared/GameObjects/Verbs/VerbUtility.cs
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79
Content.Shared/GameObjects/Verbs/VerbUtility.cs
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@@ -0,0 +1,79 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Utility;
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namespace Content.Shared.GameObjects
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{
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public static class VerbUtility
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{
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public const float InteractionRange = 2;
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public const float InteractionRangeSquared = InteractionRange * InteractionRange;
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// TODO: This is a quick hack. Verb objects should absolutely be cached properly.
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// This works for now though.
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public static IEnumerable<(IComponent, Verb)> GetVerbs(IEntity entity)
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{
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foreach (var component in entity.GetAllComponents())
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{
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var type = component.GetType();
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foreach (var nestedType in type.GetAllNestedTypes())
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{
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if (!typeof(Verb).IsAssignableFrom(nestedType) || nestedType.IsAbstract)
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{
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continue;
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}
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var verb = (Verb)Activator.CreateInstance(nestedType);
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yield return (component, verb);
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}
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}
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}
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/// <summary>
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/// Returns an IEnumerable of all classes inheriting <see cref="GlobalVerb"/> with the <see cref="GlobalVerbAttribute"/> attribute.
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/// </summary>
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/// <param name="assembly">The assembly to search for global verbs in.</param>
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public static IEnumerable<GlobalVerb> GetGlobalVerbs(Assembly assembly)
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{
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foreach (Type type in assembly.GetTypes())
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{
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if (Attribute.IsDefined(type, typeof(GlobalVerbAttribute)))
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{
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if (!typeof(GlobalVerb).IsAssignableFrom(type) || type.IsAbstract)
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{
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continue;
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}
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yield return (GlobalVerb)Activator.CreateInstance(type);
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}
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}
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}
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public static bool InVerbUseRange(IEntity user, IEntity target)
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{
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var distanceSquared = (user.Transform.WorldPosition - target.Transform.WorldPosition)
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.LengthSquared;
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if (distanceSquared > InteractionRangeSquared)
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{
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return false;
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}
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return true;
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}
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public static bool IsVerbInvisible(Verb verb, IEntity user, IComponent target, out VerbVisibility visibility)
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{
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visibility = verb.GetVisibility(user, target);
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return visibility == VerbVisibility.Invisible;
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}
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public static bool IsVerbInvisible(GlobalVerb verb, IEntity user, IEntity target, out VerbVisibility visibility)
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{
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visibility = verb.GetVisibility(user, target);
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return visibility == VerbVisibility.Invisible;
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}
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}
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}
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