Files
tbd-station-14/Content.Shared/GameObjects/Verbs/GlobalVerb.cs
moneyl 6497cdf8ff Add global verbs (#400)
* Add support for global verbs

These are verbs that are visible for all entities, regardless of their components. This works by adding a new class `GlobalVerb` and a new attribute `GlobalVerbAttribute`. It works in the same way as current verbs, except you can put the verbs class definition anywhere instead of inside a component. Also moved VerbUtility into it's own file since it now has functions for both verbs and global verbs.

* Add view variables verb as an example of global verbs

* Implement suggested changes

Implemented some suggested changes from code review:
- Remove unneeded attribute from `GlobalVerb`
- Added some useful attributes to `GlobalVerbAttribute`
- Moved constants used by both `Verb` and `GlobalVerb` into `VerbUtility`

* Reduce duplicate code in VerbSystem (client & server)

Greatly reduced the amount of duplicate code for handling component verbs and global verbs separately.

* Update engine submodule

Need this so client side permissions checks are available.
2019-10-30 16:31:35 +01:00

60 lines
2.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.GameObjects
{
/// <summary>
/// A verb is an action in the right click menu of an entity.
/// Global verbs are visible on all entities, regardless of their components.
/// </summary>
/// <remarks>
/// To add a global verb to all entities,
/// define it and mark it with <see cref="GlobalVerbAttribute"/>
/// </remarks>
public abstract class GlobalVerb
{
/// <summary>
/// If true, this verb requires the user to be within
/// <see cref="VerbUtility.InteractionRange"/> meters from the entity on which this verb resides.
/// </summary>
public virtual bool RequireInteractionRange => true;
/// <summary>
/// Gets the text string that will be shown to <paramref name="user"/> in the right click menu.
/// </summary>
/// <param name="user">The entity of the user opening this menu.</param>
/// <returns>The text string that is shown in the right click menu for this verb.</returns>
public abstract string GetText(IEntity user, IEntity target);
/// <summary>
/// Gets the visibility level of this verb in the right click menu.
/// </summary>
/// <param name="user">The entity of the user opening this menu.</param>
/// <returns>The visibility level of the verb in the client's right click menu.</returns>
public abstract VerbVisibility GetVisibility(IEntity user, IEntity target);
/// <summary>
/// Invoked when this verb is activated from the right click menu.
/// </summary>
/// <param name="user">The entity of the user opening this menu.</param>
/// <param name="target">The entity that is being acted upon.</param>
public abstract void Activate(IEntity user, IEntity target);
}
/// <summary>
/// This attribute should be used on <see cref="GlobalVerb"/>. These are verbs which are on visible for all entities,
/// regardless of the components they contain.
/// </summary>
[MeansImplicitUse]
[BaseTypeRequired(typeof(GlobalVerb))]
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
public sealed class GlobalVerbAttribute : Attribute
{
}
}