Adds stunbaton
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@@ -191,7 +191,7 @@ namespace Content.Server.GameObjects
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if(entity.TryGetComponent(out StunnableComponent stun))
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stun.CancelAll();
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StandingStateHelper.Down(entity);
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StandingStateHelper.Down(entity, playSound:false);
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if (entity.TryGetComponent(out CollidableComponent collidable))
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{
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@@ -31,7 +31,7 @@ namespace Content.Server.GameObjects.Components.Mobs
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private float _stunCap = 20f;
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private float _knockdownCap = 20f;
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private float _helpKnockdownRemove = 1f;
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private float _helpInterval = 0.5f;
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private float _helpInterval = 1f;
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private float _stunnedTimer = 0f;
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private float _knockdownTimer = 0f;
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@@ -46,7 +46,7 @@ namespace Content.Server.GameObjects.Components.Mobs
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base.ExposeData(serializer);
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serializer.DataField(ref _stunCap, "stunCap", 20f);
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serializer.DataField(ref _knockdownCap, "knockdownCap", 20f);
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serializer.DataField(ref _helpInterval, "helpInterval", 0.5f);
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serializer.DataField(ref _helpInterval, "helpInterval", 1f);
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serializer.DataField(ref _helpKnockdownRemove, "helpKnockdownRemove", 1f);
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}
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@@ -75,6 +75,10 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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serializer.DataField(ref _cooldownTime, "cooldownTime", 1f);
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}
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public virtual void OnHitEntities(IEnumerable<IEntity> entities)
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{
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}
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void IAttack.Attack(AttackEventArgs eventArgs)
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{
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var curTime = IoCManager.Resolve<IGameTiming>().CurTime;
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@@ -101,6 +105,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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}
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}
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OnHitEntities(hitEntities);
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var audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
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var emitter = hitEntities.Count == 0 ? eventArgs.User : hitEntities[0];
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audioSystem.Play(hitEntities.Count > 0 ? _hitSound : "/Audio/weapons/punchmiss.ogg", emitter);
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@@ -0,0 +1,32 @@
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Mobs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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[RegisterComponent]
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public class StunbatonComponent : MeleeWeaponComponent
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{
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public override string Name => "Stunbaton";
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private float _paralyzeTime = 10f;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _paralyzeTime, "paralyzeTime", 10f);
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}
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public override void OnHitEntities(IEnumerable<IEntity> entities)
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{
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foreach (var entity in entities)
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{
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if(entity.TryGetComponent(out StunnableComponent stunnable))
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stunnable.Paralyze(_paralyzeTime);
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}
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}
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}
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}
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24
Resources/Prototypes/Entities/Items/Weapons/security.yml
Normal file
24
Resources/Prototypes/Entities/Items/Weapons/security.yml
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@@ -0,0 +1,24 @@
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- type: entity
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name: Stun baton
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parent: BaseItem
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id: Stunbaton
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components:
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- type: Sprite
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sprite: Objects/Melee/spear.rsi
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state: spear
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- type: Icon
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sprite: Objects/Melee/spear.rsi
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state: spear
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- type: Stunbaton
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range: 1.5
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arcwidth: 0
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arc: default
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- type: Item
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Size: 24
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sprite: Objects/Melee/spear.rsi
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prefix: inhand
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- type: ItemCooldown
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