Files
tbd-station-14/Content.Server/GameObjects/Components/Weapon/Melee/StunbatonComponent.cs
2020-05-13 20:21:03 +02:00

33 lines
959 B
C#

using System.Collections.Generic;
using Content.Server.GameObjects.Components.Mobs;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Weapon.Melee
{
[RegisterComponent]
public class StunbatonComponent : MeleeWeaponComponent
{
public override string Name => "Stunbaton";
private float _paralyzeTime = 10f;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _paralyzeTime, "paralyzeTime", 10f);
}
public override void OnHitEntities(IEnumerable<IEntity> entities)
{
foreach (var entity in entities)
{
if(entity.TryGetComponent(out StunnableComponent stunnable))
stunnable.Paralyze(_paralyzeTime);
}
}
}
}