[Cleanup] Remove FellDownEvent (#39762)
* Remove * Better description maybe --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
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@@ -201,9 +201,6 @@ namespace Content.Server.Hands.Systems
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var holderVelocity = _physicsQuery.TryComp(entity, out var physics) ? physics.LinearVelocity : Vector2.Zero;
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var spreadMaxAngle = Angle.FromDegrees(DropHeldItemsSpread);
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var fellEvent = new FellDownEvent(entity);
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RaiseLocalEvent(entity, fellEvent);
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foreach (var hand in entity.Comp.Hands.Keys)
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{
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if (!TryGetHeldItem(entity.AsNullable(), hand, out var heldEntity))
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@@ -243,22 +243,8 @@ public sealed class DownedEvent : EntityEventArgs, IInventoryRelayEvent
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}
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/// <summary>
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/// Raised after an entity falls down.
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/// </summary>
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public sealed class FellDownEvent : EntityEventArgs
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{
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public EntityUid Uid { get; }
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public FellDownEvent(EntityUid uid)
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{
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Uid = uid;
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}
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}
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/// <summary>
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/// Raised on the entity being thrown due to the holder falling down.
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/// Raised on an inhand entity being held by an entity who is dropping items as part of an attempted state change to down.
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/// If cancelled the inhand entity will not be dropped.
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/// </summary>
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[ByRefEvent]
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public record struct FellDownThrowAttemptEvent(EntityUid Thrower, bool Cancelled = false);
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