diff --git a/Content.Server/Hands/Systems/HandsSystem.cs b/Content.Server/Hands/Systems/HandsSystem.cs index 0f7b6ce3f9..4d47ea4a78 100644 --- a/Content.Server/Hands/Systems/HandsSystem.cs +++ b/Content.Server/Hands/Systems/HandsSystem.cs @@ -201,9 +201,6 @@ namespace Content.Server.Hands.Systems var holderVelocity = _physicsQuery.TryComp(entity, out var physics) ? physics.LinearVelocity : Vector2.Zero; var spreadMaxAngle = Angle.FromDegrees(DropHeldItemsSpread); - var fellEvent = new FellDownEvent(entity); - RaiseLocalEvent(entity, fellEvent); - foreach (var hand in entity.Comp.Hands.Keys) { if (!TryGetHeldItem(entity.AsNullable(), hand, out var heldEntity)) diff --git a/Content.Shared/Standing/StandingStateSystem.cs b/Content.Shared/Standing/StandingStateSystem.cs index ffe8f2c156..e7bd9e5f58 100644 --- a/Content.Shared/Standing/StandingStateSystem.cs +++ b/Content.Shared/Standing/StandingStateSystem.cs @@ -243,22 +243,8 @@ public sealed class DownedEvent : EntityEventArgs, IInventoryRelayEvent } /// -/// Raised after an entity falls down. -/// -public sealed class FellDownEvent : EntityEventArgs -{ - public EntityUid Uid { get; } - - public FellDownEvent(EntityUid uid) - { - Uid = uid; - } -} - -/// -/// Raised on the entity being thrown due to the holder falling down. +/// Raised on an inhand entity being held by an entity who is dropping items as part of an attempted state change to down. +/// If cancelled the inhand entity will not be dropped. /// [ByRefEvent] public record struct FellDownThrowAttemptEvent(EntityUid Thrower, bool Cancelled = false); - -