Clean up door remote (#8829)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
wrexbe
2022-06-16 06:36:36 -07:00
committed by GitHub
parent 5a87393ce3
commit 63d607f26a
3 changed files with 53 additions and 48 deletions

View File

@@ -1,5 +1,4 @@
using Robust.Shared.Player;
using Robust.Shared.Audio;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Doors.Components;
@@ -8,7 +7,9 @@ using Content.Shared.Physics;
using Content.Shared.Access.Components;
using Content.Server.Doors.Systems;
using Content.Server.Doors.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Interaction.Events;
using static Content.Server.Remotes.DoorRemoteComponent;
namespace Content.Server.Remotes
{
@@ -21,80 +22,81 @@ namespace Content.Server.Remotes
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DoorRemoteComponent, UseInHandEvent>(OnInHandActivation);
SubscribeLocalEvent<DoorRemoteComponent, BeforeRangedInteractEvent>(OnBeforeInteract);
}
public void OnInHandActivation(EntityUid user, DoorRemoteComponent component, UseInHandEvent args)
{
string switchMessageId;
switch (component.Mode)
{
case DoorRemoteComponent.OperatingMode.OpenClose:
component.Mode = DoorRemoteComponent.OperatingMode.ToggleBolts;
_popupSystem.PopupEntity(Loc.GetString("door-remote-switch-state-toggle-bolts"), args.User, Filter.Entities(args.User));
case OperatingMode.OpenClose:
component.Mode = OperatingMode.ToggleBolts;
switchMessageId = "door-remote-switch-state-toggle-bolts";
break;
case DoorRemoteComponent.OperatingMode.ToggleBolts:
component.Mode = DoorRemoteComponent.OperatingMode.ToggleEmergencyAccess;
_popupSystem.PopupEntity(Loc.GetString("door-remote-switch-state-toggle-emergency-access"), args.User, Filter.Entities(args.User));
case OperatingMode.ToggleBolts:
component.Mode = OperatingMode.ToggleEmergencyAccess;
switchMessageId = "door-remote-switch-state-toggle-emergency-access";
break;
case DoorRemoteComponent.OperatingMode.ToggleEmergencyAccess:
component.Mode = DoorRemoteComponent.OperatingMode.OpenClose;
_popupSystem.PopupEntity(Loc.GetString("door-remote-switch-state-open-close"), args.User, Filter.Entities(args.User));
case OperatingMode.ToggleEmergencyAccess:
component.Mode = OperatingMode.OpenClose;
switchMessageId = "door-remote-switch-state-open-close";
break;
default:
throw new InvalidOperationException(
$"{nameof(DoorRemoteComponent)} had invalid mode {component.Mode}");
}
ShowPopupToUser(switchMessageId, args.User);
}
private void OnBeforeInteract(EntityUid uid, DoorRemoteComponent component, BeforeRangedInteractEvent args)
{
if (!args.CanReach ||
args.Handled
if (args.Handled
|| args.Target == null
|| !TryComp<DoorComponent>(args.Target, out var doorComponent) // If it isn't a door we don't use it
|| !HasComp<AccessReaderComponent>(args.Target) // Remotes do not work on doors without access requirements
|| !TryComp<AirlockComponent>(args.Target, out var airlockComponent) // Remotes only work on airlocks
// TODO: Why the fuck is this -1f
|| !_interactionSystem.InRangeUnobstructed(args.User, doorComponent.Owner, -1f, CollisionGroup.Opaque))
{
|| !TryComp<DoorComponent>(args.Target, out var doorComp) // If it isn't a door we don't use it
|| !TryComp<AirlockComponent>(args.Target, out var airlockComp) // Remotes only work on airlocks
// The remote can be used anywhere the user can see the door.
// This doesn't work that well, but I don't know of an alternative
|| !_interactionSystem.InRangeUnobstructed(args.User, args.Target.Value,
SharedInteractionSystem.MaxRaycastRange, CollisionGroup.Opaque))
return;
}
args.Handled = true;
if (component.Mode == DoorRemoteComponent.OperatingMode.OpenClose)
if (!this.IsPowered(args.Target.Value, EntityManager))
{
_doorSystem.TryToggleDoor(doorComponent.Owner, user: args.Used);
ShowPopupToUser("door-remote-no-power", args.User);
return;
}
if (component.Mode == DoorRemoteComponent.OperatingMode.ToggleBolts
&& airlockComponent.IsPowered())
if (TryComp<AccessReaderComponent>(args.Target, out var accessComponent) &&
!_doorSystem.HasAccess(doorComp.Owner, args.Used, accessComponent))
{
if (_doorSystem.HasAccess(doorComponent.Owner, args.Used))
{
airlockComponent.SetBoltsWithAudio(!airlockComponent.IsBolted());
}
else
{
if (doorComponent.State != DoorState.Open)
{
_doorSystem.Deny(airlockComponent.Owner, user: args.User);
}
else if (doorComponent.DenySound != null)
{
SoundSystem.Play(doorComponent.DenySound.GetSound(), Filter.Pvs(args.Target.Value, entityManager: EntityManager), args.Target.Value);
}
}
_doorSystem.Deny(airlockComp.Owner, doorComp, args.User);
ShowPopupToUser("door-remote-denied", args.User);
return;
}
if (component.Mode == DoorRemoteComponent.OperatingMode.ToggleEmergencyAccess
&& airlockComponent.IsPowered())
switch (component.Mode)
{
if (_doorSystem.HasAccess(doorComponent.Owner, args.Used))
{
_sharedAirlockSystem.ToggleEmergencyAccess(airlockComponent);
}
case OperatingMode.OpenClose:
_doorSystem.TryToggleDoor(doorComp.Owner, doorComp, args.Used);
break;
case OperatingMode.ToggleBolts:
//TODO: What about cut wires...?
airlockComp.SetBoltsWithAudio(!airlockComp.IsBolted());
break;
case OperatingMode.ToggleEmergencyAccess:
_sharedAirlockSystem.ToggleEmergencyAccess(airlockComp);
break;
default:
throw new InvalidOperationException(
$"{nameof(DoorRemoteComponent)} had invalid mode {component.Mode}");
}
}
private void ShowPopupToUser(string messageId, EntityUid user) =>
_popupSystem.PopupEntity(Loc.GetString(messageId), user, Filter.Entities(user));
}
}

View File

@@ -52,10 +52,10 @@ namespace Content.Shared.Interaction
private const CollisionGroup InRangeUnobstructedMask
= CollisionGroup.Impassable | CollisionGroup.InteractImpassable;
public const float InteractionRange = 2;
public const float InteractionRange = 2f;
public const float InteractionRangeSquared = InteractionRange * InteractionRange;
public const float MaxRaycastRange = 100;
public const float MaxRaycastRange = 100f;
public delegate bool Ignored(EntityUid entity);

View File

@@ -1,3 +1,6 @@
door-remote-switch-state-open-close = You switch the remote to open and close doors
door-remote-switch-state-toggle-bolts = You switch the remote to toggle bolts
door-remote-switch-state-toggle-emergency-access = You switch the remote to toggle emergency access
door-remote-no-power = The door is not powered
door-remote-denied = Access denied