Clean up door remote (#8829)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -1,5 +1,4 @@
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using Robust.Shared.Player;
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using Robust.Shared.Audio;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Doors.Components;
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@@ -8,7 +7,9 @@ using Content.Shared.Physics;
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using Content.Shared.Access.Components;
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using Content.Server.Doors.Systems;
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using Content.Server.Doors.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Interaction.Events;
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using static Content.Server.Remotes.DoorRemoteComponent;
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namespace Content.Server.Remotes
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{
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@@ -21,80 +22,81 @@ namespace Content.Server.Remotes
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DoorRemoteComponent, UseInHandEvent>(OnInHandActivation);
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SubscribeLocalEvent<DoorRemoteComponent, BeforeRangedInteractEvent>(OnBeforeInteract);
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}
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public void OnInHandActivation(EntityUid user, DoorRemoteComponent component, UseInHandEvent args)
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{
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string switchMessageId;
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switch (component.Mode)
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{
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case DoorRemoteComponent.OperatingMode.OpenClose:
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component.Mode = DoorRemoteComponent.OperatingMode.ToggleBolts;
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_popupSystem.PopupEntity(Loc.GetString("door-remote-switch-state-toggle-bolts"), args.User, Filter.Entities(args.User));
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case OperatingMode.OpenClose:
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component.Mode = OperatingMode.ToggleBolts;
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switchMessageId = "door-remote-switch-state-toggle-bolts";
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break;
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case DoorRemoteComponent.OperatingMode.ToggleBolts:
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component.Mode = DoorRemoteComponent.OperatingMode.ToggleEmergencyAccess;
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_popupSystem.PopupEntity(Loc.GetString("door-remote-switch-state-toggle-emergency-access"), args.User, Filter.Entities(args.User));
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case OperatingMode.ToggleBolts:
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component.Mode = OperatingMode.ToggleEmergencyAccess;
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switchMessageId = "door-remote-switch-state-toggle-emergency-access";
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break;
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case DoorRemoteComponent.OperatingMode.ToggleEmergencyAccess:
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component.Mode = DoorRemoteComponent.OperatingMode.OpenClose;
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_popupSystem.PopupEntity(Loc.GetString("door-remote-switch-state-open-close"), args.User, Filter.Entities(args.User));
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case OperatingMode.ToggleEmergencyAccess:
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component.Mode = OperatingMode.OpenClose;
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switchMessageId = "door-remote-switch-state-open-close";
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break;
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default:
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throw new InvalidOperationException(
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$"{nameof(DoorRemoteComponent)} had invalid mode {component.Mode}");
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}
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ShowPopupToUser(switchMessageId, args.User);
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}
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private void OnBeforeInteract(EntityUid uid, DoorRemoteComponent component, BeforeRangedInteractEvent args)
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{
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if (!args.CanReach ||
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args.Handled
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if (args.Handled
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|| args.Target == null
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|| !TryComp<DoorComponent>(args.Target, out var doorComponent) // If it isn't a door we don't use it
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|| !HasComp<AccessReaderComponent>(args.Target) // Remotes do not work on doors without access requirements
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|| !TryComp<AirlockComponent>(args.Target, out var airlockComponent) // Remotes only work on airlocks
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// TODO: Why the fuck is this -1f
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|| !_interactionSystem.InRangeUnobstructed(args.User, doorComponent.Owner, -1f, CollisionGroup.Opaque))
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{
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|| !TryComp<DoorComponent>(args.Target, out var doorComp) // If it isn't a door we don't use it
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|| !TryComp<AirlockComponent>(args.Target, out var airlockComp) // Remotes only work on airlocks
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// The remote can be used anywhere the user can see the door.
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// This doesn't work that well, but I don't know of an alternative
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|| !_interactionSystem.InRangeUnobstructed(args.User, args.Target.Value,
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SharedInteractionSystem.MaxRaycastRange, CollisionGroup.Opaque))
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return;
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}
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args.Handled = true;
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if (component.Mode == DoorRemoteComponent.OperatingMode.OpenClose)
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if (!this.IsPowered(args.Target.Value, EntityManager))
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{
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_doorSystem.TryToggleDoor(doorComponent.Owner, user: args.Used);
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ShowPopupToUser("door-remote-no-power", args.User);
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return;
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}
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if (component.Mode == DoorRemoteComponent.OperatingMode.ToggleBolts
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&& airlockComponent.IsPowered())
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if (TryComp<AccessReaderComponent>(args.Target, out var accessComponent) &&
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!_doorSystem.HasAccess(doorComp.Owner, args.Used, accessComponent))
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{
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if (_doorSystem.HasAccess(doorComponent.Owner, args.Used))
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{
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airlockComponent.SetBoltsWithAudio(!airlockComponent.IsBolted());
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}
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else
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{
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if (doorComponent.State != DoorState.Open)
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{
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_doorSystem.Deny(airlockComponent.Owner, user: args.User);
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}
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else if (doorComponent.DenySound != null)
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{
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SoundSystem.Play(doorComponent.DenySound.GetSound(), Filter.Pvs(args.Target.Value, entityManager: EntityManager), args.Target.Value);
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}
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}
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_doorSystem.Deny(airlockComp.Owner, doorComp, args.User);
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ShowPopupToUser("door-remote-denied", args.User);
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return;
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}
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if (component.Mode == DoorRemoteComponent.OperatingMode.ToggleEmergencyAccess
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&& airlockComponent.IsPowered())
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switch (component.Mode)
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{
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if (_doorSystem.HasAccess(doorComponent.Owner, args.Used))
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{
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_sharedAirlockSystem.ToggleEmergencyAccess(airlockComponent);
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}
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case OperatingMode.OpenClose:
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_doorSystem.TryToggleDoor(doorComp.Owner, doorComp, args.Used);
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break;
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case OperatingMode.ToggleBolts:
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//TODO: What about cut wires...?
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airlockComp.SetBoltsWithAudio(!airlockComp.IsBolted());
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break;
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case OperatingMode.ToggleEmergencyAccess:
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_sharedAirlockSystem.ToggleEmergencyAccess(airlockComp);
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break;
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default:
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throw new InvalidOperationException(
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$"{nameof(DoorRemoteComponent)} had invalid mode {component.Mode}");
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}
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}
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private void ShowPopupToUser(string messageId, EntityUid user) =>
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_popupSystem.PopupEntity(Loc.GetString(messageId), user, Filter.Entities(user));
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}
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}
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@@ -52,10 +52,10 @@ namespace Content.Shared.Interaction
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private const CollisionGroup InRangeUnobstructedMask
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= CollisionGroup.Impassable | CollisionGroup.InteractImpassable;
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public const float InteractionRange = 2;
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public const float InteractionRange = 2f;
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public const float InteractionRangeSquared = InteractionRange * InteractionRange;
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public const float MaxRaycastRange = 100;
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public const float MaxRaycastRange = 100f;
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public delegate bool Ignored(EntityUid entity);
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@@ -1,3 +1,6 @@
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door-remote-switch-state-open-close = You switch the remote to open and close doors
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door-remote-switch-state-toggle-bolts = You switch the remote to toggle bolts
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door-remote-switch-state-toggle-emergency-access = You switch the remote to toggle emergency access
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door-remote-no-power = The door is not powered
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door-remote-denied = Access denied
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