103 lines
4.5 KiB
C#
103 lines
4.5 KiB
C#
using Robust.Shared.Player;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Doors.Components;
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using Content.Shared.Doors.Systems;
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using Content.Shared.Physics;
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using Content.Shared.Access.Components;
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using Content.Server.Doors.Systems;
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using Content.Server.Doors.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Interaction.Events;
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using static Content.Server.Remotes.DoorRemoteComponent;
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namespace Content.Server.Remotes
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{
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public sealed class DoorRemoteSystem : EntitySystem
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{
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly DoorSystem _doorSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly SharedAirlockSystem _sharedAirlockSystem = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<DoorRemoteComponent, UseInHandEvent>(OnInHandActivation);
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SubscribeLocalEvent<DoorRemoteComponent, BeforeRangedInteractEvent>(OnBeforeInteract);
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}
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public void OnInHandActivation(EntityUid user, DoorRemoteComponent component, UseInHandEvent args)
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{
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string switchMessageId;
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switch (component.Mode)
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{
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case OperatingMode.OpenClose:
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component.Mode = OperatingMode.ToggleBolts;
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switchMessageId = "door-remote-switch-state-toggle-bolts";
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break;
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case OperatingMode.ToggleBolts:
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component.Mode = OperatingMode.ToggleEmergencyAccess;
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switchMessageId = "door-remote-switch-state-toggle-emergency-access";
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break;
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case OperatingMode.ToggleEmergencyAccess:
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component.Mode = OperatingMode.OpenClose;
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switchMessageId = "door-remote-switch-state-open-close";
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break;
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default:
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throw new InvalidOperationException(
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$"{nameof(DoorRemoteComponent)} had invalid mode {component.Mode}");
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}
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ShowPopupToUser(switchMessageId, args.User);
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}
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private void OnBeforeInteract(EntityUid uid, DoorRemoteComponent component, BeforeRangedInteractEvent args)
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{
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if (args.Handled
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|| args.Target == null
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|| !TryComp<DoorComponent>(args.Target, out var doorComp) // If it isn't a door we don't use it
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|| !TryComp<AirlockComponent>(args.Target, out var airlockComp) // Remotes only work on airlocks
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// The remote can be used anywhere the user can see the door.
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// This doesn't work that well, but I don't know of an alternative
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|| !_interactionSystem.InRangeUnobstructed(args.User, args.Target.Value,
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SharedInteractionSystem.MaxRaycastRange, CollisionGroup.Opaque))
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return;
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args.Handled = true;
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if (!this.IsPowered(args.Target.Value, EntityManager))
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{
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ShowPopupToUser("door-remote-no-power", args.User);
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return;
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}
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if (TryComp<AccessReaderComponent>(args.Target, out var accessComponent) &&
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!_doorSystem.HasAccess(doorComp.Owner, args.Used, accessComponent))
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{
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_doorSystem.Deny(airlockComp.Owner, doorComp, args.User);
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ShowPopupToUser("door-remote-denied", args.User);
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return;
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}
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switch (component.Mode)
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{
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case OperatingMode.OpenClose:
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_doorSystem.TryToggleDoor(doorComp.Owner, doorComp, args.Used);
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break;
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case OperatingMode.ToggleBolts:
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//TODO: What about cut wires...?
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airlockComp.SetBoltsWithAudio(!airlockComp.IsBolted());
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break;
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case OperatingMode.ToggleEmergencyAccess:
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_sharedAirlockSystem.ToggleEmergencyAccess(airlockComp);
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break;
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default:
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throw new InvalidOperationException(
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$"{nameof(DoorRemoteComponent)} had invalid mode {component.Mode}");
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}
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}
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private void ShowPopupToUser(string messageId, EntityUid user) =>
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_popupSystem.PopupEntity(Loc.GetString(messageId), user, Filter.Entities(user));
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}
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}
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