Clean up door remote (#8829)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
wrexbe
2022-06-16 06:36:36 -07:00
committed by GitHub
parent 5a87393ce3
commit 63d607f26a
3 changed files with 53 additions and 48 deletions

View File

@@ -1,5 +1,4 @@
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Audio;
using Content.Shared.Interaction; using Content.Shared.Interaction;
using Content.Shared.Popups; using Content.Shared.Popups;
using Content.Shared.Doors.Components; using Content.Shared.Doors.Components;
@@ -8,7 +7,9 @@ using Content.Shared.Physics;
using Content.Shared.Access.Components; using Content.Shared.Access.Components;
using Content.Server.Doors.Systems; using Content.Server.Doors.Systems;
using Content.Server.Doors.Components; using Content.Server.Doors.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Interaction.Events; using Content.Shared.Interaction.Events;
using static Content.Server.Remotes.DoorRemoteComponent;
namespace Content.Server.Remotes namespace Content.Server.Remotes
{ {
@@ -21,80 +22,81 @@ namespace Content.Server.Remotes
public override void Initialize() public override void Initialize()
{ {
base.Initialize();
SubscribeLocalEvent<DoorRemoteComponent, UseInHandEvent>(OnInHandActivation); SubscribeLocalEvent<DoorRemoteComponent, UseInHandEvent>(OnInHandActivation);
SubscribeLocalEvent<DoorRemoteComponent, BeforeRangedInteractEvent>(OnBeforeInteract); SubscribeLocalEvent<DoorRemoteComponent, BeforeRangedInteractEvent>(OnBeforeInteract);
} }
public void OnInHandActivation(EntityUid user, DoorRemoteComponent component, UseInHandEvent args) public void OnInHandActivation(EntityUid user, DoorRemoteComponent component, UseInHandEvent args)
{ {
string switchMessageId;
switch (component.Mode) switch (component.Mode)
{ {
case DoorRemoteComponent.OperatingMode.OpenClose: case OperatingMode.OpenClose:
component.Mode = DoorRemoteComponent.OperatingMode.ToggleBolts; component.Mode = OperatingMode.ToggleBolts;
_popupSystem.PopupEntity(Loc.GetString("door-remote-switch-state-toggle-bolts"), args.User, Filter.Entities(args.User)); switchMessageId = "door-remote-switch-state-toggle-bolts";
break; break;
case DoorRemoteComponent.OperatingMode.ToggleBolts: case OperatingMode.ToggleBolts:
component.Mode = DoorRemoteComponent.OperatingMode.ToggleEmergencyAccess; component.Mode = OperatingMode.ToggleEmergencyAccess;
_popupSystem.PopupEntity(Loc.GetString("door-remote-switch-state-toggle-emergency-access"), args.User, Filter.Entities(args.User)); switchMessageId = "door-remote-switch-state-toggle-emergency-access";
break; break;
case DoorRemoteComponent.OperatingMode.ToggleEmergencyAccess: case OperatingMode.ToggleEmergencyAccess:
component.Mode = DoorRemoteComponent.OperatingMode.OpenClose; component.Mode = OperatingMode.OpenClose;
_popupSystem.PopupEntity(Loc.GetString("door-remote-switch-state-open-close"), args.User, Filter.Entities(args.User)); switchMessageId = "door-remote-switch-state-open-close";
break; break;
default:
throw new InvalidOperationException(
$"{nameof(DoorRemoteComponent)} had invalid mode {component.Mode}");
} }
ShowPopupToUser(switchMessageId, args.User);
} }
private void OnBeforeInteract(EntityUid uid, DoorRemoteComponent component, BeforeRangedInteractEvent args) private void OnBeforeInteract(EntityUid uid, DoorRemoteComponent component, BeforeRangedInteractEvent args)
{ {
if (!args.CanReach || if (args.Handled
args.Handled
|| args.Target == null || args.Target == null
|| !TryComp<DoorComponent>(args.Target, out var doorComponent) // If it isn't a door we don't use it || !TryComp<DoorComponent>(args.Target, out var doorComp) // If it isn't a door we don't use it
|| !HasComp<AccessReaderComponent>(args.Target) // Remotes do not work on doors without access requirements || !TryComp<AirlockComponent>(args.Target, out var airlockComp) // Remotes only work on airlocks
|| !TryComp<AirlockComponent>(args.Target, out var airlockComponent) // Remotes only work on airlocks // The remote can be used anywhere the user can see the door.
// TODO: Why the fuck is this -1f // This doesn't work that well, but I don't know of an alternative
|| !_interactionSystem.InRangeUnobstructed(args.User, doorComponent.Owner, -1f, CollisionGroup.Opaque)) || !_interactionSystem.InRangeUnobstructed(args.User, args.Target.Value,
{ SharedInteractionSystem.MaxRaycastRange, CollisionGroup.Opaque))
return; return;
}
args.Handled = true; args.Handled = true;
if (component.Mode == DoorRemoteComponent.OperatingMode.OpenClose) if (!this.IsPowered(args.Target.Value, EntityManager))
{ {
_doorSystem.TryToggleDoor(doorComponent.Owner, user: args.Used); ShowPopupToUser("door-remote-no-power", args.User);
return;
} }
if (component.Mode == DoorRemoteComponent.OperatingMode.ToggleBolts if (TryComp<AccessReaderComponent>(args.Target, out var accessComponent) &&
&& airlockComponent.IsPowered()) !_doorSystem.HasAccess(doorComp.Owner, args.Used, accessComponent))
{ {
if (_doorSystem.HasAccess(doorComponent.Owner, args.Used)) _doorSystem.Deny(airlockComp.Owner, doorComp, args.User);
{ ShowPopupToUser("door-remote-denied", args.User);
airlockComponent.SetBoltsWithAudio(!airlockComponent.IsBolted()); return;
} }
else
switch (component.Mode)
{ {
if (doorComponent.State != DoorState.Open) case OperatingMode.OpenClose:
{ _doorSystem.TryToggleDoor(doorComp.Owner, doorComp, args.Used);
_doorSystem.Deny(airlockComponent.Owner, user: args.User); break;
} case OperatingMode.ToggleBolts:
else if (doorComponent.DenySound != null) //TODO: What about cut wires...?
{ airlockComp.SetBoltsWithAudio(!airlockComp.IsBolted());
SoundSystem.Play(doorComponent.DenySound.GetSound(), Filter.Pvs(args.Target.Value, entityManager: EntityManager), args.Target.Value); break;
} case OperatingMode.ToggleEmergencyAccess:
_sharedAirlockSystem.ToggleEmergencyAccess(airlockComp);
break;
default:
throw new InvalidOperationException(
$"{nameof(DoorRemoteComponent)} had invalid mode {component.Mode}");
} }
} }
if (component.Mode == DoorRemoteComponent.OperatingMode.ToggleEmergencyAccess private void ShowPopupToUser(string messageId, EntityUid user) =>
&& airlockComponent.IsPowered()) _popupSystem.PopupEntity(Loc.GetString(messageId), user, Filter.Entities(user));
{
if (_doorSystem.HasAccess(doorComponent.Owner, args.Used))
{
_sharedAirlockSystem.ToggleEmergencyAccess(airlockComponent);
}
}
}
} }
} }

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@@ -52,10 +52,10 @@ namespace Content.Shared.Interaction
private const CollisionGroup InRangeUnobstructedMask private const CollisionGroup InRangeUnobstructedMask
= CollisionGroup.Impassable | CollisionGroup.InteractImpassable; = CollisionGroup.Impassable | CollisionGroup.InteractImpassable;
public const float InteractionRange = 2; public const float InteractionRange = 2f;
public const float InteractionRangeSquared = InteractionRange * InteractionRange; public const float InteractionRangeSquared = InteractionRange * InteractionRange;
public const float MaxRaycastRange = 100; public const float MaxRaycastRange = 100f;
public delegate bool Ignored(EntityUid entity); public delegate bool Ignored(EntityUid entity);

View File

@@ -1,3 +1,6 @@
door-remote-switch-state-open-close = You switch the remote to open and close doors door-remote-switch-state-open-close = You switch the remote to open and close doors
door-remote-switch-state-toggle-bolts = You switch the remote to toggle bolts door-remote-switch-state-toggle-bolts = You switch the remote to toggle bolts
door-remote-switch-state-toggle-emergency-access = You switch the remote to toggle emergency access door-remote-switch-state-toggle-emergency-access = You switch the remote to toggle emergency access
door-remote-no-power = The door is not powered
door-remote-denied = Access denied