Fixing warnings (#8131)
This commit is contained in:
@@ -1,7 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.ExceptionServices;
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using System.Threading;
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using Content.Server.AI.Components;
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using Content.Server.AI.EntitySystems;
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using Content.Server.AI.LoadBalancer;
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@@ -11,12 +7,9 @@ using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States.Utility;
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using Content.Server.CPUJob.JobQueues;
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using Content.Shared.Movement.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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using System.Runtime.ExceptionServices;
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using System.Threading;
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namespace Content.Server.AI.Utility.AiLogic
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{
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@@ -24,7 +17,7 @@ namespace Content.Server.AI.Utility.AiLogic
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[RegisterComponent]
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[ComponentProtoName("UtilityAI")]
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[ComponentReference(typeof(AiControllerComponent)), ComponentReference(typeof(IMoverComponent))]
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public sealed class UtilityAi : AiControllerComponent, ISerializationHooks
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public sealed class UtilityAi : AiControllerComponent
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{
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// TODO: Look at having ParallelOperators (probably no more than that as then you'd have a full-blown BT)
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// Also RepeatOperators (e.g. if we're following an entity keep repeating MoveToEntity)
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@@ -4,6 +4,7 @@ using Content.Server.AI.Utils;
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using Content.Server.Clothing.Components;
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using Content.Server.Storage.Components;
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using JetBrains.Annotations;
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using Robust.Server.Containers;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -24,10 +25,10 @@ namespace Content.Server.AI.WorldState.States.Clothing
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{
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return result;
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}
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var containerSystem = IoCManager.Resolve<ContainerSystem>();
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foreach (var entity in Visibility.GetNearestEntities(entMan.GetComponent<TransformComponent>(Owner).Coordinates, typeof(ClothingComponent), controller.VisionRadius))
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{
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if (entity.TryGetContainer(out var container))
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if (containerSystem.TryGetContainingContainer(entity, out var container))
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{
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if (!entMan.HasComponent<EntityStorageComponent>(container.Owner))
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{
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@@ -18,7 +18,7 @@ namespace Content.Server.Abilities.Mime
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly AlertsSystem _alertsSystem = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -6,7 +6,7 @@ using Content.Shared.Wires;
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namespace Content.Server.Access;
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[DataDefinition]
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public class AccessWireAction : BaseWireAction
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public sealed class AccessWireAction : BaseWireAction
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{
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[DataField("color")]
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private Color _statusColor = Color.Green;
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@@ -1,4 +1,3 @@
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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@@ -8,8 +7,6 @@ namespace Content.Server.Administration.Commands.Station;
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[AdminCommand(AdminFlags.Admin)]
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public sealed class ListStationJobsCommand : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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public string Command => "lsstationjobs";
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public string Description => "Lists all jobs on the given station.";
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@@ -16,7 +16,6 @@ namespace Content.Server.Atmos.EntitySystems
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[UsedImplicitly]
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public sealed class GasAnalyzableSystem : EntitySystem
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{
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[Dependency] private readonly ToolSystem _toolSystem = default!;
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[Dependency] private readonly ExamineSystemShared _examineSystem = default!;
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public override void Initialize()
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@@ -1,23 +1,11 @@
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using System;
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using System.Threading;
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using System.Collections.Generic;
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using Content.Server.Atmos.Monitor.Systems;
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using Content.Shared.Atmos.Monitor.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Monitor.Components
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{
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[RegisterComponent]
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public sealed class AirAlarmComponent : Component
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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private AirAlarmSystem? _airAlarmSystem;
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[ViewVariables] public AirAlarmMode CurrentMode { get; set; } = AirAlarmMode.Filtering;
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// Remember to null this afterwards.
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@@ -1,4 +1,4 @@
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using Content.Server.UserInterface;
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using Content.Server.UserInterface;
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using Content.Shared.Body.Components;
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using Robust.Server.GameObjects;
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@@ -8,8 +8,6 @@ namespace Content.Server.Body.Components
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[ComponentReference(typeof(SharedBodyScannerComponent))]
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public sealed class BodyScannerComponent : SharedBodyScannerComponent
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(BodyScannerUiKey.Key);
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protected override void Initialize()
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{
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@@ -20,7 +20,6 @@ namespace Content.Server.Botany.Systems
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public sealed class PlantHolderSystem : EntitySystem
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{
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[Dependency] private readonly BotanySystem _botanySystem = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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@@ -8,7 +8,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
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namespace Content.Server.Chemistry.ReactionEffects
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{
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[DataDefinition]
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public class ExplosionReactionEffect : ReagentEffect
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public sealed class ExplosionReactionEffect : ReagentEffect
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{
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/// <summary>
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/// The type of explosion. Determines damage types and tile break chance scaling.
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@@ -7,6 +7,7 @@ using Content.Shared.Cuffs.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Robust.Server.Containers;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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@@ -23,6 +24,7 @@ namespace Content.Server.Cuffs.Components
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IEntitySystemManager _sysMan = default!;
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[Dependency] private readonly IComponentFactory _componentFactory = default!;
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/// <summary>
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/// How many of this entity's hands are currently cuffed.
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@@ -45,8 +47,7 @@ namespace Content.Server.Cuffs.Components
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protected override void Initialize()
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{
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base.Initialize();
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Container = ContainerHelpers.EnsureContainer<Container>(Owner, Name);
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Container = _sysMan.GetEntitySystem<ContainerSystem>().EnsureContainer<Container>(Owner, _componentFactory.GetComponentName(GetType()));
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Owner.EnsureComponentWarn<HandsComponent>();
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}
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@@ -7,7 +7,7 @@ using Content.Shared.Wires;
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namespace Content.Server.Doors;
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[DataDefinition]
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public class DoorBoltLightWireAction : BaseWireAction
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public sealed class DoorBoltLightWireAction : BaseWireAction
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{
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[DataField("color")]
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private Color _statusColor = Color.Lime;
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@@ -6,7 +6,7 @@ using Content.Shared.Wires;
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namespace Content.Server.Doors;
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[DataDefinition]
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public class DoorBoltWireAction : BaseWireAction
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public sealed class DoorBoltWireAction : BaseWireAction
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{
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[DataField("color")]
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private Color _statusColor = Color.Red;
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@@ -6,7 +6,7 @@ using Content.Shared.Wires;
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namespace Content.Server.Doors;
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[DataDefinition]
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public class DoorSafetyWireAction : BaseWireAction
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public sealed class DoorSafetyWireAction : BaseWireAction
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{
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[DataField("color")]
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private Color _statusColor = Color.Red;
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@@ -6,7 +6,7 @@ using Content.Shared.Wires;
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namespace Content.Server.Doors;
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[DataDefinition]
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public class DoorTimingWireAction : BaseWireAction
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public sealed class DoorTimingWireAction : BaseWireAction
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{
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[DataField("color")]
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private Color _statusColor = Color.Orange;
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@@ -31,7 +31,6 @@ public sealed partial class ExplosionSystem : EntitySystem
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly ContainerSystem _containerSystem = default!;
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[Dependency] private readonly NodeGroupSystem _nodeGroupSystem = default!;
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[Dependency] private readonly CameraRecoilSystem _recoilSystem = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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@@ -1,19 +1,12 @@
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using System.IO;
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using System.Linq;
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using Content.Server.GameTicking.Prototypes;
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using Content.Shared.Audio;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using System.Linq;
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namespace Content.Server.GameTicking;
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public sealed partial class GameTicker
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{
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[Dependency] private readonly IResourceManager _resourceManager = default!;
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[ViewVariables]
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public string? LobbyBackground { get; private set; }
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@@ -32,7 +25,6 @@ public sealed partial class GameTicker
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RandomizeLobbyBackground();
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}
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private void RandomizeLobbyBackground() {
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LobbyBackground = _lobbyBackgrounds!.Any() ? _robustRandom.Pick(_lobbyBackgrounds!).ToString() : null;
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}
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@@ -99,7 +99,6 @@ namespace Content.Server.GameTicking
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IServerNetManager _netManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly IServerPreferencesManager _prefsManager = default!;
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@@ -116,8 +115,6 @@ namespace Content.Server.GameTicking
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[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
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[Dependency] private readonly StationJobsSystem _stationJobs = default!;
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[Dependency] private readonly AdminLogSystem _adminLogSystem = default!;
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[Dependency] private readonly HumanoidAppearanceSystem _humanoidAppearanceSystem = default!;
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[Dependency] private readonly PDASystem _pdaSystem = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly GhostSystem _ghosts = default!;
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[Dependency] private readonly RoleBanManager _roleBanManager = default!;
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@@ -41,7 +41,6 @@ namespace Content.Server.Hands.Systems
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[Dependency] private readonly StackSystem _stackSystem = default!;
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[Dependency] private readonly HandVirtualItemSystem _virtualItemSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly AdminLogSystem _logSystem = default!;
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[Dependency] private readonly StrippableSystem _strippableSystem = default!;
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[Dependency] private readonly SharedHandVirtualItemSystem _virtualSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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@@ -1,19 +1,13 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Hands.Components;
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using Content.Server.Kitchen.Components;
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using Content.Server.Kitchen.Events;
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using Content.Server.Power.Components;
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using Content.Server.Stack;
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using Content.Server.UserInterface;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Popups;
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using Content.Shared.Random.Helpers;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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@@ -28,7 +22,6 @@ namespace Content.Server.Kitchen.EntitySystems
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internal sealed class ReagentGrinderSystem : EntitySystem
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{
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[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
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private Queue<ReagentGrinderComponent> _uiUpdateQueue = new();
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@@ -16,7 +16,6 @@ public sealed class PayloadSystem : EntitySystem
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{
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionSystem = default!;
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[Dependency] private readonly SharedChemicalReactionSystem _chemistrySystem = default!;
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[Dependency] private readonly AdminLogSystem _logSystem = default!;
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[Dependency] private readonly IComponentFactory _componentFactory = default!;
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[Dependency] private readonly ISerializationManager _serializationManager = default!;
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@@ -7,8 +7,6 @@ namespace Content.Server.Remotes
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[Friend(typeof(DoorRemoteSystem))]
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public sealed class DoorRemoteComponent : Component
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{
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public override string Name => "DoorRemote";
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public OperatingMode Mode = OperatingMode.OpenClose;
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public enum OperatingMode : byte
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@@ -1,4 +1,4 @@
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using Content.Server.Access.Systems;
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using Content.Server.Access.Systems;
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using Content.Server.CharacterAppearance.Systems;
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using Content.Server.Hands.Components;
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using Content.Server.Hands.Systems;
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@@ -26,9 +26,7 @@ namespace Content.Server.Station.Systems;
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[PublicAPI]
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public sealed class StationSpawningSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly HandsSystem _handsSystem = default!;
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[Dependency] private readonly HumanoidAppearanceSystem _humanoidAppearanceSystem = default!;
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[Dependency] private readonly IdCardSystem _cardSystem = default!;
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@@ -21,7 +21,6 @@ public sealed class StationSystem : EntitySystem
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{
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IGameMapManager _gameMapManager = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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@@ -16,7 +16,6 @@ namespace Content.Server.StationEvents.Events
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// Based on Goonstation style radiation storm with some TG elements (announcer, etc.)
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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private StationSystem _stationSystem = default!;
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@@ -17,7 +17,6 @@ namespace Content.Server.Storage.EntitySystems
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly DisposalUnitSystem _disposalUnitSystem = default!;
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[Dependency] private readonly HandsSystem _handsSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -38,7 +38,6 @@ namespace Content.Server.Storage.EntitySystems
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ContainerSystem _containerSystem = default!;
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[Dependency] private readonly DisposalUnitSystem _disposalSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookupSystem = default!;
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[Dependency] private readonly InteractionSystem _interactionSystem = default!;
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@@ -17,7 +17,6 @@ namespace Content.Server.Weapons.Melee.ZombieTransfer
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public sealed class ZombieTransferSystem : EntitySystem
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{
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[Dependency] private readonly DiseaseSystem _disease = default!;
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[Dependency] private readonly BodySystem _body = default!;
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[Dependency] private readonly BloodstreamSystem _bloodstream = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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public override void Initialize()
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||||
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@@ -24,12 +24,10 @@ namespace Content.Server.Wires;
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public sealed class WiresSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly AudioSystem _audioSystem = default!;
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||||
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly ToolSystem _toolSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly HandsSystem _handsSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfter = default!;
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private IRobustRandom _random = new RobustRandom();
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@@ -1,4 +1,4 @@
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using Content.Shared.Atmos;
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using Content.Shared.Atmos;
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||||
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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||||
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||||
@@ -8,8 +8,6 @@ namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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||||
[RegisterComponent]
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||||
public sealed class GasArtifactComponent : Component
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||||
{
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||||
public override string Name => "GasArtifact";
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||||
|
||||
/// <summary>
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||||
/// Gas that will be spawned when artifact activated.
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||||
/// If null it will be picked on startup from <see cref="PossibleGases"/>.
|
||||
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||||
@@ -1,4 +1,4 @@
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||||
using Content.Server.Radiation;
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||||
using Content.Server.Radiation;
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||||
using Robust.Shared.Prototypes;
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||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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||||
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||||
@@ -10,8 +10,6 @@ namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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||||
[RegisterComponent]
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||||
public sealed class RadiateArtifactComponent : Component
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||||
{
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||||
public override string Name => "RadiateArtifact";
|
||||
|
||||
/// <summary>
|
||||
/// Radiation pulse prototype to spawn.
|
||||
/// Should has <see cref="RadiationPulseComponent"/>.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Atmos;
|
||||
|
||||
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
|
||||
|
||||
@@ -8,8 +8,6 @@ namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
|
||||
[RegisterComponent]
|
||||
public sealed class TemperatureArtifactComponent : Component
|
||||
{
|
||||
public override string Name => "TemperatureArtifact";
|
||||
|
||||
[DataField("targetTemp")]
|
||||
public float TargetTemperature = Atmospherics.T0C;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user