106 lines
2.7 KiB
C#
106 lines
2.7 KiB
C#
using Content.Server.Doors.Components;
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using Content.Server.Wires;
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using Content.Shared.Doors;
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using Content.Shared.Wires;
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namespace Content.Server.Doors;
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[DataDefinition]
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public sealed class DoorTimingWireAction : BaseWireAction
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{
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[DataField("color")]
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private Color _statusColor = Color.Orange;
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[DataField("name")]
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private string _text = "TIMR";
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[DataField("timeout")]
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private int _timeout = 30;
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public override StatusLightData? GetStatusLightData(Wire wire)
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{
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var lightState = StatusLightState.Off;
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if (IsPowered(wire.Owner)
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&& EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
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{
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switch (door.AutoCloseDelayModifier)
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{
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case 0f:
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lightState = StatusLightState.Off;
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break;
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case <= 0.5f:
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lightState = StatusLightState.BlinkingSlow;
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break;
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default:
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lightState = StatusLightState.On;
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break;
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}
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}
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return new StatusLightData(
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_statusColor,
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lightState,
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_text);
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}
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public override object StatusKey { get; } = AirlockWireStatus.TimingIndicator;
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public override bool Cut(EntityUid user, Wire wire)
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{
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if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
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{
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WiresSystem.TryCancelWireAction(wire.Owner, PulseTimeoutKey.Key);
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door.AutoCloseDelayModifier = 0f;
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}
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return true;
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}
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public override bool Mend(EntityUid user, Wire wire)
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{
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if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
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{
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door.AutoCloseDelayModifier = 1f;
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}
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return true;
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}
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public override bool Pulse(EntityUid user, Wire wire)
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{
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if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
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{
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door.AutoCloseDelayModifier = 0.5f;
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WiresSystem.StartWireAction(wire.Owner, _timeout, PulseTimeoutKey.Key, new TimedWireEvent(AwaitTimingTimerFinish, wire));
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}
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return true;
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}
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public override void Update(Wire wire)
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{
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if (!IsPowered(wire.Owner))
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{
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WiresSystem.TryCancelWireAction(wire.Owner, PulseTimeoutKey.Key);
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}
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}
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// timing timer??? ???
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private void AwaitTimingTimerFinish(Wire wire)
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{
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if (!wire.IsCut)
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{
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if (EntityManager.TryGetComponent<AirlockComponent>(wire.Owner, out var door))
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{
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door.AutoCloseDelayModifier = 1f;
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}
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}
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}
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private enum PulseTimeoutKey : byte
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{
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Key
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}
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}
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