Replace obsolete map functions in IconSmoothSystem (#30958)

* first part

* second part
This commit is contained in:
Mervill
2024-08-15 21:55:20 -07:00
committed by GitHub
parent 4ecc2c8468
commit 61a3562451

View File

@@ -16,6 +16,8 @@ namespace Content.Client.IconSmoothing
[UsedImplicitly]
public sealed partial class IconSmoothSystem : EntitySystem
{
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
private readonly Queue<EntityUid> _dirtyEntities = new();
private readonly Queue<EntityUid> _anchorChangedEntities = new();
@@ -46,7 +48,7 @@ namespace Content.Client.IconSmoothing
if (xform.Anchored)
{
component.LastPosition = TryComp<MapGridComponent>(xform.GridUid, out var grid)
? (xform.GridUid.Value, grid.TileIndicesFor(xform.Coordinates))
? (xform.GridUid.Value, _mapSystem.TileIndicesFor(xform.GridUid.Value, grid, xform.Coordinates))
: (null, new Vector2i(0, 0));
DirtyNeighbours(uid, component);
@@ -151,9 +153,12 @@ namespace Content.Client.IconSmoothing
Vector2i pos;
EntityUid entityUid;
if (transform.Anchored && TryComp<MapGridComponent>(transform.GridUid, out var grid))
{
pos = grid.CoordinatesToTile(transform.Coordinates);
entityUid = transform.GridUid.Value;
pos = _mapSystem.CoordinatesToTile(transform.GridUid.Value, grid, transform.Coordinates);
}
else
{
@@ -164,21 +169,22 @@ namespace Content.Client.IconSmoothing
if (!TryComp(gridId, out grid))
return;
entityUid = gridId;
pos = oldPos;
}
// Yes, we updates ALL smoothing entities surrounding us even if they would never smooth with us.
DirtyEntities(grid.GetAnchoredEntitiesEnumerator(pos + new Vector2i(1, 0)));
DirtyEntities(grid.GetAnchoredEntitiesEnumerator(pos + new Vector2i(-1, 0)));
DirtyEntities(grid.GetAnchoredEntitiesEnumerator(pos + new Vector2i(0, 1)));
DirtyEntities(grid.GetAnchoredEntitiesEnumerator(pos + new Vector2i(0, -1)));
DirtyEntities(_mapSystem.GetAnchoredEntitiesEnumerator(entityUid, grid, pos + new Vector2i(1, 0)));
DirtyEntities(_mapSystem.GetAnchoredEntitiesEnumerator(entityUid, grid, pos + new Vector2i(-1, 0)));
DirtyEntities(_mapSystem.GetAnchoredEntitiesEnumerator(entityUid, grid, pos + new Vector2i(0, 1)));
DirtyEntities(_mapSystem.GetAnchoredEntitiesEnumerator(entityUid, grid, pos + new Vector2i(0, -1)));
if (comp.Mode is IconSmoothingMode.Corners or IconSmoothingMode.NoSprite or IconSmoothingMode.Diagonal)
{
DirtyEntities(grid.GetAnchoredEntitiesEnumerator(pos + new Vector2i(1, 1)));
DirtyEntities(grid.GetAnchoredEntitiesEnumerator(pos + new Vector2i(-1, -1)));
DirtyEntities(grid.GetAnchoredEntitiesEnumerator(pos + new Vector2i(-1, 1)));
DirtyEntities(grid.GetAnchoredEntitiesEnumerator(pos + new Vector2i(1, -1)));
DirtyEntities(_mapSystem.GetAnchoredEntitiesEnumerator(entityUid, grid, pos + new Vector2i(1, 1)));
DirtyEntities(_mapSystem.GetAnchoredEntitiesEnumerator(entityUid, grid, pos + new Vector2i(-1, -1)));
DirtyEntities(_mapSystem.GetAnchoredEntitiesEnumerator(entityUid, grid, pos + new Vector2i(-1, 1)));
DirtyEntities(_mapSystem.GetAnchoredEntitiesEnumerator(entityUid, grid, pos + new Vector2i(1, -1)));
}
}
@@ -206,7 +212,7 @@ namespace Content.Client.IconSmoothing
IconSmoothComponent? smooth = null)
{
TransformComponent? xform;
MapGridComponent? grid = null;
Entity<MapGridComponent>? gridEntity = null;
// The generation check prevents updating an entity multiple times per tick.
// As it stands now, it's totally possible for something to get queued twice.
@@ -223,17 +229,20 @@ namespace Content.Client.IconSmoothing
{
var directions = DirectionFlag.None;
if (TryComp(xform.GridUid, out grid))
if (TryComp(xform.GridUid, out MapGridComponent? grid))
{
var pos = grid.TileIndicesFor(xform.Coordinates);
var gridUid = xform.GridUid.Value;
var pos = _mapSystem.TileIndicesFor(gridUid, grid, xform.Coordinates);
if (MatchingEntity(smooth, grid.GetAnchoredEntitiesEnumerator(pos.Offset(Direction.North)), smoothQuery))
gridEntity = (gridUid, grid);
if (MatchingEntity(smooth, _mapSystem.GetAnchoredEntitiesEnumerator(gridUid, grid, pos.Offset(Direction.North)), smoothQuery))
directions |= DirectionFlag.North;
if (MatchingEntity(smooth, grid.GetAnchoredEntitiesEnumerator(pos.Offset(Direction.South)), smoothQuery))
if (MatchingEntity(smooth, _mapSystem.GetAnchoredEntitiesEnumerator(gridUid, grid, pos.Offset(Direction.South)), smoothQuery))
directions |= DirectionFlag.South;
if (MatchingEntity(smooth, grid.GetAnchoredEntitiesEnumerator(pos.Offset(Direction.East)), smoothQuery))
if (MatchingEntity(smooth, _mapSystem.GetAnchoredEntitiesEnumerator(gridUid, grid, pos.Offset(Direction.East)), smoothQuery))
directions |= DirectionFlag.East;
if (MatchingEntity(smooth, grid.GetAnchoredEntitiesEnumerator(pos.Offset(Direction.West)), smoothQuery))
if (MatchingEntity(smooth, _mapSystem.GetAnchoredEntitiesEnumerator(gridUid, grid, pos.Offset(Direction.West)), smoothQuery))
directions |= DirectionFlag.West;
}
@@ -257,7 +266,11 @@ namespace Content.Client.IconSmoothing
if (xform.Anchored)
{
if (!TryComp(xform.GridUid, out grid))
if (TryComp(xform.GridUid, out MapGridComponent? grid))
{
gridEntity = (xform.GridUid.Value, grid);
}
else
{
Log.Error($"Failed to calculate IconSmoothComponent sprite in {uid} because grid {xform.GridUid} was missing.");
return;
@@ -267,28 +280,31 @@ namespace Content.Client.IconSmoothing
switch (smooth.Mode)
{
case IconSmoothingMode.Corners:
CalculateNewSpriteCorners(grid, smooth, spriteEnt, xform, smoothQuery);
CalculateNewSpriteCorners(gridEntity, smooth, spriteEnt, xform, smoothQuery);
break;
case IconSmoothingMode.CardinalFlags:
CalculateNewSpriteCardinal(grid, smooth, spriteEnt, xform, smoothQuery);
CalculateNewSpriteCardinal(gridEntity, smooth, spriteEnt, xform, smoothQuery);
break;
case IconSmoothingMode.Diagonal:
CalculateNewSpriteDiagonal(grid, smooth, spriteEnt, xform, smoothQuery);
CalculateNewSpriteDiagonal(gridEntity, smooth, spriteEnt, xform, smoothQuery);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
private void CalculateNewSpriteDiagonal(MapGridComponent? grid, IconSmoothComponent smooth,
private void CalculateNewSpriteDiagonal(Entity<MapGridComponent>? gridEntity, IconSmoothComponent smooth,
Entity<SpriteComponent> sprite, TransformComponent xform, EntityQuery<IconSmoothComponent> smoothQuery)
{
if (grid == null)
if (gridEntity == null)
{
sprite.Comp.LayerSetState(0, $"{smooth.StateBase}0");
return;
}
var gridUid = gridEntity.Value.Owner;
var grid = gridEntity.Value.Comp;
var neighbors = new Vector2[]
{
new(1, 0),
@@ -296,14 +312,14 @@ namespace Content.Client.IconSmoothing
new(0, -1),
};
var pos = grid.TileIndicesFor(xform.Coordinates);
var pos = _mapSystem.TileIndicesFor(gridUid, grid, xform.Coordinates);
var rotation = xform.LocalRotation;
var matching = true;
for (var i = 0; i < neighbors.Length; i++)
{
var neighbor = (Vector2i) rotation.RotateVec(neighbors[i]);
matching = matching && MatchingEntity(smooth, grid.GetAnchoredEntitiesEnumerator(pos + neighbor), smoothQuery);
var neighbor = (Vector2i)rotation.RotateVec(neighbors[i]);
matching = matching && MatchingEntity(smooth, _mapSystem.GetAnchoredEntitiesEnumerator(gridUid, grid, pos + neighbor), smoothQuery);
}
if (matching)
@@ -316,27 +332,30 @@ namespace Content.Client.IconSmoothing
}
}
private void CalculateNewSpriteCardinal(MapGridComponent? grid, IconSmoothComponent smooth, Entity<SpriteComponent> sprite, TransformComponent xform, EntityQuery<IconSmoothComponent> smoothQuery)
private void CalculateNewSpriteCardinal(Entity<MapGridComponent>? gridEntity, IconSmoothComponent smooth, Entity<SpriteComponent> sprite, TransformComponent xform, EntityQuery<IconSmoothComponent> smoothQuery)
{
var dirs = CardinalConnectDirs.None;
if (grid == null)
if (gridEntity == null)
{
sprite.Comp.LayerSetState(0, $"{smooth.StateBase}{(int) dirs}");
sprite.Comp.LayerSetState(0, $"{smooth.StateBase}{(int)dirs}");
return;
}
var pos = grid.TileIndicesFor(xform.Coordinates);
if (MatchingEntity(smooth, grid.GetAnchoredEntitiesEnumerator(pos.Offset(Direction.North)), smoothQuery))
var gridUid = gridEntity.Value.Owner;
var grid = gridEntity.Value.Comp;
var pos = _mapSystem.TileIndicesFor(gridUid, grid, xform.Coordinates);
if (MatchingEntity(smooth, _mapSystem.GetAnchoredEntitiesEnumerator(gridUid, grid, pos.Offset(Direction.North)), smoothQuery))
dirs |= CardinalConnectDirs.North;
if (MatchingEntity(smooth, grid.GetAnchoredEntitiesEnumerator(pos.Offset(Direction.South)), smoothQuery))
if (MatchingEntity(smooth, _mapSystem.GetAnchoredEntitiesEnumerator(gridUid, grid, pos.Offset(Direction.South)), smoothQuery))
dirs |= CardinalConnectDirs.South;
if (MatchingEntity(smooth, grid.GetAnchoredEntitiesEnumerator(pos.Offset(Direction.East)), smoothQuery))
if (MatchingEntity(smooth, _mapSystem.GetAnchoredEntitiesEnumerator(gridUid, grid, pos.Offset(Direction.East)), smoothQuery))
dirs |= CardinalConnectDirs.East;
if (MatchingEntity(smooth, grid.GetAnchoredEntitiesEnumerator(pos.Offset(Direction.West)), smoothQuery))
if (MatchingEntity(smooth, _mapSystem.GetAnchoredEntitiesEnumerator(gridUid, grid, pos.Offset(Direction.West)), smoothQuery))
dirs |= CardinalConnectDirs.West;
sprite.Comp.LayerSetState(0, $"{smooth.StateBase}{(int) dirs}");
sprite.Comp.LayerSetState(0, $"{smooth.StateBase}{(int)dirs}");
var directions = DirectionFlag.None;
@@ -367,11 +386,11 @@ namespace Content.Client.IconSmoothing
return false;
}
private void CalculateNewSpriteCorners(MapGridComponent? grid, IconSmoothComponent smooth, Entity<SpriteComponent> spriteEnt, TransformComponent xform, EntityQuery<IconSmoothComponent> smoothQuery)
private void CalculateNewSpriteCorners(Entity<MapGridComponent>? gridEntity, IconSmoothComponent smooth, Entity<SpriteComponent> spriteEnt, TransformComponent xform, EntityQuery<IconSmoothComponent> smoothQuery)
{
var (cornerNE, cornerNW, cornerSW, cornerSE) = grid == null
var (cornerNE, cornerNW, cornerSW, cornerSE) = gridEntity == null
? (CornerFill.None, CornerFill.None, CornerFill.None, CornerFill.None)
: CalculateCornerFill(grid, smooth, xform, smoothQuery);
: CalculateCornerFill(gridEntity.Value, smooth, xform, smoothQuery);
// TODO figure out a better way to set multiple sprite layers.
// This will currently re-calculate the sprite bounding box 4 times.
@@ -379,10 +398,10 @@ namespace Content.Client.IconSmoothing
// At the very least each event currently only queues a sprite for updating.
// Oh god sprite component is a mess.
var sprite = spriteEnt.Comp;
sprite.LayerSetState(CornerLayers.NE, $"{smooth.StateBase}{(int) cornerNE}");
sprite.LayerSetState(CornerLayers.SE, $"{smooth.StateBase}{(int) cornerSE}");
sprite.LayerSetState(CornerLayers.SW, $"{smooth.StateBase}{(int) cornerSW}");
sprite.LayerSetState(CornerLayers.NW, $"{smooth.StateBase}{(int) cornerNW}");
sprite.LayerSetState(CornerLayers.NE, $"{smooth.StateBase}{(int)cornerNE}");
sprite.LayerSetState(CornerLayers.SE, $"{smooth.StateBase}{(int)cornerSE}");
sprite.LayerSetState(CornerLayers.SW, $"{smooth.StateBase}{(int)cornerSW}");
sprite.LayerSetState(CornerLayers.NW, $"{smooth.StateBase}{(int)cornerNW}");
var directions = DirectionFlag.None;
@@ -401,17 +420,20 @@ namespace Content.Client.IconSmoothing
CalculateEdge(spriteEnt, directions, sprite);
}
private (CornerFill ne, CornerFill nw, CornerFill sw, CornerFill se) CalculateCornerFill(MapGridComponent grid, IconSmoothComponent smooth, TransformComponent xform, EntityQuery<IconSmoothComponent> smoothQuery)
private (CornerFill ne, CornerFill nw, CornerFill sw, CornerFill se) CalculateCornerFill(Entity<MapGridComponent> gridEntity, IconSmoothComponent smooth, TransformComponent xform, EntityQuery<IconSmoothComponent> smoothQuery)
{
var pos = grid.TileIndicesFor(xform.Coordinates);
var n = MatchingEntity(smooth, grid.GetAnchoredEntitiesEnumerator(pos.Offset(Direction.North)), smoothQuery);
var ne = MatchingEntity(smooth, grid.GetAnchoredEntitiesEnumerator(pos.Offset(Direction.NorthEast)), smoothQuery);
var e = MatchingEntity(smooth, grid.GetAnchoredEntitiesEnumerator(pos.Offset(Direction.East)), smoothQuery);
var se = MatchingEntity(smooth, grid.GetAnchoredEntitiesEnumerator(pos.Offset(Direction.SouthEast)), smoothQuery);
var s = MatchingEntity(smooth, grid.GetAnchoredEntitiesEnumerator(pos.Offset(Direction.South)), smoothQuery);
var sw = MatchingEntity(smooth, grid.GetAnchoredEntitiesEnumerator(pos.Offset(Direction.SouthWest)), smoothQuery);
var w = MatchingEntity(smooth, grid.GetAnchoredEntitiesEnumerator(pos.Offset(Direction.West)), smoothQuery);
var nw = MatchingEntity(smooth, grid.GetAnchoredEntitiesEnumerator(pos.Offset(Direction.NorthWest)), smoothQuery);
var gridUid = gridEntity.Owner;
var grid = gridEntity.Comp;
var pos = _mapSystem.TileIndicesFor(gridUid, grid, xform.Coordinates);
var n = MatchingEntity(smooth, _mapSystem.GetAnchoredEntitiesEnumerator(gridUid, grid, pos.Offset(Direction.North)), smoothQuery);
var ne = MatchingEntity(smooth, _mapSystem.GetAnchoredEntitiesEnumerator(gridUid, grid, pos.Offset(Direction.NorthEast)), smoothQuery);
var e = MatchingEntity(smooth, _mapSystem.GetAnchoredEntitiesEnumerator(gridUid, grid, pos.Offset(Direction.East)), smoothQuery);
var se = MatchingEntity(smooth, _mapSystem.GetAnchoredEntitiesEnumerator(gridUid, grid, pos.Offset(Direction.SouthEast)), smoothQuery);
var s = MatchingEntity(smooth, _mapSystem.GetAnchoredEntitiesEnumerator(gridUid, grid, pos.Offset(Direction.South)), smoothQuery);
var sw = MatchingEntity(smooth, _mapSystem.GetAnchoredEntitiesEnumerator(gridUid, grid, pos.Offset(Direction.SouthWest)), smoothQuery);
var w = MatchingEntity(smooth, _mapSystem.GetAnchoredEntitiesEnumerator(gridUid, grid, pos.Offset(Direction.West)), smoothQuery);
var nw = MatchingEntity(smooth, _mapSystem.GetAnchoredEntitiesEnumerator(gridUid, grid, pos.Offset(Direction.NorthWest)), smoothQuery);
// ReSharper disable InconsistentNaming
var cornerNE = CornerFill.None;