Floating Visualizer Fixes (#13576)
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@@ -1,4 +1,5 @@
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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namespace Content.Shared.Gravity;
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@@ -42,6 +43,9 @@ public abstract class SharedFloatingVisualizerSystem : EntitySystem
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{
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foreach (var (floating, transform) in EntityQuery<FloatingVisualsComponent, TransformComponent>(true))
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{
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if (transform.MapID == MapId.Nullspace)
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continue;
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if (transform.GridUid != args.ChangedGridIndex)
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continue;
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