Files
tbd-station-14/Content.Shared/Gravity/SharedFloatingVisualizerSystem.cs
2023-01-19 19:48:29 -04:00

83 lines
3.1 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Map;
namespace Content.Shared.Gravity;
/// <summary>
/// Handles offsetting a sprite when there is no gravity
/// </summary>
public abstract class SharedFloatingVisualizerSystem : EntitySystem
{
[Dependency] private readonly SharedGravitySystem GravitySystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FloatingVisualsComponent, ComponentStartup>(OnComponentStartup);
SubscribeLocalEvent<GravityChangedEvent>(OnGravityChanged);
SubscribeLocalEvent<FloatingVisualsComponent, EntParentChangedMessage>(OnEntParentChanged);
SubscribeLocalEvent<FloatingVisualsComponent, ComponentGetState>(OnComponentGetState);
SubscribeLocalEvent<FloatingVisualsComponent, ComponentHandleState>(OnComponentHandleState);
}
/// <summary>
/// Offsets a sprite with a linear interpolation animation
/// </summary>
public virtual void FloatAnimation(EntityUid uid, Vector2 offset, string animationKey, float animationTime, bool stop = false) { }
protected bool CanFloat(EntityUid uid, FloatingVisualsComponent component, TransformComponent? transform = null)
{
component.CanFloat = GravitySystem.IsWeightless(uid, xform: transform);
Dirty(component);
return component.CanFloat;
}
private void OnComponentStartup(EntityUid uid, FloatingVisualsComponent component, ComponentStartup args)
{
if (CanFloat(uid, component))
FloatAnimation(uid, component.Offset, component.AnimationKey, component.AnimationTime);
}
private void OnGravityChanged(ref GravityChangedEvent args)
{
foreach (var (floating, transform) in EntityQuery<FloatingVisualsComponent, TransformComponent>(true))
{
if (transform.MapID == MapId.Nullspace)
continue;
if (transform.GridUid != args.ChangedGridIndex)
continue;
floating.CanFloat = !args.HasGravity;
Dirty(floating);
var uid = floating.Owner;
if (!args.HasGravity)
FloatAnimation(uid, floating.Offset, floating.AnimationKey, floating.AnimationTime);
}
}
private void OnEntParentChanged(EntityUid uid, FloatingVisualsComponent component, ref EntParentChangedMessage args)
{
var transform = args.Transform;
if (CanFloat(uid, component, transform))
FloatAnimation(uid, component.Offset, component.AnimationKey, component.AnimationTime);
}
private void OnComponentGetState(EntityUid uid, FloatingVisualsComponent component, ref ComponentGetState args)
{
args.State = new SharedFloatingVisualsComponentState(component.AnimationTime, component.Offset, component.CanFloat);
}
private void OnComponentHandleState(EntityUid uid, FloatingVisualsComponent component, ref ComponentHandleState args)
{
if (args.Current is not SharedFloatingVisualsComponentState state)
return;
component.AnimationTime = state.AnimationTime;
component.Offset = state.Offset;
component.CanFloat = state.HasGravity;
}
}