Use SharedMapSystem for GridTileToLocal (#37894)
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@@ -306,7 +306,7 @@ public sealed partial class PathfindingSystem
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{
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{
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for (var y = Math.Floor(mapGrid.LocalAABB.Bottom); y <= Math.Ceiling(mapGrid.LocalAABB.Top + ChunkSize); y += ChunkSize)
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for (var y = Math.Floor(mapGrid.LocalAABB.Bottom); y <= Math.Ceiling(mapGrid.LocalAABB.Top + ChunkSize); y += ChunkSize)
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{
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{
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DirtyChunk(ev.EntityUid, mapGrid.GridTileToLocal(new Vector2i((int) x, (int) y)));
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DirtyChunk(ev.EntityUid, _maps.GridTileToLocal(ev.EntityUid, mapGrid, new Vector2i((int)x, (int)y)));
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}
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}
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}
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}
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}
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}
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