Sheet-meister 2000 Cloth recipe (#32676)
* Sheet-meister 2000 can now make rolls of cloth * Small Cleanup * resolve conflicts --------- Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
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@@ -27,6 +27,7 @@ materials-bones = bone
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materials-coal = coal
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materials-diamond = diamond
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materials-gunpowder = gunpowder
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materials-cotton = cotton
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# Ores
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materials-raw-iron = raw iron
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@@ -16,6 +16,8 @@ materials-unit-slab = slab
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materials-unit-web = web
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# chunks of ore
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materials-unit-chunk = chunk
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# boll of cotton
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materials-unit-boll = boll
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# bills of spesos... not very good but they are not (yet?) used for crafting anything
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# also the lathe/atm would need bigger denominations to output...
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@@ -438,9 +438,15 @@
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tags:
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- ClothMade
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- RawMaterial
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- Boll
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- type: Material
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- type: PhysicalComposition
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materialComposition:
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Cotton: 100
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- type: Item
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heldPrefix: cotton
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- type: entity
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parent: MaterialCotton
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id: MaterialCotton1
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@@ -653,6 +653,7 @@
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tags:
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- Raw
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- Wooden
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- Boll
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- type: Lathe
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idleState: base_machine
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runningState: base_machine_processing
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@@ -100,6 +100,14 @@
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color: "#eeeeee" #eeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
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price: 0 # Maybe better for it to be priceless, knowing how greedy cargo is.
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- type: material
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id: Cotton
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name: materials-cotton
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unit: materials-unit-boll
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icon: { sprite: Objects/Materials/materials.rsi, state: cotton }
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color: "#cccccc"
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price: 0.01 #Who knew cotton was infinitely more valuable than silk
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- type: material
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id: Bones
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name: materials-bones
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@@ -5,3 +5,4 @@
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recipes:
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- MaterialSheetMeat
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- SheetPaper
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- MaterialClothCotton
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@@ -244,3 +244,10 @@
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completetime: 1
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materials:
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Wood: 50
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- type: latheRecipe
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id: MaterialClothCotton
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result: MaterialCloth1
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completetime: 1
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materials:
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Cotton: 200 #my pyrocloth keeps catching on fire whenever I make it!
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@@ -78,6 +78,9 @@
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- type: Tag
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id: BodyBag
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- type: Tag
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id: Boll
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- type: Tag
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id: Book
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