Remove StressTestMovementComponent (#40993)
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@@ -1,10 +0,0 @@
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using System.Numerics;
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namespace Content.Server.Movement.Components;
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[RegisterComponent]
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public sealed partial class StressTestMovementComponent : Component
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{
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public float Progress { get; set; }
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public Vector2 Origin { get; set; }
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}
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@@ -1,45 +0,0 @@
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using System.Numerics;
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using Content.Server.Movement.Components;
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namespace Content.Server.Movement;
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public sealed class StressTestMovementSystem : EntitySystem
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{
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StressTestMovementComponent, ComponentStartup>(OnStressStartup);
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}
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private void OnStressStartup(EntityUid uid, StressTestMovementComponent component, ComponentStartup args)
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{
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component.Origin = _transform.GetWorldPosition(uid);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<StressTestMovementComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out var stressTest, out var transform))
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{
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if (!transform.ParentUid.IsValid())
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continue;
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stressTest.Progress += frameTime;
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if (stressTest.Progress > 1)
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{
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stressTest.Progress -= 1;
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}
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var x = MathF.Sin(stressTest.Progress * MathHelper.TwoPi);
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var y = MathF.Cos(stressTest.Progress * MathHelper.TwoPi);
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_transform.SetWorldPosition((uid, transform), stressTest.Origin + new Vector2(x, y) * 5);
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}
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}
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}
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@@ -1,12 +0,0 @@
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- type: entity
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id: StressTest
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name: stress test
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suffix: DEBUG
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components:
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- type: Tag
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tags:
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- Debug
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- type: Sprite
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sprite: Effects/explosion.rsi
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state: explosion
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- type: StressTestMovement
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