fix singularity render distortion on zoom (#17964)
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@@ -75,7 +75,7 @@ namespace Content.Client.Singularity
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if (ScreenTexture == null || args.Viewport.Eye == null)
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return;
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_shader?.SetParameter("renderScale", args.Viewport.RenderScale);
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_shader?.SetParameter("renderScale", args.Viewport.RenderScale * args.Viewport.Eye.Scale);
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_shader?.SetParameter("count", _count);
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_shader?.SetParameter("position", _positions);
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_shader?.SetParameter("intensity", _intensities);
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