From 5d62e509d24700d3fce36932f486ea6c4dae4f19 Mon Sep 17 00:00:00 2001 From: lzk <124214523+lzk228@users.noreply.github.com> Date: Wed, 12 Jul 2023 22:12:24 +0300 Subject: [PATCH] fix singularity render distortion on zoom (#17964) --- Content.Client/Singularity/SingularityOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Client/Singularity/SingularityOverlay.cs b/Content.Client/Singularity/SingularityOverlay.cs index cda6c1ab26..f163b9570b 100644 --- a/Content.Client/Singularity/SingularityOverlay.cs +++ b/Content.Client/Singularity/SingularityOverlay.cs @@ -75,7 +75,7 @@ namespace Content.Client.Singularity if (ScreenTexture == null || args.Viewport.Eye == null) return; - _shader?.SetParameter("renderScale", args.Viewport.RenderScale); + _shader?.SetParameter("renderScale", args.Viewport.RenderScale * args.Viewport.Eye.Scale); _shader?.SetParameter("count", _count); _shader?.SetParameter("position", _positions); _shader?.SetParameter("intensity", _intensities);