Change frm ItemList to list of labels with markup

This commit is contained in:
scuffedjays
2020-04-11 10:31:44 -05:00
parent 3ce50879b7
commit 5d3018d76d

View File

@@ -18,59 +18,48 @@ namespace Content.Client.UserInterface
{ {
public sealed class RoundEndSummaryWindow : SS14Window public sealed class RoundEndSummaryWindow : SS14Window
{ {
#pragma warning disable 649
[Dependency] private IPlayerManager _playerManager;
#pragma warning restore 649
private readonly int _headerFontSize = 14;
private VBoxContainer VBox { get; } private VBoxContainer VBox { get; }
private ItemList _playerList;
protected override Vector2? CustomSize => (520, 580); protected override Vector2? CustomSize => (520, 580);
public RoundEndSummaryWindow(string gm, uint duration, List<RoundEndPlayerInfo> info ) public RoundEndSummaryWindow(string gm, uint duration, List<RoundEndPlayerInfo> info )
{ {
Title = Loc.GetString("Round End Summary"); Title = Loc.GetString("Round End Summary");
VBox = new VBoxContainer();
var cache = IoCManager.Resolve<IResourceCache>(); Contents.AddChild(VBox);
var inputManager = IoCManager.Resolve<IInputManager>();
Font headerFont = new VectorFont(cache.GetResource<FontResource>("/Nano/NotoSans/NotoSans-Regular.ttf"), _headerFontSize);
var scrollContainer = new ScrollContainer();
scrollContainer.AddChild(VBox = new VBoxContainer());
Contents.AddChild(scrollContainer);
//Gamemode Name //Gamemode Name
var gamemodeLabel = new RichTextLabel(); var gamemodeLabel = new RichTextLabel();
gamemodeLabel.SetMarkup(Loc.GetString("Round of [color=white]{0}[/color] has ended.", gm)); gamemodeLabel.SetMarkup(Loc.GetString("Round of [color=white]{0}[/color] has ended.", gm));
VBox.AddChild(gamemodeLabel); VBox.AddChild(gamemodeLabel);
//Duration //Duration
var roundDurationInfo = new RichTextLabel(); //var roundDurationInfo = new RichTextLabel();
roundDurationInfo.SetMarkup(Loc.GetString("The round lasted for [color=yellow]{0}[/color] hours.", duration)); //roundDurationInfo.SetMarkup(Loc.GetString("The round lasted for [color=yellow]{0}[/color] hours.", duration));
VBox.AddChild(roundDurationInfo); //VBox.AddChild(roundDurationInfo);
//Populate list of players. //Initialize what will be the list of players display.
_playerManager = IoCManager.Resolve<IPlayerManager>(); var scrollContainer = new ScrollContainer();
_playerList = new ItemList() scrollContainer.SizeFlagsVertical = SizeFlags.FillExpand;
{ var innerScrollContainer = new VBoxContainer();
SizeFlagsStretchRatio = 8,
SizeFlagsVertical = SizeFlags.FillExpand,
SelectMode = ItemList.ItemListSelectMode.Button
};
foreach(var plyinfo in info) //Create labels for each player info.
foreach (var plyinfo in info)
{ {
var oocName = plyinfo.PlayerOOCName; var oocName = plyinfo.PlayerOOCName;
var icName = plyinfo.PlayerICName; var icName = plyinfo.PlayerICName;
var role = plyinfo.Role; var role = plyinfo.Role;
var wasAntag = plyinfo.Antag; var wasAntag = plyinfo.Antag;
_playerList.AddItem($"{oocName} was {icName} playing role of {role}.");
var playerInfoText = new RichTextLabel();
playerInfoText.SetMarkup(Loc.GetString($"[color=gray]{oocName}[/color] was [color=white]{icName}[/color] playing role of [color=orange]{role}[/color]."));
innerScrollContainer.AddChild(playerInfoText);
} }
VBox.AddChild(_playerList); scrollContainer.AddChild(innerScrollContainer);
//Attach the entire ScrollContainer that holds all the playerinfo.
VBox.AddChild(scrollContainer);
//Finally, display the window.
OpenCentered(); OpenCentered();
MoveToFront(); MoveToFront();