ActSystem and Destruction Threshold Behaviors use EntityUid.

This commit is contained in:
Vera Aguilera Puerto
2021-11-09 12:06:00 +01:00
parent c5fda6daca
commit 5cec5c421c
14 changed files with 44 additions and 42 deletions

View File

@@ -4,6 +4,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using System.Threading.Tasks;
using Content.Server.Destructible;
using Content.Shared.Acts;
namespace Content.Server.Construction.Completions
{
@@ -13,11 +14,7 @@ namespace Content.Server.Construction.Completions
{
public void PerformAction(EntityUid uid, EntityUid? userUid, IEntityManager entityManager)
{
if (!entityManager.TryGetEntity(uid, out var entity))
return; // This should never happen, but.
var destructibleSystem = EntitySystem.Get<DestructibleSystem>();
destructibleSystem.ActSystem.HandleDestruction(entity);
entityManager.EntitySysManager.GetEntitySystem<ActSystem>().HandleDestruction(uid);
}
}
}

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@@ -33,7 +33,7 @@ namespace Content.Server.Destructible
{
RaiseLocalEvent(uid, new DamageThresholdReached(component, threshold));
threshold.Execute(component.Owner, this);
threshold.Execute(uid, this, EntityManager);
}
}
}

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@@ -13,12 +13,12 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
[DataField("node")]
public string Node { get; private set; } = string.Empty;
public void Execute(IEntity owner, DestructibleSystem system)
public void Execute(EntityUid owner, DestructibleSystem system, IEntityManager entityManager)
{
if (string.IsNullOrEmpty(Node) || !owner.TryGetComponent(out ConstructionComponent? construction))
if (string.IsNullOrEmpty(Node) || !entityManager.TryGetComponent(owner, out ConstructionComponent? construction))
return;
EntitySystem.Get<ConstructionSystem>().ChangeNode(owner.Uid, null, Node, true, construction);
EntitySystem.Get<ConstructionSystem>().ChangeNode(owner, null, Node, true, construction);
}
}
}

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@@ -21,7 +21,7 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
return (Acts & act) != 0;
}
public void Execute(IEntity owner, DestructibleSystem system)
public void Execute(EntityUid owner, DestructibleSystem system, IEntityManager entityManager)
{
if (HasAct(ThresholdActs.Breakage))
{

View File

@@ -10,11 +10,11 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
[DataDefinition]
public class DumpCanisterBehavior: IThresholdBehavior
{
public void Execute(IEntity owner, DestructibleSystem system)
public void Execute(EntityUid owner, DestructibleSystem system, IEntityManager entityManager)
{
var gasCanisterSystem = EntitySystem.Get<GasCanisterSystem>();
var gasCanisterSystem = entityManager.EntitySysManager.GetEntitySystem<GasCanisterSystem>();
gasCanisterSystem.PurgeContents(owner.Uid);
gasCanisterSystem.PurgeContents(owner);
}
}
}

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@@ -10,14 +10,14 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
[DataDefinition]
public class EmptyAllContainersBehaviour : IThresholdBehavior
{
public void Execute(IEntity owner, DestructibleSystem system)
public void Execute(EntityUid owner, DestructibleSystem system, IEntityManager entityManager)
{
if (owner.Deleted || !owner.TryGetComponent<ContainerManagerComponent>(out var containerManager))
if (!entityManager.TryGetComponent<ContainerManagerComponent>(owner, out var containerManager))
return;
foreach (var container in containerManager.GetAllContainers())
{
container.EmptyContainer(true, owner.Transform.Coordinates);
container.EmptyContainer(true, entityManager.GetComponent<TransformComponent>(owner).Coordinates);
}
}
}

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@@ -13,9 +13,9 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
[DataDefinition]
public class ExplodeBehavior : IThresholdBehavior
{
public void Execute(IEntity owner, DestructibleSystem system)
public void Execute(EntityUid owner, DestructibleSystem system, IEntityManager entityManager)
{
owner.SpawnExplosion();
owner.SpawnExplosion(entityManager:entityManager);
}
}
}

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@@ -11,9 +11,9 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
{
[DataField("recursive")] private bool _recursive = true;
public void Execute(IEntity owner, DestructibleSystem system)
public void Execute(EntityUid owner, DestructibleSystem system, IEntityManager entityManager)
{
if (owner.TryGetComponent(out SharedBodyComponent? body))
if (entityManager.TryGetComponent(owner, out SharedBodyComponent? body))
{
body.Gib(_recursive);
}

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@@ -12,6 +12,7 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
/// An instance of <see cref="DestructibleSystem"/> to pull dependencies
/// and other systems from.
/// </param>
void Execute(IEntity owner, DestructibleSystem system);
/// <param name="entityManager"></param>
void Execute(EntityUid owner, DestructibleSystem system, IEntityManager entityManager);
}
}

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@@ -17,9 +17,9 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
/// </summary>
[DataField("sound", required: true)] public SoundSpecifier Sound { get; set; } = default!;
public void Execute(IEntity owner, DestructibleSystem system)
public void Execute(EntityUid owner, DestructibleSystem system, IEntityManager entityManager)
{
var pos = owner.Transform.Coordinates;
var pos = entityManager.GetComponent<TransformComponent>(owner).Coordinates;
SoundSystem.Play(Filter.Pvs(pos), Sound.GetSound(), pos, AudioHelpers.WithVariation(0.125f));
}
}

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@@ -19,8 +19,10 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
[DataField("spawn")]
public Dictionary<string, MinMax> Spawn { get; set; } = new();
public void Execute(IEntity owner, DestructibleSystem system)
public void Execute(EntityUid owner, DestructibleSystem system, IEntityManager entityManager)
{
var position = entityManager.GetComponent<TransformComponent>(owner).MapPosition;
foreach (var (entityId, minMax) in Spawn)
{
var count = minMax.Min >= minMax.Max
@@ -31,7 +33,7 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
if (EntityPrototypeHelpers.HasComponent<StackComponent>(entityId))
{
var spawned = owner.EntityManager.SpawnEntity(entityId, owner.Transform.MapPosition);
var spawned = entityManager.SpawnEntity(entityId, position);
var stack = spawned.GetComponent<StackComponent>();
EntitySystem.Get<StackSystem>().SetCount(spawned.Uid, count, stack);
spawned.RandomOffset(0.5f);
@@ -40,7 +42,7 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
{
for (var i = 0; i < count; i++)
{
var spawned = owner.EntityManager.SpawnEntity(entityId, owner.Transform.MapPosition);
var spawned = entityManager.SpawnEntity(entityId, position);
spawned.RandomOffset(0.5f);
}
}

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@@ -20,21 +20,23 @@ namespace Content.Server.Destructible.Thresholds.Behaviors
/// </summary>
/// <param name="owner">Entity on which behavior is executed</param>
/// <param name="system">system calling the behavior</param>
public void Execute(IEntity owner, DestructibleSystem system)
/// <param name="entityManager"></param>
public void Execute(EntityUid owner, DestructibleSystem system, IEntityManager entityManager)
{
var solutionContainerSystem = EntitySystem.Get<SolutionContainerSystem>();
var coordinates = entityManager.GetComponent<TransformComponent>(owner).Coordinates;
if (owner.TryGetComponent(out SpillableComponent? spillableComponent) &&
solutionContainerSystem.TryGetSolution(owner.Uid, spillableComponent.SolutionName,
if (entityManager.TryGetComponent(owner, out SpillableComponent? spillableComponent) &&
solutionContainerSystem.TryGetSolution(owner, spillableComponent.SolutionName,
out var compSolution))
{
compSolution.SpillAt(owner.Transform.Coordinates, "PuddleSmear", false);
compSolution.SpillAt(coordinates, "PuddleSmear", false);
}
else if (Solution != null &&
solutionContainerSystem.TryGetSolution(owner.Uid, Solution, out var behaviorSolution))
solutionContainerSystem.TryGetSolution(owner, Solution, out var behaviorSolution))
{
behaviorSolution.SpillAt(owner.Transform.Coordinates, "PuddleSmear", false);
behaviorSolution.SpillAt(coordinates, "PuddleSmear", false);
}
}
}

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@@ -84,17 +84,17 @@ namespace Content.Server.Destructible.Thresholds
/// An instance of <see cref="DestructibleSystem"/> to get dependency and
/// system references from, if relevant.
/// </param>
public void Execute(IEntity owner, DestructibleSystem system)
public void Execute(EntityUid owner, DestructibleSystem system, IEntityManager entityManager)
{
Triggered = true;
foreach (var behavior in Behaviors)
{
// The owner has been deleted. We stop execution of behaviors here.
if (owner.Deleted)
if (!entityManager.EntityExists(owner))
return;
behavior.Execute(owner, system);
behavior.Execute(owner, system, entityManager);
}
}
}

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@@ -19,12 +19,12 @@ namespace Content.Shared.Acts
public class DestructionEventArgs : EntityEventArgs
{
public IEntity Owner { get; set; } = default!;
public EntityUid Owner { get; init; } = default!;
}
public class BreakageEventArgs : EventArgs
{
public IEntity Owner { get; set; } = default!;
public EntityUid Owner { get; init; } = default!;
}
public interface IBreakAct
@@ -53,21 +53,21 @@ namespace Content.Shared.Acts
[UsedImplicitly]
public sealed class ActSystem : EntitySystem
{
public void HandleDestruction(IEntity owner)
public void HandleDestruction(EntityUid owner)
{
var eventArgs = new DestructionEventArgs
{
Owner = owner
};
var destroyActs = owner.GetAllComponents<IDestroyAct>().ToList();
var destroyActs = EntityManager.GetComponents<IDestroyAct>(owner).ToList();
foreach (var destroyAct in destroyActs)
{
destroyAct.OnDestroy(eventArgs);
}
owner.QueueDelete();
EntityManager.QueueDeleteEntity(owner);
}
public void HandleExplosion(EntityCoordinates source, IEntity target, ExplosionSeverity severity)
@@ -86,13 +86,13 @@ namespace Content.Shared.Acts
}
}
public void HandleBreakage(IEntity owner)
public void HandleBreakage(EntityUid owner)
{
var eventArgs = new BreakageEventArgs
{
Owner = owner,
};
var breakActs = owner.GetAllComponents<IBreakAct>().ToList();
var breakActs = EntityManager.GetComponents<IBreakAct>(owner).ToList();
foreach (var breakAct in breakActs)
{
breakAct.OnBreak(eventArgs);