Files
tbd-station-14/Content.Server/Destructible/Thresholds/Behaviors/IThresholdBehavior.cs
2021-11-09 12:06:00 +01:00

19 lines
638 B
C#

using Robust.Shared.GameObjects;
namespace Content.Server.Destructible.Thresholds.Behaviors
{
public interface IThresholdBehavior
{
/// <summary>
/// Executes this behavior.
/// </summary>
/// <param name="owner">The entity that owns this behavior.</param>
/// <param name="system">
/// An instance of <see cref="DestructibleSystem"/> to pull dependencies
/// and other systems from.
/// </param>
/// <param name="entityManager"></param>
void Execute(EntityUid owner, DestructibleSystem system, IEntityManager entityManager);
}
}