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@@ -126,7 +126,7 @@ namespace Content.Server.Gravity.EntitySystems
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ApcPowerReceiverComponent powerReceiver,
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float chargeRate)
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{
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if (!_uiSystem.IsUiOpen(component.Owner.Uid, SharedGravityGeneratorComponent.GravityGeneratorUiKey.Key))
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if (!_uiSystem.IsUiOpen(component.Owner, SharedGravityGeneratorComponent.GravityGeneratorUiKey.Key))
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return;
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var chargeTarget = chargeRate < 0 ? 0 : 1;
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@@ -162,7 +162,7 @@ namespace Content.Server.Gravity.EntitySystems
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);
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_uiSystem.TrySetUiState(
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component.Owner.Uid,
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component.Owner,
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SharedGravityGeneratorComponent.GravityGeneratorUiKey.Key,
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state);
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@@ -184,7 +184,7 @@ namespace Content.Server.Gravity.EntitySystems
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private void UpdateGravityActive(GravityGeneratorComponent grav, bool shake)
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{
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var gridId = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(grav.Owner.Uid).GridID;
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var gridId = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(grav.Owner).GridID;
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if (gridId == GridId.Invalid)
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return;
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@@ -202,7 +202,7 @@ namespace Content.Server.Gravity.EntitySystems
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private void OnInteractHand(EntityUid uid, GravityGeneratorComponent component, InteractHandEvent args)
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{
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if (!EntityManager.TryGetComponent(args.User.Uid, out ActorComponent? actor))
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if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
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return;
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ApcPowerReceiverComponent? powerReceiver = default!;
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@@ -219,7 +219,7 @@ namespace Content.Server.Gravity.EntitySystems
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public void UpdateState(GravityGeneratorComponent grav, ApcPowerReceiverComponent powerReceiver)
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{
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var uid = grav.Owner.Uid;
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var uid = (EntityUid) grav.Owner;
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var appearance = EntityManager.GetComponentOrNull<AppearanceComponent>(uid);
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appearance?.SetData(GravityGeneratorVisuals.Charge, grav.Charge);
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@@ -249,28 +249,28 @@ namespace Content.Server.Gravity.EntitySystems
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private void MakeBroken(GravityGeneratorComponent component, AppearanceComponent? appearance)
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{
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_ambientSoundSystem.SetAmbience(component.Owner.Uid, false);
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_ambientSoundSystem.SetAmbience(component.Owner, false);
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appearance?.SetData(GravityGeneratorVisuals.State, GravityGeneratorStatus.Broken);
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}
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private void MakeUnpowered(GravityGeneratorComponent component, AppearanceComponent? appearance)
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{
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_ambientSoundSystem.SetAmbience(component.Owner.Uid, false);
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_ambientSoundSystem.SetAmbience(component.Owner, false);
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appearance?.SetData(GravityGeneratorVisuals.State, GravityGeneratorStatus.Unpowered);
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}
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private void MakeOff(GravityGeneratorComponent component, AppearanceComponent? appearance)
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{
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_ambientSoundSystem.SetAmbience(component.Owner.Uid, false);
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_ambientSoundSystem.SetAmbience(component.Owner, false);
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appearance?.SetData(GravityGeneratorVisuals.State, GravityGeneratorStatus.Off);
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}
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private void MakeOn(GravityGeneratorComponent component, AppearanceComponent? appearance)
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{
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_ambientSoundSystem.SetAmbience(component.Owner.Uid, true);
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_ambientSoundSystem.SetAmbience(component.Owner, true);
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appearance?.SetData(GravityGeneratorVisuals.State, GravityGeneratorStatus.On);
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}
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