Files
tbd-station-14/Content.Server/Gravity/EntitySystems/GravityGeneratorSystem.cs
Vera Aguilera Puerto 5cd42c9ad6 Inline UID
2021-12-03 15:53:09 +01:00

287 lines
11 KiB
C#

using System;
using Content.Server.Audio;
using Content.Server.Power.Components;
using Content.Shared.Gravity;
using Content.Shared.Interaction;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Server.Gravity.EntitySystems
{
public sealed class GravityGeneratorSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly AmbientSoundSystem _ambientSoundSystem = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly GravitySystem _gravitySystem = default!;
[Dependency] private readonly GravityShakeSystem _gravityShakeSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GravityGeneratorComponent, ComponentInit>(OnComponentInitialized);
SubscribeLocalEvent<GravityGeneratorComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<GravityGeneratorComponent, SharedGravityGeneratorComponent.SwitchGeneratorMessage>(
OnSwitchGenerator);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var (gravGen, powerReceiver) in EntityManager
.EntityQuery<GravityGeneratorComponent, ApcPowerReceiverComponent>())
{
if (!gravGen.Intact)
return;
// Calculate charge rate based on power state and such.
// Negative charge rate means discharging.
float chargeRate;
if (gravGen.SwitchedOn)
{
if (powerReceiver.Powered)
{
chargeRate = gravGen.ChargeRate;
}
else
{
// Scale discharge rate such that if we're at 25% active power we discharge at 75% rate.
var receiving = powerReceiver.PowerReceived;
var mainSystemPower = Math.Max(0, receiving - gravGen.IdlePowerUse);
var ratio = 1 - mainSystemPower / (gravGen.ActivePowerUse - gravGen.IdlePowerUse);
chargeRate = -(ratio * gravGen.ChargeRate);
}
}
else
{
chargeRate = -gravGen.ChargeRate;
}
var updateGravity = gravGen.NeedGravityUpdate;
var shakeGravity = false;
var lastCharge = gravGen.Charge;
gravGen.Charge = Math.Clamp(gravGen.Charge + frameTime * chargeRate, 0, 1);
if (chargeRate > 0)
{
// Charging.
if (MathHelper.CloseTo(gravGen.Charge, 1) && !gravGen.GravityActive)
{
shakeGravity = true;
updateGravity = true;
gravGen.GravityActive = true;
}
}
else
{
// Discharging
if (MathHelper.CloseTo(gravGen.Charge, 0) && gravGen.GravityActive)
{
shakeGravity = true;
updateGravity = true;
gravGen.GravityActive = false;
}
}
var updateUI = gravGen.NeedUIUpdate;
if (!MathHelper.CloseTo(lastCharge, gravGen.Charge))
{
UpdateState(gravGen, powerReceiver);
updateUI = true;
}
if (updateUI)
UpdateUI(gravGen, powerReceiver, chargeRate);
if (updateGravity)
{
UpdateGravityActive(gravGen, shakeGravity);
}
}
}
private void SetSwitchedOn(EntityUid uid, GravityGeneratorComponent component, bool on, ApcPowerReceiverComponent? powerReceiver = null)
{
if (!Resolve(uid, ref powerReceiver))
return;
component.SwitchedOn = on;
UpdatePowerState(component, powerReceiver);
component.NeedUIUpdate = true;
}
private static void UpdatePowerState(
GravityGeneratorComponent component,
ApcPowerReceiverComponent powerReceiver)
{
powerReceiver.Load = component.SwitchedOn ? component.ActivePowerUse : component.IdlePowerUse;
}
private void UpdateUI(
GravityGeneratorComponent component,
ApcPowerReceiverComponent powerReceiver,
float chargeRate)
{
if (!_uiSystem.IsUiOpen(component.Owner, SharedGravityGeneratorComponent.GravityGeneratorUiKey.Key))
return;
var chargeTarget = chargeRate < 0 ? 0 : 1;
short chargeEta;
var atTarget = false;
if (MathHelper.CloseTo(component.Charge, chargeTarget))
{
chargeEta = short.MinValue; // N/A
atTarget = true;
}
else
{
var diff = chargeTarget - component.Charge;
chargeEta = (short) Math.Abs(diff / chargeRate);
}
var status = chargeRate switch
{
> 0 when atTarget => GravityGeneratorPowerStatus.FullyCharged,
< 0 when atTarget => GravityGeneratorPowerStatus.Off,
> 0 => GravityGeneratorPowerStatus.Charging,
< 0 => GravityGeneratorPowerStatus.Discharging,
_ => throw new ArgumentOutOfRangeException()
};
var state = new SharedGravityGeneratorComponent.GeneratorState(
component.SwitchedOn,
(byte) (component.Charge * 255),
status,
(short) Math.Round(powerReceiver.PowerReceived),
(short) Math.Round(powerReceiver.Load),
chargeEta
);
_uiSystem.TrySetUiState(
component.Owner,
SharedGravityGeneratorComponent.GravityGeneratorUiKey.Key,
state);
component.NeedUIUpdate = false;
}
private void OnComponentInitialized(EntityUid uid, GravityGeneratorComponent component, ComponentInit args)
{
// Always update gravity on init.
component.NeedGravityUpdate = true;
ApcPowerReceiverComponent? powerReceiver = null;
if (!Resolve(uid, ref powerReceiver, false))
return;
UpdatePowerState(component, powerReceiver);
UpdateState(component, powerReceiver);
}
private void UpdateGravityActive(GravityGeneratorComponent grav, bool shake)
{
var gridId = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(grav.Owner).GridID;
if (gridId == GridId.Invalid)
return;
var grid = _mapManager.GetGrid(gridId);
var gravity = EntityManager.GetComponent<GravityComponent>(grid.GridEntityId);
if (grav.GravityActive)
_gravitySystem.EnableGravity(gravity);
else
_gravitySystem.DisableGravity(gravity);
if (shake)
_gravityShakeSystem.ShakeGrid(gridId, gravity);
}
private void OnInteractHand(EntityUid uid, GravityGeneratorComponent component, InteractHandEvent args)
{
if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
return;
ApcPowerReceiverComponent? powerReceiver = default!;
if (!Resolve(uid, ref powerReceiver))
return;
// Do not allow opening UI if broken or unpowered.
if (!component.Intact || powerReceiver.PowerReceived < component.IdlePowerUse)
return;
_uiSystem.TryOpen(uid, SharedGravityGeneratorComponent.GravityGeneratorUiKey.Key, actor.PlayerSession);
component.NeedUIUpdate = true;
}
public void UpdateState(GravityGeneratorComponent grav, ApcPowerReceiverComponent powerReceiver)
{
var uid = (EntityUid) grav.Owner;
var appearance = EntityManager.GetComponentOrNull<AppearanceComponent>(uid);
appearance?.SetData(GravityGeneratorVisuals.Charge, grav.Charge);
if (EntityManager.TryGetComponent(uid, out PointLightComponent? pointLight))
{
pointLight.Enabled = grav.Charge > 0;
pointLight.Radius = MathHelper.Lerp(grav.LightRadiusMin, grav.LightRadiusMax, grav.Charge);
}
if (!grav.Intact)
{
MakeBroken(grav, appearance);
}
else if (powerReceiver.PowerReceived < grav.IdlePowerUse)
{
MakeUnpowered(grav, appearance);
}
else if (!grav.SwitchedOn)
{
MakeOff(grav, appearance);
}
else
{
MakeOn(grav, appearance);
}
}
private void MakeBroken(GravityGeneratorComponent component, AppearanceComponent? appearance)
{
_ambientSoundSystem.SetAmbience(component.Owner, false);
appearance?.SetData(GravityGeneratorVisuals.State, GravityGeneratorStatus.Broken);
}
private void MakeUnpowered(GravityGeneratorComponent component, AppearanceComponent? appearance)
{
_ambientSoundSystem.SetAmbience(component.Owner, false);
appearance?.SetData(GravityGeneratorVisuals.State, GravityGeneratorStatus.Unpowered);
}
private void MakeOff(GravityGeneratorComponent component, AppearanceComponent? appearance)
{
_ambientSoundSystem.SetAmbience(component.Owner, false);
appearance?.SetData(GravityGeneratorVisuals.State, GravityGeneratorStatus.Off);
}
private void MakeOn(GravityGeneratorComponent component, AppearanceComponent? appearance)
{
_ambientSoundSystem.SetAmbience(component.Owner, true);
appearance?.SetData(GravityGeneratorVisuals.State, GravityGeneratorStatus.On);
}
private void OnSwitchGenerator(
EntityUid uid,
GravityGeneratorComponent component,
SharedGravityGeneratorComponent.SwitchGeneratorMessage args)
{
SetSwitchedOn(uid, component, args.On);
}
}
}