Inline UID

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 15:53:09 +01:00
parent 2654775bf0
commit 5cd42c9ad6
803 changed files with 3613 additions and 3577 deletions

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@@ -29,14 +29,14 @@ namespace Content.Client.Clickable
/// <returns>True if the click worked, false otherwise.</returns>
public bool CheckClick(Vector2 worldPos, out int drawDepth, out uint renderOrder)
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner.Uid, out ISpriteComponent? sprite) || !sprite.Visible)
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out ISpriteComponent? sprite) || !sprite.Visible)
{
drawDepth = default;
renderOrder = default;
return false;
}
var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid);
var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner);
var localPos = transform.InvWorldMatrix.Transform(worldPos);
var spriteMatrix = Matrix3.Invert(sprite.GetLocalMatrix());