Files
tbd-station-14/Content.Client/Clickable/ClickableComponent.cs
Vera Aguilera Puerto 5cd42c9ad6 Inline UID
2021-12-03 15:53:09 +01:00

139 lines
5.0 KiB
C#

using System;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Client.Clickable
{
[RegisterComponent]
public sealed class ClickableComponent : Component
{
public override string Name => "Clickable";
[Dependency] private readonly IClickMapManager _clickMapManager = default!;
[ViewVariables] [DataField("bounds")] private DirBoundData _data = DirBoundData.Default;
/// <summary>
/// Used to check whether a click worked.
/// </summary>
/// <param name="worldPos">The world position that was clicked.</param>
/// <param name="drawDepth">
/// The draw depth for the sprite that captured the click.
/// </param>
/// <returns>True if the click worked, false otherwise.</returns>
public bool CheckClick(Vector2 worldPos, out int drawDepth, out uint renderOrder)
{
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out ISpriteComponent? sprite) || !sprite.Visible)
{
drawDepth = default;
renderOrder = default;
return false;
}
var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner);
var localPos = transform.InvWorldMatrix.Transform(worldPos);
var spriteMatrix = Matrix3.Invert(sprite.GetLocalMatrix());
localPos = spriteMatrix.Transform(localPos);
var found = false;
var worldRotation = transform.WorldRotation;
if (_data.All.Contains(localPos))
{
found = true;
}
else
{
// TODO: diagonal support?
var modAngle = sprite.NoRotation ? SpriteComponent.CalcRectWorldAngle(worldRotation, 4) : Angle.Zero;
var dir = sprite.EnableDirectionOverride ? sprite.DirectionOverride : worldRotation.GetCardinalDir();
modAngle += dir.ToAngle();
var layerPos = modAngle.RotateVec(localPos);
var boundsForDir = dir switch
{
Direction.East => _data.East,
Direction.North => _data.North,
Direction.South => _data.South,
Direction.West => _data.West,
_ => throw new InvalidOperationException()
};
if (boundsForDir.Contains(layerPos))
{
found = true;
}
}
if (!found)
{
foreach (var layer in sprite.AllLayers)
{
if (!layer.Visible) continue;
var dirCount = sprite.GetLayerDirectionCount(layer);
var dir = layer.EffectiveDirection(worldRotation);
var modAngle = sprite.NoRotation ? SpriteComponent.CalcRectWorldAngle(worldRotation, dirCount) : Angle.Zero;
modAngle += dir.Convert().ToAngle();
var layerPos = modAngle.RotateVec(localPos);
var localOffset = layerPos * EyeManager.PixelsPerMeter * (1, -1);
if (layer.Texture != null)
{
if (_clickMapManager.IsOccluding(layer.Texture,
(Vector2i) (localOffset + layer.Texture.Size / 2f)))
{
found = true;
break;
}
}
else if (layer.RsiState != default)
{
var rsi = layer.ActualRsi;
if (rsi == null)
{
continue;
}
var (mX, mY) = localOffset + rsi.Size / 2;
if (_clickMapManager.IsOccluding(rsi, layer.RsiState, dir,
layer.AnimationFrame, ((int) mX, (int) mY)))
{
found = true;
break;
}
}
}
}
drawDepth = sprite.DrawDepth;
renderOrder = sprite.RenderOrder;
return found;
}
[DataDefinition]
public sealed class DirBoundData
{
[ViewVariables] [DataField("all")] public Box2 All;
[ViewVariables] [DataField("north")] public Box2 North;
[ViewVariables] [DataField("south")] public Box2 South;
[ViewVariables] [DataField("east")] public Box2 East;
[ViewVariables] [DataField("west")] public Box2 West;
public static DirBoundData Default { get; } = new();
}
}
}