139 lines
5.0 KiB
C#
139 lines
5.0 KiB
C#
using System;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Clickable
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{
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[RegisterComponent]
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public sealed class ClickableComponent : Component
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{
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public override string Name => "Clickable";
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[Dependency] private readonly IClickMapManager _clickMapManager = default!;
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[ViewVariables] [DataField("bounds")] private DirBoundData _data = DirBoundData.Default;
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/// <summary>
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/// Used to check whether a click worked.
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/// </summary>
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/// <param name="worldPos">The world position that was clicked.</param>
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/// <param name="drawDepth">
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/// The draw depth for the sprite that captured the click.
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/// </param>
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/// <returns>True if the click worked, false otherwise.</returns>
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public bool CheckClick(Vector2 worldPos, out int drawDepth, out uint renderOrder)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out ISpriteComponent? sprite) || !sprite.Visible)
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{
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drawDepth = default;
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renderOrder = default;
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return false;
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}
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var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner);
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var localPos = transform.InvWorldMatrix.Transform(worldPos);
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var spriteMatrix = Matrix3.Invert(sprite.GetLocalMatrix());
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localPos = spriteMatrix.Transform(localPos);
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var found = false;
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var worldRotation = transform.WorldRotation;
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if (_data.All.Contains(localPos))
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{
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found = true;
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}
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else
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{
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// TODO: diagonal support?
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var modAngle = sprite.NoRotation ? SpriteComponent.CalcRectWorldAngle(worldRotation, 4) : Angle.Zero;
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var dir = sprite.EnableDirectionOverride ? sprite.DirectionOverride : worldRotation.GetCardinalDir();
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modAngle += dir.ToAngle();
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var layerPos = modAngle.RotateVec(localPos);
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var boundsForDir = dir switch
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{
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Direction.East => _data.East,
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Direction.North => _data.North,
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Direction.South => _data.South,
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Direction.West => _data.West,
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_ => throw new InvalidOperationException()
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};
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if (boundsForDir.Contains(layerPos))
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{
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found = true;
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}
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}
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if (!found)
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{
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foreach (var layer in sprite.AllLayers)
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{
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if (!layer.Visible) continue;
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var dirCount = sprite.GetLayerDirectionCount(layer);
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var dir = layer.EffectiveDirection(worldRotation);
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var modAngle = sprite.NoRotation ? SpriteComponent.CalcRectWorldAngle(worldRotation, dirCount) : Angle.Zero;
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modAngle += dir.Convert().ToAngle();
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var layerPos = modAngle.RotateVec(localPos);
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var localOffset = layerPos * EyeManager.PixelsPerMeter * (1, -1);
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if (layer.Texture != null)
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{
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if (_clickMapManager.IsOccluding(layer.Texture,
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(Vector2i) (localOffset + layer.Texture.Size / 2f)))
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{
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found = true;
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break;
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}
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}
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else if (layer.RsiState != default)
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{
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var rsi = layer.ActualRsi;
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if (rsi == null)
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{
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continue;
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}
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var (mX, mY) = localOffset + rsi.Size / 2;
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if (_clickMapManager.IsOccluding(rsi, layer.RsiState, dir,
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layer.AnimationFrame, ((int) mX, (int) mY)))
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{
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found = true;
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break;
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}
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}
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}
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}
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drawDepth = sprite.DrawDepth;
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renderOrder = sprite.RenderOrder;
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return found;
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}
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[DataDefinition]
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public sealed class DirBoundData
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{
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[ViewVariables] [DataField("all")] public Box2 All;
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[ViewVariables] [DataField("north")] public Box2 North;
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[ViewVariables] [DataField("south")] public Box2 South;
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[ViewVariables] [DataField("east")] public Box2 East;
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[ViewVariables] [DataField("west")] public Box2 West;
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public static DirBoundData Default { get; } = new();
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}
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}
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}
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