Use 'new' expression in places where the type is evident for content (#2590)
* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -15,7 +15,7 @@ namespace Content.Shared.GameObjects.Components.Research
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public override string Name => "ProtolatheDatabase";
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public sealed override uint? NetID => ContentNetIDs.PROTOLATHE_DATABASE;
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private readonly List<LatheRecipePrototype> _protolatheRecipes = new List<LatheRecipePrototype>();
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private readonly List<LatheRecipePrototype> _protolatheRecipes = new();
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/// <summary>
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/// A full list of recipes this protolathe can print.
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