* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
74 lines
2.3 KiB
C#
74 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using Content.Shared.Research;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Research
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{
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[ComponentReference(typeof(SharedLatheDatabaseComponent))]
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public class SharedProtolatheDatabaseComponent : SharedLatheDatabaseComponent
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{
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public override string Name => "ProtolatheDatabase";
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public sealed override uint? NetID => ContentNetIDs.PROTOLATHE_DATABASE;
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private readonly List<LatheRecipePrototype> _protolatheRecipes = new();
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/// <summary>
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/// A full list of recipes this protolathe can print.
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/// </summary>
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public List<LatheRecipePrototype> ProtolatheRecipes => _protolatheRecipes;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataReadWriteFunction(
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"protolatherecipes",
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new List<string>(),
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recipes =>
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{
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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foreach (var id in recipes)
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{
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if (prototypeManager.TryIndex(id, out LatheRecipePrototype recipe))
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{
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_protolatheRecipes.Add(recipe);
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}
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}
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},
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GetProtolatheRecipeIdList);
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}
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/// <summary>
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/// Returns a list of the allowed protolathe recipe IDs.
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/// </summary>
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/// <returns>A list of recipe IDs allowed</returns>
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public List<string> GetProtolatheRecipeIdList()
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{
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var list = new List<string>();
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foreach (var recipe in ProtolatheRecipes)
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{
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list.Add(recipe.ID);
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}
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return list;
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}
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}
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[NetSerializable, Serializable]
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public class ProtolatheDatabaseState : ComponentState
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{
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public readonly List<string> Recipes;
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public ProtolatheDatabaseState(List<string> recipes) : base(ContentNetIDs.PROTOLATHE_DATABASE)
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{
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Recipes = recipes;
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}
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}
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}
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