Execution System uses the identity of an entity; added "the" to execution message (#32536)
* Exec.System now uses IdentityManagement; added the where necessary * Included attacker in check for Identity --------- Co-authored-by: Celene <maurice_riepert94@web.de>
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@@ -4,6 +4,7 @@ using Content.Shared.CombatMode;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Popups;
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@@ -155,7 +156,7 @@ public sealed class SharedExecutionSystem : EntitySystem
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if (predict)
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{
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_popup.PopupClient(
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Loc.GetString(locString, ("attacker", attacker), ("victim", victim), ("weapon", weapon)),
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Loc.GetString(locString, ("attacker", Identity.Entity(attacker, EntityManager)), ("victim", Identity.Entity(victim, EntityManager)), ("weapon", weapon)),
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attacker,
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attacker,
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PopupType.MediumCaution
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@@ -164,7 +165,7 @@ public sealed class SharedExecutionSystem : EntitySystem
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else
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{
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_popup.PopupEntity(
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Loc.GetString(locString, ("attacker", attacker), ("victim", victim), ("weapon", weapon)),
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Loc.GetString(locString, ("attacker", Identity.Entity(attacker, EntityManager)), ("victim", Identity.Entity(victim, EntityManager)), ("weapon", weapon)),
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attacker,
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attacker,
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PopupType.MediumCaution
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@@ -175,7 +176,7 @@ public sealed class SharedExecutionSystem : EntitySystem
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private void ShowExecutionExternalPopup(string locString, EntityUid attacker, EntityUid victim, EntityUid weapon)
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{
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_popup.PopupEntity(
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Loc.GetString(locString, ("attacker", attacker), ("victim", victim), ("weapon", weapon)),
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Loc.GetString(locString, ("attacker", Identity.Entity(attacker, EntityManager)), ("victim", Identity.Entity(victim, EntityManager)), ("weapon", weapon)),
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attacker,
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Filter.PvsExcept(attacker),
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true,
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@@ -6,12 +6,12 @@ execution-verb-message = Use your weapon to execute someone.
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# victim (the person being executed)
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# weapon (the weapon used for the execution)
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execution-popup-melee-initial-internal = You ready {THE($weapon)} against {$victim}'s throat.
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execution-popup-melee-initial-external = {$attacker} readies {POSS-ADJ($attacker)} {$weapon} against the throat of {$victim}.
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execution-popup-melee-complete-internal = You slit the throat of {$victim}!
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execution-popup-melee-complete-external = {$attacker} slits the throat of {$victim}!
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execution-popup-melee-initial-internal = You ready {THE($weapon)} against {THE($victim)}'s throat.
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execution-popup-melee-initial-external = { CAPITALIZE(THE($attacker)) } readies {POSS-ADJ($attacker)} {$weapon} against the throat of {THE($victim)}.
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execution-popup-melee-complete-internal = You slit the throat of {THE($victim)}!
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execution-popup-melee-complete-external = { CAPITALIZE(THE($attacker)) } slits the throat of {THE($victim)}!
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execution-popup-self-initial-internal = You ready {THE($weapon)} against your own throat.
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execution-popup-self-initial-external = {$attacker} readies {POSS-ADJ($attacker)} {$weapon} against their own throat.
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execution-popup-self-initial-external = { CAPITALIZE(THE($attacker)) } readies {POSS-ADJ($attacker)} {$weapon} against their own throat.
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execution-popup-self-complete-internal = You slit your own throat!
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execution-popup-self-complete-external = {$attacker} slits their own throat!
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execution-popup-self-complete-external = { CAPITALIZE(THE($attacker)) } slits their own throat!
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