Execution System uses the identity of an entity; added "the" to execution message (#32536)

* Exec.System now uses IdentityManagement; added the where necessary

* Included attacker in check for Identity

---------

Co-authored-by: Celene <maurice_riepert94@web.de>
This commit is contained in:
Celene
2024-09-30 00:36:47 +02:00
committed by GitHub
parent 16325007d5
commit 5c0b127456
2 changed files with 10 additions and 9 deletions

View File

@@ -4,6 +4,7 @@ using Content.Shared.CombatMode;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.IdentityManagement;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Popups;
@@ -155,7 +156,7 @@ public sealed class SharedExecutionSystem : EntitySystem
if (predict)
{
_popup.PopupClient(
Loc.GetString(locString, ("attacker", attacker), ("victim", victim), ("weapon", weapon)),
Loc.GetString(locString, ("attacker", Identity.Entity(attacker, EntityManager)), ("victim", Identity.Entity(victim, EntityManager)), ("weapon", weapon)),
attacker,
attacker,
PopupType.MediumCaution
@@ -164,7 +165,7 @@ public sealed class SharedExecutionSystem : EntitySystem
else
{
_popup.PopupEntity(
Loc.GetString(locString, ("attacker", attacker), ("victim", victim), ("weapon", weapon)),
Loc.GetString(locString, ("attacker", Identity.Entity(attacker, EntityManager)), ("victim", Identity.Entity(victim, EntityManager)), ("weapon", weapon)),
attacker,
attacker,
PopupType.MediumCaution
@@ -175,7 +176,7 @@ public sealed class SharedExecutionSystem : EntitySystem
private void ShowExecutionExternalPopup(string locString, EntityUid attacker, EntityUid victim, EntityUid weapon)
{
_popup.PopupEntity(
Loc.GetString(locString, ("attacker", attacker), ("victim", victim), ("weapon", weapon)),
Loc.GetString(locString, ("attacker", Identity.Entity(attacker, EntityManager)), ("victim", Identity.Entity(victim, EntityManager)), ("weapon", weapon)),
attacker,
Filter.PvsExcept(attacker),
true,

View File

@@ -6,12 +6,12 @@ execution-verb-message = Use your weapon to execute someone.
# victim (the person being executed)
# weapon (the weapon used for the execution)
execution-popup-melee-initial-internal = You ready {THE($weapon)} against {$victim}'s throat.
execution-popup-melee-initial-external = {$attacker} readies {POSS-ADJ($attacker)} {$weapon} against the throat of {$victim}.
execution-popup-melee-complete-internal = You slit the throat of {$victim}!
execution-popup-melee-complete-external = {$attacker} slits the throat of {$victim}!
execution-popup-melee-initial-internal = You ready {THE($weapon)} against {THE($victim)}'s throat.
execution-popup-melee-initial-external = { CAPITALIZE(THE($attacker)) } readies {POSS-ADJ($attacker)} {$weapon} against the throat of {THE($victim)}.
execution-popup-melee-complete-internal = You slit the throat of {THE($victim)}!
execution-popup-melee-complete-external = { CAPITALIZE(THE($attacker)) } slits the throat of {THE($victim)}!
execution-popup-self-initial-internal = You ready {THE($weapon)} against your own throat.
execution-popup-self-initial-external = {$attacker} readies {POSS-ADJ($attacker)} {$weapon} against their own throat.
execution-popup-self-initial-external = { CAPITALIZE(THE($attacker)) } readies {POSS-ADJ($attacker)} {$weapon} against their own throat.
execution-popup-self-complete-internal = You slit your own throat!
execution-popup-self-complete-external = {$attacker} slits their own throat!
execution-popup-self-complete-external = { CAPITALIZE(THE($attacker)) } slits their own throat!