ECS strap component (#12627)
This commit is contained in:
@@ -1,11 +1,11 @@
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using Content.Shared.Buckle.Components;
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using Content.Shared.Buckle.Components;
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namespace Content.Client.Buckle
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namespace Content.Client.Buckle;
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{
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[RegisterComponent]
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[RegisterComponent]
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[ComponentReference(typeof(SharedBuckleComponent))]
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[ComponentReference(typeof(SharedBuckleComponent))]
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[Access(typeof(BuckleSystem))]
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public sealed class BuckleComponent : SharedBuckleComponent
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public sealed class BuckleComponent : SharedBuckleComponent
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{
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{
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public int? OriginalDrawDepth { get; set; }
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public int? OriginalDrawDepth { get; set; }
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}
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}
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}
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@@ -64,7 +64,9 @@ namespace Content.Client.Buckle
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private void OnStrapHandleState(EntityUid uid, StrapComponent component, ref ComponentHandleState args)
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private void OnStrapHandleState(EntityUid uid, StrapComponent component, ref ComponentHandleState args)
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{
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{
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if (args.Current is not StrapComponentState state) return;
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if (args.Current is not StrapComponentState state)
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return;
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component.Position = state.Position;
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component.Position = state.Position;
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component.BuckleOffsetUnclamped = state.BuckleOffsetClamped;
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component.BuckleOffsetUnclamped = state.BuckleOffsetClamped;
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component.BuckledEntities.Clear();
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component.BuckledEntities.Clear();
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@@ -1,15 +1,10 @@
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using Content.Shared.Buckle.Components;
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using Content.Shared.Buckle.Components;
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using Content.Shared.DragDrop;
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namespace Content.Client.Buckle.Strap
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namespace Content.Client.Buckle.Strap;
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{
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[RegisterComponent]
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[RegisterComponent]
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[ComponentReference(typeof(SharedStrapComponent))]
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[ComponentReference(typeof(SharedStrapComponent))]
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[Access(typeof(BuckleSystem))]
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public sealed class StrapComponent : SharedStrapComponent
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public sealed class StrapComponent : SharedStrapComponent
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{
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{
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public override bool DragDropOn(DragDropEvent eventArgs)
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{
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return false;
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}
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}
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}
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}
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@@ -1,3 +1,4 @@
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using Content.Server.Buckle.Systems;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Buckle.Components;
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namespace Content.Server.Buckle.Components;
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namespace Content.Server.Buckle.Components;
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@@ -7,6 +8,7 @@ namespace Content.Server.Buckle.Components;
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/// </summary>
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/// </summary>
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[RegisterComponent]
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[RegisterComponent]
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[ComponentReference(typeof(SharedBuckleComponent))]
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[ComponentReference(typeof(SharedBuckleComponent))]
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[Access(typeof(BuckleSystem))]
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public sealed class BuckleComponent : SharedBuckleComponent
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public sealed class BuckleComponent : SharedBuckleComponent
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{
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{
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/// <summary>
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/// <summary>
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@@ -1,45 +1,31 @@
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using System.Linq;
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using Content.Server.Buckle.Systems;
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using Content.Server.Buckle.Systems;
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using Content.Shared.Alert;
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using Content.Shared.Alert;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Buckle.Components;
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using Content.Shared.DragDrop;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio;
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namespace Content.Server.Buckle.Components
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namespace Content.Server.Buckle.Components;
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{
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[RegisterComponent]
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[RegisterComponent]
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[ComponentReference(typeof(SharedStrapComponent))]
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[ComponentReference(typeof(SharedStrapComponent))]
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[Access(typeof(BuckleSystem))]
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public sealed class StrapComponent : SharedStrapComponent
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public sealed class StrapComponent : SharedStrapComponent
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{
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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/// <summary>
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/// <summary>
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/// The angle in degrees to rotate the player by when they get strapped
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/// The angle in degrees to rotate the player by when they get strapped
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/// </summary>
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/// </summary>
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[DataField("rotation")]
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[DataField("rotation")]
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private int _rotation;
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public int Rotation { get; set; }
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/// <summary>
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/// <summary>
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/// The size of the strap which is compared against when buckling entities
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/// The size of the strap which is compared against when buckling entities
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/// </summary>
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/// </summary>
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[DataField("size")] private int _size = 100;
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[DataField("size")]
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private int _occupiedSize;
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public int Size { get; set; } = 100;
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private bool _enabled = true;
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/// <summary>
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/// <summary>
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/// If disabled, nothing can be buckled on this object, and it will unbuckle anything that's already buckled
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/// If disabled, nothing can be buckled on this object, and it will unbuckle anything that's already buckled
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/// </summary>
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/// </summary>
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public bool Enabled
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public bool Enabled { get; set; } = true;
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{
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get => _enabled;
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set
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{
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_enabled = value;
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if (_enabled == value) return;
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RemoveAll();
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}
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}
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/// <summary>
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/// <summary>
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/// You can specify the offset the entity will have after unbuckling.
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/// You can specify the offset the entity will have after unbuckling.
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@@ -67,101 +53,5 @@ namespace Content.Server.Buckle.Components
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/// <summary>
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/// <summary>
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/// The sum of the sizes of all the buckled entities in this strap
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/// The sum of the sizes of all the buckled entities in this strap
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/// </summary>
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/// </summary>
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[ViewVariables]
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public int OccupiedSize { get; set; }
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public int OccupiedSize => _occupiedSize;
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/// <summary>
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/// Checks if this strap has enough space for a new occupant.
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/// </summary>
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/// <param name="buckle">The new occupant</param>
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/// <returns>true if there is enough space, false otherwise</returns>
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public bool HasSpace(BuckleComponent buckle)
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{
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return OccupiedSize + buckle.Size <= _size;
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}
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/// <summary>
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/// DO NOT CALL THIS DIRECTLY.
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/// Adds a buckled entity. Called from <see cref="BuckleComponent.TryBuckle"/>
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/// </summary>
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/// <param name="buckle">The component to add</param>
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/// <param name="force">
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/// Whether or not to check if the strap has enough space
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/// </param>
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/// <returns>True if added, false otherwise</returns>
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public bool TryAdd(BuckleComponent buckle, bool force = false)
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{
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if (!Enabled) return false;
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if (!force && !HasSpace(buckle))
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{
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return false;
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}
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if (!BuckledEntities.Add(buckle.Owner))
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{
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return false;
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}
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_occupiedSize += buckle.Size;
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if(_entityManager.TryGetComponent<AppearanceComponent>(buckle.Owner, out var appearanceComponent))
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appearanceComponent.SetData(StrapVisuals.RotationAngle, _rotation);
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// Update the visuals of the strap object
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<AppearanceComponent>(Owner, out var appearance))
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{
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appearance.SetData(StrapVisuals.State, true);
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}
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Dirty();
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return true;
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}
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/// <summary>
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/// Removes a buckled entity.
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/// Called from <see cref="BuckleComponent.TryUnbuckle"/>
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/// </summary>
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/// <param name="buckle">The component to remove</param>
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public void Remove(BuckleComponent buckle)
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{
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if (BuckledEntities.Remove(buckle.Owner))
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{
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<AppearanceComponent>(Owner, out var appearance))
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{
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appearance.SetData(StrapVisuals.State, false);
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}
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_occupiedSize -= buckle.Size;
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Dirty();
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}
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}
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protected override void OnRemove()
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{
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base.OnRemove();
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RemoveAll();
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}
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public void RemoveAll()
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{
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var buckleSystem = IoCManager.Resolve<IEntityManager>().System<BuckleSystem>();
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foreach (var entity in BuckledEntities.ToArray())
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{
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buckleSystem.TryUnbuckle(entity, entity, true);
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}
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BuckledEntities.Clear();
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_occupiedSize = 0;
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Dirty();
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}
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public override bool DragDropOn(DragDropEvent eventArgs)
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{
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var buckleSystem = IoCManager.Resolve<IEntityManager>().System<BuckleSystem>();
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return buckleSystem.TryBuckle(eventArgs.Dragged, eventArgs.User, Owner);
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}
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}
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}
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}
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401
Content.Server/Buckle/Systems/BuckleSystem.Buckle.cs
Normal file
401
Content.Server/Buckle/Systems/BuckleSystem.Buckle.cs
Normal file
@@ -0,0 +1,401 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Buckle.Components;
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using Content.Server.Storage.Components;
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using Content.Shared.Alert;
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using Content.Shared.Bed.Sleep;
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using Content.Shared.Buckle.Components;
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using Content.Shared.DragDrop;
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using Content.Shared.Hands.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.MobState.Components;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Stunnable;
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using Content.Shared.Vehicle.Components;
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using Content.Shared.Verbs;
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using Robust.Shared.GameStates;
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using Robust.Shared.Player;
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namespace Content.Server.Buckle.Systems;
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public sealed partial class BuckleSystem
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{
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private void InitializeBuckle()
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{
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SubscribeLocalEvent<BuckleComponent, ComponentStartup>(OnBuckleStartup);
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SubscribeLocalEvent<BuckleComponent, ComponentShutdown>(OnBuckleShutdown);
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SubscribeLocalEvent<BuckleComponent, ComponentGetState>(OnBuckleGetState);
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SubscribeLocalEvent<BuckleComponent, MoveEvent>(MoveEvent);
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SubscribeLocalEvent<BuckleComponent, InteractHandEvent>(HandleInteractHand);
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SubscribeLocalEvent<BuckleComponent, GetVerbsEvent<InteractionVerb>>(AddUnbuckleVerb);
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SubscribeLocalEvent<BuckleComponent, InsertIntoEntityStorageAttemptEvent>(OnEntityStorageInsertAttempt);
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SubscribeLocalEvent<BuckleComponent, CanDropEvent>(OnBuckleCanDrop);
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SubscribeLocalEvent<BuckleComponent, DragDropEvent>(OnBuckleDragDrop);
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}
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private void AddUnbuckleVerb(EntityUid uid, BuckleComponent component, GetVerbsEvent<InteractionVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || !component.Buckled)
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return;
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InteractionVerb verb = new()
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{
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Act = () => TryUnbuckle(uid, args.User, buckle: component),
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Text = Loc.GetString("verb-categories-unbuckle"),
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IconTexture = "/Textures/Interface/VerbIcons/unbuckle.svg.192dpi.png"
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};
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if (args.Target == args.User && args.Using == null)
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{
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// A user is left clicking themselves with an empty hand, while buckled.
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// It is very likely they are trying to unbuckle themselves.
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verb.Priority = 1;
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}
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args.Verbs.Add(verb);
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}
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private void OnBuckleStartup(EntityUid uid, BuckleComponent component, ComponentStartup args)
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{
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UpdateBuckleStatus(uid, component);
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}
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private void OnBuckleShutdown(EntityUid uid, BuckleComponent component, ComponentShutdown args)
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{
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TryUnbuckle(uid, uid, true, component);
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component.BuckleTime = default;
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}
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private void OnBuckleGetState(EntityUid uid, BuckleComponent component, ref ComponentGetState args)
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{
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args.State = new BuckleComponentState(component.Buckled, component.LastEntityBuckledTo, component.DontCollide);
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}
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private void HandleInteractHand(EntityUid uid, BuckleComponent component, InteractHandEvent args)
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{
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args.Handled = TryUnbuckle(uid, args.User, buckle: component);
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}
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private void MoveEvent(EntityUid uid, BuckleComponent buckle, ref MoveEvent ev)
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{
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var strap = buckle.BuckledTo;
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if (strap == null)
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{
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return;
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}
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var strapPosition = Transform(strap.Owner).Coordinates;
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if (ev.NewPosition.InRange(EntityManager, strapPosition, strap.MaxBuckleDistance))
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{
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return;
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}
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TryUnbuckle(uid, buckle.Owner, true, buckle);
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}
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private void OnEntityStorageInsertAttempt(EntityUid uid, BuckleComponent comp, InsertIntoEntityStorageAttemptEvent args)
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{
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if (comp.Buckled)
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args.Cancel();
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}
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private void OnBuckleCanDrop(EntityUid uid, BuckleComponent component, CanDropEvent args)
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{
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args.Handled = HasComp<StrapComponent>(args.Target);
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}
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private void OnBuckleDragDrop(EntityUid uid, BuckleComponent component, DragDropEvent args)
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{
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args.Handled = TryBuckle(uid, args.User, args.Target, component);
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}
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/// <summary>
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/// Shows or hides the buckled status effect depending on if the
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/// entity is buckled or not.
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/// </summary>
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private void UpdateBuckleStatus(EntityUid uid, BuckleComponent component)
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{
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if (component.Buckled)
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{
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var alertType = component.BuckledTo?.BuckledAlertType ?? AlertType.Buckled;
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_alerts.ShowAlert(uid, alertType);
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}
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else
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{
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_alerts.ClearAlertCategory(uid, AlertCategory.Buckled);
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}
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}
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private void SetBuckledTo(BuckleComponent buckle, StrapComponent? strap)
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{
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buckle.BuckledTo = strap;
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buckle.LastEntityBuckledTo = strap?.Owner;
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if (strap == null)
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{
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buckle.Buckled = false;
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}
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else
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{
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buckle.DontCollide = true;
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buckle.Buckled = true;
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buckle.BuckleTime = _gameTiming.CurTime;
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}
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_actionBlocker.UpdateCanMove(buckle.Owner);
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UpdateBuckleStatus(buckle.Owner, buckle);
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Dirty(buckle);
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}
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private bool CanBuckle(
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EntityUid buckleId,
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EntityUid user,
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EntityUid to,
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[NotNullWhen(true)] out StrapComponent? strap,
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BuckleComponent? buckle = null)
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{
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strap = null;
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if (user == to ||
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!Resolve(buckleId, ref buckle, false) ||
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!Resolve(to, ref strap, false))
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{
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return false;
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}
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var strapUid = strap.Owner;
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bool Ignored(EntityUid entity) => entity == buckleId || entity == user || entity == strapUid;
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if (!_interactions.InRangeUnobstructed(buckleId, strapUid, buckle.Range, predicate: Ignored, popup: true))
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{
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||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If in a container
|
||||||
|
if (_containers.TryGetContainingContainer(buckleId, out var ownerContainer))
|
||||||
|
{
|
||||||
|
// And not in the same container as the strap
|
||||||
|
if (!_containers.TryGetContainingContainer(strap.Owner, out var strapContainer) ||
|
||||||
|
ownerContainer != strapContainer)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!HasComp<SharedHandsComponent>(user))
|
||||||
|
{
|
||||||
|
_popups.PopupEntity(Loc.GetString("buckle-component-no-hands-message"), user, Filter.Entities(user));
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (buckle.Buckled)
|
||||||
|
{
|
||||||
|
var message = Loc.GetString(buckleId == user
|
||||||
|
? "buckle-component-already-buckled-message"
|
||||||
|
: "buckle-component-other-already-buckled-message",
|
||||||
|
("owner", Identity.Entity(buckleId, EntityManager)));
|
||||||
|
_popups.PopupEntity(message, user, Filter.Entities(user));
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
var parent = Transform(to).ParentUid;
|
||||||
|
while (parent.IsValid())
|
||||||
|
{
|
||||||
|
if (parent == user)
|
||||||
|
{
|
||||||
|
var message = Loc.GetString(buckleId == user
|
||||||
|
? "buckle-component-cannot-buckle-message"
|
||||||
|
: "buckle-component-other-cannot-buckle-message", ("owner", Identity.Entity(buckleId, EntityManager)));
|
||||||
|
_popups.PopupEntity(message, user, Filter.Entities(user));
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
parent = Transform(parent).ParentUid;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!StrapHasSpace(to, buckle, strap))
|
||||||
|
{
|
||||||
|
var message = Loc.GetString(buckleId == user
|
||||||
|
? "buckle-component-cannot-fit-message"
|
||||||
|
: "buckle-component-other-cannot-fit-message", ("owner", Identity.Entity(buckleId, EntityManager)));
|
||||||
|
_popups.PopupEntity(message, user, Filter.Entities(user));
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool TryBuckle(EntityUid buckleId, EntityUid user, EntityUid to, BuckleComponent? buckle = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(buckleId, ref buckle, false))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!CanBuckle(buckleId, user, to, out var strap, buckle))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
_audio.Play(strap.BuckleSound, Filter.Pvs(buckleId), buckleId);
|
||||||
|
|
||||||
|
if (!StrapTryAdd(to, buckle, strap: strap))
|
||||||
|
{
|
||||||
|
var message = Loc.GetString(buckleId == user
|
||||||
|
? "buckle-component-cannot-buckle-message"
|
||||||
|
: "buckle-component-other-cannot-buckle-message", ("owner", Identity.Entity(buckleId, EntityManager)));
|
||||||
|
_popups.PopupEntity(message, user, Filter.Entities(user));
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (TryComp<AppearanceComponent>(buckleId, out var appearance))
|
||||||
|
_appearance.SetData(buckleId, BuckleVisuals.Buckled, true, appearance);
|
||||||
|
|
||||||
|
ReAttach(buckleId, strap, buckle);
|
||||||
|
SetBuckledTo(buckle, strap);
|
||||||
|
|
||||||
|
var ev = new BuckleChangeEvent { Buckling = true, Strap = strap.Owner, BuckledEntity = buckleId };
|
||||||
|
RaiseLocalEvent(ev.BuckledEntity, ev);
|
||||||
|
RaiseLocalEvent(ev.Strap, ev);
|
||||||
|
|
||||||
|
if (TryComp(buckleId, out SharedPullableComponent? ownerPullable))
|
||||||
|
{
|
||||||
|
if (ownerPullable.Puller != null)
|
||||||
|
{
|
||||||
|
_pulling.TryStopPull(ownerPullable);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (TryComp(to, out SharedPullableComponent? toPullable))
|
||||||
|
{
|
||||||
|
if (toPullable.Puller == buckleId)
|
||||||
|
{
|
||||||
|
// can't pull it and buckle to it at the same time
|
||||||
|
_pulling.TryStopPull(toPullable);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tries to unbuckle the Owner of this component from its current strap.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="buckleId">The entity to unbuckle.</param>
|
||||||
|
/// <param name="user">The entity doing the unbuckling.</param>
|
||||||
|
/// <param name="force">
|
||||||
|
/// Whether to force the unbuckling or not. Does not guarantee true to
|
||||||
|
/// be returned, but guarantees the owner to be unbuckled afterwards.
|
||||||
|
/// </param>
|
||||||
|
/// <param name="buckle">The buckle component of the entity to unbuckle.</param>
|
||||||
|
/// <returns>
|
||||||
|
/// true if the owner was unbuckled, otherwise false even if the owner
|
||||||
|
/// was previously already unbuckled.
|
||||||
|
/// </returns>
|
||||||
|
public bool TryUnbuckle(EntityUid buckleId, EntityUid user, bool force = false, BuckleComponent? buckle = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(buckleId, ref buckle, false) ||
|
||||||
|
buckle.BuckledTo is not { } oldBuckledTo)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!force)
|
||||||
|
{
|
||||||
|
if (_gameTiming.CurTime < buckle.BuckleTime + buckle.UnbuckleDelay)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!_interactions.InRangeUnobstructed(user, oldBuckledTo.Owner, buckle.Range, popup: true))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (HasComp<SleepingComponent>(buckleId) && buckleId == user)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// If the strap is a vehicle and the rider is not the person unbuckling, return.
|
||||||
|
if (TryComp(oldBuckledTo.Owner, out VehicleComponent? vehicle) &&
|
||||||
|
vehicle.Rider != user)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
SetBuckledTo(buckle, null);
|
||||||
|
|
||||||
|
var xform = Transform(buckleId);
|
||||||
|
var oldBuckledXform = Transform(oldBuckledTo.Owner);
|
||||||
|
|
||||||
|
if (xform.ParentUid == oldBuckledXform.Owner)
|
||||||
|
{
|
||||||
|
_containers.AttachParentToContainerOrGrid(xform);
|
||||||
|
xform.WorldRotation = oldBuckledXform.WorldRotation;
|
||||||
|
|
||||||
|
if (oldBuckledTo.UnbuckleOffset != Vector2.Zero)
|
||||||
|
xform.Coordinates = oldBuckledXform.Coordinates.Offset(oldBuckledTo.UnbuckleOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (TryComp(buckleId, out AppearanceComponent? appearance))
|
||||||
|
_appearance.SetData(buckleId, BuckleVisuals.Buckled, false, appearance);
|
||||||
|
|
||||||
|
if ((TryComp<MobStateComponent>(buckleId, out var mobState) && _mobState.IsIncapacitated(buckleId, mobState)) ||
|
||||||
|
HasComp<KnockedDownComponent>(buckleId))
|
||||||
|
{
|
||||||
|
_standing.Down(buckleId);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_standing.Stand(buckleId);
|
||||||
|
}
|
||||||
|
|
||||||
|
_mobState.EnterState(mobState, mobState?.CurrentState);
|
||||||
|
|
||||||
|
// Sync StrapComponent data
|
||||||
|
_appearance.SetData(oldBuckledTo.Owner, StrapVisuals.State, false);
|
||||||
|
if (oldBuckledTo.BuckledEntities.Remove(buckleId))
|
||||||
|
{
|
||||||
|
oldBuckledTo.OccupiedSize -= buckle.Size;
|
||||||
|
Dirty(oldBuckledTo);
|
||||||
|
}
|
||||||
|
|
||||||
|
_audio.Play(oldBuckledTo.UnbuckleSound, Filter.Pvs(buckleId), buckleId);
|
||||||
|
|
||||||
|
var ev = new BuckleChangeEvent { Buckling = false, Strap = oldBuckledTo.Owner, BuckledEntity = buckleId };
|
||||||
|
RaiseLocalEvent(buckleId, ev);
|
||||||
|
RaiseLocalEvent(oldBuckledTo.Owner, ev);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Makes an entity toggle the buckling status of the owner to a
|
||||||
|
/// specific entity.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="buckleId">The entity to buckle/unbuckle from <see cref="to"/>.</param>
|
||||||
|
/// <param name="user">The entity doing the buckling/unbuckling.</param>
|
||||||
|
/// <param name="to">
|
||||||
|
/// The entity to toggle the buckle status of the owner to.
|
||||||
|
/// </param>
|
||||||
|
/// <param name="force">
|
||||||
|
/// Whether to force the unbuckling or not, if it happens. Does not
|
||||||
|
/// guarantee true to be returned, but guarantees the owner to be
|
||||||
|
/// unbuckled afterwards.
|
||||||
|
/// </param>
|
||||||
|
/// <param name="buckle">The buckle component of the entity to buckle/unbuckle from <see cref="to"/>.</param>
|
||||||
|
/// <returns>true if the buckling status was changed, false otherwise.</returns>
|
||||||
|
public bool ToggleBuckle(
|
||||||
|
EntityUid buckleId,
|
||||||
|
EntityUid user,
|
||||||
|
EntityUid to,
|
||||||
|
bool force = false,
|
||||||
|
BuckleComponent? buckle = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(buckleId, ref buckle, false))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (buckle.BuckledTo?.Owner == to)
|
||||||
|
{
|
||||||
|
return TryUnbuckle(buckleId, user, force, buckle);
|
||||||
|
}
|
||||||
|
|
||||||
|
return TryBuckle(buckleId, user, to, buckle);
|
||||||
|
}
|
||||||
|
}
|
||||||
242
Content.Server/Buckle/Systems/BuckleSystem.Strap.cs
Normal file
242
Content.Server/Buckle/Systems/BuckleSystem.Strap.cs
Normal file
@@ -0,0 +1,242 @@
|
|||||||
|
using System.Linq;
|
||||||
|
using Content.Server.Buckle.Components;
|
||||||
|
using Content.Server.Construction.Completions;
|
||||||
|
using Content.Shared.Buckle.Components;
|
||||||
|
using Content.Shared.Destructible;
|
||||||
|
using Content.Shared.DragDrop;
|
||||||
|
using Content.Shared.Interaction;
|
||||||
|
using Content.Shared.Storage;
|
||||||
|
using Content.Shared.Verbs;
|
||||||
|
using Robust.Server.GameObjects;
|
||||||
|
using Robust.Shared.Containers;
|
||||||
|
using Robust.Shared.GameStates;
|
||||||
|
|
||||||
|
namespace Content.Server.Buckle.Systems;
|
||||||
|
|
||||||
|
public sealed partial class BuckleSystem
|
||||||
|
{
|
||||||
|
private void InitializeStrap()
|
||||||
|
{
|
||||||
|
SubscribeLocalEvent<StrapComponent, ComponentShutdown>(OnStrapShutdown);
|
||||||
|
SubscribeLocalEvent<StrapComponent, ComponentRemove>((_, c, _) => StrapRemoveAll(c));
|
||||||
|
SubscribeLocalEvent<StrapComponent, ComponentGetState>(OnStrapGetState);
|
||||||
|
SubscribeLocalEvent<StrapComponent, EntInsertedIntoContainerMessage>(ContainerModifiedStrap);
|
||||||
|
SubscribeLocalEvent<StrapComponent, EntRemovedFromContainerMessage>(ContainerModifiedStrap);
|
||||||
|
SubscribeLocalEvent<StrapComponent, GetVerbsEvent<InteractionVerb>>(AddStrapVerbs);
|
||||||
|
SubscribeLocalEvent<StrapComponent, ContainerGettingInsertedAttemptEvent>(OnStrapInsertAttempt);
|
||||||
|
SubscribeLocalEvent<StrapComponent, InteractHandEvent>(OnStrapInteractHand);
|
||||||
|
SubscribeLocalEvent<StrapComponent, DestructionEventArgs>((_,c,_) => StrapRemoveAll(c));
|
||||||
|
SubscribeLocalEvent<StrapComponent, BreakageEventArgs>((_, c, _) => StrapRemoveAll(c));
|
||||||
|
SubscribeLocalEvent<StrapComponent, ConstructionBeforeDeleteEvent>((_, c, _) => StrapRemoveAll(c));
|
||||||
|
SubscribeLocalEvent<StrapComponent, DragDropEvent>(OnStrapDragDrop);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnStrapGetState(EntityUid uid, StrapComponent component, ref ComponentGetState args)
|
||||||
|
{
|
||||||
|
args.State = new StrapComponentState(component.Position, component.BuckleOffset, component.BuckledEntities, component.MaxBuckleDistance);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ContainerModifiedStrap(EntityUid uid, StrapComponent strap, ContainerModifiedMessage message)
|
||||||
|
{
|
||||||
|
if (GameTiming.ApplyingState)
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach (var buckledEntity in strap.BuckledEntities)
|
||||||
|
{
|
||||||
|
if (!TryComp(buckledEntity, out BuckleComponent? buckled))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
ContainerModifiedReAttach(buckledEntity, strap.Owner, buckled, strap);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ContainerModifiedReAttach(EntityUid buckleId, EntityUid strapId, BuckleComponent? buckle = null, StrapComponent? strap = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(buckleId, ref buckle, false) ||
|
||||||
|
!Resolve(strapId, ref strap, false))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var contained = _containers.TryGetContainingContainer(buckleId, out var ownContainer);
|
||||||
|
var strapContained = _containers.TryGetContainingContainer(strapId, out var strapContainer);
|
||||||
|
|
||||||
|
if (contained != strapContained || ownContainer != strapContainer)
|
||||||
|
{
|
||||||
|
TryUnbuckle(buckleId, buckle.Owner, true, buckle);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!contained)
|
||||||
|
{
|
||||||
|
ReAttach(buckleId, strap, buckle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnStrapShutdown(EntityUid uid, StrapComponent component, ComponentShutdown args)
|
||||||
|
{
|
||||||
|
if (LifeStage(uid) > EntityLifeStage.MapInitialized)
|
||||||
|
return;
|
||||||
|
|
||||||
|
StrapRemoveAll(component);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnStrapInsertAttempt(EntityUid uid, StrapComponent component, ContainerGettingInsertedAttemptEvent args)
|
||||||
|
{
|
||||||
|
// If someone is attempting to put this item inside of a backpack, ensure that it has no entities strapped to it.
|
||||||
|
if (HasComp<SharedStorageComponent>(args.Container.Owner) && component.BuckledEntities.Count != 0)
|
||||||
|
args.Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnStrapInteractHand(EntityUid uid, StrapComponent component, InteractHandEvent args)
|
||||||
|
{
|
||||||
|
if (args.Handled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ToggleBuckle(args.User, args.User, uid);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AddStrapVerbs(EntityUid uid, StrapComponent strap, GetVerbsEvent<InteractionVerb> args)
|
||||||
|
{
|
||||||
|
if (args.Hands == null || !args.CanAccess || !args.CanInteract || !strap.Enabled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Note that for whatever bloody reason, buckle component has its own interaction range. Additionally, this
|
||||||
|
// range can be set per-component, so we have to check a modified InRangeUnobstructed for every verb.
|
||||||
|
|
||||||
|
// Add unstrap verbs for every strapped entity.
|
||||||
|
foreach (var entity in strap.BuckledEntities)
|
||||||
|
{
|
||||||
|
var buckledComp = Comp<BuckleComponent>(entity);
|
||||||
|
|
||||||
|
if (!_interactions.InRangeUnobstructed(args.User, args.Target, range: buckledComp.Range))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
InteractionVerb verb = new()
|
||||||
|
{
|
||||||
|
Act = () => TryUnbuckle(entity, args.User, buckle: buckledComp),
|
||||||
|
Category = VerbCategory.Unbuckle
|
||||||
|
};
|
||||||
|
|
||||||
|
if (entity == args.User)
|
||||||
|
verb.Text = Loc.GetString("verb-self-target-pronoun");
|
||||||
|
else
|
||||||
|
verb.Text = Comp<MetaDataComponent>(entity).EntityName;
|
||||||
|
|
||||||
|
// In the event that you have more than once entity with the same name strapped to the same object,
|
||||||
|
// these two verbs will be identical according to Verb.CompareTo, and only one with actually be added to
|
||||||
|
// the verb list. However this should rarely ever be a problem. If it ever is, it could be fixed by
|
||||||
|
// appending an integer to verb.Text to distinguish the verbs.
|
||||||
|
|
||||||
|
args.Verbs.Add(verb);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add a verb to buckle the user.
|
||||||
|
if (TryComp(args.User, out BuckleComponent? buckle) &&
|
||||||
|
buckle.BuckledTo != strap &&
|
||||||
|
args.User != strap.Owner &&
|
||||||
|
StrapHasSpace(uid, buckle, strap) &&
|
||||||
|
_interactions.InRangeUnobstructed(args.User, args.Target, range: buckle.Range))
|
||||||
|
{
|
||||||
|
InteractionVerb verb = new()
|
||||||
|
{
|
||||||
|
Act = () => TryBuckle(args.User, args.User, args.Target, buckle),
|
||||||
|
Category = VerbCategory.Buckle,
|
||||||
|
Text = Loc.GetString("verb-self-target-pronoun")
|
||||||
|
};
|
||||||
|
args.Verbs.Add(verb);
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the user is currently holding/pulling an entity that can be buckled, add a verb for that.
|
||||||
|
if (args.Using is {Valid: true} @using &&
|
||||||
|
TryComp(@using, out BuckleComponent? usingBuckle) &&
|
||||||
|
StrapHasSpace(uid, usingBuckle, strap) &&
|
||||||
|
_interactions.InRangeUnobstructed(@using, args.Target, range: usingBuckle.Range))
|
||||||
|
{
|
||||||
|
// Check that the entity is unobstructed from the target (ignoring the user).
|
||||||
|
bool Ignored(EntityUid entity) => entity == args.User || entity == args.Target || entity == @using;
|
||||||
|
if (!_interactions.InRangeUnobstructed(@using, args.Target, usingBuckle.Range, predicate: Ignored))
|
||||||
|
return;
|
||||||
|
|
||||||
|
InteractionVerb verb = new()
|
||||||
|
{
|
||||||
|
Act = () => TryBuckle(@using, args.User, args.Target, usingBuckle),
|
||||||
|
Category = VerbCategory.Buckle,
|
||||||
|
Text = Comp<MetaDataComponent>(@using).EntityName,
|
||||||
|
// just a held object, the user is probably just trying to sit down.
|
||||||
|
// If the used entity is a person being pulled, prioritize this verb. Conversely, if it is
|
||||||
|
Priority = HasComp<ActorComponent>(@using) ? 1 : -1
|
||||||
|
};
|
||||||
|
|
||||||
|
args.Verbs.Add(verb);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StrapRemoveAll(StrapComponent strap)
|
||||||
|
{
|
||||||
|
foreach (var entity in strap.BuckledEntities.ToArray())
|
||||||
|
{
|
||||||
|
TryUnbuckle(entity, entity, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
strap.BuckledEntities.Clear();
|
||||||
|
strap.OccupiedSize = 0;
|
||||||
|
Dirty(strap);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnStrapDragDrop(EntityUid uid, StrapComponent component, DragDropEvent args)
|
||||||
|
{
|
||||||
|
if (!StrapCanDragDropOn(uid, args.User, args.Target, args.Dragged, component))
|
||||||
|
return;
|
||||||
|
|
||||||
|
args.Handled = TryBuckle(args.Dragged, args.User, uid);
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool StrapHasSpace(EntityUid strapId, BuckleComponent buckle, StrapComponent? strap = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(strapId, ref strap, false))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return strap.OccupiedSize + buckle.Size <= strap.Size;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool StrapTryAdd(EntityUid strapId, BuckleComponent buckle, bool force = false, StrapComponent? strap = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(strapId, ref strap, false) ||
|
||||||
|
!strap.Enabled)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!force && !StrapHasSpace(strapId, buckle, strap))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!strap.BuckledEntities.Add(buckle.Owner))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
strap.OccupiedSize += buckle.Size;
|
||||||
|
|
||||||
|
_appearance.SetData(buckle.Owner, StrapVisuals.RotationAngle, strap.Rotation);
|
||||||
|
|
||||||
|
_appearance.SetData(strap.Owner, StrapVisuals.State, true);
|
||||||
|
|
||||||
|
Dirty(strap);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StrapSetEnabled(EntityUid strapId, bool enabled, StrapComponent? strap = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(strapId, ref strap, false) ||
|
||||||
|
strap.Enabled == enabled)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
strap.Enabled = enabled;
|
||||||
|
|
||||||
|
if (!enabled)
|
||||||
|
StrapRemoveAll(strap);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,36 +1,19 @@
|
|||||||
using System.Diagnostics.CodeAnalysis;
|
|
||||||
using Content.Server.Buckle.Components;
|
|
||||||
using Content.Server.Interaction;
|
using Content.Server.Interaction;
|
||||||
using Content.Server.Popups;
|
using Content.Server.Popups;
|
||||||
using Content.Server.Pulling;
|
using Content.Server.Pulling;
|
||||||
using Content.Server.Storage.Components;
|
|
||||||
using Content.Shared.ActionBlocker;
|
using Content.Shared.ActionBlocker;
|
||||||
using Content.Shared.Alert;
|
using Content.Shared.Alert;
|
||||||
using Content.Shared.Bed.Sleep;
|
|
||||||
using Content.Shared.Buckle;
|
using Content.Shared.Buckle;
|
||||||
using Content.Shared.Buckle.Components;
|
|
||||||
using Content.Shared.DragDrop;
|
|
||||||
using Content.Shared.Hands.Components;
|
|
||||||
using Content.Shared.IdentityManagement;
|
|
||||||
using Content.Shared.Interaction;
|
|
||||||
using Content.Shared.MobState.Components;
|
|
||||||
using Content.Shared.MobState.EntitySystems;
|
using Content.Shared.MobState.EntitySystems;
|
||||||
using Content.Shared.Pulling.Components;
|
|
||||||
using Content.Shared.Stunnable;
|
|
||||||
using Content.Shared.Vehicle.Components;
|
|
||||||
using Content.Shared.Verbs;
|
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using Robust.Server.Containers;
|
using Robust.Server.Containers;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Shared.Containers;
|
|
||||||
using Robust.Shared.GameStates;
|
|
||||||
using Robust.Shared.Player;
|
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
|
|
||||||
namespace Content.Server.Buckle.Systems;
|
namespace Content.Server.Buckle.Systems;
|
||||||
|
|
||||||
[UsedImplicitly]
|
[UsedImplicitly]
|
||||||
public sealed class BuckleSystem : SharedBuckleSystem
|
public sealed partial class BuckleSystem : SharedBuckleSystem
|
||||||
{
|
{
|
||||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||||
|
|
||||||
@@ -52,422 +35,7 @@ public sealed class BuckleSystem : SharedBuckleSystem
|
|||||||
UpdatesAfter.Add(typeof(InteractionSystem));
|
UpdatesAfter.Add(typeof(InteractionSystem));
|
||||||
UpdatesAfter.Add(typeof(InputSystem));
|
UpdatesAfter.Add(typeof(InputSystem));
|
||||||
|
|
||||||
SubscribeLocalEvent<StrapComponent, ComponentGetState>(OnStrapGetState);
|
InitializeBuckle();
|
||||||
SubscribeLocalEvent<StrapComponent, EntInsertedIntoContainerMessage>(ContainerModifiedStrap);
|
InitializeStrap();
|
||||||
SubscribeLocalEvent<StrapComponent, EntRemovedFromContainerMessage>(ContainerModifiedStrap);
|
|
||||||
|
|
||||||
SubscribeLocalEvent<BuckleComponent, ComponentStartup>(OnBuckleStartup);
|
|
||||||
SubscribeLocalEvent<BuckleComponent, ComponentShutdown>(OnBuckleShutdown);
|
|
||||||
SubscribeLocalEvent<BuckleComponent, ComponentGetState>(OnBuckleGetState);
|
|
||||||
SubscribeLocalEvent<BuckleComponent, MoveEvent>(MoveEvent);
|
|
||||||
SubscribeLocalEvent<BuckleComponent, InteractHandEvent>(HandleInteractHand);
|
|
||||||
SubscribeLocalEvent<BuckleComponent, GetVerbsEvent<InteractionVerb>>(AddUnbuckleVerb);
|
|
||||||
SubscribeLocalEvent<BuckleComponent, InsertIntoEntityStorageAttemptEvent>(OnEntityStorageInsertAttempt);
|
|
||||||
SubscribeLocalEvent<BuckleComponent, CanDropEvent>(OnBuckleCanDrop);
|
|
||||||
SubscribeLocalEvent<BuckleComponent, DragDropEvent>(OnBuckleDragDrop);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnStrapGetState(EntityUid uid, StrapComponent component, ref ComponentGetState args)
|
|
||||||
{
|
|
||||||
args.State = new StrapComponentState(component.Position, component.BuckleOffset, component.BuckledEntities, component.MaxBuckleDistance);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AddUnbuckleVerb(EntityUid uid, BuckleComponent component, GetVerbsEvent<InteractionVerb> args)
|
|
||||||
{
|
|
||||||
if (!args.CanAccess || !args.CanInteract || !component.Buckled)
|
|
||||||
return;
|
|
||||||
|
|
||||||
InteractionVerb verb = new()
|
|
||||||
{
|
|
||||||
Act = () => TryUnbuckle(uid, args.User, buckle: component),
|
|
||||||
Text = Loc.GetString("verb-categories-unbuckle"),
|
|
||||||
IconTexture = "/Textures/Interface/VerbIcons/unbuckle.svg.192dpi.png"
|
|
||||||
};
|
|
||||||
|
|
||||||
if (args.Target == args.User && args.Using == null)
|
|
||||||
{
|
|
||||||
// A user is left clicking themselves with an empty hand, while buckled.
|
|
||||||
// It is very likely they are trying to unbuckle themselves.
|
|
||||||
verb.Priority = 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
args.Verbs.Add(verb);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnBuckleStartup(EntityUid uid, BuckleComponent component, ComponentStartup args)
|
|
||||||
{
|
|
||||||
UpdateBuckleStatus(uid, component);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnBuckleShutdown(EntityUid uid, BuckleComponent component, ComponentShutdown args)
|
|
||||||
{
|
|
||||||
component.BuckledTo?.Remove(component);
|
|
||||||
TryUnbuckle(uid, uid, true, component);
|
|
||||||
|
|
||||||
component.BuckleTime = default;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnBuckleGetState(EntityUid uid, BuckleComponent component, ref ComponentGetState args)
|
|
||||||
{
|
|
||||||
args.State = new BuckleComponentState(component.Buckled, component.LastEntityBuckledTo, component.DontCollide);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HandleInteractHand(EntityUid uid, BuckleComponent component, InteractHandEvent args)
|
|
||||||
{
|
|
||||||
args.Handled = TryUnbuckle(uid, args.User, buckle: component);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void MoveEvent(EntityUid uid, BuckleComponent buckle, ref MoveEvent ev)
|
|
||||||
{
|
|
||||||
var strap = buckle.BuckledTo;
|
|
||||||
|
|
||||||
if (strap == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var strapPosition = Transform(strap.Owner).Coordinates;
|
|
||||||
|
|
||||||
if (ev.NewPosition.InRange(EntityManager, strapPosition, strap.MaxBuckleDistance))
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
TryUnbuckle(uid, buckle.Owner, true, buckle);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ContainerModifiedStrap(EntityUid uid, StrapComponent strap, ContainerModifiedMessage message)
|
|
||||||
{
|
|
||||||
if (GameTiming.ApplyingState)
|
|
||||||
return;
|
|
||||||
|
|
||||||
foreach (var buckledEntity in strap.BuckledEntities)
|
|
||||||
{
|
|
||||||
if (!TryComp(buckledEntity, out BuckleComponent? buckled))
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
ContainerModifiedReAttach(buckledEntity, strap.Owner, buckled, strap);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ContainerModifiedReAttach(EntityUid buckleId, EntityUid strapId, BuckleComponent? buckle = null, StrapComponent? strap = null)
|
|
||||||
{
|
|
||||||
if (!Resolve(buckleId, ref buckle, false) ||
|
|
||||||
!Resolve(strapId, ref strap, false))
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
var contained = _containers.TryGetContainingContainer(buckleId, out var ownContainer);
|
|
||||||
var strapContained = _containers.TryGetContainingContainer(strapId, out var strapContainer);
|
|
||||||
|
|
||||||
if (contained != strapContained || ownContainer != strapContainer)
|
|
||||||
{
|
|
||||||
TryUnbuckle(buckleId, buckle.Owner, true, buckle);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!contained)
|
|
||||||
{
|
|
||||||
ReAttach(buckleId, strap, buckle);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnEntityStorageInsertAttempt(EntityUid uid, BuckleComponent comp, InsertIntoEntityStorageAttemptEvent args)
|
|
||||||
{
|
|
||||||
if (comp.Buckled)
|
|
||||||
args.Cancel();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnBuckleCanDrop(EntityUid uid, BuckleComponent component, CanDropEvent args)
|
|
||||||
{
|
|
||||||
args.Handled = HasComp<StrapComponent>(args.Target);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnBuckleDragDrop(EntityUid uid, BuckleComponent component, DragDropEvent args)
|
|
||||||
{
|
|
||||||
args.Handled = TryBuckle(uid, args.User, args.Target, component);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Shows or hides the buckled status effect depending on if the
|
|
||||||
/// entity is buckled or not.
|
|
||||||
/// </summary>
|
|
||||||
private void UpdateBuckleStatus(EntityUid uid, BuckleComponent component)
|
|
||||||
{
|
|
||||||
if (component.Buckled)
|
|
||||||
{
|
|
||||||
var alertType = component.BuckledTo?.BuckledAlertType ?? AlertType.Buckled;
|
|
||||||
_alerts.ShowAlert(uid, alertType);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_alerts.ClearAlertCategory(uid, AlertCategory.Buckled);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void SetBuckledTo(BuckleComponent buckle, StrapComponent? strap)
|
|
||||||
{
|
|
||||||
buckle.BuckledTo = strap;
|
|
||||||
buckle.LastEntityBuckledTo = strap?.Owner;
|
|
||||||
|
|
||||||
if (strap == null)
|
|
||||||
{
|
|
||||||
buckle.Buckled = false;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
buckle.DontCollide = true;
|
|
||||||
buckle.Buckled = true;
|
|
||||||
buckle.BuckleTime = _gameTiming.CurTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
_actionBlocker.UpdateCanMove(buckle.Owner);
|
|
||||||
UpdateBuckleStatus(buckle.Owner, buckle);
|
|
||||||
Dirty(buckle);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanBuckle(
|
|
||||||
EntityUid buckleId,
|
|
||||||
EntityUid user,
|
|
||||||
EntityUid to,
|
|
||||||
[NotNullWhen(true)] out StrapComponent? strap,
|
|
||||||
BuckleComponent? buckle = null)
|
|
||||||
{
|
|
||||||
strap = null;
|
|
||||||
|
|
||||||
if (user == to ||
|
|
||||||
!Resolve(buckleId, ref buckle, false) ||
|
|
||||||
!Resolve(to, ref strap, false))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
var strapUid = strap.Owner;
|
|
||||||
bool Ignored(EntityUid entity) => entity == buckleId || entity == user || entity == strapUid;
|
|
||||||
|
|
||||||
if (!_interactions.InRangeUnobstructed(buckleId, strapUid, buckle.Range, predicate: Ignored, popup: true))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If in a container
|
|
||||||
if (_containers.TryGetContainingContainer(buckleId, out var ownerContainer))
|
|
||||||
{
|
|
||||||
// And not in the same container as the strap
|
|
||||||
if (!_containers.TryGetContainingContainer(strap.Owner, out var strapContainer) ||
|
|
||||||
ownerContainer != strapContainer)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!HasComp<SharedHandsComponent>(user))
|
|
||||||
{
|
|
||||||
_popups.PopupEntity(Loc.GetString("buckle-component-no-hands-message"), user, Filter.Entities(user));
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (buckle.Buckled)
|
|
||||||
{
|
|
||||||
var message = Loc.GetString(buckleId == user
|
|
||||||
? "buckle-component-already-buckled-message"
|
|
||||||
: "buckle-component-other-already-buckled-message",
|
|
||||||
("owner", Identity.Entity(buckleId, EntityManager)));
|
|
||||||
_popups.PopupEntity(message, user, Filter.Entities(user));
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
var parent = Transform(to).ParentUid;
|
|
||||||
while (parent.IsValid())
|
|
||||||
{
|
|
||||||
if (parent == user)
|
|
||||||
{
|
|
||||||
var message = Loc.GetString(buckleId == user
|
|
||||||
? "buckle-component-cannot-buckle-message"
|
|
||||||
: "buckle-component-other-cannot-buckle-message", ("owner", Identity.Entity(buckleId, EntityManager)));
|
|
||||||
_popups.PopupEntity(message, user, Filter.Entities(user));
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
parent = Transform(parent).ParentUid;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!strap.HasSpace(buckle))
|
|
||||||
{
|
|
||||||
var message = Loc.GetString(buckleId == user
|
|
||||||
? "buckle-component-cannot-fit-message"
|
|
||||||
: "buckle-component-other-cannot-fit-message", ("owner", Identity.Entity(buckleId, EntityManager)));
|
|
||||||
_popups.PopupEntity(message, user, Filter.Entities(user));
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool TryBuckle(EntityUid buckleId, EntityUid user, EntityUid to, BuckleComponent? buckle = null)
|
|
||||||
{
|
|
||||||
if (!Resolve(buckleId, ref buckle, false))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (!CanBuckle(buckleId, user, to, out var strap, buckle))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
_audio.Play(strap.BuckleSound, Filter.Pvs(buckleId), buckleId);
|
|
||||||
|
|
||||||
if (!strap.TryAdd(buckle))
|
|
||||||
{
|
|
||||||
var message = Loc.GetString(buckleId == user
|
|
||||||
? "buckle-component-cannot-buckle-message"
|
|
||||||
: "buckle-component-other-cannot-buckle-message", ("owner", Identity.Entity(buckleId, EntityManager)));
|
|
||||||
_popups.PopupEntity(message, user, Filter.Entities(user));
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (TryComp<AppearanceComponent>(buckleId, out var appearance))
|
|
||||||
_appearance.SetData(buckleId, BuckleVisuals.Buckled, true, appearance);
|
|
||||||
|
|
||||||
ReAttach(buckleId, strap, buckle);
|
|
||||||
SetBuckledTo(buckle, strap);
|
|
||||||
|
|
||||||
var ev = new BuckleChangeEvent { Buckling = true, Strap = strap.Owner, BuckledEntity = buckleId };
|
|
||||||
RaiseLocalEvent(ev.BuckledEntity, ev);
|
|
||||||
RaiseLocalEvent(ev.Strap, ev);
|
|
||||||
|
|
||||||
if (TryComp(buckleId, out SharedPullableComponent? ownerPullable))
|
|
||||||
{
|
|
||||||
if (ownerPullable.Puller != null)
|
|
||||||
{
|
|
||||||
_pulling.TryStopPull(ownerPullable);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (TryComp(to, out SharedPullableComponent? toPullable))
|
|
||||||
{
|
|
||||||
if (toPullable.Puller == buckleId)
|
|
||||||
{
|
|
||||||
// can't pull it and buckle to it at the same time
|
|
||||||
_pulling.TryStopPull(toPullable);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Tries to unbuckle the Owner of this component from its current strap.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="buckleId">The entity to unbuckle.</param>
|
|
||||||
/// <param name="user">The entity doing the unbuckling.</param>
|
|
||||||
/// <param name="force">
|
|
||||||
/// Whether to force the unbuckling or not. Does not guarantee true to
|
|
||||||
/// be returned, but guarantees the owner to be unbuckled afterwards.
|
|
||||||
/// </param>
|
|
||||||
/// <param name="buckle">The buckle component of the entity to unbuckle.</param>
|
|
||||||
/// <returns>
|
|
||||||
/// true if the owner was unbuckled, otherwise false even if the owner
|
|
||||||
/// was previously already unbuckled.
|
|
||||||
/// </returns>
|
|
||||||
public bool TryUnbuckle(EntityUid buckleId, EntityUid user, bool force = false, BuckleComponent? buckle = null)
|
|
||||||
{
|
|
||||||
if (!Resolve(buckleId, ref buckle, false) ||
|
|
||||||
buckle.BuckledTo is not { } oldBuckledTo)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!force)
|
|
||||||
{
|
|
||||||
if (_gameTiming.CurTime < buckle.BuckleTime + buckle.UnbuckleDelay)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (!_interactions.InRangeUnobstructed(user, oldBuckledTo.Owner, buckle.Range, popup: true))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (HasComp<SleepingComponent>(buckleId) && buckleId == user)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// If the strap is a vehicle and the rider is not the person unbuckling, return.
|
|
||||||
if (TryComp(oldBuckledTo.Owner, out VehicleComponent? vehicle) &&
|
|
||||||
vehicle.Rider != user)
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
SetBuckledTo(buckle, null);
|
|
||||||
|
|
||||||
var xform = Transform(buckleId);
|
|
||||||
var oldBuckledXform = Transform(oldBuckledTo.Owner);
|
|
||||||
|
|
||||||
if (xform.ParentUid == oldBuckledXform.Owner)
|
|
||||||
{
|
|
||||||
_containers.AttachParentToContainerOrGrid(xform);
|
|
||||||
xform.WorldRotation = oldBuckledXform.WorldRotation;
|
|
||||||
|
|
||||||
if (oldBuckledTo.UnbuckleOffset != Vector2.Zero)
|
|
||||||
xform.Coordinates = oldBuckledXform.Coordinates.Offset(oldBuckledTo.UnbuckleOffset);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (TryComp(buckleId, out AppearanceComponent? appearance))
|
|
||||||
_appearance.SetData(buckleId, BuckleVisuals.Buckled, false, appearance);
|
|
||||||
|
|
||||||
if (HasComp<KnockedDownComponent>(buckleId)
|
|
||||||
| (TryComp<MobStateComponent>(buckleId, out var mobState) && _mobState.IsIncapacitated(buckleId, mobState)))
|
|
||||||
{
|
|
||||||
_standing.Down(buckleId);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_standing.Stand(buckleId);
|
|
||||||
}
|
|
||||||
|
|
||||||
_mobState.EnterState(mobState, mobState?.CurrentState);
|
|
||||||
|
|
||||||
oldBuckledTo.Remove(buckle);
|
|
||||||
_audio.Play(oldBuckledTo.UnbuckleSound, Filter.Pvs(buckleId), buckleId);
|
|
||||||
|
|
||||||
var ev = new BuckleChangeEvent { Buckling = false, Strap = oldBuckledTo.Owner, BuckledEntity = buckleId };
|
|
||||||
RaiseLocalEvent(buckleId, ev);
|
|
||||||
RaiseLocalEvent(oldBuckledTo.Owner, ev);
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Makes an entity toggle the buckling status of the owner to a
|
|
||||||
/// specific entity.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="buckleId">The entity to buckle/unbuckle from <see cref="to"/>.</param>
|
|
||||||
/// <param name="user">The entity doing the buckling/unbuckling.</param>
|
|
||||||
/// <param name="to">
|
|
||||||
/// The entity to toggle the buckle status of the owner to.
|
|
||||||
/// </param>
|
|
||||||
/// <param name="force">
|
|
||||||
/// Whether to force the unbuckling or not, if it happens. Does not
|
|
||||||
/// guarantee true to be returned, but guarantees the owner to be
|
|
||||||
/// unbuckled afterwards.
|
|
||||||
/// </param>
|
|
||||||
/// <param name="buckle">The buckle component of the entity to buckle/unbuckle from <see cref="to"/>.</param>
|
|
||||||
/// <returns>true if the buckling status was changed, false otherwise.</returns>
|
|
||||||
public bool ToggleBuckle(
|
|
||||||
EntityUid buckleId,
|
|
||||||
EntityUid user,
|
|
||||||
EntityUid to,
|
|
||||||
bool force = false,
|
|
||||||
BuckleComponent? buckle = null)
|
|
||||||
{
|
|
||||||
if (!Resolve(buckleId, ref buckle, false))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (buckle.BuckledTo?.Owner == to)
|
|
||||||
{
|
|
||||||
return TryUnbuckle(buckleId, user, force, buckle);
|
|
||||||
}
|
|
||||||
|
|
||||||
return TryBuckle(buckleId, user, to, buckle);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,142 +0,0 @@
|
|||||||
using Content.Server.Buckle.Components;
|
|
||||||
using Content.Server.Construction.Completions;
|
|
||||||
using Content.Server.Interaction;
|
|
||||||
using Content.Shared.Destructible;
|
|
||||||
using Content.Shared.Interaction;
|
|
||||||
using Content.Shared.Storage;
|
|
||||||
using Content.Shared.Verbs;
|
|
||||||
using JetBrains.Annotations;
|
|
||||||
using Robust.Server.GameObjects;
|
|
||||||
using Robust.Shared.Containers;
|
|
||||||
|
|
||||||
namespace Content.Server.Buckle.Systems
|
|
||||||
{
|
|
||||||
[UsedImplicitly]
|
|
||||||
internal sealed class StrapSystem : EntitySystem
|
|
||||||
{
|
|
||||||
[Dependency] private readonly BuckleSystem _buckle = default!;
|
|
||||||
[Dependency] private readonly InteractionSystem _interactionSystem = default!;
|
|
||||||
|
|
||||||
public override void Initialize()
|
|
||||||
{
|
|
||||||
base.Initialize();
|
|
||||||
|
|
||||||
SubscribeLocalEvent<StrapComponent, GetVerbsEvent<InteractionVerb>>(AddStrapVerbs);
|
|
||||||
SubscribeLocalEvent<StrapComponent, ContainerGettingInsertedAttemptEvent>(OnInsertAttempt);
|
|
||||||
SubscribeLocalEvent<StrapComponent, InteractHandEvent>(OnInteractHand);
|
|
||||||
SubscribeLocalEvent<StrapComponent, DestructionEventArgs>((_,c,_) => RemoveAll(c));
|
|
||||||
SubscribeLocalEvent<StrapComponent, BreakageEventArgs>((_, c, _) => RemoveAll(c));
|
|
||||||
SubscribeLocalEvent<StrapComponent, ConstructionBeforeDeleteEvent>((_, c, _) => RemoveAll(c));
|
|
||||||
SubscribeLocalEvent<StrapComponent, ComponentShutdown>(OnShutdown);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnShutdown(EntityUid uid, StrapComponent component, ComponentShutdown args)
|
|
||||||
{
|
|
||||||
if (LifeStage(uid) > EntityLifeStage.MapInitialized)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// Component is being removed, but entity is not shutting down.
|
|
||||||
component.RemoveAll();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnInsertAttempt(EntityUid uid, StrapComponent component, ContainerGettingInsertedAttemptEvent args)
|
|
||||||
{
|
|
||||||
// If someone is attempting to put this item inside of a backpack, ensure that it has no entities strapped to it.
|
|
||||||
if (HasComp<SharedStorageComponent>(args.Container.Owner) && component.BuckledEntities.Count != 0)
|
|
||||||
args.Cancel();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnInteractHand(EntityUid uid, StrapComponent component, InteractHandEvent args)
|
|
||||||
{
|
|
||||||
if (args.Handled)
|
|
||||||
return;
|
|
||||||
|
|
||||||
_buckle.ToggleBuckle(args.User, args.User, uid);
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO ECS BUCKLE/STRAP These 'Strap' verbs are an incestuous mess of buckle component and strap component
|
|
||||||
// functions. Whenever these are fully ECSed, maybe do it in a way that allows for these verbs to be handled in
|
|
||||||
// a sensible manner in a single system?
|
|
||||||
|
|
||||||
private void AddStrapVerbs(EntityUid uid, StrapComponent component, GetVerbsEvent<InteractionVerb> args)
|
|
||||||
{
|
|
||||||
if (args.Hands == null || !args.CanAccess || !args.CanInteract || !component.Enabled)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// Note that for whatever bloody reason, buckle component has its own interaction range. Additionally, this
|
|
||||||
// range can be set per-component, so we have to check a modified InRangeUnobstructed for every verb.
|
|
||||||
|
|
||||||
// Add unstrap verbs for every strapped entity.
|
|
||||||
foreach (var entity in component.BuckledEntities)
|
|
||||||
{
|
|
||||||
var buckledComp = EntityManager.GetComponent<BuckleComponent>(entity);
|
|
||||||
|
|
||||||
if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target, range: buckledComp.Range))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
InteractionVerb verb = new()
|
|
||||||
{
|
|
||||||
Act = () => _buckle.TryUnbuckle(entity, args.User, buckle: buckledComp),
|
|
||||||
Category = VerbCategory.Unbuckle
|
|
||||||
};
|
|
||||||
|
|
||||||
if (entity == args.User)
|
|
||||||
verb.Text = Loc.GetString("verb-self-target-pronoun");
|
|
||||||
else
|
|
||||||
verb.Text = EntityManager.GetComponent<MetaDataComponent>(entity).EntityName;
|
|
||||||
|
|
||||||
// In the event that you have more than once entity with the same name strapped to the same object,
|
|
||||||
// these two verbs will be identical according to Verb.CompareTo, and only one with actually be added to
|
|
||||||
// the verb list. However this should rarely ever be a problem. If it ever is, it could be fixed by
|
|
||||||
// appending an integer to verb.Text to distinguish the verbs.
|
|
||||||
|
|
||||||
args.Verbs.Add(verb);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Add a verb to buckle the user.
|
|
||||||
if (EntityManager.TryGetComponent<BuckleComponent?>(args.User, out var buckle) &&
|
|
||||||
buckle.BuckledTo != component &&
|
|
||||||
args.User != component.Owner &&
|
|
||||||
component.HasSpace(buckle) &&
|
|
||||||
_interactionSystem.InRangeUnobstructed(args.User, args.Target, range: buckle.Range))
|
|
||||||
{
|
|
||||||
InteractionVerb verb = new()
|
|
||||||
{
|
|
||||||
Act = () => _buckle.TryBuckle(args.User, args.User, args.Target, buckle),
|
|
||||||
Category = VerbCategory.Buckle,
|
|
||||||
Text = Loc.GetString("verb-self-target-pronoun")
|
|
||||||
};
|
|
||||||
args.Verbs.Add(verb);
|
|
||||||
}
|
|
||||||
|
|
||||||
// If the user is currently holding/pulling an entity that can be buckled, add a verb for that.
|
|
||||||
if (args.Using is {Valid: true} @using &&
|
|
||||||
EntityManager.TryGetComponent<BuckleComponent?>(@using, out var usingBuckle) &&
|
|
||||||
component.HasSpace(usingBuckle) &&
|
|
||||||
_interactionSystem.InRangeUnobstructed(@using, args.Target, range: usingBuckle.Range))
|
|
||||||
{
|
|
||||||
// Check that the entity is unobstructed from the target (ignoring the user).
|
|
||||||
bool Ignored(EntityUid entity) => entity == args.User || entity == args.Target || entity == @using;
|
|
||||||
if (!_interactionSystem.InRangeUnobstructed(@using, args.Target, usingBuckle.Range, predicate: Ignored))
|
|
||||||
return;
|
|
||||||
|
|
||||||
InteractionVerb verb = new()
|
|
||||||
{
|
|
||||||
Act = () => _buckle.TryBuckle(@using, args.User, args.Target, usingBuckle),
|
|
||||||
Category = VerbCategory.Buckle,
|
|
||||||
Text = EntityManager.GetComponent<MetaDataComponent>(@using).EntityName,
|
|
||||||
// just a held object, the user is probably just trying to sit down.
|
|
||||||
// If the used entity is a person being pulled, prioritize this verb. Conversely, if it is
|
|
||||||
Priority = EntityManager.HasComponent<ActorComponent>(@using) ? 1 : -1
|
|
||||||
};
|
|
||||||
|
|
||||||
args.Verbs.Add(verb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RemoveAll(StrapComponent component)
|
|
||||||
{
|
|
||||||
component.RemoveAll();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Content.Server.Buckle.Components;
|
using Content.Server.Buckle.Components;
|
||||||
|
using Content.Server.Buckle.Systems;
|
||||||
using Content.Server.Storage.Components;
|
using Content.Server.Storage.Components;
|
||||||
using Content.Shared.Foldable;
|
using Content.Shared.Foldable;
|
||||||
using Content.Shared.Verbs;
|
using Content.Shared.Verbs;
|
||||||
@@ -11,6 +12,7 @@ namespace Content.Server.Foldable
|
|||||||
[UsedImplicitly]
|
[UsedImplicitly]
|
||||||
public sealed class FoldableSystem : SharedFoldableSystem
|
public sealed class FoldableSystem : SharedFoldableSystem
|
||||||
{
|
{
|
||||||
|
[Dependency] private BuckleSystem _buckle = default!;
|
||||||
[Dependency] private SharedContainerSystem _container = default!;
|
[Dependency] private SharedContainerSystem _container = default!;
|
||||||
|
|
||||||
public override void Initialize()
|
public override void Initialize()
|
||||||
@@ -84,8 +86,7 @@ namespace Content.Server.Foldable
|
|||||||
base.SetFolded(component, folded);
|
base.SetFolded(component, folded);
|
||||||
|
|
||||||
// You can't buckle an entity to a folded object
|
// You can't buckle an entity to a folded object
|
||||||
if (TryComp(component.Owner, out StrapComponent? strap))
|
_buckle.StrapSetEnabled(component.Owner, !component.IsFolded);
|
||||||
strap.Enabled = !component.IsFolded;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnStoreThisAttempt(EntityUid uid, FoldableComponent comp, StoreMobInItemContainerAttemptEvent args)
|
public void OnStoreThisAttempt(EntityUid uid, FoldableComponent comp, StoreMobInItemContainerAttemptEvent args)
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ using Content.Server.Popups;
|
|||||||
using Content.Server.Storage.Components;
|
using Content.Server.Storage.Components;
|
||||||
using Content.Server.Storage.EntitySystems;
|
using Content.Server.Storage.EntitySystems;
|
||||||
using Content.Server.Tools;
|
using Content.Server.Tools;
|
||||||
using Content.Shared.Audio;
|
|
||||||
using Content.Shared.Body.Components;
|
using Content.Shared.Body.Components;
|
||||||
using Content.Shared.Body.Part;
|
using Content.Shared.Body.Part;
|
||||||
using Content.Shared.Examine;
|
using Content.Shared.Examine;
|
||||||
@@ -37,7 +36,7 @@ namespace Content.Server.Toilet
|
|||||||
SubscribeLocalEvent<ToiletComponent, ComponentInit>(OnInit);
|
SubscribeLocalEvent<ToiletComponent, ComponentInit>(OnInit);
|
||||||
SubscribeLocalEvent<ToiletComponent, MapInitEvent>(OnMapInit);
|
SubscribeLocalEvent<ToiletComponent, MapInitEvent>(OnMapInit);
|
||||||
SubscribeLocalEvent<ToiletComponent, InteractUsingEvent>(OnInteractUsing);
|
SubscribeLocalEvent<ToiletComponent, InteractUsingEvent>(OnInteractUsing);
|
||||||
SubscribeLocalEvent<ToiletComponent, InteractHandEvent>(OnInteractHand, new []{typeof(StrapSystem)});
|
SubscribeLocalEvent<ToiletComponent, InteractHandEvent>(OnInteractHand, new []{typeof(BuckleSystem)});
|
||||||
SubscribeLocalEvent<ToiletComponent, ExaminedEvent>(OnExamine);
|
SubscribeLocalEvent<ToiletComponent, ExaminedEvent>(OnExamine);
|
||||||
SubscribeLocalEvent<ToiletComponent, SuicideEvent>(OnSuicide);
|
SubscribeLocalEvent<ToiletComponent, SuicideEvent>(OnSuicide);
|
||||||
SubscribeLocalEvent<ToiletPryFinished>(OnToiletPried);
|
SubscribeLocalEvent<ToiletPryFinished>(OnToiletPried);
|
||||||
|
|||||||
@@ -1,10 +1,8 @@
|
|||||||
using Content.Shared.DragDrop;
|
|
||||||
using Content.Shared.Interaction;
|
|
||||||
using Robust.Shared.GameStates;
|
using Robust.Shared.GameStates;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
|
|
||||||
namespace Content.Shared.Buckle.Components
|
namespace Content.Shared.Buckle.Components;
|
||||||
{
|
|
||||||
public enum StrapPosition
|
public enum StrapPosition
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -23,8 +21,9 @@ namespace Content.Shared.Buckle.Components
|
|||||||
Down
|
Down
|
||||||
}
|
}
|
||||||
|
|
||||||
[NetworkedComponent()]
|
[NetworkedComponent]
|
||||||
public abstract class SharedStrapComponent : Component, IDragDropOn
|
[Access(typeof(SharedBuckleSystem))]
|
||||||
|
public abstract class SharedStrapComponent : Component
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The change in position to the strapped mob
|
/// The change in position to the strapped mob
|
||||||
@@ -32,9 +31,8 @@ namespace Content.Shared.Buckle.Components
|
|||||||
[DataField("position")]
|
[DataField("position")]
|
||||||
public StrapPosition Position { get; set; } = StrapPosition.None;
|
public StrapPosition Position { get; set; } = StrapPosition.None;
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The entity that is currently buckled here, synced from <see cref="BuckleComponent.BuckledTo"/>
|
/// The entity that is currently buckled here
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly HashSet<EntityUid> BuckledEntities = new();
|
public readonly HashSet<EntityUid> BuckledEntities = new();
|
||||||
|
|
||||||
@@ -58,17 +56,8 @@ namespace Content.Shared.Buckle.Components
|
|||||||
/// If this offset it too big, it will be clamped to <see cref="MaxBuckleDistance"/>
|
/// If this offset it too big, it will be clamped to <see cref="MaxBuckleDistance"/>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[DataField("buckleOffset", required: false)]
|
[DataField("buckleOffset", required: false)]
|
||||||
|
[Access(Other = AccessPermissions.ReadWrite)]
|
||||||
public Vector2 BuckleOffsetUnclamped = Vector2.Zero;
|
public Vector2 BuckleOffsetUnclamped = Vector2.Zero;
|
||||||
|
|
||||||
bool IDragDropOn.CanDragDropOn(DragDropEvent eventArgs)
|
|
||||||
{
|
|
||||||
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.Dragged, out SharedBuckleComponent? buckleComponent)) return false;
|
|
||||||
bool Ignored(EntityUid entity) => entity == eventArgs.User || entity == eventArgs.Dragged || entity == eventArgs.Target;
|
|
||||||
|
|
||||||
return EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(eventArgs.Target, eventArgs.Dragged, buckleComponent.Range, predicate: Ignored);
|
|
||||||
}
|
|
||||||
|
|
||||||
public abstract bool DragDropOn(DragDropEvent eventArgs);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[Serializable, NetSerializable]
|
[Serializable, NetSerializable]
|
||||||
@@ -96,7 +85,5 @@ namespace Content.Shared.Buckle.Components
|
|||||||
public enum StrapVisuals : byte
|
public enum StrapVisuals : byte
|
||||||
{
|
{
|
||||||
RotationAngle,
|
RotationAngle,
|
||||||
BuckledState,
|
|
||||||
State
|
State
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|||||||
107
Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs
Normal file
107
Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs
Normal file
@@ -0,0 +1,107 @@
|
|||||||
|
using Content.Shared.Buckle.Components;
|
||||||
|
using Content.Shared.Interaction.Events;
|
||||||
|
using Content.Shared.Movement.Events;
|
||||||
|
using Content.Shared.Standing;
|
||||||
|
using Content.Shared.Throwing;
|
||||||
|
using Content.Shared.Vehicle.Components;
|
||||||
|
using Robust.Shared.Map;
|
||||||
|
using Robust.Shared.Physics.Events;
|
||||||
|
|
||||||
|
namespace Content.Shared.Buckle;
|
||||||
|
|
||||||
|
public abstract partial class SharedBuckleSystem
|
||||||
|
{
|
||||||
|
private void InitializeBuckle()
|
||||||
|
{
|
||||||
|
SubscribeLocalEvent<SharedBuckleComponent, PreventCollideEvent>(PreventCollision);
|
||||||
|
SubscribeLocalEvent<SharedBuckleComponent, DownAttemptEvent>(HandleDown);
|
||||||
|
SubscribeLocalEvent<SharedBuckleComponent, StandAttemptEvent>(HandleStand);
|
||||||
|
SubscribeLocalEvent<SharedBuckleComponent, ThrowPushbackAttemptEvent>(HandleThrowPushback);
|
||||||
|
SubscribeLocalEvent<SharedBuckleComponent, UpdateCanMoveEvent>(HandleMove);
|
||||||
|
SubscribeLocalEvent<SharedBuckleComponent, ChangeDirectionAttemptEvent>(OnBuckleChangeDirectionAttempt);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void PreventCollision(EntityUid uid, SharedBuckleComponent component, ref PreventCollideEvent args)
|
||||||
|
{
|
||||||
|
if (args.BodyB.Owner != component.LastEntityBuckledTo)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (component.Buckled || component.DontCollide)
|
||||||
|
args.Cancelled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleDown(EntityUid uid, SharedBuckleComponent component, DownAttemptEvent args)
|
||||||
|
{
|
||||||
|
if (component.Buckled)
|
||||||
|
args.Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleStand(EntityUid uid, SharedBuckleComponent component, StandAttemptEvent args)
|
||||||
|
{
|
||||||
|
if (component.Buckled)
|
||||||
|
args.Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleThrowPushback(EntityUid uid, SharedBuckleComponent component, ThrowPushbackAttemptEvent args)
|
||||||
|
{
|
||||||
|
if (component.Buckled)
|
||||||
|
args.Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleMove(EntityUid uid, SharedBuckleComponent component, UpdateCanMoveEvent args)
|
||||||
|
{
|
||||||
|
if (component.LifeStage > ComponentLifeStage.Running)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (component.Buckled &&
|
||||||
|
!HasComp<VehicleComponent>(Transform(uid).ParentUid)) // buckle+vehicle shitcode
|
||||||
|
args.Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnBuckleChangeDirectionAttempt(EntityUid uid, SharedBuckleComponent component, ChangeDirectionAttemptEvent args)
|
||||||
|
{
|
||||||
|
if (component.Buckled)
|
||||||
|
args.Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsBuckled(EntityUid uid, SharedBuckleComponent? component = null)
|
||||||
|
{
|
||||||
|
return Resolve(uid, ref component, false) && component.Buckled;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Reattaches this entity to the strap, modifying its position and rotation.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="buckleId">The entity to reattach.</param>
|
||||||
|
/// <param name="strap">The strap to reattach to.</param>
|
||||||
|
/// <param name="buckle">The buckle component of the entity to reattach.</param>
|
||||||
|
public void ReAttach(EntityUid buckleId, SharedStrapComponent strap, SharedBuckleComponent? buckle = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(buckleId, ref buckle, false))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var ownTransform = Transform(buckleId);
|
||||||
|
var strapTransform = Transform(strap.Owner);
|
||||||
|
|
||||||
|
ownTransform.Coordinates = new EntityCoordinates(strapTransform.Owner, strap.BuckleOffset);
|
||||||
|
|
||||||
|
// Buckle subscribes to move for <reasons> so this might fail.
|
||||||
|
// TODO: Make buckle not do that.
|
||||||
|
if (ownTransform.ParentUid != strapTransform.Owner)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ownTransform.LocalRotation = Angle.Zero;
|
||||||
|
|
||||||
|
switch (strap.Position)
|
||||||
|
{
|
||||||
|
case StrapPosition.None:
|
||||||
|
break;
|
||||||
|
case StrapPosition.Stand:
|
||||||
|
_standing.Stand(buckleId);
|
||||||
|
break;
|
||||||
|
case StrapPosition.Down:
|
||||||
|
_standing.Down(buckleId, false, false);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
93
Content.Shared/Buckle/SharedBuckleSystem.Strap.cs
Normal file
93
Content.Shared/Buckle/SharedBuckleSystem.Strap.cs
Normal file
@@ -0,0 +1,93 @@
|
|||||||
|
using Content.Shared.Buckle.Components;
|
||||||
|
using Content.Shared.DragDrop;
|
||||||
|
using Content.Shared.Interaction;
|
||||||
|
using Robust.Shared.GameStates;
|
||||||
|
|
||||||
|
namespace Content.Shared.Buckle;
|
||||||
|
|
||||||
|
public abstract partial class SharedBuckleSystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly SharedInteractionSystem _interactions = default!;
|
||||||
|
|
||||||
|
private void InitializeStrap()
|
||||||
|
{
|
||||||
|
SubscribeLocalEvent<SharedStrapComponent, MoveEvent>(OnStrapRotate);
|
||||||
|
SubscribeLocalEvent<SharedStrapComponent, ComponentHandleState>(OnStrapHandleState);
|
||||||
|
SubscribeLocalEvent<SharedStrapComponent, CanDragDropOnEvent>(OnStrapCanDragDropOn);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnStrapHandleState(EntityUid uid, SharedStrapComponent component, ref ComponentHandleState args)
|
||||||
|
{
|
||||||
|
if (args.Current is not StrapComponentState state)
|
||||||
|
return;
|
||||||
|
|
||||||
|
component.Position = state.Position;
|
||||||
|
component.BuckleOffsetUnclamped = state.BuckleOffsetClamped;
|
||||||
|
component.BuckledEntities.Clear();
|
||||||
|
component.BuckledEntities.UnionWith(state.BuckledEntities);
|
||||||
|
component.MaxBuckleDistance = state.MaxBuckleDistance;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnStrapRotate(EntityUid uid, SharedStrapComponent component, ref MoveEvent args)
|
||||||
|
{
|
||||||
|
// TODO: This looks dirty af.
|
||||||
|
// On rotation of a strap, reattach all buckled entities.
|
||||||
|
// This fixes buckle offsets and draw depths.
|
||||||
|
// This is mega cursed. Please somebody save me from Mr Buckle's wild ride.
|
||||||
|
// Oh god I'm back here again. Send help.
|
||||||
|
|
||||||
|
// Consider a chair that has a player strapped to it. Then the client receives a new server state, showing
|
||||||
|
// that the player entity has moved elsewhere, and the chair has rotated. If the client applies the player
|
||||||
|
// state, then the chairs transform comp state, and then the buckle state. The transform state will
|
||||||
|
// forcefully teleport the player back to the chair (client-side only). This causes even more issues if the
|
||||||
|
// chair was teleporting in from nullspace after having left PVS.
|
||||||
|
//
|
||||||
|
// One option is to just never trigger re-buckles during state application.
|
||||||
|
// another is to.. just not do this? Like wtf is this code. But I CBF with buckle atm.
|
||||||
|
|
||||||
|
if (GameTiming.ApplyingState || args.NewRotation == args.OldRotation)
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach (var buckledEntity in component.BuckledEntities)
|
||||||
|
{
|
||||||
|
if (!EntityManager.TryGetComponent(buckledEntity, out SharedBuckleComponent? buckled))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!buckled.Buckled || buckled.LastEntityBuckledTo != uid)
|
||||||
|
{
|
||||||
|
Logger.Error($"A moving strap entity {ToPrettyString(uid)} attempted to re-parent an entity that does not 'belong' to it {ToPrettyString(buckledEntity)}");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
ReAttach(buckledEntity, component, buckle: buckled);
|
||||||
|
Dirty(buckled);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected bool StrapCanDragDropOn(
|
||||||
|
EntityUid strapId,
|
||||||
|
EntityUid user,
|
||||||
|
EntityUid target,
|
||||||
|
EntityUid buckleId,
|
||||||
|
SharedStrapComponent? strap = null,
|
||||||
|
SharedBuckleComponent? buckle = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(strapId, ref strap, false) ||
|
||||||
|
!Resolve(buckleId, ref buckle, false))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool Ignored(EntityUid entity) => entity == user || entity == buckleId || entity == target;
|
||||||
|
|
||||||
|
return _interactions.InRangeUnobstructed(target, buckleId, buckle.Range, predicate: Ignored);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnStrapCanDragDropOn(EntityUid uid, SharedStrapComponent strap, CanDragDropOnEvent args)
|
||||||
|
{
|
||||||
|
args.CanDrop = StrapCanDragDropOn(args.Target, args.User, args.Target, args.Dragged, strap);
|
||||||
|
args.Handled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,16 +1,9 @@
|
|||||||
using Content.Shared.Buckle.Components;
|
|
||||||
using Content.Shared.Interaction.Events;
|
|
||||||
using Content.Shared.Movement.Events;
|
|
||||||
using Content.Shared.Standing;
|
using Content.Shared.Standing;
|
||||||
using Content.Shared.Throwing;
|
|
||||||
using Content.Shared.Vehicle.Components;
|
|
||||||
using Robust.Shared.Map;
|
|
||||||
using Robust.Shared.Physics.Events;
|
|
||||||
using Robust.Shared.Timing;
|
using Robust.Shared.Timing;
|
||||||
|
|
||||||
namespace Content.Shared.Buckle;
|
namespace Content.Shared.Buckle;
|
||||||
|
|
||||||
public abstract class SharedBuckleSystem : EntitySystem
|
public abstract partial class SharedBuckleSystem : EntitySystem
|
||||||
{
|
{
|
||||||
[Dependency] protected readonly IGameTiming GameTiming = default!;
|
[Dependency] protected readonly IGameTiming GameTiming = default!;
|
||||||
|
|
||||||
@@ -20,141 +13,7 @@ public abstract class SharedBuckleSystem : EntitySystem
|
|||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
|
|
||||||
SubscribeLocalEvent<SharedStrapComponent, MoveEvent>(OnStrapRotate);
|
InitializeBuckle();
|
||||||
|
InitializeStrap();
|
||||||
SubscribeLocalEvent<SharedBuckleComponent, PreventCollideEvent>(PreventCollision);
|
|
||||||
SubscribeLocalEvent<SharedBuckleComponent, DownAttemptEvent>(HandleDown);
|
|
||||||
SubscribeLocalEvent<SharedBuckleComponent, StandAttemptEvent>(HandleStand);
|
|
||||||
SubscribeLocalEvent<SharedBuckleComponent, ThrowPushbackAttemptEvent>(HandleThrowPushback);
|
|
||||||
SubscribeLocalEvent<SharedBuckleComponent, UpdateCanMoveEvent>(HandleMove);
|
|
||||||
SubscribeLocalEvent<SharedBuckleComponent, ChangeDirectionAttemptEvent>(OnBuckleChangeDirectionAttempt);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnStrapRotate(EntityUid uid, SharedStrapComponent component, ref MoveEvent args)
|
|
||||||
{
|
|
||||||
// TODO: This looks dirty af.
|
|
||||||
// On rotation of a strap, reattach all buckled entities.
|
|
||||||
// This fixes buckle offsets and draw depths.
|
|
||||||
// This is mega cursed. Please somebody save me from Mr Buckle's wild ride.
|
|
||||||
// Oh god I'm back here again. Send help.
|
|
||||||
|
|
||||||
// Consider a chair that has a player strapped to it. Then the client receives a new server state, showing
|
|
||||||
// that the player entity has moved elsewhere, and the chair has rotated. If the client applies the player
|
|
||||||
// state, then the chairs transform comp state, and then the buckle state. The transform state will
|
|
||||||
// forcefully teleport the player back to the chair (client-side only). This causes even more issues if the
|
|
||||||
// chair was teleporting in from nullspace after having left PVS.
|
|
||||||
//
|
|
||||||
// One option is to just never trigger re-buckles during state application.
|
|
||||||
// another is to.. just not do this? Like wtf is this code. But I CBF with buckle atm.
|
|
||||||
|
|
||||||
if (GameTiming.ApplyingState || args.NewRotation == args.OldRotation)
|
|
||||||
return;
|
|
||||||
|
|
||||||
foreach (var buckledEntity in component.BuckledEntities)
|
|
||||||
{
|
|
||||||
if (!EntityManager.TryGetComponent(buckledEntity, out SharedBuckleComponent? buckled))
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!buckled.Buckled || buckled.LastEntityBuckledTo != uid)
|
|
||||||
{
|
|
||||||
Logger.Error($"A moving strap entity {ToPrettyString(uid)} attempted to re-parent an entity that does not 'belong' to it {ToPrettyString(buckledEntity)}");
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
ReAttach(buckledEntity, component, buckle: buckled);
|
|
||||||
Dirty(buckled);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsBuckled(EntityUid uid, SharedBuckleComponent? component = null)
|
|
||||||
{
|
|
||||||
return Resolve(uid, ref component, false) && component.Buckled;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnBuckleChangeDirectionAttempt(EntityUid uid, SharedBuckleComponent component, ChangeDirectionAttemptEvent args)
|
|
||||||
{
|
|
||||||
if (component.Buckled)
|
|
||||||
args.Cancel();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HandleMove(EntityUid uid, SharedBuckleComponent component, UpdateCanMoveEvent args)
|
|
||||||
{
|
|
||||||
if (component.LifeStage > ComponentLifeStage.Running)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (component.Buckled &&
|
|
||||||
!HasComp<VehicleComponent>(Transform(uid).ParentUid)) // buckle+vehicle shitcode
|
|
||||||
args.Cancel();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HandleStand(EntityUid uid, SharedBuckleComponent component, StandAttemptEvent args)
|
|
||||||
{
|
|
||||||
if (component.Buckled)
|
|
||||||
{
|
|
||||||
args.Cancel();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HandleDown(EntityUid uid, SharedBuckleComponent component, DownAttemptEvent args)
|
|
||||||
{
|
|
||||||
if (component.Buckled)
|
|
||||||
{
|
|
||||||
args.Cancel();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void HandleThrowPushback(EntityUid uid, SharedBuckleComponent component, ThrowPushbackAttemptEvent args)
|
|
||||||
{
|
|
||||||
if (!component.Buckled) return;
|
|
||||||
args.Cancel();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void PreventCollision(EntityUid uid, SharedBuckleComponent component, ref PreventCollideEvent args)
|
|
||||||
{
|
|
||||||
if (args.BodyB.Owner != component.LastEntityBuckledTo)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (component.Buckled || component.DontCollide)
|
|
||||||
{
|
|
||||||
args.Cancelled = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Reattaches this entity to the strap, modifying its position and rotation.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="buckleId">The entity to reattach.</param>
|
|
||||||
/// <param name="strap">The strap to reattach to.</param>
|
|
||||||
/// <param name="buckle">The buckle component of the entity to reattach.</param>
|
|
||||||
public void ReAttach(EntityUid buckleId, SharedStrapComponent strap, SharedBuckleComponent? buckle = null)
|
|
||||||
{
|
|
||||||
if (!Resolve(buckleId, ref buckle, false))
|
|
||||||
return;
|
|
||||||
|
|
||||||
var ownTransform = Transform(buckleId);
|
|
||||||
var strapTransform = Transform(strap.Owner);
|
|
||||||
|
|
||||||
ownTransform.Coordinates = new EntityCoordinates(strapTransform.Owner, strap.BuckleOffset);
|
|
||||||
|
|
||||||
// Buckle subscribes to move for <reasons> so this might fail.
|
|
||||||
// TODO: Make buckle not do that.
|
|
||||||
if (ownTransform.ParentUid != strapTransform.Owner)
|
|
||||||
return;
|
|
||||||
|
|
||||||
ownTransform.LocalRotation = Angle.Zero;
|
|
||||||
|
|
||||||
switch (strap.Position)
|
|
||||||
{
|
|
||||||
case StrapPosition.None:
|
|
||||||
break;
|
|
||||||
case StrapPosition.Stand:
|
|
||||||
_standing.Stand(buckleId);
|
|
||||||
break;
|
|
||||||
case StrapPosition.Down:
|
|
||||||
_standing.Down(buckleId, false, false);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user