Files
tbd-station-14/Content.Shared/Buckle/SharedBuckleSystem.cs
2022-11-18 22:08:28 +01:00

20 lines
444 B
C#

using Content.Shared.Standing;
using Robust.Shared.Timing;
namespace Content.Shared.Buckle;
public abstract partial class SharedBuckleSystem : EntitySystem
{
[Dependency] protected readonly IGameTiming GameTiming = default!;
[Dependency] private readonly StandingStateSystem _standing = default!;
public override void Initialize()
{
base.Initialize();
InitializeBuckle();
InitializeStrap();
}
}