Remove some obsolete AppearanceComponent method usages (#13726)

This commit is contained in:
Visne
2023-02-02 17:34:53 +01:00
committed by GitHub
parent 23b90de34d
commit 5a5a3afbb1
111 changed files with 428 additions and 349 deletions

View File

@@ -15,7 +15,7 @@ public sealed class AMEShieldingVisualizerSystem : VisualizerSystem<AMEShielding
private void OnComponentInit(EntityUid uid, AMEShieldingVisualsComponent component, ComponentInit args)
{
if(TryComp<SpriteComponent>(uid, out var sprite))
if (TryComp<SpriteComponent>(uid, out var sprite))
{
sprite.LayerMapSet(AMEShieldingVisualsLayer.Core, sprite.AddLayerState("core"));
sprite.LayerSetVisible(AMEShieldingVisualsLayer.Core, false);
@@ -26,10 +26,10 @@ public sealed class AMEShieldingVisualizerSystem : VisualizerSystem<AMEShielding
protected override void OnAppearanceChange(EntityUid uid, AMEShieldingVisualsComponent component, ref AppearanceChangeEvent args)
{
if(args.Sprite == null)
if (args.Sprite == null)
return;
if(args.Component.TryGetData<string>(AMEShieldVisuals.Core, out var core))
if (AppearanceSystem.TryGetData<string>(uid, AMEShieldVisuals.Core, out var core, args.Component))
{
if (core == "isCore")
{
@@ -43,9 +43,9 @@ public sealed class AMEShieldingVisualizerSystem : VisualizerSystem<AMEShielding
}
}
if(args.Component.TryGetData<string>(AMEShieldVisuals.CoreState, out var coreState))
if (AppearanceSystem.TryGetData<string>(uid, AMEShieldVisuals.CoreState, out var coreState, args.Component))
{
switch(coreState)
switch (coreState)
{
case "weak":
args.Sprite.LayerSetState(AMEShieldingVisualsLayer.CoreState, "core_weak");