Files
tbd-station-14/Content.Client/AME/AMEShieldingVisualizerSystem.cs

71 lines
2.5 KiB
C#

using Content.Client.AME.Components;
using Robust.Client.GameObjects;
using static Content.Shared.AME.SharedAMEShieldComponent;
namespace Content.Client.AME;
public sealed class AMEShieldingVisualizerSystem : VisualizerSystem<AMEShieldingVisualsComponent>
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AMEShieldingVisualsComponent, ComponentInit>(OnComponentInit);
}
private void OnComponentInit(EntityUid uid, AMEShieldingVisualsComponent component, ComponentInit args)
{
if (TryComp<SpriteComponent>(uid, out var sprite))
{
sprite.LayerMapSet(AMEShieldingVisualsLayer.Core, sprite.AddLayerState("core"));
sprite.LayerSetVisible(AMEShieldingVisualsLayer.Core, false);
sprite.LayerMapSet(AMEShieldingVisualsLayer.CoreState, sprite.AddLayerState("core_weak"));
sprite.LayerSetVisible(AMEShieldingVisualsLayer.CoreState, false);
}
}
protected override void OnAppearanceChange(EntityUid uid, AMEShieldingVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (AppearanceSystem.TryGetData<string>(uid, AMEShieldVisuals.Core, out var core, args.Component))
{
if (core == "isCore")
{
args.Sprite.LayerSetState(AMEShieldingVisualsLayer.Core, "core");
args.Sprite.LayerSetVisible(AMEShieldingVisualsLayer.Core, true);
}
else
{
args.Sprite.LayerSetVisible(AMEShieldingVisualsLayer.Core, false);
}
}
if (AppearanceSystem.TryGetData<string>(uid, AMEShieldVisuals.CoreState, out var coreState, args.Component))
{
switch (coreState)
{
case "weak":
args.Sprite.LayerSetState(AMEShieldingVisualsLayer.CoreState, "core_weak");
args.Sprite.LayerSetVisible(AMEShieldingVisualsLayer.CoreState, true);
break;
case "strong":
args.Sprite.LayerSetState(AMEShieldingVisualsLayer.CoreState, "core_strong");
args.Sprite.LayerSetVisible(AMEShieldingVisualsLayer.CoreState, true);
break;
case "off":
args.Sprite.LayerSetVisible(AMEShieldingVisualsLayer.CoreState, false);
break;
}
}
}
}
public enum AMEShieldingVisualsLayer : byte
{
Core,
CoreState,
}