Humanoid appearance refactor (#10882)
* initial commit - species prototype modifications - markings points as its own file - shared humanoid component * adds a tool to convert sprite accessories to markings (in go) * removes a fmt call * converts sprite accessory to markings * adds hair and facial hair to marking categories * multiple changes - humanoid visualizer system - markings modifications for visualizer - modifications to shared humanoid component - lays out a base for humanoid system * hidden layers, ports some properties from appearance component, shrinks DefaultMarkings a little * squishes the initialize event calls into one function adds stuff to set species/skin color externally from a server message - currently laid out as if it a dirty call to a networked component, may be subject to change (server-side has not been implemented yet) * makes the sprite pipeline more obvious * apply all markings, hidden layer set replacement * ensures that markings are cleared when the new set is applied * starts refactoring markingsset (unfinished) * more additions to the markingset api * adds constructor logic to markingset * adds a method to filter out markings in a set based on a given species * fixes enumerators in markingset * adds validator into MarkingSet, fixes ForwardMarkingEnumerator * modifications to the humanoid visual system * ensuredefault in markingset * oop * fixes up data keys, populates OnAppearanceChange in visualizer * changes to humanoid component, markings marking equality is now more strict, humanoidcomponent is now implemented for client as a child of sharedhumanoidcomponent * markings are now applied the visualizer by diffing them * base sprites are now applied to humanoids from humanoidvisualizer * passes along base sprite settings to the marking application so that markings know to follow skin color/alpha or not (see: slimes) * custom base layers on humanoids * merges all data keys into one data class for humanoid visualizers * setappearance in sharedhumanoidsystem, removes custombaselayercolors * humanoidcomponent, system (empty) in server * adds some basic public API functions to HumanoidSystem * add marking, remove marking * changes appearance MarkingsSet to a List<Marking>, adds listener for PlayerSpawnCompleteEvent in HumanoidSystem * ensuredefaultmarkings, oninit for humanoids * markingmanager API changes * removes MarkingsSet * LoadProfile, adjusts randomization in humanoid appearance to account for species * base layer settings in humanoidsystem, eye color from profile * rearranges files to centralize under Humanoid namespace * more reorganization, deletes some stuff gotta break stuff to make other things work, right? goodbye SpriteAccessory... * fixes a good chunk of server-side issues still does not compile, yet * singlemarkingpicker xaml layout * singlemarkingpicker logic * magic mirror window (varying pieces of it, mostly client-oriented) * removes some imports, gives MagicMirror a BUI class (not filled in yet) * populates magic mirror BUI functionality / window callbacks * fixes up some errors in humanoidprofileeditor * changes to SingleMarkingPicker SingleMarkingPicker now accepts a List<Marking>, species, and total possible markings available in that marking category * fixes up hair pickers on humanoid profile editor * fixes the errors in markingpicker * markingsystem is now gone * fixes a bunch of build errors * so that's why i did it like that * namespace issues, adds robustxamlloader to singlemarkingpicker * another robustxamlloader * human, lizard sprites/points * prototype fixes, deletion of old spriteaccessory * component registration, fixes dwarf skin toning no, 'ReptilianToned' does not exist * removes component registration from abstract humanoid component * visualizer data now cloneable * serialize for visualizer key * zero-count edge case * missing semi-colon moment * setspecies in humanoidsystem * ensures that default markings, if empty, will cause ensuredefault to skip over that given category * tryadd instead of add * whoops * diff and apply should properly apply markings now * always ensure default, fixes double load for player spawning * apply skin color now sets the skin color property in humanoidcomponent * removes sprite from a few species prototypes * sprite changes for specific base layers based on humanoid sex * layer ordering fix, and a missing base layer should now disallow markings on that layer * anymarking base layer, adds the right leg/foot for humans * loading a profile will now clear all markings on that humanoid * adds missing layers for humans * separates species.yml into respective species prototype files * ensures that if layer visibility was changed, all markings have to be reapplied * server-side enforcement of hiding hair (and other head-related markings) when equipping things that hide hair * slime fix, clothingsystem now dictates layer visibility server side * sussy * layer settings should now ensure a marking should match the skin tone * whoops * skincolor static class and functions in UI * skin color validation in humanoidcharacterappearance * markingpicker now shows only the markings for the selected category in used * getter for slot in singlemarkingpicker now ensures slot is 0 if markings exists * FilterSpecies no longer attempts to do removal while iterating * expands for SingleMarkingPicker * humanoid base dummy has blank layers now (and snout/tail/headside/headtop) * fixes an issue with visualizer system if the marking count was different but the markings themselves were (somewhat) the same * whoops * adds edge case handlers for count differences in humanoid markings * preview now loads profile instead of directly setting appearance * moves marking set loading to update controls * clones a marking set in markingpicker by using the deep clone constructor * whoops (deep cloning a marking now copies the marking id) * adds replace function for markingset * points should now update after the markings are remove/added * merging base layer sprites into a humanoid should now clear them before merging * sets dirty range start to count only if the dirty range start was never set above 0 * fixes up some issues with singlemarkingpicker * color selector sliders in single marking picker should now expand * hair from hair pickers should now apply in profile loading (client-side) * category in singlemarkingpicker now sets the private category variable * slot selector should now populate * single marking picker buttons now have text, also shows the category name over all user-clickable elements * removes a comment * removing hair slots now sets it to bald, defaults to zero used slots if current hair is bald on hair/facial hair * random skin color, eye color * populate colors now checks if the marking count is greater than zero in singlemarkingpicker * hair/facial hair pickers now just get the first possible hair from the respective species list * different approach to random skin color * oh, that's why it wasn't working * randomize everything now just updates every single control * selecting a new marking in SingleMarkingPicker should attempt to copy over old colors, populate list now uses cache, * markingmanager now uses OnlyWhitelisted to populate by category and species * filterspecies now uses onlyWhitelist to filter markings based on whitelist or not * oops * ui fix for singlemarkingpicker, ensures that cache is not null if it is null when populatelist is called * order of operations for the horizontal expand for add/remove * hair pickers should now update when you add/remove the hair slot * fixes variable naming error in character appearance * loc string fix in singlemarkingpicker * lizards, vox now have onlyWhitelist, vox restriction for hair/facialhairs * having zero possible hairs should no longer cause an exception in randomization * setting species should now update hair pickers * ignore categories for marking picker * and a clear as well for the category button * places that functionality in its own function instead * adds eye base sprite, vox now also have their own custom eye sprites * loading a profile client-side should do FilterSpecies for markings now * client-side load profile does filter species after adding in the hairs now * magic mirror * callbacks now call the callback instead of adding it on construct * whoops * in removemarking too * adds missing synchronize calls * comments out an updateinterface call in magic mirror * magic mirror window title, minimum sizing * fixes minsize, adds warning for players who try to set their hair for species that have no hair * removes spaces in xaml * namespace changes/organization * whoopsie (merge conflicts) * re-enables identity from humanoid component * damagevisuals now uses the enum given to it instead of the layerstate given on that layer tied to the enum * removes commas from json * changes to visuals system so the change is consistent * chest * reptilian * visualizer system now handles body sprite setting/coloration, similar to how characterappearance did it not a big fan of this * adds a check in applybasesprites * adding/removing parts should now make them invisible on a humanoid * body part removal/adding now enumerates over sublayers instead * synchro now runs in bodycomponent startup * parts instead of slots * humanoidcompnent check * switches from rsi to actualrsi * removes all the body stuff (too slow) * cleans up resolves from humanoid visualizer system * merging sprites now checks if the base sprites have been modified or not (through things like species changes, or custom base sprite changes) * not forgetting that one again * merging now returns an actual dirty value * replaces the sequenceequal with a more accurate solution * permanent layers, layer visibility on add/remove part in body * should send all hidden layers over now * isdirty in visualizer system for base layers * isdirty checks count as well * ok, IsDirty should now set the base layers if the merged sprites are different * equals override in HumanoidSpritePrototypes.cs temporary until record prototypes :heck: * makes fields readonly, equates IDs instead * adds forced markings through marking picker * forced in humanoidsystem api, ignorespecies in markingpicker * marking bui * makes that serializable as well * ignore species/forced toggles now work * adds icon to modifier verb, interface and keys to humanoid bases * needs the actual enum value to open, no? * makes the key the actual key * actions now propagate upwards * ignore species when set now repopulates markingpicker * modifiable base layers in the markings window * oops! * layout changes * info box should now appear * adds ignorespecies for marking picker, collapsible for base layer section of appearance modification window * collapsible layout moment * if base layers have changed, all markings are now dirty (and if a base layer is missing, the marking is still 'applied' but it's now just invisible * small change to marking visibility * small changes to modifier UI * markings now match skin on zombification * zombie stuff * makes the line edit in marking modifier window more obvious * disables vox on round start * horizontal expand on the single label in base layer modifiers * humanoid profiles in prototypes * randomhumanoidappearance won't work if the humanoid has a profile already stored * removes unused code * documentation in humanoidsystem server-side * documentation in shared/client * whoops * converts accessory into marking in locale files (also adds marking loc string into single marking picker) * be gone, shared humanoid appearance system from the last upstream merge * species ignore on randomization (defaults to no ignored species) * more upstream merge parts that bypassed any errors before merge * addresses review (also just adds typeserializers in some places) * submodule moment * upstream merge issues
This commit is contained in:
@@ -1,269 +0,0 @@
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using System;
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using System.Linq;
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using Content.Client.Stylesheets;
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using Content.Shared.CharacterAppearance;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using static Content.Shared.CharacterAppearance.Components.SharedMagicMirrorComponent;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.CharacterAppearance
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{
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[UsedImplicitly]
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public sealed class MagicMirrorBoundUserInterface : BoundUserInterface
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{
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private MagicMirrorWindow? _window;
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public MagicMirrorBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = new MagicMirrorWindow(this);
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_window.OnClose += Close;
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_window.Open();
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}
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protected override void ReceiveMessage(BoundUserInterfaceMessage message)
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{
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switch (message)
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{
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case MagicMirrorInitialDataMessage initialData:
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_window?.SetInitialData(initialData);
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break;
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}
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}
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internal void HairSelected(string name, bool isFacialHair)
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{
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SendMessage(new HairSelectedMessage(name, isFacialHair));
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}
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internal void HairColorSelected(Color color, bool isFacialHair)
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{
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SendMessage(new HairColorSelectedMessage((color.RByte, color.GByte, color.BByte),
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isFacialHair));
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}
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internal void EyeColorSelected(Color color)
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{
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SendMessage(new EyeColorSelectedMessage((color.RByte, color.GByte, color.BByte)));
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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_window?.Dispose();
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}
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}
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}
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public sealed class HairStylePicker : Control
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{
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[Dependency] private readonly SpriteAccessoryManager _spriteAccessoryManager = default!;
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public event Action<Color>? OnHairColorPicked;
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public event Action<string>? OnHairStylePicked;
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private readonly ItemList _items;
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private readonly Control _colorContainer;
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private readonly ColorSelectorSliders _colorSelectors;
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private Color _lastColor;
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private SpriteAccessoryCategories _categories;
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public void SetData(Color color, string styleId, SpriteAccessoryCategories categories, bool canColor)
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{
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if (_categories != categories)
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{
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_categories = categories;
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Populate();
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}
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_colorContainer.Visible = canColor;
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_lastColor = color;
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_colorSelectors.Color = color;
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foreach (var item in _items)
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{
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var prototype = (SpriteAccessoryPrototype) item.Metadata!;
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item.Selected = prototype.ID == styleId;
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}
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UpdateStylePickerColor();
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}
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private void UpdateStylePickerColor()
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{
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foreach (var item in _items)
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{
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item.IconModulate = _lastColor;
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}
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}
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public HairStylePicker()
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{
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IoCManager.InjectDependencies(this);
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var vBox = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical
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};
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AddChild(vBox);
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_colorContainer = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical
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};
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vBox.AddChild(_colorContainer);
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_colorContainer.AddChild(_colorSelectors = new ());
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_colorSelectors.OnColorChanged += color => ColorValueChanged(color);
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_items = new ItemList
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{
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VerticalExpand = true,
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MinSize = (300, 250)
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};
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vBox.AddChild(_items);
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_items.OnItemSelected += ItemSelected;
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}
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private void ColorValueChanged(Color newColor)
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{
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OnHairColorPicked?.Invoke(newColor);
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_lastColor = newColor;
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UpdateStylePickerColor();
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}
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public void Populate()
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{
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var styles = _spriteAccessoryManager
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.AccessoriesForCategory(_categories)
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.ToList();
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styles.Sort(HairStyles.SpriteAccessoryComparer);
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foreach (var style in styles)
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{
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var item = _items.AddItem(style.Name, style.Sprite.Frame0());
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item.Metadata = style;
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}
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}
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private void ItemSelected(ItemList.ItemListSelectedEventArgs args)
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{
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var prototype = (SpriteAccessoryPrototype?) _items[args.ItemIndex].Metadata;
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var style = prototype?.ID;
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if (style != null)
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{
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OnHairStylePicked?.Invoke(style);
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}
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}
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// ColorSlider
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}
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public sealed class EyeColorPicker : Control
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{
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public event Action<Color>? OnEyeColorPicked;
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private readonly ColorSelectorSliders _colorSelectors;
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private Color _lastColor;
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public void SetData(Color color)
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{
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_lastColor = color;
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_colorSelectors.Color = color;
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}
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public EyeColorPicker()
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{
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var vBox = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical
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};
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AddChild(vBox);
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vBox.AddChild(_colorSelectors = new ColorSelectorSliders());
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_colorSelectors.OnColorChanged += ColorValueChanged;
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}
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private void ColorValueChanged(Color newColor)
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{
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OnEyeColorPicked?.Invoke(newColor);
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_lastColor = newColor;
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}
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// ColorSlider
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}
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public sealed class MagicMirrorWindow : DefaultWindow
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{
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private readonly HairStylePicker _hairStylePicker;
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private readonly HairStylePicker _facialHairStylePicker;
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private readonly EyeColorPicker _eyeColorPicker;
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public MagicMirrorWindow(MagicMirrorBoundUserInterface owner)
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{
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SetSize = MinSize = (500, 360);
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Title = Loc.GetString("magic-mirror-window-title");
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_hairStylePicker = new HairStylePicker {HorizontalExpand = true};
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_hairStylePicker.OnHairStylePicked += newStyle => owner.HairSelected(newStyle, false);
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_hairStylePicker.OnHairColorPicked += newColor => owner.HairColorSelected(newColor, false);
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_facialHairStylePicker = new HairStylePicker {HorizontalExpand = true};
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_facialHairStylePicker.OnHairStylePicked += newStyle => owner.HairSelected(newStyle, true);
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_facialHairStylePicker.OnHairColorPicked += newColor => owner.HairColorSelected(newColor, true);
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_eyeColorPicker = new EyeColorPicker { HorizontalExpand = true };
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_eyeColorPicker.OnEyeColorPicked += newColor => owner.EyeColorSelected(newColor);
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Contents.AddChild(new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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SeparationOverride = 8,
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Children = {_hairStylePicker, _facialHairStylePicker, _eyeColorPicker}
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});
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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_hairStylePicker.Dispose();
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_facialHairStylePicker.Dispose();
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_eyeColorPicker.Dispose();
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}
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}
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public void SetInitialData(MagicMirrorInitialDataMessage initialData)
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{
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_facialHairStylePicker.SetData(initialData.FacialHairColor, initialData.FacialHairId, initialData.CategoriesFacialHair, initialData.CanColorFacialHair);
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_hairStylePicker.SetData(initialData.HairColor, initialData.HairId, initialData.CategoriesHair, initialData.CanColorHair);
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_eyeColorPicker.SetData(initialData.EyeColor);
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}
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}
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}
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@@ -1,165 +0,0 @@
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using Content.Client.Cuffs.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.CharacterAppearance;
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using Content.Shared.CharacterAppearance.Components;
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using Content.Shared.CharacterAppearance.Systems;
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using Robust.Client.GameObjects;
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using Robust.Shared.Prototypes;
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namespace Content.Client.CharacterAppearance.Systems
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{
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public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
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{
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[Dependency] private readonly SpriteAccessoryManager _accessoryManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HumanoidAppearanceComponent, ChangedHumanoidAppearanceEvent>(UpdateLooks);
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SubscribeLocalEvent<HumanoidAppearanceBodyPartAddedEvent>(BodyPartAdded);
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SubscribeLocalEvent<HumanoidAppearanceBodyPartRemovedEvent>(BodyPartRemoved);
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}
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public readonly static HumanoidVisualLayers[] BodyPartLayers = {
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HumanoidVisualLayers.Chest,
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HumanoidVisualLayers.Head,
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HumanoidVisualLayers.Snout,
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HumanoidVisualLayers.HeadTop,
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HumanoidVisualLayers.HeadSide,
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HumanoidVisualLayers.Tail,
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HumanoidVisualLayers.Eyes,
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HumanoidVisualLayers.RArm,
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HumanoidVisualLayers.LArm,
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HumanoidVisualLayers.RHand,
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HumanoidVisualLayers.LHand,
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HumanoidVisualLayers.RLeg,
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HumanoidVisualLayers.LLeg,
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HumanoidVisualLayers.RFoot,
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HumanoidVisualLayers.LFoot
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};
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private void UpdateLooks(EntityUid uid, HumanoidAppearanceComponent component,
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ChangedHumanoidAppearanceEvent args)
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{
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var spriteQuery = EntityManager.GetEntityQuery<SpriteComponent>();
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if (!spriteQuery.TryGetComponent(uid, out var sprite))
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return;
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if (EntityManager.TryGetComponent(uid, out SharedBodyComponent? body))
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{
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foreach (var (part, _) in body.Parts)
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{
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if (spriteQuery.TryGetComponent(part.Owner, out var partSprite))
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{
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partSprite.Color = component.Appearance.SkinColor;
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}
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}
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}
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// Like body parts some stuff may not have hair.
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if (sprite.LayerMapTryGet(HumanoidVisualLayers.Hair, out var hairLayer))
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{
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var hairColor = component.CanColorHair ? component.Appearance.HairColor : Color.White;
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hairColor = component.HairMatchesSkin ? component.Appearance.SkinColor : hairColor;
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sprite.LayerSetColor(hairLayer, hairColor.WithAlpha(component.HairAlpha));
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var hairStyle = component.Appearance.HairStyleId;
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if (string.IsNullOrWhiteSpace(hairStyle) ||
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!_accessoryManager.IsValidAccessoryInCategory(hairStyle, component.CategoriesHair))
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{
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hairStyle = HairStyles.DefaultHairStyle;
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}
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var hairPrototype = _prototypeManager.Index<SpriteAccessoryPrototype>(hairStyle);
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sprite.LayerSetSprite(hairLayer, hairPrototype.Sprite);
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}
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if (sprite.LayerMapTryGet(HumanoidVisualLayers.FacialHair, out var facialLayer))
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{
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var facialHairColor = component.CanColorHair ? component.Appearance.FacialHairColor : Color.White;
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facialHairColor = component.HairMatchesSkin ? component.Appearance.SkinColor : facialHairColor;
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sprite.LayerSetColor(facialLayer, facialHairColor.WithAlpha(component.HairAlpha));
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var facialHairStyle = component.Appearance.FacialHairStyleId;
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if (string.IsNullOrWhiteSpace(facialHairStyle) ||
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!_accessoryManager.IsValidAccessoryInCategory(facialHairStyle, component.CategoriesFacialHair))
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{
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facialHairStyle = HairStyles.DefaultFacialHairStyle;
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}
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var facialHairPrototype = _prototypeManager.Index<SpriteAccessoryPrototype>(facialHairStyle);
|
||||
sprite.LayerSetSprite(facialLayer, facialHairPrototype.Sprite);
|
||||
}
|
||||
|
||||
foreach (var layer in BodyPartLayers)
|
||||
{
|
||||
// Not every mob may have the furry layers hence we just skip it.
|
||||
if (!sprite.LayerMapTryGet(layer, out var actualLayer)) continue;
|
||||
if (!sprite[actualLayer].Visible) continue;
|
||||
|
||||
sprite.LayerSetColor(actualLayer, component.Appearance.SkinColor);
|
||||
}
|
||||
|
||||
sprite.LayerSetColor(HumanoidVisualLayers.Eyes, component.Appearance.EyeColor);
|
||||
sprite.LayerSetState(HumanoidVisualLayers.Chest, component.Sex == Sex.Male ? "torso_m" : "torso_f");
|
||||
sprite.LayerSetState(HumanoidVisualLayers.Head, component.Sex == Sex.Male ? "head_m" : "head_f");
|
||||
|
||||
if (sprite.LayerMapTryGet(HumanoidVisualLayers.StencilMask, out _))
|
||||
sprite.LayerSetVisible(HumanoidVisualLayers.StencilMask, component.Sex == Sex.Female);
|
||||
|
||||
if (EntityManager.TryGetComponent<CuffableComponent>(uid, out var cuffed))
|
||||
{
|
||||
sprite.LayerSetVisible(HumanoidVisualLayers.Handcuffs, !cuffed.CanStillInteract);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite.LayerSetVisible(HumanoidVisualLayers.Handcuffs, false);
|
||||
}
|
||||
}
|
||||
|
||||
// Scaffolding until Body is moved to ECS.
|
||||
private void BodyPartAdded(HumanoidAppearanceBodyPartAddedEvent args)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(args.Uid, out SpriteComponent? sprite))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntityManager.HasComponent<SpriteComponent>(args.Args.Part.Owner))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var layers = args.Args.Part.ToHumanoidLayers();
|
||||
// TODO BODY Layer color, sprite and state
|
||||
foreach (var layer in layers)
|
||||
{
|
||||
if (!sprite.LayerMapTryGet(layer, out _))
|
||||
continue;
|
||||
|
||||
sprite.LayerSetVisible(layer, true);
|
||||
}
|
||||
}
|
||||
|
||||
private void BodyPartRemoved(HumanoidAppearanceBodyPartRemovedEvent args)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(args.Uid, out SpriteComponent? sprite))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntityManager.HasComponent<SpriteComponent>(args.Args.Part.Owner))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var layers = args.Args.Part.ToHumanoidLayers();
|
||||
// TODO BODY Layer color, sprite and state
|
||||
foreach (var layer in layers)
|
||||
sprite.LayerSetVisible(layer, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,9 +2,9 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Content.Client.Inventory;
|
||||
using Content.Shared.CharacterAppearance;
|
||||
using Content.Shared.Clothing;
|
||||
using Content.Shared.Clothing.Components;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Inventory.Events;
|
||||
using Content.Shared.Item;
|
||||
@@ -150,17 +150,6 @@ public sealed class ClothingVisualsSystem : EntitySystem
|
||||
|
||||
private void OnGotUnequipped(EntityUid uid, ClothingComponent component, GotUnequippedEvent args)
|
||||
{
|
||||
if (component.InSlot == "head"
|
||||
&& _tagSystem.HasTag(uid, "HidesHair")
|
||||
&& TryComp(args.Equipee, out SpriteComponent? sprite))
|
||||
{
|
||||
if (sprite.LayerMapTryGet(HumanoidVisualLayers.FacialHair, out var facial))
|
||||
sprite[facial].Visible = true;
|
||||
|
||||
if (sprite.LayerMapTryGet(HumanoidVisualLayers.Hair, out var hair))
|
||||
sprite[hair].Visible = true;
|
||||
}
|
||||
|
||||
component.InSlot = null;
|
||||
}
|
||||
|
||||
@@ -198,17 +187,6 @@ public sealed class ClothingVisualsSystem : EntitySystem
|
||||
{
|
||||
component.InSlot = args.Slot;
|
||||
|
||||
if (args.Slot == "head"
|
||||
&& _tagSystem.HasTag(uid, "HidesHair")
|
||||
&& TryComp(args.Equipee, out SpriteComponent? sprite))
|
||||
{
|
||||
if (sprite.LayerMapTryGet(HumanoidVisualLayers.FacialHair, out var facial))
|
||||
sprite[facial].Visible = false;
|
||||
|
||||
if (sprite.LayerMapTryGet(HumanoidVisualLayers.Hair, out var hair))
|
||||
sprite[hair].Visible = false;
|
||||
}
|
||||
|
||||
RenderEquipment(args.Equipee, uid, args.Slot, clothingComponent: component);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.CharacterAppearance;
|
||||
using Content.Shared.Cuffs.Components;
|
||||
using Content.Shared.Humanoid;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
@@ -230,8 +230,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
|
||||
// the layer key just doesn't exist, we skip it.
|
||||
foreach (var key in damageVisComp.TargetLayers)
|
||||
{
|
||||
if (!spriteComponent.LayerMapTryGet(key, out var index)
|
||||
|| spriteComponent.LayerGetState(index).ToString() == null)
|
||||
if (!spriteComponent.LayerMapTryGet(key, out var index))
|
||||
{
|
||||
Logger.WarningS(SawmillName, $"Layer at key {key} was invalid for entity {entity}.");
|
||||
continue;
|
||||
@@ -253,18 +252,18 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
|
||||
// Otherwise, we start reserving layers. Since the filtering
|
||||
// loop above ensures that all of these layers are not null,
|
||||
// and have valid state IDs, there should be no issues.
|
||||
foreach (object layer in damageVisComp.TargetLayerMapKeys)
|
||||
foreach (var layer in damageVisComp.TargetLayerMapKeys)
|
||||
{
|
||||
var layerCount = spriteComponent.AllLayers.Count();
|
||||
var index = spriteComponent.LayerMapGet(layer);
|
||||
var layerState = spriteComponent.LayerGetState(index).ToString()!;
|
||||
// var layerState = spriteComponent.LayerGetState(index).ToString()!;
|
||||
|
||||
if (index + 1 != layerCount)
|
||||
{
|
||||
index += 1;
|
||||
}
|
||||
|
||||
damageVisComp.LayerMapKeyStates.Add(layer, layerState);
|
||||
damageVisComp.LayerMapKeyStates.Add(layer, layer.ToString());
|
||||
|
||||
// If we're an overlay, and we're targeting groups,
|
||||
// we reserve layers per damage group.
|
||||
@@ -274,7 +273,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
|
||||
{
|
||||
AddDamageLayerToSprite(spriteComponent,
|
||||
sprite,
|
||||
$"{layerState}_{group}_{damageVisComp.Thresholds[1]}",
|
||||
$"{layer}_{group}_{damageVisComp.Thresholds[1]}",
|
||||
$"{layer}{group}",
|
||||
index);
|
||||
}
|
||||
@@ -288,7 +287,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
|
||||
{
|
||||
AddDamageLayerToSprite(spriteComponent,
|
||||
damageVisComp.DamageOverlay,
|
||||
$"{layerState}_{damageVisComp.Thresholds[1]}",
|
||||
$"{layer}_{damageVisComp.Thresholds[1]}",
|
||||
$"{layer}trackDamage",
|
||||
index);
|
||||
damageVisComp.DisabledLayers.Add(layer, false);
|
||||
|
||||
40
Content.Client/Humanoid/EyeColorPicker.cs
Normal file
40
Content.Client/Humanoid/EyeColorPicker.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
|
||||
namespace Content.Client.Humanoid;
|
||||
|
||||
public sealed class EyeColorPicker : Control
|
||||
{
|
||||
public event Action<Color>? OnEyeColorPicked;
|
||||
|
||||
private readonly ColorSelectorSliders _colorSelectors;
|
||||
|
||||
private Color _lastColor;
|
||||
|
||||
public void SetData(Color color)
|
||||
{
|
||||
_lastColor = color;
|
||||
|
||||
_colorSelectors.Color = color;
|
||||
}
|
||||
|
||||
public EyeColorPicker()
|
||||
{
|
||||
var vBox = new BoxContainer
|
||||
{
|
||||
Orientation = BoxContainer.LayoutOrientation.Vertical
|
||||
};
|
||||
AddChild(vBox);
|
||||
|
||||
vBox.AddChild(_colorSelectors = new ColorSelectorSliders());
|
||||
|
||||
_colorSelectors.OnColorChanged += ColorValueChanged;
|
||||
}
|
||||
|
||||
private void ColorValueChanged(Color newColor)
|
||||
{
|
||||
OnEyeColorPicked?.Invoke(newColor);
|
||||
|
||||
_lastColor = newColor;
|
||||
}
|
||||
}
|
||||
15
Content.Client/Humanoid/HumanoidComponent.cs
Normal file
15
Content.Client/Humanoid/HumanoidComponent.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
|
||||
namespace Content.Client.Humanoid;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class HumanoidComponent : SharedHumanoidComponent
|
||||
{
|
||||
[ViewVariables] public List<Marking> CurrentMarkings = new();
|
||||
|
||||
public Dictionary<HumanoidVisualLayers, HumanoidSpeciesSpriteLayer> BaseLayers = new();
|
||||
|
||||
public string LastSpecies = default!;
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Robust.Client.GameObjects;
|
||||
|
||||
namespace Content.Client.Humanoid;
|
||||
|
||||
// Marking BUI.
|
||||
// Do not use this in any non-privileged instance. This just replaces an entire marking set
|
||||
// with the set sent over.
|
||||
|
||||
public sealed class HumanoidMarkingModifierBoundUserInterface : BoundUserInterface
|
||||
{
|
||||
public HumanoidMarkingModifierBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
|
||||
{
|
||||
}
|
||||
|
||||
private HumanoidMarkingModifierWindow? _window;
|
||||
|
||||
protected override void Open()
|
||||
{
|
||||
base.Open();
|
||||
|
||||
_window = new();
|
||||
_window.OnClose += Close;
|
||||
_window.OnMarkingAdded += SendMarkingSet;
|
||||
_window.OnMarkingRemoved += SendMarkingSet;
|
||||
_window.OnMarkingColorChange += SendMarkingSetNoResend;
|
||||
_window.OnMarkingRankChange += SendMarkingSet;
|
||||
_window.OnLayerInfoModified += SendBaseLayer;
|
||||
|
||||
_window.OpenCenteredLeft();
|
||||
}
|
||||
|
||||
protected override void UpdateState(BoundUserInterfaceState state)
|
||||
{
|
||||
base.UpdateState(state);
|
||||
|
||||
if (_window == null || state is not HumanoidMarkingModifierState cast)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_window.SetState(cast.MarkingSet, cast.Species, cast.SkinColor, cast.CustomBaseLayers);
|
||||
}
|
||||
|
||||
private void SendMarkingSet(MarkingSet set)
|
||||
{
|
||||
SendMessage(new HumanoidMarkingModifierMarkingSetMessage(set, true));
|
||||
}
|
||||
|
||||
private void SendMarkingSetNoResend(MarkingSet set)
|
||||
{
|
||||
SendMessage(new HumanoidMarkingModifierMarkingSetMessage(set, false));
|
||||
}
|
||||
|
||||
private void SendBaseLayer(HumanoidVisualLayers layer, CustomBaseLayerInfo? info)
|
||||
{
|
||||
SendMessage(new HumanoidMarkingModifierBaseLayersSetMessage(layer, info, true));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
18
Content.Client/Humanoid/HumanoidMarkingModifierWindow.xaml
Normal file
18
Content.Client/Humanoid/HumanoidMarkingModifierWindow.xaml
Normal file
@@ -0,0 +1,18 @@
|
||||
<DefaultWindow xmlns="https://spacestation14.io"
|
||||
xmlns:humanoid="clr-namespace:Content.Client.Humanoid">
|
||||
<ScrollContainer MinHeight="500" MinWidth="700">
|
||||
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
|
||||
<humanoid:MarkingPicker Name="MarkingPickerWidget" />
|
||||
<BoxContainer>
|
||||
<CheckBox Name="MarkingForced" Text="Force" Pressed="True" />
|
||||
<CheckBox Name="MarkingIgnoreSpecies" Text="Ignore Species" Pressed="True" />
|
||||
</BoxContainer>
|
||||
<Collapsible Orientation="Vertical" HorizontalExpand="True">
|
||||
<CollapsibleHeading Title="Base layers" />
|
||||
<CollapsibleBody HorizontalExpand="True">
|
||||
<BoxContainer Name="BaseLayersContainer" Orientation="Vertical" HorizontalExpand="True" />
|
||||
</CollapsibleBody>
|
||||
</Collapsible>
|
||||
</BoxContainer>
|
||||
</ScrollContainer>
|
||||
</DefaultWindow>
|
||||
138
Content.Client/Humanoid/HumanoidMarkingModifierWindow.xaml.cs
Normal file
138
Content.Client/Humanoid/HumanoidMarkingModifierWindow.xaml.cs
Normal file
@@ -0,0 +1,138 @@
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
|
||||
namespace Content.Client.Humanoid;
|
||||
|
||||
// hack for a panel that modifies an entity's markings on demand
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class HumanoidMarkingModifierWindow : DefaultWindow
|
||||
{
|
||||
public Action<MarkingSet>? OnMarkingAdded;
|
||||
public Action<MarkingSet>? OnMarkingRemoved;
|
||||
public Action<MarkingSet>? OnMarkingColorChange;
|
||||
public Action<MarkingSet>? OnMarkingRankChange;
|
||||
public Action<HumanoidVisualLayers, CustomBaseLayerInfo?>? OnLayerInfoModified;
|
||||
|
||||
private readonly Dictionary<HumanoidVisualLayers, HumanoidBaseLayerModifier> _modifiers = new();
|
||||
|
||||
public HumanoidMarkingModifierWindow()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
|
||||
foreach (var layer in Enum.GetValues<HumanoidVisualLayers>())
|
||||
{
|
||||
var modifier = new HumanoidBaseLayerModifier(layer);
|
||||
BaseLayersContainer.AddChild(modifier);
|
||||
_modifiers.Add(layer, modifier);
|
||||
|
||||
modifier.OnStateChanged += delegate
|
||||
{
|
||||
OnLayerInfoModified!(
|
||||
layer,
|
||||
modifier.Enabled
|
||||
? new CustomBaseLayerInfo(modifier.State, modifier.Color)
|
||||
: null);
|
||||
};
|
||||
}
|
||||
|
||||
MarkingPickerWidget.OnMarkingAdded += set => OnMarkingAdded!(set);
|
||||
MarkingPickerWidget.OnMarkingRemoved += set => OnMarkingRemoved!(set);
|
||||
MarkingPickerWidget.OnMarkingColorChange += set => OnMarkingColorChange!(set);
|
||||
MarkingPickerWidget.OnMarkingRankChange += set => OnMarkingRankChange!(set);
|
||||
MarkingForced.OnToggled += args => MarkingPickerWidget.Forced = args.Pressed;
|
||||
MarkingIgnoreSpecies.OnToggled += args => MarkingPickerWidget.Forced = args.Pressed;
|
||||
|
||||
MarkingPickerWidget.Forced = MarkingForced.Pressed;
|
||||
MarkingPickerWidget.IgnoreSpecies = MarkingForced.Pressed;
|
||||
}
|
||||
|
||||
public void SetState(MarkingSet markings, string species, Color skinColor, Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> info)
|
||||
{
|
||||
MarkingPickerWidget.SetData(markings, species, skinColor);
|
||||
|
||||
foreach (var (layer, modifier) in _modifiers)
|
||||
{
|
||||
if (!info.TryGetValue(layer, out var layerInfo))
|
||||
{
|
||||
modifier.SetState(false, string.Empty, Color.White);
|
||||
continue;
|
||||
}
|
||||
|
||||
modifier.SetState(true, layerInfo.ID, layerInfo.Color);
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class HumanoidBaseLayerModifier : BoxContainer
|
||||
{
|
||||
private CheckBox _enable;
|
||||
private LineEdit _lineEdit;
|
||||
private ColorSelectorSliders _colorSliders;
|
||||
private BoxContainer _infoBox;
|
||||
|
||||
public bool Enabled => _enable.Pressed;
|
||||
public string State => _lineEdit.Text;
|
||||
public Color Color => _colorSliders.Color;
|
||||
|
||||
public Action? OnStateChanged;
|
||||
|
||||
public HumanoidBaseLayerModifier(HumanoidVisualLayers layer)
|
||||
{
|
||||
HorizontalExpand = true;
|
||||
Orientation = LayoutOrientation.Vertical;
|
||||
var labelBox = new BoxContainer
|
||||
{
|
||||
MinWidth = 250,
|
||||
HorizontalExpand = true
|
||||
};
|
||||
AddChild(labelBox);
|
||||
|
||||
labelBox.AddChild(new Label
|
||||
{
|
||||
HorizontalExpand = true,
|
||||
Text = layer.ToString()
|
||||
});
|
||||
_enable = new CheckBox
|
||||
{
|
||||
Text = "Enable",
|
||||
HorizontalAlignment = HAlignment.Right
|
||||
};
|
||||
|
||||
labelBox.AddChild(_enable);
|
||||
_infoBox = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
Visible = false
|
||||
};
|
||||
_enable.OnToggled += args =>
|
||||
{
|
||||
_infoBox.Visible = args.Pressed;
|
||||
OnStateChanged!();
|
||||
};
|
||||
|
||||
var lineEditBox = new BoxContainer();
|
||||
lineEditBox.AddChild(new Label { Text = "Prototype id: "});
|
||||
_lineEdit = new();
|
||||
_lineEdit.OnTextEntered += args => OnStateChanged!();
|
||||
lineEditBox.AddChild(_lineEdit);
|
||||
_infoBox.AddChild(lineEditBox);
|
||||
|
||||
_colorSliders = new();
|
||||
_colorSliders.OnColorChanged += color => OnStateChanged!();
|
||||
_infoBox.AddChild(_colorSliders);
|
||||
AddChild(_infoBox);
|
||||
}
|
||||
|
||||
public void SetState(bool enabled, string state, Color color)
|
||||
{
|
||||
_enable.Pressed = enabled;
|
||||
_infoBox.Visible = enabled;
|
||||
_lineEdit.Text = state;
|
||||
_colorSliders.Color = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
63
Content.Client/Humanoid/HumanoidSystem.cs
Normal file
63
Content.Client/Humanoid/HumanoidSystem.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Content.Shared.Preferences;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Client.Humanoid;
|
||||
|
||||
public sealed class HumanoidSystem : SharedHumanoidSystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly MarkingManager _markingManager = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Loads a profile directly into a humanoid.
|
||||
/// </summary>
|
||||
/// <param name="uid">The humanoid entity's UID</param>
|
||||
/// <param name="profile">The profile to load.</param>
|
||||
/// <param name="humanoid">The humanoid entity's humanoid component.</param>
|
||||
/// <remarks>
|
||||
/// This should not be used if the entity is owned by the server. The server will otherwise
|
||||
/// override this with the appearance data it sends over.
|
||||
/// </remarks>
|
||||
public void LoadProfile(EntityUid uid, HumanoidCharacterProfile profile, HumanoidComponent? humanoid = null)
|
||||
{
|
||||
if (!Resolve(uid, ref humanoid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
humanoid.Species = profile.Species;
|
||||
var customBaseLayers = new Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo>
|
||||
{
|
||||
[HumanoidVisualLayers.Eyes] = new CustomBaseLayerInfo(string.Empty, profile.Appearance.EyeColor)
|
||||
};
|
||||
|
||||
var speciesPrototype = _prototypeManager.Index<SpeciesPrototype>(profile.Species);
|
||||
var markings = new MarkingSet(profile.Appearance.Markings, speciesPrototype.MarkingPoints, _markingManager,
|
||||
_prototypeManager);
|
||||
markings.EnsureDefault(profile.Appearance.SkinColor, _markingManager);
|
||||
|
||||
// legacy: remove in the future?
|
||||
markings.RemoveCategory(MarkingCategories.Hair);
|
||||
markings.RemoveCategory(MarkingCategories.FacialHair);
|
||||
|
||||
var hair = new Marking(profile.Appearance.HairStyleId, new[] { profile.Appearance.HairColor });
|
||||
markings.AddBack(MarkingCategories.Hair, hair);
|
||||
|
||||
var facialHair = new Marking(profile.Appearance.FacialHairStyleId,
|
||||
new[] { profile.Appearance.FacialHairColor });
|
||||
markings.AddBack(MarkingCategories.FacialHair, facialHair);
|
||||
|
||||
markings.FilterSpecies(profile.Species, _markingManager, _prototypeManager);
|
||||
|
||||
SetAppearance(uid,
|
||||
profile.Species,
|
||||
customBaseLayers,
|
||||
profile.Appearance.SkinColor,
|
||||
new(), // doesn't exist yet
|
||||
markings.GetForwardEnumerator().ToList());
|
||||
}
|
||||
}
|
||||
447
Content.Client/Humanoid/HumanoidVisualizerSystem.cs
Normal file
447
Content.Client/Humanoid/HumanoidVisualizerSystem.cs
Normal file
@@ -0,0 +1,447 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.Humanoid;
|
||||
|
||||
public sealed class HumanoidVisualizerSystem : VisualizerSystem<HumanoidComponent>
|
||||
{
|
||||
[Dependency] private IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private MarkingManager _markingManager = default!;
|
||||
|
||||
protected override void OnAppearanceChange(EntityUid uid, HumanoidComponent component, ref AppearanceChangeEvent args)
|
||||
{
|
||||
base.OnAppearanceChange(uid, component, ref args);
|
||||
|
||||
if (args.Sprite == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!args.AppearanceData.TryGetValue(HumanoidVisualizerKey.Key, out var dataRaw)
|
||||
|| dataRaw is not HumanoidVisualizerData data)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_prototypeManager.TryIndex(data.Species, out SpeciesPrototype? speciesProto)
|
||||
|| !_prototypeManager.TryIndex(speciesProto.SpriteSet, out HumanoidSpeciesBaseSpritesPrototype? baseSprites))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool dirty;
|
||||
if (data.CustomBaseLayerInfo.Count != 0)
|
||||
{
|
||||
dirty = MergeCustomBaseSprites(uid, baseSprites.Sprites, data.CustomBaseLayerInfo, component);
|
||||
}
|
||||
else
|
||||
{
|
||||
dirty = MergeCustomBaseSprites(uid, baseSprites.Sprites, null, component);
|
||||
}
|
||||
|
||||
if (dirty)
|
||||
{
|
||||
ApplyBaseSprites(uid, component, args.Sprite);
|
||||
ApplySkinColor(uid, data.SkinColor, component, args.Sprite);
|
||||
}
|
||||
|
||||
if (data.CustomBaseLayerInfo.Count != 0)
|
||||
{
|
||||
foreach (var (layer, info) in data.CustomBaseLayerInfo)
|
||||
{
|
||||
SetBaseLayerColor(uid, layer, info.Color, args.Sprite);
|
||||
}
|
||||
}
|
||||
|
||||
var layerVis = data.LayerVisibility.ToHashSet();
|
||||
dirty |= ReplaceHiddenLayers(uid, layerVis, component, args.Sprite);
|
||||
|
||||
DiffAndApplyMarkings(uid, data.Markings, dirty, component, args.Sprite);
|
||||
}
|
||||
|
||||
private bool ReplaceHiddenLayers(EntityUid uid, HashSet<HumanoidVisualLayers> hiddenLayers,
|
||||
HumanoidComponent humanoid, SpriteComponent sprite)
|
||||
{
|
||||
if (hiddenLayers.SetEquals(humanoid.HiddenLayers))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
SetSpriteVisibility(uid, hiddenLayers, false, sprite);
|
||||
|
||||
humanoid.HiddenLayers.ExceptWith(hiddenLayers);
|
||||
|
||||
SetSpriteVisibility(uid, humanoid.HiddenLayers, true, sprite);
|
||||
|
||||
humanoid.HiddenLayers.Clear();
|
||||
humanoid.HiddenLayers.UnionWith(hiddenLayers);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void SetSpriteVisibility(EntityUid uid, HashSet<HumanoidVisualLayers> layers, bool visibility, SpriteComponent sprite)
|
||||
{
|
||||
foreach (var layer in layers)
|
||||
{
|
||||
if (!sprite.LayerMapTryGet(layer, out var index))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
sprite[index].Visible = visibility;
|
||||
}
|
||||
}
|
||||
|
||||
private void DiffAndApplyMarkings(EntityUid uid,
|
||||
List<Marking> newMarkings,
|
||||
bool layersDirty,
|
||||
HumanoidComponent humanoid,
|
||||
SpriteComponent sprite)
|
||||
{
|
||||
// skip this entire thing if both sets are empty
|
||||
if (humanoid.CurrentMarkings.Count == 0 && newMarkings.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var dirtyMarkings = new List<int>();
|
||||
var dirtyRangeStart = humanoid.CurrentMarkings.Count == 0 ? 0 : -1;
|
||||
|
||||
// edge cases:
|
||||
// humanoid.CurrentMarkings < newMarkings.Count
|
||||
// - check if count matches this condition before diffing
|
||||
// - if count is unequal, set dirty range to start from humanoid.CurrentMarkings.Count
|
||||
// humanoid.CurrentMarkings > newMarkings.Count, no dirty markings
|
||||
// - break count upon meeting this condition
|
||||
// - clear markings from newMarkings.Count to humanoid.CurrentMarkings.Count - newMarkings.Count
|
||||
|
||||
for (var i = 0; i < humanoid.CurrentMarkings.Count; i++)
|
||||
{
|
||||
// if we've reached the end of the new set of markings,
|
||||
// then that means it's time to finish
|
||||
if (newMarkings.Count == i)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// if the marking is different here, set the range start to i and break, we need
|
||||
// to rebuild all markings starting from i
|
||||
if (humanoid.CurrentMarkings[i].MarkingId != newMarkings[i].MarkingId)
|
||||
{
|
||||
dirtyRangeStart = i;
|
||||
break;
|
||||
}
|
||||
|
||||
// otherwise, we add the current marking to dirtyMarkings if it has different
|
||||
// settings
|
||||
// however: if the hidden layers are set to dirty, then we need to
|
||||
// instead just add every single marking, since we don't know ahead of time
|
||||
// where these markings go
|
||||
if (humanoid.CurrentMarkings[i] != newMarkings[i] || layersDirty)
|
||||
{
|
||||
dirtyMarkings.Add(i);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var i in dirtyMarkings)
|
||||
{
|
||||
if (!_markingManager.TryGetMarking(newMarkings[i], out var dirtyMarking))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ApplyMarking(uid, dirtyMarking, newMarkings[i].MarkingColors, newMarkings[i].Visible, humanoid, sprite);
|
||||
}
|
||||
|
||||
if (humanoid.CurrentMarkings.Count < newMarkings.Count && dirtyRangeStart < 0)
|
||||
{
|
||||
dirtyRangeStart = humanoid.CurrentMarkings.Count;
|
||||
}
|
||||
|
||||
if (dirtyRangeStart >= 0)
|
||||
{
|
||||
var range = newMarkings.GetRange(dirtyRangeStart, newMarkings.Count - dirtyRangeStart);
|
||||
|
||||
if (humanoid.CurrentMarkings.Count > 0)
|
||||
{
|
||||
var oldRange = humanoid.CurrentMarkings.GetRange(dirtyRangeStart, humanoid.CurrentMarkings.Count - dirtyRangeStart);
|
||||
ClearMarkings(uid, oldRange, humanoid, sprite);
|
||||
}
|
||||
|
||||
ApplyMarkings(uid, range, humanoid, sprite);
|
||||
}
|
||||
else if (humanoid.CurrentMarkings.Count != newMarkings.Count)
|
||||
{
|
||||
if (newMarkings.Count == 0)
|
||||
{
|
||||
ClearAllMarkings(uid, humanoid, sprite);
|
||||
}
|
||||
else if (humanoid.CurrentMarkings.Count > newMarkings.Count)
|
||||
{
|
||||
var rangeStart = newMarkings.Count;
|
||||
var rangeCount = humanoid.CurrentMarkings.Count - newMarkings.Count;
|
||||
var range = humanoid.CurrentMarkings.GetRange(rangeStart, rangeCount);
|
||||
|
||||
ClearMarkings(uid, range, humanoid, sprite);
|
||||
}
|
||||
}
|
||||
|
||||
if (dirtyMarkings.Count > 0 || dirtyRangeStart >= 0 || humanoid.CurrentMarkings.Count != newMarkings.Count)
|
||||
{
|
||||
humanoid.CurrentMarkings = newMarkings;
|
||||
}
|
||||
}
|
||||
|
||||
private void ClearAllMarkings(EntityUid uid, HumanoidComponent humanoid,
|
||||
SpriteComponent spriteComp)
|
||||
{
|
||||
ClearMarkings(uid, humanoid.CurrentMarkings, humanoid, spriteComp);
|
||||
}
|
||||
|
||||
private void ClearMarkings(EntityUid uid, List<Marking> markings, HumanoidComponent humanoid,
|
||||
SpriteComponent spriteComp)
|
||||
{
|
||||
foreach (var marking in markings)
|
||||
{
|
||||
RemoveMarking(uid, marking, spriteComp);
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveMarking(EntityUid uid, Marking marking,
|
||||
SpriteComponent spriteComp)
|
||||
{
|
||||
if (!_markingManager.TryGetMarking(marking, out var prototype))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var sprite in prototype.Sprites)
|
||||
{
|
||||
if (sprite is not SpriteSpecifier.Rsi rsi)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var layerId = $"{marking.MarkingId}-{rsi.RsiState}";
|
||||
if (!spriteComp.LayerMapTryGet(layerId, out var index))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
spriteComp.LayerMapRemove(layerId);
|
||||
spriteComp.RemoveLayer(index);
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyMarkings(EntityUid uid,
|
||||
List<Marking> markings,
|
||||
HumanoidComponent humanoid,
|
||||
SpriteComponent spriteComp)
|
||||
{
|
||||
foreach (var marking in new ReverseMarkingEnumerator(markings))
|
||||
{
|
||||
if (!_markingManager.TryGetMarking(marking, out var markingPrototype))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ApplyMarking(uid, markingPrototype, marking.MarkingColors, marking.Visible, humanoid, spriteComp);
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyMarking(EntityUid uid,
|
||||
MarkingPrototype markingPrototype,
|
||||
IReadOnlyList<Color>? colors,
|
||||
bool visible,
|
||||
HumanoidComponent humanoid,
|
||||
SpriteComponent sprite)
|
||||
{
|
||||
if (!sprite.LayerMapTryGet(markingPrototype.BodyPart, out int targetLayer))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
visible &= !humanoid.HiddenLayers.Contains(markingPrototype.BodyPart);
|
||||
visible &= humanoid.BaseLayers.TryGetValue(markingPrototype.BodyPart, out var setting)
|
||||
&& setting.AllowsMarkings;
|
||||
|
||||
for (var j = 0; j < markingPrototype.Sprites.Count; j++)
|
||||
{
|
||||
if (markingPrototype.Sprites[j] is not SpriteSpecifier.Rsi rsi)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var layerId = $"{markingPrototype.ID}-{rsi.RsiState}";
|
||||
|
||||
if (!sprite.LayerMapTryGet(layerId, out _))
|
||||
{
|
||||
var layer = sprite.AddLayer(markingPrototype.Sprites[j], targetLayer + j + 1);
|
||||
sprite.LayerMapSet(layerId, layer);
|
||||
sprite.LayerSetSprite(layerId, rsi);
|
||||
}
|
||||
|
||||
sprite.LayerSetVisible(layerId, visible);
|
||||
|
||||
if (!visible || setting == null) // this is kinda implied
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (markingPrototype.FollowSkinColor || colors == null || setting.MarkingsMatchSkin)
|
||||
{
|
||||
var skinColor = humanoid.SkinColor;
|
||||
skinColor.A = setting.LayerAlpha;
|
||||
|
||||
sprite.LayerSetColor(layerId, skinColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite.LayerSetColor(layerId, colors[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplySkinColor(EntityUid uid,
|
||||
Color skinColor,
|
||||
HumanoidComponent humanoid,
|
||||
SpriteComponent spriteComp)
|
||||
{
|
||||
humanoid.SkinColor = skinColor;
|
||||
|
||||
foreach (var (layer, spriteInfo) in humanoid.BaseLayers)
|
||||
{
|
||||
if (!spriteInfo.MatchSkin)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var color = skinColor;
|
||||
color.A = spriteInfo.LayerAlpha;
|
||||
|
||||
SetBaseLayerColor(uid, layer, color, spriteComp);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetBaseLayerColor(EntityUid uid, HumanoidVisualLayers layer, Color color,
|
||||
SpriteComponent sprite)
|
||||
{
|
||||
if (!sprite.LayerMapTryGet(layer, out var index))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
sprite[index].Color = color;
|
||||
}
|
||||
|
||||
private bool MergeCustomBaseSprites(EntityUid uid, Dictionary<HumanoidVisualLayers, string> baseSprites,
|
||||
Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo>? customBaseSprites,
|
||||
HumanoidComponent humanoid)
|
||||
{
|
||||
var newBaseLayers = new Dictionary<HumanoidVisualLayers, HumanoidSpeciesSpriteLayer>();
|
||||
|
||||
foreach (var (key, id) in baseSprites)
|
||||
{
|
||||
var sexMorph = humanoid.Sex switch
|
||||
{
|
||||
Sex.Male when HumanoidVisualLayersExtension.HasSexMorph(key) => $"{id}Male",
|
||||
Sex.Female when HumanoidVisualLayersExtension.HasSexMorph(key) => $"{id}Female",
|
||||
_ => id
|
||||
};
|
||||
|
||||
if (!_prototypeManager.TryIndex(sexMorph, out HumanoidSpeciesSpriteLayer? baseLayer))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!newBaseLayers.TryAdd(key, baseLayer))
|
||||
{
|
||||
newBaseLayers[key] = baseLayer;
|
||||
}
|
||||
}
|
||||
|
||||
if (customBaseSprites == null)
|
||||
{
|
||||
return IsDirty(newBaseLayers);
|
||||
}
|
||||
|
||||
foreach (var (key, info) in customBaseSprites)
|
||||
{
|
||||
if (!_prototypeManager.TryIndex(info.ID, out HumanoidSpeciesSpriteLayer? baseLayer))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!newBaseLayers.TryAdd(key, baseLayer))
|
||||
{
|
||||
newBaseLayers[key] = baseLayer;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsDirty(Dictionary<HumanoidVisualLayers, HumanoidSpeciesSpriteLayer> newBaseLayers)
|
||||
{
|
||||
var dirty = false;
|
||||
if (humanoid.BaseLayers.Count != newBaseLayers.Count)
|
||||
{
|
||||
dirty = true;
|
||||
humanoid.BaseLayers = newBaseLayers;
|
||||
return dirty;
|
||||
}
|
||||
|
||||
foreach (var (key, info) in humanoid.BaseLayers)
|
||||
{
|
||||
if (!newBaseLayers.TryGetValue(key, out var newInfo))
|
||||
{
|
||||
dirty = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (info.ID != newInfo.ID)
|
||||
{
|
||||
dirty = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (dirty)
|
||||
{
|
||||
humanoid.BaseLayers = newBaseLayers;
|
||||
}
|
||||
|
||||
return dirty;
|
||||
}
|
||||
|
||||
return IsDirty(newBaseLayers);
|
||||
}
|
||||
|
||||
private void ApplyBaseSprites(EntityUid uid,
|
||||
HumanoidComponent humanoid,
|
||||
SpriteComponent spriteComp)
|
||||
{
|
||||
foreach (var (layer, spriteInfo) in humanoid.BaseLayers)
|
||||
{
|
||||
if (spriteInfo.BaseSprite != null && spriteComp.LayerMapTryGet(layer, out var index))
|
||||
{
|
||||
switch (spriteInfo.BaseSprite)
|
||||
{
|
||||
case SpriteSpecifier.Rsi rsi:
|
||||
spriteComp.LayerSetRSI(index, rsi.RsiPath);
|
||||
spriteComp.LayerSetState(index, rsi.RsiState);
|
||||
break;
|
||||
case SpriteSpecifier.Texture texture:
|
||||
spriteComp.LayerSetTexture(index, texture.TexturePath);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
463
Content.Client/Humanoid/MarkingPicker.xaml.cs
Normal file
463
Content.Client/Humanoid/MarkingPicker.xaml.cs
Normal file
@@ -0,0 +1,463 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Content.Client.Humanoid;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class MarkingPicker : Control
|
||||
{
|
||||
[Dependency] private readonly MarkingManager _markingManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
public Action<MarkingSet>? OnMarkingAdded;
|
||||
public Action<MarkingSet>? OnMarkingRemoved;
|
||||
public Action<MarkingSet>? OnMarkingColorChange;
|
||||
public Action<MarkingSet>? OnMarkingRankChange;
|
||||
|
||||
private List<Color> _currentMarkingColors = new();
|
||||
|
||||
private ItemList.Item? _selectedMarking;
|
||||
private ItemList.Item? _selectedUnusedMarking;
|
||||
private MarkingCategories _selectedMarkingCategory = MarkingCategories.Chest;
|
||||
|
||||
private MarkingSet _currentMarkings = new();
|
||||
|
||||
private List<MarkingCategories> _markingCategories = Enum.GetValues<MarkingCategories>().ToList();
|
||||
|
||||
private string _currentSpecies = SharedHumanoidSystem.DefaultSpecies;
|
||||
public Color CurrentSkinColor = Color.White;
|
||||
|
||||
private readonly HashSet<MarkingCategories> _ignoreCategories = new();
|
||||
|
||||
public string IgnoreCategories
|
||||
{
|
||||
get => string.Join(',', _ignoreCategories);
|
||||
set
|
||||
{
|
||||
_ignoreCategories.Clear();
|
||||
var split = value.Split(',');
|
||||
foreach (var category in split)
|
||||
{
|
||||
if (!Enum.TryParse(category, out MarkingCategories categoryParse))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
_ignoreCategories.Add(categoryParse);
|
||||
}
|
||||
|
||||
SetupCategoryButtons();
|
||||
}
|
||||
}
|
||||
|
||||
public bool Forced { get; set; }
|
||||
|
||||
private bool _ignoreSpecies;
|
||||
|
||||
public bool IgnoreSpecies
|
||||
{
|
||||
get => _ignoreSpecies;
|
||||
set
|
||||
{
|
||||
_ignoreSpecies = value;
|
||||
Populate();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetData(List<Marking> newMarkings, string species, Color skinColor)
|
||||
{
|
||||
var pointsProto = _prototypeManager
|
||||
.Index<SpeciesPrototype>(species).MarkingPoints;
|
||||
_currentMarkings = new(newMarkings, pointsProto, _markingManager);
|
||||
|
||||
if (!IgnoreSpecies)
|
||||
{
|
||||
_currentMarkings.FilterSpecies(species); // should be validated server-side but it can't hurt
|
||||
}
|
||||
|
||||
_currentSpecies = species;
|
||||
CurrentSkinColor = skinColor;
|
||||
|
||||
Populate();
|
||||
PopulateUsed();
|
||||
}
|
||||
|
||||
public void SetData(MarkingSet set, string species, Color skinColor)
|
||||
{
|
||||
_currentMarkings = set;
|
||||
|
||||
if (!IgnoreSpecies)
|
||||
{
|
||||
_currentMarkings.FilterSpecies(species); // should be validated server-side but it can't hurt
|
||||
}
|
||||
|
||||
_currentSpecies = species;
|
||||
CurrentSkinColor = skinColor;
|
||||
|
||||
Populate();
|
||||
PopulateUsed();
|
||||
}
|
||||
|
||||
public void SetSkinColor(Color color) => CurrentSkinColor = color;
|
||||
|
||||
public MarkingPicker()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
SetupCategoryButtons();
|
||||
CMarkingCategoryButton.OnItemSelected += OnCategoryChange;
|
||||
CMarkingsUnused.OnItemSelected += item =>
|
||||
_selectedUnusedMarking = CMarkingsUnused[item.ItemIndex];
|
||||
|
||||
CMarkingAdd.OnPressed += args =>
|
||||
MarkingAdd();
|
||||
|
||||
CMarkingsUsed.OnItemSelected += OnUsedMarkingSelected;
|
||||
|
||||
CMarkingRemove.OnPressed += args =>
|
||||
MarkingRemove();
|
||||
|
||||
CMarkingRankUp.OnPressed += _ => SwapMarkingUp();
|
||||
CMarkingRankDown.OnPressed += _ => SwapMarkingDown();
|
||||
}
|
||||
|
||||
private void SetupCategoryButtons()
|
||||
{
|
||||
CMarkingCategoryButton.Clear();
|
||||
for (var i = 0; i < _markingCategories.Count; i++)
|
||||
{
|
||||
if (_ignoreCategories.Contains(_markingCategories[i]))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
CMarkingCategoryButton.AddItem(Loc.GetString($"markings-category-{_markingCategories[i].ToString()}"), i);
|
||||
}
|
||||
CMarkingCategoryButton.SelectId(_markingCategories.IndexOf(_selectedMarkingCategory));
|
||||
}
|
||||
|
||||
private string GetMarkingName(MarkingPrototype marking) => Loc.GetString($"marking-{marking.ID}");
|
||||
|
||||
private List<string> GetMarkingStateNames(MarkingPrototype marking)
|
||||
{
|
||||
List<string> result = new();
|
||||
foreach (var markingState in marking.Sprites)
|
||||
{
|
||||
switch (markingState)
|
||||
{
|
||||
case SpriteSpecifier.Rsi rsi:
|
||||
result.Add(Loc.GetString($"marking-{marking.ID}-{rsi.RsiState}"));
|
||||
break;
|
||||
case SpriteSpecifier.Texture texture:
|
||||
result.Add(Loc.GetString($"marking-{marking.ID}-{texture.TexturePath.Filename}"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public void Populate()
|
||||
{
|
||||
CMarkingsUnused.Clear();
|
||||
_selectedUnusedMarking = null;
|
||||
|
||||
var markings = IgnoreSpecies
|
||||
? _markingManager.MarkingsByCategory(_selectedMarkingCategory)
|
||||
: _markingManager.MarkingsByCategoryAndSpecies(_selectedMarkingCategory, _currentSpecies);
|
||||
|
||||
foreach (var marking in markings.Values)
|
||||
{
|
||||
if (_currentMarkings.TryGetCategory(_selectedMarkingCategory, out var listing)
|
||||
&& listing.Contains(marking.AsMarking()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var item = CMarkingsUnused.AddItem($"{GetMarkingName(marking)}", marking.Sprites[0].Frame0());
|
||||
item.Metadata = marking;
|
||||
}
|
||||
|
||||
CMarkingPoints.Visible = _currentMarkings.PointsLeft(_selectedMarkingCategory) != -1;
|
||||
}
|
||||
|
||||
// Populate the used marking list. Returns a list of markings that weren't
|
||||
// valid to add to the marking list.
|
||||
public void PopulateUsed()
|
||||
{
|
||||
CMarkingsUsed.Clear();
|
||||
CMarkingColors.Visible = false;
|
||||
_selectedMarking = null;
|
||||
|
||||
if (!IgnoreSpecies)
|
||||
{
|
||||
_currentMarkings.FilterSpecies(_currentSpecies, _markingManager);
|
||||
}
|
||||
|
||||
// walk backwards through the list for visual purposes
|
||||
foreach (var marking in _currentMarkings.GetReverseEnumerator(_selectedMarkingCategory))
|
||||
{
|
||||
if (!_markingManager.TryGetMarking(marking, out var newMarking))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var text = Loc.GetString(marking.Forced ? "marking-used-forced" : "marking-used", ("marking-name", $"{GetMarkingName(newMarking)}"),
|
||||
("marking-category", Loc.GetString($"markings-category-{newMarking.MarkingCategory}")));
|
||||
|
||||
var _item = new ItemList.Item(CMarkingsUsed)
|
||||
{
|
||||
Text = text,
|
||||
Icon = newMarking.Sprites[0].Frame0(),
|
||||
Selectable = true,
|
||||
Metadata = newMarking,
|
||||
IconModulate = marking.MarkingColors[0]
|
||||
};
|
||||
|
||||
CMarkingsUsed.Add(_item);
|
||||
}
|
||||
|
||||
// since all the points have been processed, update the points visually
|
||||
UpdatePoints();
|
||||
}
|
||||
|
||||
private void SwapMarkingUp()
|
||||
{
|
||||
if (_selectedMarking == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var i = CMarkingsUsed.IndexOf(_selectedMarking);
|
||||
if (ShiftMarkingRank(i, -1))
|
||||
{
|
||||
OnMarkingRankChange?.Invoke(_currentMarkings);
|
||||
}
|
||||
}
|
||||
|
||||
private void SwapMarkingDown()
|
||||
{
|
||||
if (_selectedMarking == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var i = CMarkingsUsed.IndexOf(_selectedMarking);
|
||||
if (ShiftMarkingRank(i, 1))
|
||||
{
|
||||
OnMarkingRankChange?.Invoke(_currentMarkings);
|
||||
}
|
||||
}
|
||||
|
||||
private bool ShiftMarkingRank(int src, int places)
|
||||
{
|
||||
if (src + places >= CMarkingsUsed.Count || src + places < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var visualDest = src + places; // what it would visually look like
|
||||
var visualTemp = CMarkingsUsed[visualDest];
|
||||
CMarkingsUsed[visualDest] = CMarkingsUsed[src];
|
||||
CMarkingsUsed[src] = visualTemp;
|
||||
|
||||
switch (places)
|
||||
{
|
||||
// i.e., we're going down in rank
|
||||
case < 0:
|
||||
_currentMarkings.ShiftRankDownFromEnd(_selectedMarkingCategory, src);
|
||||
break;
|
||||
// i.e., we're going up in rank
|
||||
case > 0:
|
||||
_currentMarkings.ShiftRankUpFromEnd(_selectedMarkingCategory, src);
|
||||
break;
|
||||
// do nothing?
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// repopulate in case markings are restricted,
|
||||
// and also filter out any markings that are now invalid
|
||||
// attempt to preserve any existing markings as well:
|
||||
// it would be frustrating to otherwise have all markings
|
||||
// cleared, imo
|
||||
public void SetSpecies(string species)
|
||||
{
|
||||
_currentSpecies = species;
|
||||
var markingList = _currentMarkings.GetForwardEnumerator().ToList();
|
||||
|
||||
var speciesPrototype = _prototypeManager.Index<SpeciesPrototype>(species);
|
||||
|
||||
_currentMarkings = new(markingList, speciesPrototype.MarkingPoints, _markingManager, _prototypeManager);
|
||||
_currentMarkings.FilterSpecies(species);
|
||||
|
||||
Populate();
|
||||
PopulateUsed();
|
||||
}
|
||||
|
||||
private void UpdatePoints()
|
||||
{
|
||||
var count = _currentMarkings.PointsLeft(_selectedMarkingCategory);
|
||||
if (count > -1)
|
||||
{
|
||||
CMarkingPoints.Text = Loc.GetString("marking-points-remaining", ("points", count));
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCategoryChange(OptionButton.ItemSelectedEventArgs category)
|
||||
{
|
||||
CMarkingCategoryButton.SelectId(category.Id);
|
||||
_selectedMarkingCategory = _markingCategories[category.Id];
|
||||
Populate();
|
||||
PopulateUsed();
|
||||
UpdatePoints();
|
||||
}
|
||||
|
||||
// TODO: This should be using ColorSelectorSliders once that's merged, so
|
||||
private void OnUsedMarkingSelected(ItemList.ItemListSelectedEventArgs item)
|
||||
{
|
||||
_selectedMarking = CMarkingsUsed[item.ItemIndex];
|
||||
var prototype = (MarkingPrototype) _selectedMarking.Metadata!;
|
||||
|
||||
if (prototype.FollowSkinColor)
|
||||
{
|
||||
CMarkingColors.Visible = false;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var stateNames = GetMarkingStateNames(prototype);
|
||||
_currentMarkingColors.Clear();
|
||||
CMarkingColors.DisposeAllChildren();
|
||||
List<ColorSelectorSliders> colorSliders = new();
|
||||
for (int i = 0; i < prototype.Sprites.Count; i++)
|
||||
{
|
||||
var colorContainer = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
};
|
||||
|
||||
CMarkingColors.AddChild(colorContainer);
|
||||
|
||||
ColorSelectorSliders colorSelector = new ColorSelectorSliders();
|
||||
colorSliders.Add(colorSelector);
|
||||
|
||||
colorContainer.AddChild(new Label { Text = $"{stateNames[i]} color:" });
|
||||
colorContainer.AddChild(colorSelector);
|
||||
|
||||
var listing = _currentMarkings[_selectedMarkingCategory];
|
||||
|
||||
var currentColor = new Color(
|
||||
listing[listing.Count - 1 - item.ItemIndex].MarkingColors[i].RByte,
|
||||
listing[listing.Count - 1 - item.ItemIndex].MarkingColors[i].GByte,
|
||||
listing[listing.Count - 1 - item.ItemIndex].MarkingColors[i].BByte
|
||||
);
|
||||
colorSelector.Color = currentColor;
|
||||
_currentMarkingColors.Add(currentColor);
|
||||
var colorIndex = _currentMarkingColors.Count - 1;
|
||||
|
||||
Action<Color> colorChanged = _ =>
|
||||
{
|
||||
_currentMarkingColors[colorIndex] = colorSelector.Color;
|
||||
|
||||
ColorChanged(colorIndex);
|
||||
};
|
||||
colorSelector.OnColorChanged += colorChanged;
|
||||
}
|
||||
|
||||
CMarkingColors.Visible = true;
|
||||
}
|
||||
|
||||
private void ColorChanged(int colorIndex)
|
||||
{
|
||||
if (_selectedMarking is null) return;
|
||||
var markingPrototype = (MarkingPrototype) _selectedMarking.Metadata!;
|
||||
int markingIndex = _currentMarkings.FindIndexOf(_selectedMarkingCategory, markingPrototype.ID);
|
||||
|
||||
if (markingIndex < 0) return;
|
||||
|
||||
_selectedMarking.IconModulate = _currentMarkingColors[colorIndex];
|
||||
|
||||
var marking = new Marking(_currentMarkings[_selectedMarkingCategory][markingIndex]);
|
||||
marking.SetColor(colorIndex, _currentMarkingColors[colorIndex]);
|
||||
_currentMarkings.Replace(_selectedMarkingCategory, markingIndex, marking);
|
||||
|
||||
OnMarkingColorChange?.Invoke(_currentMarkings);
|
||||
}
|
||||
|
||||
private void MarkingAdd()
|
||||
{
|
||||
if (_selectedUnusedMarking is null) return;
|
||||
|
||||
if (_currentMarkings.PointsLeft(_selectedMarkingCategory) == 0 && !Forced)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var marking = (MarkingPrototype) _selectedUnusedMarking.Metadata!;
|
||||
|
||||
|
||||
var markingObject = marking.AsMarking();
|
||||
for (var i = 0; i < markingObject.MarkingColors.Count; i++)
|
||||
{
|
||||
markingObject.SetColor(i, CurrentSkinColor);
|
||||
}
|
||||
|
||||
markingObject.Forced = Forced;
|
||||
|
||||
_currentMarkings.AddBack(_selectedMarkingCategory, markingObject);
|
||||
|
||||
UpdatePoints();
|
||||
|
||||
CMarkingsUnused.Remove(_selectedUnusedMarking);
|
||||
var item = new ItemList.Item(CMarkingsUsed)
|
||||
{
|
||||
Text = Loc.GetString("marking-used", ("marking-name", $"{GetMarkingName(marking)}"), ("marking-category", Loc.GetString($"markings-category-{marking.MarkingCategory}"))),
|
||||
Icon = marking.Sprites[0].Frame0(),
|
||||
Selectable = true,
|
||||
Metadata = marking,
|
||||
};
|
||||
CMarkingsUsed.Insert(0, item);
|
||||
|
||||
_selectedUnusedMarking = null;
|
||||
OnMarkingAdded?.Invoke(_currentMarkings);
|
||||
}
|
||||
|
||||
private void MarkingRemove()
|
||||
{
|
||||
if (_selectedMarking is null) return;
|
||||
|
||||
var marking = (MarkingPrototype) _selectedMarking.Metadata!;
|
||||
|
||||
_currentMarkings.Remove(_selectedMarkingCategory, marking.ID);
|
||||
|
||||
UpdatePoints();
|
||||
|
||||
CMarkingsUsed.Remove(_selectedMarking);
|
||||
|
||||
if (marking.MarkingCategory == _selectedMarkingCategory)
|
||||
{
|
||||
var item = CMarkingsUnused.AddItem($"{GetMarkingName(marking)}", marking.Sprites[0].Frame0());
|
||||
item.Metadata = marking;
|
||||
}
|
||||
_selectedMarking = null;
|
||||
CMarkingColors.Visible = false;
|
||||
OnMarkingRemoved?.Invoke(_currentMarkings);
|
||||
}
|
||||
}
|
||||
22
Content.Client/Humanoid/SingleMarkingPicker.xaml
Normal file
22
Content.Client/Humanoid/SingleMarkingPicker.xaml
Normal file
@@ -0,0 +1,22 @@
|
||||
<BoxContainer xmlns="https://spacestation14.io"
|
||||
Orientation="Vertical"
|
||||
HorizontalExpand="True"
|
||||
VerticalExpand="True">
|
||||
<!-- "Slot" selection -->
|
||||
<Label Name="CategoryName" />
|
||||
<BoxContainer Name="SlotSelectorContainer" HorizontalExpand="True">
|
||||
<OptionButton Name="SlotSelector" HorizontalExpand="True" />
|
||||
<Button Name="AddButton" Text="{Loc 'marking-slot-add'}"/>
|
||||
<Button Name="RemoveButton" Text="{Loc 'marking-slot-remove'}"/>
|
||||
</BoxContainer>
|
||||
<!-- Item list -->
|
||||
<BoxContainer Name="MarkingSelectorContainer" Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True">
|
||||
<ScrollContainer MinHeight="500" VerticalExpand="True" HorizontalExpand="True">
|
||||
<ItemList Name="MarkingList" VerticalExpand="True" />
|
||||
</ScrollContainer>
|
||||
<!-- Color sliders -->
|
||||
<ScrollContainer MinHeight="200" HorizontalExpand="True">
|
||||
<BoxContainer Name="ColorSelectorContainer" HorizontalExpand="True" />
|
||||
</ScrollContainer>
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
283
Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
Normal file
283
Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
Normal file
@@ -0,0 +1,283 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Client.Utility;
|
||||
|
||||
namespace Content.Client.Humanoid;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class SingleMarkingPicker : BoxContainer
|
||||
{
|
||||
[Dependency] private MarkingManager _markingManager = default!;
|
||||
|
||||
/// <summary>
|
||||
/// What happens if a marking is selected.
|
||||
/// It will send the 'slot' (marking index)
|
||||
/// and the selected marking's ID.
|
||||
/// </summary>
|
||||
public Action<(int slot, string id)>? OnMarkingSelect;
|
||||
/// <summary>
|
||||
/// What happens if a slot is removed.
|
||||
/// This will send the 'slot' (marking index).
|
||||
/// </summary>
|
||||
public Action<int>? OnSlotRemove;
|
||||
|
||||
/// <summary>
|
||||
/// What happens when a slot is added.
|
||||
/// </summary>
|
||||
public Action? OnSlotAdd;
|
||||
|
||||
/// <summary>
|
||||
/// What happens if a marking's color is changed.
|
||||
/// Sends a 'slot' number, and the marking in question.
|
||||
/// </summary>
|
||||
public Action<(int slot, Marking marking)>? OnColorChanged;
|
||||
|
||||
// current selected slot
|
||||
private int _slot = -1;
|
||||
private int Slot
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_markings == null || _markings.Count == 0)
|
||||
{
|
||||
_slot = -1;
|
||||
}
|
||||
else if (_slot == -1)
|
||||
{
|
||||
_slot = 0;
|
||||
}
|
||||
|
||||
return _slot;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (_markings == null || _markings.Count == 0)
|
||||
{
|
||||
_slot = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
_slot = value;
|
||||
_ignoreItemSelected = true;
|
||||
|
||||
foreach (var item in MarkingList)
|
||||
{
|
||||
item.Selected = (string) item.Metadata! == _markings[_slot].MarkingId;
|
||||
}
|
||||
|
||||
_ignoreItemSelected = false;
|
||||
PopulateColors();
|
||||
}
|
||||
}
|
||||
|
||||
// amount of slots to show
|
||||
private int _totalPoints;
|
||||
|
||||
private bool _ignoreItemSelected;
|
||||
|
||||
private MarkingCategories _category;
|
||||
public MarkingCategories Category
|
||||
{
|
||||
get => _category;
|
||||
set
|
||||
{
|
||||
_category = value;
|
||||
CategoryName.Text = Loc.GetString($"markings-category-{_category}");
|
||||
|
||||
if (!string.IsNullOrEmpty(_species))
|
||||
{
|
||||
PopulateList();
|
||||
}
|
||||
}
|
||||
}
|
||||
private IReadOnlyDictionary<string, MarkingPrototype>? _markingPrototypeCache;
|
||||
|
||||
private string? _species;
|
||||
private List<Marking>? _markings;
|
||||
|
||||
private int PointsLeft
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_markings == null)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (_totalPoints < 0)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
return _totalPoints - _markings.Count;
|
||||
}
|
||||
}
|
||||
|
||||
private int PointsUsed => _markings?.Count ?? 0;
|
||||
|
||||
public SingleMarkingPicker()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
MarkingList.OnItemSelected += SelectMarking;
|
||||
AddButton.OnPressed += _ =>
|
||||
{
|
||||
OnSlotAdd!();
|
||||
};
|
||||
|
||||
SlotSelector.OnItemSelected += args =>
|
||||
{
|
||||
Slot = args.Button.SelectedId;
|
||||
};
|
||||
|
||||
RemoveButton.OnPressed += _ =>
|
||||
{
|
||||
OnSlotRemove!(_slot);
|
||||
};
|
||||
}
|
||||
|
||||
public void UpdateData(List<Marking> markings, string species, int totalPoints)
|
||||
{
|
||||
_markings = markings;
|
||||
_species = species;
|
||||
_totalPoints = totalPoints;
|
||||
|
||||
_markingPrototypeCache = _markingManager.MarkingsByCategoryAndSpecies(Category, _species);
|
||||
|
||||
Visible = _markingPrototypeCache.Count != 0;
|
||||
if (_markingPrototypeCache.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PopulateList();
|
||||
PopulateColors();
|
||||
PopulateSlotSelector();
|
||||
}
|
||||
|
||||
public void PopulateList()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_species))
|
||||
{
|
||||
throw new ArgumentException("Tried to populate marking list without a set species!");
|
||||
}
|
||||
|
||||
_markingPrototypeCache ??= _markingManager.MarkingsByCategoryAndSpecies(Category, _species);
|
||||
|
||||
MarkingSelectorContainer.Visible = _markings != null && _markings.Count != 0;
|
||||
if (_markings == null || _markings.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MarkingList.Clear();
|
||||
|
||||
foreach (var (id, marking) in _markingPrototypeCache)
|
||||
{
|
||||
var item = MarkingList.AddItem(Loc.GetString($"marking-{id}"), marking.Sprites[0].Frame0());
|
||||
item.Metadata = marking.ID;
|
||||
|
||||
if (_markings[Slot].MarkingId == id)
|
||||
{
|
||||
_ignoreItemSelected = true;
|
||||
item.Selected = true;
|
||||
_ignoreItemSelected = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void PopulateColors()
|
||||
{
|
||||
if (_markings == null
|
||||
|| _markings.Count == 0
|
||||
|| !_markingManager.TryGetMarking(_markings[Slot], out var proto))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var marking = _markings[Slot];
|
||||
|
||||
ColorSelectorContainer.DisposeAllChildren();
|
||||
ColorSelectorContainer.RemoveAllChildren();
|
||||
|
||||
if (marking.MarkingColors.Count != proto.Sprites.Count)
|
||||
{
|
||||
marking = new Marking(marking.MarkingId, proto.Sprites.Count);
|
||||
}
|
||||
|
||||
for (var i = 0; i < marking.MarkingColors.Count; i++)
|
||||
{
|
||||
var selector = new ColorSelectorSliders
|
||||
{
|
||||
HorizontalExpand = true
|
||||
};
|
||||
selector.Color = marking.MarkingColors[i];
|
||||
|
||||
var colorIndex = i;
|
||||
selector.OnColorChanged += color =>
|
||||
{
|
||||
marking.SetColor(colorIndex, color);
|
||||
OnColorChanged!((_slot, marking));
|
||||
};
|
||||
|
||||
ColorSelectorContainer.AddChild(selector);
|
||||
}
|
||||
}
|
||||
|
||||
private void SelectMarking(ItemList.ItemListSelectedEventArgs args)
|
||||
{
|
||||
if (_ignoreItemSelected)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var id = (string) MarkingList[args.ItemIndex].Metadata!;
|
||||
if (!_markingManager.Markings.TryGetValue(id, out var proto))
|
||||
{
|
||||
throw new ArgumentException("Attempted to select non-existent marking.");
|
||||
}
|
||||
|
||||
var oldMarking = _markings![Slot];
|
||||
_markings[Slot] = proto.AsMarking();
|
||||
|
||||
for (var i = 0; i < _markings[Slot].MarkingColors.Count && i < oldMarking.MarkingColors.Count; i++)
|
||||
{
|
||||
_markings[Slot].SetColor(i, oldMarking.MarkingColors[i]);
|
||||
}
|
||||
|
||||
PopulateColors();
|
||||
|
||||
OnMarkingSelect!((_slot, id));
|
||||
}
|
||||
|
||||
// Slot logic
|
||||
|
||||
private void PopulateSlotSelector()
|
||||
{
|
||||
SlotSelector.Visible = Slot >= 0;
|
||||
AddButton.HorizontalExpand = Slot < 0;
|
||||
RemoveButton.HorizontalExpand = Slot < 0;
|
||||
AddButton.Disabled = PointsLeft == 0 && _totalPoints > -1 ;
|
||||
RemoveButton.Disabled = PointsUsed == 0;
|
||||
SlotSelector.Clear();
|
||||
|
||||
if (Slot < 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (var i = 0; i < PointsUsed; i++)
|
||||
{
|
||||
SlotSelector.AddItem($"Slot {i + 1}", i);
|
||||
|
||||
if (i == _slot)
|
||||
{
|
||||
SlotSelector.SelectId(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,14 @@
|
||||
using System.Linq;
|
||||
using Content.Client.HUD.UI;
|
||||
using Content.Client.Humanoid;
|
||||
using Content.Client.Inventory;
|
||||
using Content.Client.Preferences;
|
||||
using Content.Client.UserInterface.Controls;
|
||||
using Content.Shared.CharacterAppearance.Systems;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Species;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
@@ -127,7 +129,7 @@ namespace Content.Client.Lobby.UI
|
||||
_viewBox.AddChild(viewWest);
|
||||
_viewBox.AddChild(viewEast);
|
||||
_summaryLabel.Text = selectedCharacter.Summary;
|
||||
EntitySystem.Get<SharedHumanoidAppearanceSystem>().UpdateFromProfile(_previewDummy.Value, selectedCharacter);
|
||||
EntitySystem.Get<HumanoidSystem>().LoadProfile(_previewDummy.Value, selectedCharacter);
|
||||
GiveDummyJobClothes(_previewDummy.Value, selectedCharacter);
|
||||
}
|
||||
}
|
||||
|
||||
67
Content.Client/MagicMirror/MagicMirrorBoundUserInterface.cs
Normal file
67
Content.Client/MagicMirror/MagicMirrorBoundUserInterface.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Content.Shared.MagicMirror;
|
||||
using Robust.Client.GameObjects;
|
||||
|
||||
namespace Content.Client.MagicMirror;
|
||||
|
||||
public sealed class MagicMirrorBoundUserInterface : BoundUserInterface
|
||||
{
|
||||
private MagicMirrorWindow? _window;
|
||||
|
||||
public MagicMirrorBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Open()
|
||||
{
|
||||
base.Open();
|
||||
|
||||
_window = new();
|
||||
|
||||
_window.OnHairSelected += tuple => SelectHair(MagicMirrorCategory.Hair, tuple.id, tuple.slot);
|
||||
_window.OnHairColorChanged += args => ChangeColor(MagicMirrorCategory.Hair, args.marking, args.slot);
|
||||
_window.OnHairSlotAdded += delegate() { AddSlot(MagicMirrorCategory.Hair); };
|
||||
_window.OnHairSlotRemoved += args => RemoveSlot(MagicMirrorCategory.Hair, args);
|
||||
|
||||
_window.OnFacialHairSelected += tuple => SelectHair(MagicMirrorCategory.FacialHair, tuple.id, tuple.slot);
|
||||
_window.OnFacialHairColorChanged +=
|
||||
args => ChangeColor(MagicMirrorCategory.FacialHair, args.marking, args.slot);
|
||||
_window.OnFacialHairSlotAdded += delegate() { AddSlot(MagicMirrorCategory.FacialHair); };
|
||||
_window.OnFacialHairSlotRemoved += args => RemoveSlot(MagicMirrorCategory.FacialHair, args);
|
||||
|
||||
_window.OpenCentered();
|
||||
}
|
||||
|
||||
private void SelectHair(MagicMirrorCategory category, string marking, int slot)
|
||||
{
|
||||
SendMessage(new MagicMirrorSelectMessage(category, marking, slot));
|
||||
}
|
||||
|
||||
private void ChangeColor(MagicMirrorCategory category, Marking marking, int slot)
|
||||
{
|
||||
SendMessage(new MagicMirrorChangeColorMessage(category, new(marking.MarkingColors), slot));
|
||||
}
|
||||
|
||||
private void RemoveSlot(MagicMirrorCategory category, int slot)
|
||||
{
|
||||
SendMessage(new MagicMirrorRemoveSlotMessage(category, slot));
|
||||
}
|
||||
|
||||
private void AddSlot(MagicMirrorCategory category)
|
||||
{
|
||||
SendMessage(new MagicMirrorAddSlotMessage(category));
|
||||
}
|
||||
|
||||
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
|
||||
{
|
||||
base.ReceiveMessage(message);
|
||||
|
||||
if (message is not MagicMirrorUiData data || _window == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_window.UpdateState(data);
|
||||
}
|
||||
}
|
||||
|
||||
9
Content.Client/MagicMirror/MagicMirrorWindow.xaml
Normal file
9
Content.Client/MagicMirror/MagicMirrorWindow.xaml
Normal file
@@ -0,0 +1,9 @@
|
||||
<DefaultWindow xmlns="https://spacestation14.io"
|
||||
xmlns:humanoid="clr-namespace:Content.Client.Humanoid"
|
||||
Title="{Loc 'magic-mirror-window-title'}"
|
||||
MinSize="600 400">
|
||||
<BoxContainer>
|
||||
<humanoid:SingleMarkingPicker Name="HairPicker" Category="Hair" />
|
||||
<humanoid:SingleMarkingPicker Name="FacialHairPicker" Category="FacialHair" />
|
||||
</BoxContainer>
|
||||
</DefaultWindow>
|
||||
52
Content.Client/MagicMirror/MagicMirrorWindow.xaml.cs
Normal file
52
Content.Client/MagicMirror/MagicMirrorWindow.xaml.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Content.Shared.MagicMirror;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
|
||||
namespace Content.Client.MagicMirror;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class MagicMirrorWindow : DefaultWindow
|
||||
{
|
||||
// MMMMMMM
|
||||
public Action<(int slot, string id)>? OnHairSelected;
|
||||
public Action<(int slot, Marking marking)>? OnHairColorChanged;
|
||||
public Action<int>? OnHairSlotRemoved;
|
||||
public Action? OnHairSlotAdded;
|
||||
|
||||
public Action<(int slot, string id)>? OnFacialHairSelected;
|
||||
public Action<(int slot, Marking marking)>? OnFacialHairColorChanged;
|
||||
public Action<int>? OnFacialHairSlotRemoved;
|
||||
public Action? OnFacialHairSlotAdded;
|
||||
|
||||
private bool _noHair;
|
||||
|
||||
public MagicMirrorWindow()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
|
||||
HairPicker.OnMarkingSelect += args => OnHairSelected!(args);
|
||||
HairPicker.OnColorChanged += args => OnHairColorChanged!(args);
|
||||
HairPicker.OnSlotRemove += args => OnHairSlotRemoved!(args);
|
||||
HairPicker.OnSlotAdd += delegate { OnHairSlotAdded!(); };
|
||||
|
||||
FacialHairPicker.OnMarkingSelect += args => OnFacialHairSelected!(args);
|
||||
FacialHairPicker.OnColorChanged += args => OnFacialHairColorChanged!(args);
|
||||
FacialHairPicker.OnSlotRemove += args => OnFacialHairSlotRemoved!(args);
|
||||
FacialHairPicker.OnSlotAdd += delegate { OnFacialHairSlotAdded!(); };
|
||||
}
|
||||
|
||||
public void UpdateState(MagicMirrorUiData state)
|
||||
{
|
||||
HairPicker.UpdateData(state.Hair, state.Species, state.HairSlotTotal);
|
||||
FacialHairPicker.UpdateData(state.FacialHair, state.Species, state.FacialHairSlotTotal);
|
||||
|
||||
if (!HairPicker.Visible && !FacialHairPicker.Visible && !_noHair)
|
||||
{
|
||||
AddChild(new Label { Text = Loc.GetString("magic-mirror-component-activate-user-has-no-hair") });
|
||||
_noHair = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,449 +0,0 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Client.CharacterAppearance;
|
||||
using Content.Client.Stylesheets;
|
||||
using Content.Shared.CharacterAppearance;
|
||||
using Content.Shared.Markings;
|
||||
using Content.Shared.Species;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Content.Client.Markings
|
||||
{
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class MarkingPicker : Control
|
||||
{
|
||||
[Dependency] private readonly MarkingManager _markingManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
public Action<MarkingsSet>? OnMarkingAdded;
|
||||
public Action<MarkingsSet>? OnMarkingRemoved;
|
||||
public Action<MarkingsSet>? OnMarkingColorChange;
|
||||
public Action<MarkingsSet>? OnMarkingRankChange;
|
||||
|
||||
private List<Color> _currentMarkingColors = new();
|
||||
|
||||
private Dictionary<MarkingCategories, MarkingPoints> PointLimits = new();
|
||||
private Dictionary<MarkingCategories, MarkingPoints> PointsUsed = new();
|
||||
|
||||
private ItemList.Item? _selectedMarking;
|
||||
private ItemList.Item? _selectedUnusedMarking;
|
||||
private MarkingCategories _selectedMarkingCategory = MarkingCategories.Chest;
|
||||
|
||||
private MarkingsSet _currentMarkings = new();
|
||||
|
||||
private List<MarkingCategories> _markingCategories = Enum.GetValues<MarkingCategories>().ToList();
|
||||
|
||||
private string _currentSpecies = SpeciesManager.DefaultSpecies;
|
||||
public Color CurrentSkinColor = Color.White;
|
||||
|
||||
public void SetData(MarkingsSet newMarkings, string species, Color skinColor)
|
||||
{
|
||||
_currentMarkings = newMarkings;
|
||||
_currentSpecies = species;
|
||||
CurrentSkinColor = skinColor;
|
||||
|
||||
// Should marking limits be dependent on species prototypes,
|
||||
// or should it be dependent on the entity the
|
||||
// species contains? Having marking points as a part of
|
||||
// the component allows for any arbitrary thing to have
|
||||
// a marking (at this point, it's practically a sprite decoration),
|
||||
// but having it as a part of a species makes markings instead
|
||||
// be dependent on humanoid variants for constraints
|
||||
SpeciesPrototype speciesPrototype = _prototypeManager.Index<SpeciesPrototype>(species);
|
||||
EntityPrototype body = _prototypeManager.Index<EntityPrototype>(speciesPrototype.Prototype);
|
||||
|
||||
body.TryGetComponent("Markings", out MarkingsComponent? markingsComponent);
|
||||
|
||||
PointLimits = markingsComponent!.LayerPoints;
|
||||
PointsUsed = MarkingPoints.CloneMarkingPointDictionary(PointLimits);
|
||||
|
||||
Populate();
|
||||
PopulateUsed();
|
||||
}
|
||||
|
||||
public void SetSkinColor(Color color) => CurrentSkinColor = color;
|
||||
|
||||
public MarkingPicker()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
for (int i = 0; i < _markingCategories.Count; i++)
|
||||
{
|
||||
CMarkingCategoryButton.AddItem(Loc.GetString($"markings-category-{_markingCategories[i].ToString()}"), i);
|
||||
}
|
||||
CMarkingCategoryButton.SelectId(_markingCategories.IndexOf(MarkingCategories.Chest));
|
||||
CMarkingCategoryButton.OnItemSelected += OnCategoryChange;
|
||||
CMarkingsUnused.OnItemSelected += item =>
|
||||
_selectedUnusedMarking = CMarkingsUnused[item.ItemIndex];
|
||||
|
||||
CMarkingAdd.OnPressed += args =>
|
||||
MarkingAdd();
|
||||
|
||||
CMarkingsUsed.OnItemSelected += OnUsedMarkingSelected;
|
||||
|
||||
CMarkingRemove.OnPressed += args =>
|
||||
MarkingRemove();
|
||||
|
||||
CMarkingRankUp.OnPressed += _ => SwapMarkingUp();
|
||||
CMarkingRankDown.OnPressed += _ => SwapMarkingDown();
|
||||
}
|
||||
|
||||
private string GetMarkingName(MarkingPrototype marking) => Loc.GetString($"marking-{marking.ID}");
|
||||
private List<string> GetMarkingStateNames(MarkingPrototype marking)
|
||||
{
|
||||
List<string> result = new();
|
||||
foreach (var markingState in marking.Sprites)
|
||||
{
|
||||
switch (markingState)
|
||||
{
|
||||
case SpriteSpecifier.Rsi rsi:
|
||||
result.Add(Loc.GetString($"marking-{marking.ID}-{rsi.RsiState}"));
|
||||
break;
|
||||
case SpriteSpecifier.Texture texture:
|
||||
result.Add(Loc.GetString($"marking-{marking.ID}-{texture.TexturePath.Filename}"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public void Populate()
|
||||
{
|
||||
CMarkingsUnused.Clear();
|
||||
_selectedUnusedMarking = null;
|
||||
|
||||
var markings = _markingManager.CategorizedMarkings();
|
||||
foreach (var marking in markings[_selectedMarkingCategory])
|
||||
{
|
||||
if (_currentMarkings.Contains(marking.AsMarking())) continue;
|
||||
if (marking.SpeciesRestrictions != null && !marking.SpeciesRestrictions.Contains(_currentSpecies)) continue;
|
||||
var item = CMarkingsUnused.AddItem($"{GetMarkingName(marking)}", marking.Sprites[0].Frame0());
|
||||
item.Metadata = marking;
|
||||
}
|
||||
|
||||
if (PointsUsed.ContainsKey(_selectedMarkingCategory))
|
||||
{
|
||||
CMarkingPoints.Visible = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
CMarkingPoints.Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Populate the used marking list. Returns a list of markings that weren't
|
||||
// valid to add to the marking list.
|
||||
public void PopulateUsed()
|
||||
{
|
||||
CMarkingsUsed.Clear();
|
||||
CMarkingColors.Visible = false;
|
||||
_selectedMarking = null;
|
||||
|
||||
// a little slower than the original process
|
||||
// (the original method here had the logic
|
||||
// tied with the presentation, which did it all
|
||||
// in one go including display)
|
||||
//
|
||||
// BUT
|
||||
//
|
||||
// it's all client side
|
||||
// so does it really matter???
|
||||
//
|
||||
// actual validation/filtering occurs server side, but
|
||||
// it might be better to just have a Process function
|
||||
// that just iterates through all the markings with
|
||||
// a species and points dict to ensure that all markings
|
||||
// that were given are valid?
|
||||
//
|
||||
// one of the larger issues is that this doesn't
|
||||
// necessarily use the existing backing list, but rather it
|
||||
// allocates entirely new lists instead to perform
|
||||
// their functions, making a 'Process' function
|
||||
// more desirable imo, since this isn't *really* used
|
||||
// outside of this specific niche
|
||||
|
||||
var markings = new MarkingsSet(_currentMarkings);
|
||||
|
||||
// ensures all markings are valid
|
||||
markings = MarkingsSet.EnsureValid(_currentMarkings, _markingManager);
|
||||
|
||||
// filters out all non-valid species markings
|
||||
markings = MarkingsSet.FilterSpecies(_currentMarkings, _currentSpecies);
|
||||
|
||||
// processes all the points currently available
|
||||
markings = MarkingsSet.ProcessPoints(_currentMarkings, PointsUsed);
|
||||
|
||||
// if the marking set has changed, invoke the event that involves changed marking sets
|
||||
if (markings != _currentMarkings)
|
||||
{
|
||||
Logger.DebugS("Markings", "Marking set is different, resetting markings on dummy now");
|
||||
_currentMarkings = markings;
|
||||
OnMarkingRemoved?.Invoke(_currentMarkings);
|
||||
}
|
||||
|
||||
IEnumerator markingEnumerator = _currentMarkings.GetReverseEnumerator();
|
||||
|
||||
// walk backwards through the list for visual purposes
|
||||
while (markingEnumerator.MoveNext())
|
||||
{
|
||||
Marking marking = (Marking) markingEnumerator.Current;
|
||||
var newMarking = _markingManager.Markings()[marking.MarkingId];
|
||||
var _item = new ItemList.Item(CMarkingsUsed)
|
||||
{
|
||||
Text = Loc.GetString("marking-used", ("marking-name", $"{GetMarkingName(newMarking)}"), ("marking-category", Loc.GetString($"markings-category-{newMarking.MarkingCategory}"))),
|
||||
Icon = newMarking.Sprites[0].Frame0(),
|
||||
Selectable = true,
|
||||
Metadata = newMarking,
|
||||
IconModulate = marking.MarkingColors[0]
|
||||
};
|
||||
CMarkingsUsed.Add(_item);
|
||||
}
|
||||
|
||||
// since all the points have been processed, update the points visually
|
||||
UpdatePoints();
|
||||
}
|
||||
|
||||
private void SwapMarkingUp()
|
||||
{
|
||||
if (_selectedMarking == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var i = CMarkingsUsed.IndexOf(_selectedMarking);
|
||||
if (ShiftMarkingRank(i, -1))
|
||||
{
|
||||
OnMarkingRankChange?.Invoke(_currentMarkings);
|
||||
}
|
||||
}
|
||||
|
||||
private void SwapMarkingDown()
|
||||
{
|
||||
if (_selectedMarking == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var i = CMarkingsUsed.IndexOf(_selectedMarking);
|
||||
if (ShiftMarkingRank(i, 1))
|
||||
{
|
||||
OnMarkingRankChange?.Invoke(_currentMarkings);
|
||||
}
|
||||
}
|
||||
|
||||
private bool ShiftMarkingRank(int src, int places)
|
||||
{
|
||||
if (src + places >= CMarkingsUsed.Count || src + places < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var visualDest = src + places; // what it would visually look like
|
||||
var visualTemp = CMarkingsUsed[visualDest];
|
||||
CMarkingsUsed[visualDest] = CMarkingsUsed[src];
|
||||
CMarkingsUsed[src] = visualTemp;
|
||||
|
||||
switch (places)
|
||||
{
|
||||
// i.e., we're going down in rank
|
||||
case < 0:
|
||||
_currentMarkings.ShiftRankDownFromEnd(src);
|
||||
break;
|
||||
// i.e., we're going up in rank
|
||||
case > 0:
|
||||
_currentMarkings.ShiftRankUpFromEnd(src);
|
||||
break;
|
||||
// do nothing?
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// repopulate in case markings are restricted,
|
||||
// and also filter out any markings that are now invalid
|
||||
// attempt to preserve any existing markings as well:
|
||||
// it would be frustrating to otherwise have all markings
|
||||
// cleared, imo
|
||||
public void SetSpecies(string species)
|
||||
{
|
||||
_currentSpecies = species;
|
||||
var markingCount = _currentMarkings.Count;
|
||||
|
||||
SpeciesPrototype speciesPrototype = _prototypeManager.Index<SpeciesPrototype>(species);
|
||||
EntityPrototype body = _prototypeManager.Index<EntityPrototype>(speciesPrototype.Prototype);
|
||||
|
||||
body.TryGetComponent("Markings", out MarkingsComponent? markingsComponent);
|
||||
|
||||
PointLimits = markingsComponent!.LayerPoints;
|
||||
PointsUsed = MarkingPoints.CloneMarkingPointDictionary(PointLimits);
|
||||
|
||||
Populate();
|
||||
PopulateUsed();
|
||||
}
|
||||
|
||||
private void UpdatePoints()
|
||||
{
|
||||
if (PointsUsed.TryGetValue(_selectedMarkingCategory, out var pointsRemaining))
|
||||
{
|
||||
CMarkingPoints.Text = Loc.GetString("marking-points-remaining", ("points", pointsRemaining.Points));
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCategoryChange(OptionButton.ItemSelectedEventArgs category)
|
||||
{
|
||||
CMarkingCategoryButton.SelectId(category.Id);
|
||||
_selectedMarkingCategory = _markingCategories[category.Id];
|
||||
Populate();
|
||||
UpdatePoints();
|
||||
}
|
||||
|
||||
// TODO: This should be using ColorSelectorSliders once that's merged, so
|
||||
private void OnUsedMarkingSelected(ItemList.ItemListSelectedEventArgs item)
|
||||
{
|
||||
_selectedMarking = CMarkingsUsed[item.ItemIndex];
|
||||
var prototype = (MarkingPrototype) _selectedMarking.Metadata!;
|
||||
|
||||
if (prototype.FollowSkinColor)
|
||||
{
|
||||
CMarkingColors.Visible = false;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var stateNames = GetMarkingStateNames(prototype);
|
||||
_currentMarkingColors.Clear();
|
||||
CMarkingColors.DisposeAllChildren();
|
||||
List<ColorSelectorSliders> colorSliders = new();
|
||||
for (int i = 0; i < prototype.Sprites.Count; i++)
|
||||
{
|
||||
var colorContainer = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
};
|
||||
|
||||
CMarkingColors.AddChild(colorContainer);
|
||||
|
||||
ColorSelectorSliders colorSelector = new ColorSelectorSliders();
|
||||
colorSliders.Add(colorSelector);
|
||||
|
||||
colorContainer.AddChild(new Label { Text = $"{stateNames[i]} color:" });
|
||||
colorContainer.AddChild(colorSelector);
|
||||
|
||||
var currentColor = new Color(
|
||||
_currentMarkings[_currentMarkings.Count - 1 - item.ItemIndex].MarkingColors[i].RByte,
|
||||
_currentMarkings[_currentMarkings.Count - 1 - item.ItemIndex].MarkingColors[i].GByte,
|
||||
_currentMarkings[_currentMarkings.Count - 1 - item.ItemIndex].MarkingColors[i].BByte
|
||||
);
|
||||
colorSelector.Color = currentColor;
|
||||
_currentMarkingColors.Add(currentColor);
|
||||
var colorIndex = _currentMarkingColors.Count - 1;
|
||||
|
||||
Action<Color> colorChanged = _ =>
|
||||
{
|
||||
_currentMarkingColors[colorIndex] = colorSelector.Color;
|
||||
|
||||
ColorChanged(colorIndex);
|
||||
};
|
||||
colorSelector.OnColorChanged += colorChanged;
|
||||
}
|
||||
|
||||
CMarkingColors.Visible = true;
|
||||
}
|
||||
|
||||
private void ColorChanged(int colorIndex)
|
||||
{
|
||||
if (_selectedMarking is null) return;
|
||||
var markingPrototype = (MarkingPrototype) _selectedMarking.Metadata!;
|
||||
int markingIndex = _currentMarkings.FindIndexOf(markingPrototype.ID);
|
||||
|
||||
if (markingIndex < 0) return;
|
||||
|
||||
_selectedMarking.IconModulate = _currentMarkingColors[colorIndex];
|
||||
_currentMarkings[markingIndex].SetColor(colorIndex, _currentMarkingColors[colorIndex]);
|
||||
OnMarkingColorChange?.Invoke(_currentMarkings);
|
||||
}
|
||||
|
||||
private void MarkingAdd()
|
||||
{
|
||||
if (_selectedUnusedMarking is null) return;
|
||||
|
||||
MarkingPrototype marking = (MarkingPrototype) _selectedUnusedMarking.Metadata!;
|
||||
|
||||
if (PointsUsed.TryGetValue(marking.MarkingCategory, out var points))
|
||||
{
|
||||
if (points.Points == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
points.Points--;
|
||||
}
|
||||
|
||||
UpdatePoints();
|
||||
|
||||
var markingObject = marking.AsMarking();
|
||||
for (var i = 0; i < markingObject.MarkingColors.Count; i++)
|
||||
{
|
||||
markingObject.SetColor(i, CurrentSkinColor);
|
||||
}
|
||||
|
||||
_currentMarkings.AddBack(markingObject);
|
||||
|
||||
CMarkingsUnused.Remove(_selectedUnusedMarking);
|
||||
var item = new ItemList.Item(CMarkingsUsed)
|
||||
{
|
||||
Text = Loc.GetString("marking-used", ("marking-name", $"{GetMarkingName(marking)}"), ("marking-category", Loc.GetString($"markings-category-{marking.MarkingCategory}"))),
|
||||
Icon = marking.Sprites[0].Frame0(),
|
||||
Selectable = true,
|
||||
Metadata = marking,
|
||||
};
|
||||
CMarkingsUsed.Insert(0, item);
|
||||
|
||||
_selectedUnusedMarking = null;
|
||||
OnMarkingAdded?.Invoke(_currentMarkings);
|
||||
}
|
||||
|
||||
private void MarkingRemove()
|
||||
{
|
||||
if (_selectedMarking is null) return;
|
||||
|
||||
MarkingPrototype marking = (MarkingPrototype) _selectedMarking.Metadata!;
|
||||
|
||||
if (PointsUsed.TryGetValue(marking.MarkingCategory, out var points))
|
||||
{
|
||||
points.Points++;
|
||||
}
|
||||
|
||||
UpdatePoints();
|
||||
|
||||
_currentMarkings.Remove(marking.AsMarking());
|
||||
CMarkingsUsed.Remove(_selectedMarking);
|
||||
|
||||
if (marking.MarkingCategory == _selectedMarkingCategory)
|
||||
{
|
||||
var item = CMarkingsUnused.AddItem($"{GetMarkingName(marking)}", marking.Sprites[0].Frame0());
|
||||
item.Metadata = marking;
|
||||
}
|
||||
_selectedMarking = null;
|
||||
CMarkingColors.Visible = false;
|
||||
OnMarkingRemoved?.Invoke(_currentMarkings);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,173 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Client.CharacterAppearance.Systems;
|
||||
using Content.Shared.Markings;
|
||||
using Content.Shared.CharacterAppearance;
|
||||
using Content.Shared.CharacterAppearance.Systems;
|
||||
using Content.Shared.Preferences;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.Markings
|
||||
{
|
||||
public sealed class MarkingsSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly MarkingManager _markingManager = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<MarkingsComponent, SharedHumanoidAppearanceSystem.ChangedHumanoidAppearanceEvent>(UpdateMarkings);
|
||||
}
|
||||
|
||||
public void ToggleMarkingVisibility(EntityUid uid, SpriteComponent body, HumanoidVisualLayers layer, bool toggle)
|
||||
{
|
||||
if(!EntityManager.TryGetComponent(uid, out MarkingsComponent? markings)) return;
|
||||
|
||||
if (markings.ActiveMarkings.TryGetValue(layer, out List<Marking>? layerMarkings))
|
||||
foreach (Marking activeMarking in layerMarkings)
|
||||
body.LayerSetVisible(activeMarking.MarkingId, toggle);
|
||||
}
|
||||
|
||||
public void SetActiveMarkings(EntityUid uid, MarkingsSet markingList, MarkingsComponent? markings = null)
|
||||
{
|
||||
if (!Resolve(uid, ref markings))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
markings.ActiveMarkings.Clear();
|
||||
|
||||
foreach (HumanoidVisualLayers layer in HumanoidAppearanceSystem.BodyPartLayers)
|
||||
{
|
||||
markings.ActiveMarkings.Add(layer, new List<Marking>());
|
||||
}
|
||||
|
||||
foreach (var marking in markingList)
|
||||
{
|
||||
if (_markingManager.Markings().TryGetValue(marking.MarkingId, out var markingProto))
|
||||
{
|
||||
markings.ActiveMarkings[markingProto.BodyPart].Add(marking);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateMarkings(EntityUid uid, MarkingsComponent markings, SharedHumanoidAppearanceSystem.ChangedHumanoidAppearanceEvent args)
|
||||
{
|
||||
var appearance = args.Appearance;
|
||||
if (!EntityManager.TryGetComponent(uid, out SpriteComponent? sprite)) return;
|
||||
MarkingsSet totalMarkings = new MarkingsSet(appearance.Markings);
|
||||
|
||||
Dictionary<MarkingCategories, MarkingPoints> usedPoints = MarkingPoints.CloneMarkingPointDictionary(markings.LayerPoints);
|
||||
|
||||
var markingsEnumerator = appearance.Markings.GetReverseEnumerator();
|
||||
// Reverse ordering
|
||||
while (markingsEnumerator.MoveNext())
|
||||
{
|
||||
var marking = (Marking) markingsEnumerator.Current;
|
||||
if (!_markingManager.IsValidMarking(marking, out MarkingPrototype? markingPrototype))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// if the given marking isn't correctly formed, we need to
|
||||
// instead just allocate a new marking based on the old one
|
||||
|
||||
if (marking.MarkingColors.Count != markingPrototype.Sprites.Count)
|
||||
{
|
||||
marking = new Marking(marking.MarkingId, markingPrototype.Sprites.Count);
|
||||
}
|
||||
|
||||
if (usedPoints.TryGetValue(markingPrototype.MarkingCategory, out MarkingPoints? points))
|
||||
{
|
||||
if (points.Points == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
points.Points--;
|
||||
}
|
||||
|
||||
if (!sprite.LayerMapTryGet(markingPrototype.BodyPart, out int targetLayer))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int j = 0; j < markingPrototype.Sprites.Count(); j++)
|
||||
{
|
||||
var rsi = (SpriteSpecifier.Rsi) markingPrototype.Sprites[j];
|
||||
string layerId = $"{markingPrototype.ID}-{rsi.RsiState}";
|
||||
|
||||
if (sprite.LayerMapTryGet(layerId, out var existingLayer))
|
||||
{
|
||||
sprite.RemoveLayer(existingLayer);
|
||||
sprite.LayerMapRemove(marking.MarkingId);
|
||||
}
|
||||
|
||||
int layer = sprite.AddLayer(markingPrototype.Sprites[j], targetLayer + j + 1);
|
||||
sprite.LayerMapSet(layerId, layer);
|
||||
if (markingPrototype.FollowSkinColor)
|
||||
{
|
||||
sprite.LayerSetColor(layerId, appearance.SkinColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite.LayerSetColor(layerId, marking.MarkingColors[j]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// for each layer, check if it's required and
|
||||
// if the points are greater than zero
|
||||
//
|
||||
// if so, then we start applying default markings
|
||||
// until the point requirement is satisfied -
|
||||
// this can also mean that a specific set of markings
|
||||
// is applied on top of existing markings
|
||||
//
|
||||
// All default markings will follow the skin color of
|
||||
// the current body.
|
||||
foreach (var (layerType, points) in usedPoints)
|
||||
{
|
||||
if (points.Required && points.Points > 0)
|
||||
{
|
||||
while (points.Points > 0)
|
||||
{
|
||||
// this all has to be checked, continues shouldn't occur because
|
||||
// points.Points needs to be subtracted
|
||||
if (points.DefaultMarkings.TryGetValue(points.Points - 1, out var marking)
|
||||
&& _markingManager.Markings().TryGetValue(marking, out var markingPrototype)
|
||||
&& markingPrototype.MarkingCategory == layerType // check if this actually belongs on this layer, too
|
||||
&& sprite.LayerMapTryGet(markingPrototype.BodyPart, out int targetLayer))
|
||||
{
|
||||
for (int j = 0; j < markingPrototype.Sprites.Count(); j++)
|
||||
{
|
||||
var rsi = (SpriteSpecifier.Rsi) markingPrototype.Sprites[j];
|
||||
string layerId = $"{markingPrototype.ID}-{rsi.RsiState}";
|
||||
|
||||
if (sprite.LayerMapTryGet(layerId, out var existingLayer))
|
||||
{
|
||||
sprite.RemoveLayer(existingLayer);
|
||||
sprite.LayerMapRemove(markingPrototype.ID);
|
||||
}
|
||||
|
||||
int layer = sprite.AddLayer(markingPrototype.Sprites[j], targetLayer + j + 1);
|
||||
sprite.LayerMapSet(layerId, layer);
|
||||
sprite.LayerSetColor(layerId, appearance.SkinColor);
|
||||
}
|
||||
|
||||
totalMarkings.AddBack(markingPrototype.AsMarking());
|
||||
}
|
||||
|
||||
points.Points--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SetActiveMarkings(uid, totalMarkings, markings);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,12 @@
|
||||
using System.Linq;
|
||||
using Content.Client.Humanoid;
|
||||
using Content.Client.Info;
|
||||
using Content.Client.Lobby.UI;
|
||||
using Content.Client.Resources;
|
||||
using Content.Shared.CharacterAppearance.Systems;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Species;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
@@ -165,10 +166,10 @@ namespace Content.Client.Preferences.UI
|
||||
}
|
||||
else
|
||||
{
|
||||
_previewDummy = entityManager.SpawnEntity(prototypeManager.Index<SpeciesPrototype>(SpeciesManager.DefaultSpecies).DollPrototype, MapCoordinates.Nullspace);
|
||||
_previewDummy = entityManager.SpawnEntity(prototypeManager.Index<SpeciesPrototype>(SharedHumanoidSystem.DefaultSpecies).DollPrototype, MapCoordinates.Nullspace);
|
||||
}
|
||||
|
||||
EntitySystem.Get<SharedHumanoidAppearanceSystem>().UpdateFromProfile(_previewDummy, profile);
|
||||
EntitySystem.Get<HumanoidSystem>().LoadProfile(_previewDummy, (HumanoidCharacterProfile) profile);
|
||||
|
||||
if (humanoid != null)
|
||||
{
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using Content.Shared.CharacterAppearance;
|
||||
using Content.Shared.Dataset;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.Random.Helpers;
|
||||
using Robust.Shared.Prototypes;
|
||||
@@ -15,15 +15,8 @@ namespace Content.Client.Preferences.UI
|
||||
private void RandomizeEverything()
|
||||
{
|
||||
Profile = HumanoidCharacterProfile.Random();
|
||||
UpdateSexControls();
|
||||
UpdateGenderControls();
|
||||
UpdateClothingControls();
|
||||
UpdateAgeEdit();
|
||||
UpdateNameEdit();
|
||||
UpdateHairPickers();
|
||||
UpdateEyePickers();
|
||||
|
||||
_skinColor.Value = _random.Next(0, 100);
|
||||
UpdateControls();
|
||||
IsDirty = true;
|
||||
}
|
||||
|
||||
private void RandomizeName()
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
<Control xmlns="https://spacestation14.io"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:magicmirror="clr-namespace:Content.Client.CharacterAppearance"
|
||||
xmlns:prefUi="clr-namespace:Content.Client.Preferences.UI"
|
||||
xmlns:markings="clr-namespace:Content.Client.Markings">
|
||||
xmlns:humanoid="clr-namespace:Content.Client.Humanoid">
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<!-- Left side -->
|
||||
<BoxContainer Orientation="Vertical" Margin="10 10 10 10">
|
||||
@@ -98,8 +97,8 @@
|
||||
<!-- Hair -->
|
||||
<prefUi:HighlightedContainer>
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<magicmirror:HairStylePicker Name="CHairStylePicker" HorizontalAlignment="Center" />
|
||||
<magicmirror:HairStylePicker Name="CFacialHairPicker" />
|
||||
<humanoid:SingleMarkingPicker Name="CHairStylePicker" Category="Hair" />
|
||||
<humanoid:SingleMarkingPicker Name="CFacialHairPicker" Category="FacialHair" />
|
||||
</BoxContainer>
|
||||
</prefUi:HighlightedContainer>
|
||||
<!-- Clothing -->
|
||||
@@ -120,7 +119,7 @@
|
||||
<prefUi:HighlightedContainer>
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<Label Text="{Loc 'humanoid-profile-editor-eyes-label'}" />
|
||||
<magicmirror:EyeColorPicker Name="CEyeColorPicker" />
|
||||
<humanoid:EyeColorPicker Name="CEyeColorPicker" />
|
||||
</BoxContainer>
|
||||
</prefUi:HighlightedContainer>
|
||||
</BoxContainer>
|
||||
@@ -148,7 +147,7 @@
|
||||
<BoxContainer Name="CMarkingsTab" Orientation="Vertical" Margin="10">
|
||||
<!-- Markings -->
|
||||
<ScrollContainer VerticalExpand="True">
|
||||
<markings:MarkingPicker Name="CMarkings" />
|
||||
<humanoid:MarkingPicker Name="CMarkings" IgnoreCategories="Hair,FacialHair" />
|
||||
</ScrollContainer>
|
||||
</BoxContainer>
|
||||
</TabContainer>
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
using System.Linq;
|
||||
using Content.Client.CharacterAppearance;
|
||||
using Content.Client.HUD.UI;
|
||||
using Content.Client.Humanoid;
|
||||
using Content.Client.Lobby.UI;
|
||||
using Content.Client.Message;
|
||||
using Content.Client.Players.PlayTimeTracking;
|
||||
using Content.Client.Stylesheets;
|
||||
using Content.Client.UserInterface.Controls;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.CharacterAppearance;
|
||||
using Content.Shared.CharacterAppearance.Systems;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Markings;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Species;
|
||||
using Content.Shared.Traits;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.GameObjects;
|
||||
@@ -53,6 +53,7 @@ namespace Content.Client.Preferences.UI
|
||||
private readonly IClientPreferencesManager _preferencesManager;
|
||||
private readonly IEntityManager _entMan;
|
||||
private readonly IConfigurationManager _configurationManager;
|
||||
private readonly MarkingManager _markingManager;
|
||||
|
||||
private LineEdit _ageEdit => CAgeEdit;
|
||||
private LineEdit _nameEdit => CNameEdit;
|
||||
@@ -67,8 +68,8 @@ namespace Content.Client.Preferences.UI
|
||||
private Slider _skinColor => CSkin;
|
||||
private OptionButton _clothingButton => CClothingButton;
|
||||
private OptionButton _backpackButton => CBackpackButton;
|
||||
private HairStylePicker _hairPicker => CHairStylePicker;
|
||||
private HairStylePicker _facialHairPicker => CFacialHairPicker;
|
||||
private SingleMarkingPicker _hairPicker => CHairStylePicker;
|
||||
private SingleMarkingPicker _facialHairPicker => CFacialHairPicker;
|
||||
private EyeColorPicker _eyesPicker => CEyeColorPicker;
|
||||
|
||||
private TabContainer _tabContainer => CTabContainer;
|
||||
@@ -103,6 +104,7 @@ namespace Content.Client.Preferences.UI
|
||||
private bool _needsDummyRebuild;
|
||||
public int CharacterSlot;
|
||||
public HumanoidCharacterProfile? Profile;
|
||||
private MarkingSet _markingSet = new(); // storing this here feels iffy but a few things need it this high up
|
||||
|
||||
public event Action<HumanoidCharacterProfile, int>? OnProfileChanged;
|
||||
|
||||
@@ -115,6 +117,7 @@ namespace Content.Client.Preferences.UI
|
||||
_entMan = entityManager;
|
||||
_preferencesManager = preferencesManager;
|
||||
_configurationManager = configurationManager;
|
||||
_markingManager = IoCManager.Resolve<MarkingManager>();
|
||||
|
||||
#region Left
|
||||
|
||||
@@ -203,6 +206,7 @@ namespace Content.Client.Preferences.UI
|
||||
{
|
||||
CSpeciesButton.SelectId(args.Id);
|
||||
SetSpecies(_speciesList[args.Id].ID);
|
||||
UpdateHairPickers();
|
||||
OnSkinColorOnValueChanged();
|
||||
};
|
||||
|
||||
@@ -210,14 +214,7 @@ namespace Content.Client.Preferences.UI
|
||||
|
||||
#region Skin
|
||||
|
||||
// 0 - 100, 0 being gold/yellowish and 100 being dark
|
||||
// HSV based
|
||||
//
|
||||
// 0 - 20 changes the hue
|
||||
// 20 - 100 changes the value
|
||||
// 0 is 45 - 20 - 100
|
||||
// 20 is 25 - 20 - 100
|
||||
// 100 is 25 - 100 - 20
|
||||
|
||||
_skinColor.OnValueChanged += _ =>
|
||||
{
|
||||
OnSkinColorOnValueChanged();
|
||||
@@ -233,43 +230,101 @@ namespace Content.Client.Preferences.UI
|
||||
|
||||
#region Hair
|
||||
|
||||
_hairPicker.Populate();
|
||||
|
||||
_hairPicker.OnHairStylePicked += newStyle =>
|
||||
_hairPicker.OnMarkingSelect += newStyle =>
|
||||
{
|
||||
if (Profile is null)
|
||||
return;
|
||||
Profile = Profile.WithCharacterAppearance(
|
||||
Profile.Appearance.WithHairStyleName(newStyle));
|
||||
Profile.Appearance.WithHairStyleName(newStyle.id));
|
||||
IsDirty = true;
|
||||
};
|
||||
|
||||
_hairPicker.OnHairColorPicked += newColor =>
|
||||
_hairPicker.OnColorChanged += newColor =>
|
||||
{
|
||||
if (Profile is null)
|
||||
return;
|
||||
Profile = Profile.WithCharacterAppearance(
|
||||
Profile.Appearance.WithHairColor(newColor));
|
||||
Profile.Appearance.WithHairColor(newColor.marking.MarkingColors[0]));
|
||||
IsDirty = true;
|
||||
};
|
||||
|
||||
_facialHairPicker.Populate();
|
||||
|
||||
_facialHairPicker.OnHairStylePicked += newStyle =>
|
||||
_facialHairPicker.OnMarkingSelect += newStyle =>
|
||||
{
|
||||
if (Profile is null)
|
||||
return;
|
||||
Profile = Profile.WithCharacterAppearance(
|
||||
Profile.Appearance.WithFacialHairStyleName(newStyle));
|
||||
Profile.Appearance.WithFacialHairStyleName(newStyle.id));
|
||||
IsDirty = true;
|
||||
};
|
||||
|
||||
_facialHairPicker.OnHairColorPicked += newColor =>
|
||||
_facialHairPicker.OnColorChanged += newColor =>
|
||||
{
|
||||
if (Profile is null)
|
||||
return;
|
||||
Profile = Profile.WithCharacterAppearance(
|
||||
Profile.Appearance.WithFacialHairColor(newColor));
|
||||
Profile.Appearance.WithFacialHairColor(newColor.marking.MarkingColors[0]));
|
||||
IsDirty = true;
|
||||
};
|
||||
|
||||
_hairPicker.OnSlotRemove += _ =>
|
||||
{
|
||||
if (Profile is null)
|
||||
return;
|
||||
Profile = Profile.WithCharacterAppearance(
|
||||
Profile.Appearance.WithHairStyleName(HairStyles.DefaultHairStyle)
|
||||
);
|
||||
UpdateHairPickers();
|
||||
IsDirty = true;
|
||||
};
|
||||
|
||||
_facialHairPicker.OnSlotRemove += _ =>
|
||||
{
|
||||
if (Profile is null)
|
||||
return;
|
||||
Profile = Profile.WithCharacterAppearance(
|
||||
Profile.Appearance.WithFacialHairStyleName(HairStyles.DefaultFacialHairStyle)
|
||||
);
|
||||
UpdateHairPickers();
|
||||
IsDirty = true;
|
||||
};
|
||||
|
||||
_hairPicker.OnSlotAdd += delegate()
|
||||
{
|
||||
if (Profile is null)
|
||||
return;
|
||||
|
||||
var hair = _markingManager.MarkingsByCategoryAndSpecies(MarkingCategories.Hair, Profile.Species).Keys
|
||||
.FirstOrDefault();
|
||||
|
||||
if (string.IsNullOrEmpty(hair))
|
||||
return;
|
||||
|
||||
Profile = Profile.WithCharacterAppearance(
|
||||
Profile.Appearance.WithHairStyleName(hair)
|
||||
);
|
||||
|
||||
UpdateHairPickers();
|
||||
|
||||
IsDirty = true;
|
||||
};
|
||||
|
||||
_facialHairPicker.OnSlotAdd += delegate()
|
||||
{
|
||||
if (Profile is null)
|
||||
return;
|
||||
|
||||
var hair = _markingManager.MarkingsByCategoryAndSpecies(MarkingCategories.FacialHair, Profile.Species).Keys
|
||||
.FirstOrDefault();
|
||||
|
||||
if (string.IsNullOrEmpty(hair))
|
||||
return;
|
||||
|
||||
Profile = Profile.WithCharacterAppearance(
|
||||
Profile.Appearance.WithFacialHairStyleName(hair)
|
||||
);
|
||||
|
||||
UpdateHairPickers();
|
||||
|
||||
IsDirty = true;
|
||||
};
|
||||
|
||||
@@ -519,6 +574,38 @@ namespace Content.Client.Preferences.UI
|
||||
|
||||
#endregion FlavorText
|
||||
|
||||
#region Dummy
|
||||
var species = Profile?.Species ?? SharedHumanoidSystem.DefaultSpecies;
|
||||
var dollProto = _prototypeManager.Index<SpeciesPrototype>(species).DollPrototype;
|
||||
|
||||
if (_previewDummy != null)
|
||||
_entMan.DeleteEntity(_previewDummy!.Value);
|
||||
|
||||
_previewDummy = _entMan.SpawnEntity(dollProto, MapCoordinates.Nullspace);
|
||||
_lastSpecies = species;
|
||||
var sprite = _entMan.GetComponent<SpriteComponent>(_previewDummy!.Value);
|
||||
|
||||
_previewSprite = new SpriteView
|
||||
{
|
||||
Sprite = sprite,
|
||||
Scale = (6, 6),
|
||||
OverrideDirection = Direction.South,
|
||||
VerticalAlignment = VAlignment.Center,
|
||||
SizeFlagsStretchRatio = 1
|
||||
};
|
||||
_previewSpriteControl.AddChild(_previewSprite);
|
||||
|
||||
_previewSpriteSide = new SpriteView
|
||||
{
|
||||
Sprite = sprite,
|
||||
Scale = (6, 6),
|
||||
OverrideDirection = Direction.East,
|
||||
VerticalAlignment = VAlignment.Center,
|
||||
SizeFlagsStretchRatio = 1
|
||||
};
|
||||
_previewSpriteSideControl.AddChild(_previewSpriteSide);
|
||||
#endregion Dummy
|
||||
|
||||
#endregion Left
|
||||
|
||||
if (preferencesManager.ServerDataLoaded)
|
||||
@@ -541,17 +628,17 @@ namespace Content.Client.Preferences.UI
|
||||
IsDirty = true;
|
||||
}
|
||||
|
||||
private void OnMarkingChange(MarkingsSet markings)
|
||||
private void OnMarkingChange(MarkingSet markings)
|
||||
{
|
||||
if (Profile is null)
|
||||
return;
|
||||
|
||||
Profile = Profile.WithCharacterAppearance(Profile.Appearance.WithMarkings(markings));
|
||||
Profile = Profile.WithCharacterAppearance(Profile.Appearance.WithMarkings(markings.GetForwardEnumerator().ToList()));
|
||||
NeedsDummyRebuild = true;
|
||||
IsDirty = true;
|
||||
}
|
||||
|
||||
private void OnMarkingColorChange(MarkingsSet markings)
|
||||
private void OnMarkingColorChange(List<Marking> markings)
|
||||
{
|
||||
if (Profile is null)
|
||||
return;
|
||||
@@ -569,38 +656,21 @@ namespace Content.Client.Preferences.UI
|
||||
|
||||
switch (skin)
|
||||
{
|
||||
case SpeciesSkinColor.HumanToned:
|
||||
case HumanoidSkinColor.HumanToned:
|
||||
{
|
||||
var range = _skinColor.Value;
|
||||
if (!_skinColor.Visible)
|
||||
{
|
||||
_skinColor.Visible = true;
|
||||
_rgbSkinColorContainer.Visible = false;
|
||||
}
|
||||
|
||||
var rangeOffset = (int) range - 20;
|
||||
|
||||
float hue = 25;
|
||||
float sat = 20;
|
||||
float val = 100;
|
||||
|
||||
if (rangeOffset <= 0)
|
||||
{
|
||||
hue += Math.Abs(rangeOffset);
|
||||
}
|
||||
else
|
||||
{
|
||||
sat += rangeOffset;
|
||||
val -= rangeOffset;
|
||||
}
|
||||
|
||||
var color = Color.FromHsv(new Vector4(hue / 360, sat / 100, val / 100, 1.0f));
|
||||
var color = SkinColor.HumanSkinTone((int) _skinColor.Value);
|
||||
|
||||
CMarkings.CurrentSkinColor = color;
|
||||
Profile = Profile.WithCharacterAppearance(Profile.Appearance.WithSkinColor(color));
|
||||
break;
|
||||
}
|
||||
case SpeciesSkinColor.Hues:
|
||||
case HumanoidSkinColor.Hues:
|
||||
{
|
||||
if (!_rgbSkinColorContainer.Visible)
|
||||
{
|
||||
@@ -608,13 +678,11 @@ namespace Content.Client.Preferences.UI
|
||||
_rgbSkinColorContainer.Visible = true;
|
||||
}
|
||||
|
||||
var color = new Color(_rgbSkinColorSelector.Color.R, _rgbSkinColorSelector.Color.G, _rgbSkinColorSelector.Color.B);
|
||||
|
||||
CMarkings.CurrentSkinColor = color;
|
||||
Profile = Profile.WithCharacterAppearance(Profile.Appearance.WithSkinColor(color));
|
||||
CMarkings.CurrentSkinColor = _rgbSkinColorSelector.Color;
|
||||
Profile = Profile.WithCharacterAppearance(Profile.Appearance.WithSkinColor(_rgbSkinColorSelector.Color));
|
||||
break;
|
||||
}
|
||||
case SpeciesSkinColor.TintedHues:
|
||||
case HumanoidSkinColor.TintedHues:
|
||||
{
|
||||
if (!_rgbSkinColorContainer.Visible)
|
||||
{
|
||||
@@ -622,11 +690,7 @@ namespace Content.Client.Preferences.UI
|
||||
_rgbSkinColorContainer.Visible = true;
|
||||
}
|
||||
|
||||
// a little hacky in order to convert rgb --> hsv --> rgb
|
||||
var color = new Color(_rgbSkinColorSelector.Color.R, _rgbSkinColorSelector.Color.G, _rgbSkinColorSelector.Color.B);
|
||||
var newColor = Color.ToHsv(color);
|
||||
newColor.Y = .1f;
|
||||
color = Color.FromHsv(newColor);
|
||||
var color = SkinColor.TintedHues(_rgbSkinColorSelector.Color);
|
||||
|
||||
CMarkings.CurrentSkinColor = color;
|
||||
Profile = Profile.WithCharacterAppearance(Profile.Appearance.WithSkinColor(color));
|
||||
@@ -652,7 +716,7 @@ namespace Content.Client.Preferences.UI
|
||||
|
||||
private void RebuildSpriteView()
|
||||
{
|
||||
var species = Profile?.Species ?? SpeciesManager.DefaultSpecies;
|
||||
var species = Profile?.Species ?? SharedHumanoidSystem.DefaultSpecies;
|
||||
var dollProto = _prototypeManager.Index<SpeciesPrototype>(species).DollPrototype;
|
||||
|
||||
if (_previewDummy != null)
|
||||
@@ -820,7 +884,7 @@ namespace Content.Client.Preferences.UI
|
||||
|
||||
switch (skin)
|
||||
{
|
||||
case SpeciesSkinColor.HumanToned:
|
||||
case HumanoidSkinColor.HumanToned:
|
||||
{
|
||||
if (!_skinColor.Visible)
|
||||
{
|
||||
@@ -828,23 +892,11 @@ namespace Content.Client.Preferences.UI
|
||||
_rgbSkinColorContainer.Visible = false;
|
||||
}
|
||||
|
||||
var color = Color.ToHsv(Profile.Appearance.SkinColor);
|
||||
// check for hue/value first, if hue is lower than this percentage
|
||||
// and value is 1.0
|
||||
// then it'll be hue
|
||||
if (Math.Clamp(color.X, 25f / 360f, 1) > 25f / 360f
|
||||
&& color.Z == 1.0)
|
||||
{
|
||||
_skinColor.Value = Math.Abs(45 - (color.X * 360));
|
||||
}
|
||||
// otherwise it'll directly be the saturation
|
||||
else
|
||||
{
|
||||
_skinColor.Value = color.Y * 100;
|
||||
}
|
||||
_skinColor.Value = SkinColor.HumanSkinToneFromColor(Profile.Appearance.SkinColor);
|
||||
|
||||
break;
|
||||
}
|
||||
case SpeciesSkinColor.Hues:
|
||||
case HumanoidSkinColor.Hues:
|
||||
{
|
||||
if (!_rgbSkinColorContainer.Visible)
|
||||
{
|
||||
@@ -856,7 +908,7 @@ namespace Content.Client.Preferences.UI
|
||||
_rgbSkinColorSelector.Color = Profile.Appearance.SkinColor;
|
||||
break;
|
||||
}
|
||||
case SpeciesSkinColor.TintedHues:
|
||||
case HumanoidSkinColor.TintedHues:
|
||||
{
|
||||
if (!_rgbSkinColorContainer.Visible)
|
||||
{
|
||||
@@ -929,16 +981,26 @@ namespace Content.Client.Preferences.UI
|
||||
return;
|
||||
}
|
||||
|
||||
_hairPicker.SetData(
|
||||
Profile.Appearance.HairColor,
|
||||
Profile.Appearance.HairStyleId,
|
||||
SpriteAccessoryCategories.HumanHair,
|
||||
true);
|
||||
_facialHairPicker.SetData(
|
||||
Profile.Appearance.FacialHairColor,
|
||||
Profile.Appearance.FacialHairStyleId,
|
||||
SpriteAccessoryCategories.HumanFacialHair,
|
||||
true);
|
||||
var hairMarking = Profile.Appearance.HairStyleId switch
|
||||
{
|
||||
HairStyles.DefaultHairStyle => new List<Marking>(),
|
||||
_ => new() { new(Profile.Appearance.HairStyleId, new List<Color>() { Profile.Appearance.HairColor }) },
|
||||
};
|
||||
|
||||
var facialHairMarking = Profile.Appearance.FacialHairStyleId switch
|
||||
{
|
||||
HairStyles.DefaultFacialHairStyle => new List<Marking>(),
|
||||
_ => new() { new(Profile.Appearance.FacialHairStyleId, new List<Color>() { Profile.Appearance.FacialHairColor }) },
|
||||
};
|
||||
|
||||
_hairPicker.UpdateData(
|
||||
hairMarking,
|
||||
Profile.Species,
|
||||
1);
|
||||
_facialHairPicker.UpdateData(
|
||||
facialHairMarking,
|
||||
Profile.Species,
|
||||
1);
|
||||
}
|
||||
|
||||
private void UpdateEyePickers()
|
||||
@@ -961,13 +1023,15 @@ namespace Content.Client.Preferences.UI
|
||||
if (Profile is null)
|
||||
return;
|
||||
|
||||
/* dear fuck this needs to not happen ever again
|
||||
if (_needsDummyRebuild)
|
||||
{
|
||||
RebuildSpriteView(); // Species change also requires sprite rebuild, so we'll do that now.
|
||||
_needsDummyRebuild = false;
|
||||
}
|
||||
*/
|
||||
|
||||
EntitySystem.Get<SharedHumanoidAppearanceSystem>().UpdateFromProfile(_previewDummy!.Value, Profile);
|
||||
EntitySystem.Get<HumanoidSystem>().LoadProfile(_previewDummy!.Value, Profile);
|
||||
LobbyCharacterPreviewPanel.GiveDummyJobClothes(_previewDummy!.Value, Profile);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using Content.Server.Humanoid;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Body.Part;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Random.Helpers;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
@@ -29,6 +31,16 @@ namespace Content.Server.Body.Components
|
||||
base.OnAddPart(slot, part);
|
||||
|
||||
_partContainer.Insert(part.Owner);
|
||||
|
||||
if (_entMan.TryGetComponent<HumanoidComponent>(Owner, out var humanoid))
|
||||
{
|
||||
var layer = part.ToHumanoidLayers();
|
||||
if (layer != null)
|
||||
{
|
||||
var layers = HumanoidVisualLayersExtension.Sublayers(layer.Value);
|
||||
_entMan.System<HumanoidSystem>().SetLayersVisibility(Owner, layers, true, true, humanoid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnRemovePart(BodyPartSlot slot, SharedBodyPartComponent part)
|
||||
@@ -37,6 +49,16 @@ namespace Content.Server.Body.Components
|
||||
|
||||
_partContainer.ForceRemove(part.Owner);
|
||||
part.Owner.RandomOffset(0.25f);
|
||||
|
||||
if (_entMan.TryGetComponent<HumanoidComponent>(Owner, out var humanoid))
|
||||
{
|
||||
var layer = part.ToHumanoidLayers();
|
||||
if (layer != null)
|
||||
{
|
||||
var layers = HumanoidVisualLayersExtension.Sublayers(layer.Value);
|
||||
_entMan.System<HumanoidSystem>().SetLayersVisibility(Owner, layers, false, true, humanoid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
|
||||
@@ -1,90 +0,0 @@
|
||||
using Content.Server.CharacterAppearance.Systems;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.CharacterAppearance;
|
||||
using Content.Shared.CharacterAppearance.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
namespace Content.Server.CharacterAppearance.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class MagicMirrorComponent : SharedMagicMirrorComponent
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entities = default!;
|
||||
[Dependency] private readonly SpriteAccessoryManager _spriteAccessoryManager = default!;
|
||||
|
||||
[ViewVariables] public BoundUserInterface? UserInterface => Owner.GetUIOrNull(MagicMirrorUiKey.Key);
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
if (UserInterface != null)
|
||||
{
|
||||
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnRemove()
|
||||
{
|
||||
if (UserInterface != null)
|
||||
{
|
||||
UserInterface.OnReceiveMessage -= OnUiReceiveMessage;
|
||||
}
|
||||
|
||||
base.OnRemove();
|
||||
}
|
||||
|
||||
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
|
||||
{
|
||||
if (obj.Session.AttachedEntity is not {Valid: true} player)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_entities.TryGetComponent(player, out HumanoidAppearanceComponent? looks))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (obj.Message)
|
||||
{
|
||||
case HairSelectedMessage msg:
|
||||
var cat = msg.IsFacialHair
|
||||
? looks.CategoriesFacialHair
|
||||
: looks.CategoriesHair;
|
||||
|
||||
if (!_spriteAccessoryManager.IsValidAccessoryInCategory(msg.HairId, cat))
|
||||
return;
|
||||
|
||||
looks.Appearance = msg.IsFacialHair
|
||||
? looks.Appearance.WithFacialHairStyleName(msg.HairId)
|
||||
: looks.Appearance.WithHairStyleName(msg.HairId);
|
||||
|
||||
break;
|
||||
|
||||
case HairColorSelectedMessage msg:
|
||||
if (msg.IsFacialHair ? !looks.CanColorFacialHair : !looks.CanColorHair)
|
||||
return;
|
||||
|
||||
var (r, g, b) = msg.HairColor;
|
||||
var color = new Color(r, g, b);
|
||||
|
||||
looks.Appearance = msg.IsFacialHair
|
||||
? looks.Appearance.WithFacialHairColor(color)
|
||||
: looks.Appearance.WithHairColor(color);
|
||||
|
||||
break;
|
||||
|
||||
case EyeColorSelectedMessage msg:
|
||||
var (eyeR, eyeG, eyeB) = msg.EyeColor;
|
||||
var eyeColor = new Color(eyeR, eyeG, eyeB);
|
||||
|
||||
looks.Appearance = looks.Appearance.WithEyeColor(eyeColor);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
EntitySystem.Get<HumanoidAppearanceSystem>().ForceAppearanceUpdate(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
namespace Content.Server.CharacterAppearance.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class RandomHumanoidAppearanceComponent : Component
|
||||
{
|
||||
[DataField("randomizeName")]
|
||||
public bool RandomizeName = true;
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.CharacterAppearance.Components;
|
||||
using Content.Shared.CharacterAppearance.Systems;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
namespace Content.Server.CharacterAppearance.Systems
|
||||
{
|
||||
public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<HumanoidAppearanceComponent, ChangedHumanoidAppearanceEvent>(UpdateSkinColor);
|
||||
}
|
||||
|
||||
private void UpdateSkinColor(EntityUid uid, HumanoidAppearanceComponent component, ChangedHumanoidAppearanceEvent _)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<SharedBodyComponent>(uid, out SharedBodyComponent? body))
|
||||
{
|
||||
foreach (var (part, _) in body.Parts)
|
||||
{
|
||||
if (EntityManager.TryGetComponent(part.Owner, out SpriteComponent? sprite))
|
||||
{
|
||||
sprite!.Color = component.Appearance.SkinColor;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
using Content.Server.CharacterAppearance.Components;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.CharacterAppearance.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
|
||||
namespace Content.Server.CharacterAppearance.Systems
|
||||
{
|
||||
public sealed class MagicMirrorSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<MagicMirrorComponent, ActivatableUIOpenAttemptEvent>(OnOpenUIAttempt);
|
||||
SubscribeLocalEvent<MagicMirrorComponent, AfterActivatableUIOpenEvent>(AfterUIOpen);
|
||||
}
|
||||
|
||||
private void OnOpenUIAttempt(EntityUid uid, MagicMirrorComponent mirror, ActivatableUIOpenAttemptEvent args)
|
||||
{
|
||||
if (!HasComp<HumanoidAppearanceComponent>(args.User))
|
||||
args.Cancel();
|
||||
}
|
||||
private void AfterUIOpen(EntityUid uid, MagicMirrorComponent component, AfterActivatableUIOpenEvent args)
|
||||
{
|
||||
var looks = Comp<HumanoidAppearanceComponent>(args.User);
|
||||
var actor = Comp<ActorComponent>(args.User);
|
||||
var appearance = looks.Appearance;
|
||||
|
||||
var msg = new MagicMirrorComponent.MagicMirrorInitialDataMessage(
|
||||
appearance.HairColor,
|
||||
appearance.FacialHairColor,
|
||||
appearance.HairStyleId,
|
||||
appearance.FacialHairStyleId,
|
||||
appearance.EyeColor,
|
||||
looks.CategoriesHair,
|
||||
looks.CategoriesFacialHair,
|
||||
looks.CanColorHair,
|
||||
looks.CanColorFacialHair);
|
||||
|
||||
component.UserInterface?.SendMessage(msg, actor.PlayerSession);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
using Content.Server.CharacterAppearance.Components;
|
||||
using Content.Shared.CharacterAppearance.Components;
|
||||
using Content.Shared.CharacterAppearance.Systems;
|
||||
using Content.Shared.Preferences;
|
||||
|
||||
namespace Content.Server.CharacterAppearance.Systems;
|
||||
|
||||
public sealed class RandomHumanoidAppearanceSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedHumanoidAppearanceSystem _humanoidAppearance = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<RandomHumanoidAppearanceComponent, MapInitEvent>(OnMapInit);
|
||||
}
|
||||
|
||||
private void OnMapInit(EntityUid uid, RandomHumanoidAppearanceComponent component, MapInitEvent args)
|
||||
{
|
||||
if (TryComp<HumanoidAppearanceComponent>(uid, out var appearance))
|
||||
{
|
||||
var profile = HumanoidCharacterProfile.Random();
|
||||
_humanoidAppearance.UpdateFromProfile(uid, profile, appearance);
|
||||
|
||||
if (component.RandomizeName)
|
||||
{
|
||||
var meta = MetaData(uid);
|
||||
meta.EntityName = profile.Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,4 @@
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.CharacterAppearance.Systems;
|
||||
using Content.Shared.CharacterAppearance.Components;
|
||||
using Content.Shared.Species;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Stacks;
|
||||
using Content.Shared.Examine;
|
||||
@@ -13,6 +10,7 @@ using Content.Server.Mind.Components;
|
||||
using Content.Server.Power.EntitySystems;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.EUI;
|
||||
using Content.Server.Humanoid;
|
||||
using Content.Server.MachineLinking.System;
|
||||
using Content.Server.MachineLinking.Events;
|
||||
using Content.Server.MobState;
|
||||
@@ -23,7 +21,7 @@ using Content.Server.Construction.Components;
|
||||
using Content.Server.Materials;
|
||||
using Content.Server.Stack;
|
||||
using Content.Server.Jobs;
|
||||
using Content.Shared.Materials;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Containers;
|
||||
using Robust.Server.Player;
|
||||
@@ -43,7 +41,7 @@ namespace Content.Server.Cloning.Systems
|
||||
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
||||
[Dependency] private readonly EuiManager _euiManager = null!;
|
||||
[Dependency] private readonly CloningConsoleSystem _cloningConsoleSystem = default!;
|
||||
[Dependency] private readonly SharedHumanoidAppearanceSystem _appearanceSystem = default!;
|
||||
[Dependency] private readonly HumanoidSystem _humanoidSystem = default!;
|
||||
[Dependency] private readonly ContainerSystem _containerSystem = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
|
||||
[Dependency] private readonly PowerReceiverSystem _powerReceiverSystem = default!;
|
||||
@@ -168,7 +166,7 @@ namespace Content.Server.Cloning.Systems
|
||||
if (mind.UserId == null || !_playerManager.TryGetSessionById(mind.UserId.Value, out var client))
|
||||
return false; // If we can't track down the client, we can't offer transfer. That'd be quite bad.
|
||||
|
||||
if (!TryComp<HumanoidAppearanceComponent>(bodyToClone, out var humanoid))
|
||||
if (!TryComp<HumanoidComponent>(bodyToClone, out var humanoid))
|
||||
return false; // whatever body was to be cloned, was not a humanoid
|
||||
|
||||
if (!_prototype.TryIndex<SpeciesPrototype>(humanoid.Species, out var speciesPrototype))
|
||||
@@ -215,7 +213,7 @@ namespace Content.Server.Cloning.Systems
|
||||
// end of genetic damage checks
|
||||
|
||||
var mob = Spawn(speciesPrototype.Prototype, Transform(clonePod.Owner).MapPosition);
|
||||
_appearanceSystem.UpdateAppearance(mob, humanoid.Appearance, humanoid.Sex, humanoid.Gender, humanoid.Species, humanoid.Age);
|
||||
_humanoidSystem.CloneAppearance(bodyToClone, mob);
|
||||
|
||||
MetaData(mob).EntityName = MetaData(bodyToClone).EntityName;
|
||||
|
||||
|
||||
39
Content.Server/Clothing/ClothingSystem.cs
Normal file
39
Content.Server/Clothing/ClothingSystem.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using Content.Server.Humanoid;
|
||||
using Content.Shared.Clothing.Components;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Inventory.Events;
|
||||
using Content.Shared.Tag;
|
||||
|
||||
namespace Content.Server.Clothing;
|
||||
|
||||
public sealed class ServerClothingSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly HumanoidSystem _humanoidSystem = default!;
|
||||
[Dependency] private readonly TagSystem _tagSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<SharedClothingComponent, GotEquippedEvent>(OnGotEquipped);
|
||||
SubscribeLocalEvent<SharedClothingComponent, GotUnequippedEvent>(OnGotUnequipped);
|
||||
}
|
||||
|
||||
private void OnGotEquipped(EntityUid uid, SharedClothingComponent component, GotEquippedEvent args)
|
||||
{
|
||||
if (args.Slot == "head"
|
||||
&& _tagSystem.HasTag(args.Equipment, "HidesHair"))
|
||||
{
|
||||
_humanoidSystem.SetLayersVisibility(args.Equipee,
|
||||
HumanoidVisualLayersExtension.Sublayers(HumanoidVisualLayers.Head), false);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGotUnequipped(EntityUid uid, SharedClothingComponent component, GotUnequippedEvent args)
|
||||
{
|
||||
if (args.Slot == "head"
|
||||
&& _tagSystem.HasTag(args.Equipment, "HidesHair"))
|
||||
{
|
||||
_humanoidSystem.SetLayersVisibility(args.Equipee,
|
||||
HumanoidVisualLayersExtension.Sublayers(HumanoidVisualLayers.Head), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6,8 +6,8 @@ using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.CharacterAppearance;
|
||||
using Content.Shared.Markings;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Content.Shared.Preferences;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Robust.Shared.Enums;
|
||||
@@ -190,7 +190,6 @@ namespace Content.Server.Database
|
||||
markings.Add(parsed);
|
||||
}
|
||||
}
|
||||
var markingsSet = new MarkingsSet(markings);
|
||||
|
||||
return new HumanoidCharacterProfile(
|
||||
profile.CharacterName,
|
||||
@@ -207,7 +206,7 @@ namespace Content.Server.Database
|
||||
Color.FromHex(profile.FacialHairColor),
|
||||
Color.FromHex(profile.EyeColor),
|
||||
Color.FromHex(profile.SkinColor),
|
||||
markingsSet
|
||||
markings
|
||||
),
|
||||
clothing,
|
||||
backpack,
|
||||
|
||||
@@ -2,7 +2,6 @@ using Content.Server.Body.Systems;
|
||||
using Content.Server.DoAfter;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.CharacterAppearance.Components;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.MobState;
|
||||
using Content.Shared.MobState.Components;
|
||||
@@ -12,6 +11,7 @@ using System.Threading;
|
||||
using Content.Server.Chat.Systems;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.GameTicking.Rules;
|
||||
using Content.Server.Humanoid;
|
||||
using Content.Server.NPC;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Dragon;
|
||||
@@ -302,7 +302,7 @@ namespace Content.Server.Dragon
|
||||
var ichorInjection = new Solution(component.DevourChem, component.DevourHealRate);
|
||||
|
||||
//Humanoid devours allow dragon to get eggs, corpses included
|
||||
if (!EntityManager.HasComponent<HumanoidAppearanceComponent>(args.Target))
|
||||
if (!EntityManager.HasComponent<HumanoidComponent>(args.Target))
|
||||
{
|
||||
ichorInjection.ScaleSolution(0.5f);
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ using Content.Server.Spawners.Components;
|
||||
using Content.Server.Station.Components;
|
||||
using Content.Server.Station.Systems;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.CharacterAppearance;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.Roles;
|
||||
using Robust.Server.Maps;
|
||||
|
||||
@@ -2,6 +2,8 @@ using System.Linq;
|
||||
using Content.Server.Actions;
|
||||
using Content.Server.Chat.Managers;
|
||||
using Content.Server.Disease;
|
||||
using Content.Server.GameTicking.Rules.Configurations;
|
||||
using Content.Server.Humanoid;
|
||||
using Content.Server.Mind.Components;
|
||||
using Content.Server.MobState;
|
||||
using Content.Server.Players;
|
||||
@@ -12,7 +14,7 @@ using Content.Server.Traitor;
|
||||
using Content.Server.Zombies;
|
||||
using Content.Shared.Actions.ActionTypes;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.CharacterAppearance.Components;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.MobState;
|
||||
using Content.Shared.MobState.Components;
|
||||
using Content.Shared.Preferences;
|
||||
@@ -146,7 +148,7 @@ public sealed class ZombieRuleSystem : GameRuleSystem
|
||||
private void CheckRoundEnd(EntityUid target)
|
||||
{
|
||||
//we only care about players, not monkeys and such.
|
||||
if (!HasComp<HumanoidAppearanceComponent>(target))
|
||||
if (!HasComp<HumanoidComponent>(target))
|
||||
return;
|
||||
|
||||
var percent = GetInfectedPercentage(out var num);
|
||||
@@ -195,7 +197,7 @@ public sealed class ZombieRuleSystem : GameRuleSystem
|
||||
|
||||
private float GetInfectedPercentage(out List<EntityUid> livingHumans)
|
||||
{
|
||||
var allPlayers = EntityQuery<HumanoidAppearanceComponent, MobStateComponent>(true);
|
||||
var allPlayers = EntityQuery<HumanoidComponent, MobStateComponent>(true);
|
||||
var allZombers = GetEntityQuery<ZombieComponent>();
|
||||
|
||||
var totalPlayers = new List<EntityUid>();
|
||||
|
||||
38
Content.Server/Humanoid/Components/HumanoidComponent.cs
Normal file
38
Content.Server/Humanoid/Components/HumanoidComponent.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Content.Shared.Preferences;
|
||||
using Robust.Shared.Enums;
|
||||
|
||||
namespace Content.Server.Humanoid;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class HumanoidComponent : SharedHumanoidComponent
|
||||
{
|
||||
public MarkingSet CurrentMarkings = new();
|
||||
|
||||
/// <summary>
|
||||
/// Any custom base layers this humanoid might have. See:
|
||||
/// limb transplants (potentially), robotic arms, etc.
|
||||
/// Stored on the server, this is merged in the client into
|
||||
/// all layer settings.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
public Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> CustomBaseLayers = new();
|
||||
|
||||
public HashSet<HumanoidVisualLayers> PermanentlyHidden = new();
|
||||
|
||||
public HashSet<HumanoidVisualLayers> AllHiddenLayers
|
||||
{
|
||||
get
|
||||
{
|
||||
var result = new HashSet<HumanoidVisualLayers>(HiddenLayers);
|
||||
result.UnionWith(PermanentlyHidden);
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
// Couldn't these be somewhere else?
|
||||
[ViewVariables] public Gender Gender = default!;
|
||||
[ViewVariables] public int Age = HumanoidCharacterProfile.MinimumAge;
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
|
||||
|
||||
namespace Content.Server.CharacterAppearance.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class RandomHumanoidAppearanceComponent : Component
|
||||
{
|
||||
[DataField("randomizeName")] public bool RandomizeName = true;
|
||||
|
||||
[DataField("ignoredSpecies", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<SpeciesPrototype>))]
|
||||
public readonly HashSet<string> IgnoredSpecies = new();
|
||||
}
|
||||
96
Content.Server/Humanoid/Systems/HumanoidSystem.Modifier.cs
Normal file
96
Content.Server/Humanoid/Systems/HumanoidSystem.Modifier.cs
Normal file
@@ -0,0 +1,96 @@
|
||||
using Content.Server.Administration.Managers;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
|
||||
namespace Content.Server.Humanoid;
|
||||
|
||||
public sealed partial class HumanoidSystem
|
||||
{
|
||||
[Dependency] private readonly IAdminManager _adminManager = default!;
|
||||
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
||||
|
||||
private void OnVerbsRequest(EntityUid uid, HumanoidComponent component, GetVerbsEvent<Verb> args)
|
||||
{
|
||||
if (!TryComp<ActorComponent>(args.User, out var actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_adminManager.HasAdminFlag(actor.PlayerSession, AdminFlags.Fun))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
args.Verbs.Add(new Verb
|
||||
{
|
||||
Text = "Modify markings",
|
||||
Category = VerbCategory.Tricks,
|
||||
IconTexture = "/Textures/Mobs/Customization/reptilian_parts.rsi/tail_smooth.png",
|
||||
Act = () =>
|
||||
{
|
||||
_uiSystem.TryOpen(uid, HumanoidMarkingModifierKey.Key, actor.PlayerSession);
|
||||
_uiSystem.TrySetUiState(
|
||||
uid,
|
||||
HumanoidMarkingModifierKey.Key,
|
||||
new HumanoidMarkingModifierState(component.CurrentMarkings, component.Species, component.SkinColor, component.CustomBaseLayers));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void OnBaseLayersSet(EntityUid uid, HumanoidComponent component,
|
||||
HumanoidMarkingModifierBaseLayersSetMessage message)
|
||||
{
|
||||
if (message.Session is not IPlayerSession player
|
||||
|| !_adminManager.HasAdminFlag(player, AdminFlags.Fun))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (message.Info == null)
|
||||
{
|
||||
component.CustomBaseLayers.Remove(message.Layer);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!component.CustomBaseLayers.TryAdd(message.Layer, message.Info))
|
||||
{
|
||||
component.CustomBaseLayers[message.Layer] = message.Info;
|
||||
}
|
||||
}
|
||||
|
||||
Synchronize(uid, component);
|
||||
|
||||
if (message.ResendState)
|
||||
{
|
||||
_uiSystem.TrySetUiState(
|
||||
uid,
|
||||
HumanoidMarkingModifierKey.Key,
|
||||
new HumanoidMarkingModifierState(component.CurrentMarkings, component.Species, component.SkinColor, component.CustomBaseLayers));
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMarkingsSet(EntityUid uid, HumanoidComponent component,
|
||||
HumanoidMarkingModifierMarkingSetMessage message)
|
||||
{
|
||||
if (message.Session is not IPlayerSession player
|
||||
|| !_adminManager.HasAdminFlag(player, AdminFlags.Fun))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
component.CurrentMarkings = message.MarkingSet;
|
||||
Synchronize(uid, component);
|
||||
|
||||
if (message.ResendState)
|
||||
{
|
||||
_uiSystem.TrySetUiState(
|
||||
uid,
|
||||
HumanoidMarkingModifierKey.Key,
|
||||
new HumanoidMarkingModifierState(component.CurrentMarkings, component.Species, component.SkinColor, component.CustomBaseLayers));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
476
Content.Server/Humanoid/Systems/HumanoidSystem.cs
Normal file
476
Content.Server/Humanoid/Systems/HumanoidSystem.cs
Normal file
@@ -0,0 +1,476 @@
|
||||
using System.Linq;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Content.Shared.Inventory.Events;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.Tag;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.GameObjects.Components.Localization;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Humanoid;
|
||||
|
||||
public sealed partial class HumanoidSystem : SharedHumanoidSystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly MarkingManager _markingManager = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<HumanoidComponent, ComponentInit>(OnInit);
|
||||
SubscribeLocalEvent<HumanoidComponent, HumanoidMarkingModifierMarkingSetMessage>(OnMarkingsSet);
|
||||
SubscribeLocalEvent<HumanoidComponent, HumanoidMarkingModifierBaseLayersSetMessage>(OnBaseLayersSet);
|
||||
SubscribeLocalEvent<HumanoidComponent, GetVerbsEvent<Verb>>(OnVerbsRequest);
|
||||
}
|
||||
|
||||
private void Synchronize(EntityUid uid, HumanoidComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SetAppearance(uid,
|
||||
component.Species,
|
||||
component.CustomBaseLayers,
|
||||
component.SkinColor,
|
||||
component.AllHiddenLayers.ToList(),
|
||||
component.CurrentMarkings.GetForwardEnumerator().ToList());
|
||||
}
|
||||
|
||||
private void OnInit(EntityUid uid, HumanoidComponent humanoid, ComponentInit args)
|
||||
{
|
||||
if (string.IsNullOrEmpty(humanoid.Species))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SetSpecies(uid, humanoid.Species, false, humanoid);
|
||||
|
||||
if (!string.IsNullOrEmpty(humanoid.Initial)
|
||||
&& _prototypeManager.TryIndex(humanoid.Initial, out HumanoidProfilePrototype? startingSet))
|
||||
{
|
||||
// Do this first, because profiles currently do not support custom base layers
|
||||
foreach (var (layer, info) in startingSet.CustomBaseLayers)
|
||||
{
|
||||
humanoid.CustomBaseLayers.Add(layer, info);
|
||||
}
|
||||
|
||||
LoadProfile(uid, startingSet.Profile, humanoid);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads a humanoid character profile directly onto this humanoid mob.
|
||||
/// </summary>
|
||||
/// <param name="uid">The mob's entity UID.</param>
|
||||
/// <param name="profile">The character profile to load.</param>
|
||||
/// <param name="humanoid">Humanoid component of the entity</param>
|
||||
public void LoadProfile(EntityUid uid, HumanoidCharacterProfile profile, HumanoidComponent? humanoid = null)
|
||||
{
|
||||
if (!Resolve(uid, ref humanoid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SetSpecies(uid, profile.Species, false, humanoid);
|
||||
humanoid.Sex = profile.Sex;
|
||||
|
||||
SetSkinColor(uid, profile.Appearance.SkinColor, false);
|
||||
SetBaseLayerColor(uid, HumanoidVisualLayers.Eyes, profile.Appearance.EyeColor, false);
|
||||
|
||||
humanoid.CurrentMarkings.Clear();
|
||||
|
||||
// Hair/facial hair - this may eventually be deprecated.
|
||||
|
||||
AddMarking(uid, profile.Appearance.HairStyleId, profile.Appearance.HairColor, false);
|
||||
AddMarking(uid, profile.Appearance.FacialHairStyleId, profile.Appearance.FacialHairColor, false);
|
||||
|
||||
foreach (var marking in profile.Appearance.Markings)
|
||||
{
|
||||
AddMarking(uid, marking.MarkingId, marking.MarkingColors, false);
|
||||
}
|
||||
|
||||
EnsureDefaultMarkings(uid, humanoid);
|
||||
|
||||
humanoid.Gender = profile.Gender;
|
||||
|
||||
if (TryComp<GrammarComponent>(uid, out var grammar))
|
||||
{
|
||||
grammar.Gender = profile.Gender;
|
||||
}
|
||||
|
||||
humanoid.Age = profile.Age;
|
||||
|
||||
Synchronize(uid);
|
||||
}
|
||||
|
||||
// this was done enough times that it only made sense to do it here
|
||||
|
||||
/// <summary>
|
||||
/// Clones a humanoid's appearance to a target mob, provided they both have humanoid components.
|
||||
/// </summary>
|
||||
/// <param name="source">Source entity to fetch the original appearance from.</param>
|
||||
/// <param name="target">Target entity to apply the source entity's appearance to.</param>
|
||||
/// <param name="sourceHumanoid">Source entity's humanoid component.</param>
|
||||
/// <param name="targetHumanoid">Target entity's humanoid component.</param>
|
||||
public void CloneAppearance(EntityUid source, EntityUid target, HumanoidComponent? sourceHumanoid = null,
|
||||
HumanoidComponent? targetHumanoid = null)
|
||||
{
|
||||
if (!Resolve(source, ref sourceHumanoid) || !Resolve(target, ref targetHumanoid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
targetHumanoid.Species = sourceHumanoid.Species;
|
||||
targetHumanoid.SkinColor = sourceHumanoid.SkinColor;
|
||||
targetHumanoid.Sex = sourceHumanoid.Sex;
|
||||
targetHumanoid.CustomBaseLayers = new(sourceHumanoid.CustomBaseLayers);
|
||||
targetHumanoid.CurrentMarkings = new(sourceHumanoid.CurrentMarkings);
|
||||
|
||||
Synchronize(target, targetHumanoid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set a humanoid mob's species. This will change their base sprites, as well as their current
|
||||
/// set of markings to fit against the mob's new species.
|
||||
/// </summary>
|
||||
/// <param name="uid">The humanoid mob's UID.</param>
|
||||
/// <param name="species">The species to set the mob to. Will return if the species prototype was invalid.</param>
|
||||
/// <param name="sync">Whether to immediately synchronize this to the humanoid mob, or not.</param>
|
||||
/// <param name="humanoid">Humanoid component of the entity</param>
|
||||
public void SetSpecies(EntityUid uid, string species, bool sync = true, HumanoidComponent? humanoid = null)
|
||||
{
|
||||
if (!Resolve(uid, ref humanoid) || !_prototypeManager.TryIndex<SpeciesPrototype>(species, out var prototype))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
humanoid.Species = species;
|
||||
humanoid.CurrentMarkings.FilterSpecies(species, _markingManager);
|
||||
var oldMarkings = humanoid.CurrentMarkings.GetForwardEnumerator().ToList();
|
||||
humanoid.CurrentMarkings = new(oldMarkings, prototype.MarkingPoints, _markingManager, _prototypeManager);
|
||||
|
||||
if (sync)
|
||||
{
|
||||
Synchronize(uid, humanoid);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the skin color of this humanoid mob. Will only affect base layers that are not custom,
|
||||
/// custom base layers should use <see cref="SetBaseLayerColor"/> instead.
|
||||
/// </summary>
|
||||
/// <param name="uid">The humanoid mob's UID.</param>
|
||||
/// <param name="skinColor">Skin color to set on the humanoid mob.</param>
|
||||
/// <param name="sync">Whether to synchronize this to the humanoid mob, or not.</param>
|
||||
/// <param name="humanoid">Humanoid component of the entity</param>
|
||||
public void SetSkinColor(EntityUid uid, Color skinColor, bool sync = true, HumanoidComponent? humanoid = null)
|
||||
{
|
||||
if (!Resolve(uid, ref humanoid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
humanoid.SkinColor = skinColor;
|
||||
|
||||
if (sync)
|
||||
Synchronize(uid, humanoid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the base layer ID of this humanoid mob. A humanoid mob's 'base layer' is
|
||||
/// the skin sprite that is applied to the mob's sprite upon appearance refresh.
|
||||
/// </summary>
|
||||
/// <param name="uid">The humanoid mob's UID.</param>
|
||||
/// <param name="layer">The layer to target on this humanoid mob.</param>
|
||||
/// <param name="id">The ID of the sprite to use. See <see cref="HumanoidSpeciesSpriteLayer"/>.</param>
|
||||
/// <param name="sync">Whether to synchronize this to the humanoid mob, or not.</param>
|
||||
/// <param name="humanoid">Humanoid component of the entity</param>
|
||||
public void SetBaseLayerId(EntityUid uid, HumanoidVisualLayers layer, string id, bool sync = true,
|
||||
HumanoidComponent? humanoid = null)
|
||||
{
|
||||
if (!Resolve(uid, ref humanoid)
|
||||
|| !_prototypeManager.HasIndex<HumanoidSpeciesSpriteLayer>(id))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (humanoid.CustomBaseLayers.TryGetValue(layer, out var info))
|
||||
{
|
||||
humanoid.CustomBaseLayers[layer] = new(id, info.Color);
|
||||
}
|
||||
else
|
||||
{
|
||||
var layerInfo = new CustomBaseLayerInfo(id, humanoid.SkinColor);
|
||||
humanoid.CustomBaseLayers.Add(layer, layerInfo);
|
||||
}
|
||||
|
||||
if (sync)
|
||||
Synchronize(uid, humanoid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the color of this humanoid mob's base layer. See <see cref="SetBaseLayerId"/> for a
|
||||
/// description of how base layers work.
|
||||
/// </summary>
|
||||
/// <param name="uid">The humanoid mob's UID.</param>
|
||||
/// <param name="layer">The layer to target on this humanoid mob.</param>
|
||||
/// <param name="color">The color to set this base layer to.</param>
|
||||
public void SetBaseLayerColor(EntityUid uid, HumanoidVisualLayers layer, Color color, bool sync = true, HumanoidComponent? humanoid = null)
|
||||
{
|
||||
if (!Resolve(uid, ref humanoid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (humanoid.CustomBaseLayers.TryGetValue(layer, out var info))
|
||||
{
|
||||
humanoid.CustomBaseLayers[layer] = new(info.ID, color);
|
||||
}
|
||||
else
|
||||
{
|
||||
var layerInfo = new CustomBaseLayerInfo(string.Empty, color);
|
||||
humanoid.CustomBaseLayers.Add(layer, layerInfo);
|
||||
}
|
||||
|
||||
if (sync)
|
||||
Synchronize(uid, humanoid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Toggles a humanoid's sprite layer visibility.
|
||||
/// </summary>
|
||||
/// <param name="uid">Humanoid mob's UID</param>
|
||||
/// <param name="layer">Layer to toggle visibility for</param>
|
||||
/// <param name="humanoid">Humanoid component of the entity</param>
|
||||
public void ToggleHiddenLayer(EntityUid uid, HumanoidVisualLayers layer, HumanoidComponent? humanoid = null)
|
||||
{
|
||||
if (!Resolve(uid, ref humanoid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (humanoid.HiddenLayers.Contains(layer))
|
||||
{
|
||||
humanoid.HiddenLayers.Remove(layer);
|
||||
}
|
||||
else
|
||||
{
|
||||
humanoid.HiddenLayers.Add(layer);
|
||||
}
|
||||
|
||||
Synchronize(uid, humanoid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the visibility for multiple layers at once on a humanoid's sprite.
|
||||
/// </summary>
|
||||
/// <param name="uid">Humanoid mob's UID</param>
|
||||
/// <param name="layers">An enumerable of all sprite layers that are going to have their visibility set</param>
|
||||
/// <param name="visible">The visibility state of the layers given</param>
|
||||
/// <param name="permanent">If this is a permanent change, or temporary. Permanent layers are stored in their own hash set.</param>
|
||||
/// <param name="humanoid">Humanoid component of the entity</param>
|
||||
public void SetLayersVisibility(EntityUid uid, IEnumerable<HumanoidVisualLayers> layers, bool visible, bool permanent = false,
|
||||
HumanoidComponent? humanoid = null)
|
||||
{
|
||||
if (!Resolve(uid, ref humanoid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var layer in layers)
|
||||
{
|
||||
if (visible)
|
||||
{
|
||||
if (permanent && humanoid.PermanentlyHidden.Contains(layer))
|
||||
{
|
||||
humanoid.PermanentlyHidden.Remove(layer);
|
||||
}
|
||||
|
||||
humanoid.HiddenLayers.Remove(layer);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (permanent)
|
||||
{
|
||||
humanoid.PermanentlyHidden.Add(layer);
|
||||
}
|
||||
|
||||
humanoid.HiddenLayers.Add(layer);
|
||||
}
|
||||
}
|
||||
|
||||
Synchronize(uid, humanoid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a marking to this humanoid.
|
||||
/// </summary>
|
||||
/// <param name="uid">Humanoid mob's UID</param>
|
||||
/// <param name="marking">Marking ID to use</param>
|
||||
/// <param name="color">Color to apply to all marking layers of this marking</param>
|
||||
/// <param name="sync">Whether to immediately sync this marking or not</param>
|
||||
/// <param name="forced">If this marking was forced (ignores marking points)</param>
|
||||
/// <param name="humanoid">Humanoid component of the entity</param>
|
||||
public void AddMarking(EntityUid uid, string marking, Color? color = null, bool sync = true, bool forced = false, HumanoidComponent? humanoid = null)
|
||||
{
|
||||
if (!Resolve(uid, ref humanoid)
|
||||
|| !_markingManager.Markings.TryGetValue(marking, out var prototype))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var markingObject = prototype.AsMarking();
|
||||
markingObject.Forced = forced;
|
||||
if (color != null)
|
||||
{
|
||||
for (var i = 0; i < prototype.Sprites.Count; i++)
|
||||
{
|
||||
markingObject.SetColor(i, color.Value);
|
||||
}
|
||||
}
|
||||
|
||||
humanoid.CurrentMarkings.AddBack(prototype.MarkingCategory, markingObject);
|
||||
|
||||
if (sync)
|
||||
Synchronize(uid, humanoid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="uid">Humanoid mob's UID</param>
|
||||
/// <param name="marking">Marking ID to use</param>
|
||||
/// <param name="colors">Colors to apply against this marking's set of sprites.</param>
|
||||
/// <param name="sync">Whether to immediately sync this marking or not</param>
|
||||
/// <param name="forced">If this marking was forced (ignores marking points)</param>
|
||||
/// <param name="humanoid">Humanoid component of the entity</param>
|
||||
public void AddMarking(EntityUid uid, string marking, IReadOnlyList<Color> colors, bool sync = true, bool forced = false, HumanoidComponent? humanoid = null)
|
||||
{
|
||||
if (!Resolve(uid, ref humanoid)
|
||||
|| !_markingManager.Markings.TryGetValue(marking, out var prototype))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var markingObject = new Marking(marking, colors);
|
||||
markingObject.Forced = forced;
|
||||
humanoid.CurrentMarkings.AddBack(prototype.MarkingCategory, markingObject);
|
||||
|
||||
if (sync)
|
||||
Synchronize(uid, humanoid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a marking from a humanoid by ID.
|
||||
/// </summary>
|
||||
/// <param name="uid">Humanoid mob's UID</param>
|
||||
/// <param name="marking">The marking to try and remove.</param>
|
||||
/// <param name="sync">Whether to immediately sync this to the humanoid</param>
|
||||
/// <param name="humanoid">Humanoid component of the entity</param>
|
||||
public void RemoveMarking(EntityUid uid, string marking, bool sync = true, HumanoidComponent? humanoid = null)
|
||||
{
|
||||
if (!Resolve(uid, ref humanoid)
|
||||
|| !_markingManager.Markings.TryGetValue(marking, out var prototype))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
humanoid.CurrentMarkings.Remove(prototype.MarkingCategory, marking);
|
||||
|
||||
if (sync)
|
||||
Synchronize(uid, humanoid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a marking from a humanoid by category and index.
|
||||
/// </summary>
|
||||
/// <param name="uid">Humanoid mob's UID</param>
|
||||
/// <param name="category">Category of the marking</param>
|
||||
/// <param name="index">Index of the marking</param>
|
||||
/// <param name="humanoid">Humanoid component of the entity</param>
|
||||
public void RemoveMarking(EntityUid uid, MarkingCategories category, int index, HumanoidComponent? humanoid = null)
|
||||
{
|
||||
if (index < 0
|
||||
|| !Resolve(uid, ref humanoid)
|
||||
|| !humanoid.CurrentMarkings.TryGetCategory(category, out var markings)
|
||||
|| index >= markings.Count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
humanoid.CurrentMarkings.Remove(category, index);
|
||||
|
||||
Synchronize(uid, humanoid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the marking ID of the humanoid in a category at an index in the category's list.
|
||||
/// </summary>
|
||||
/// <param name="uid">Humanoid mob's UID</param>
|
||||
/// <param name="category">Category of the marking</param>
|
||||
/// <param name="index">Index of the marking</param>
|
||||
/// <param name="markingId">The marking ID to use</param>
|
||||
/// <param name="humanoid">Humanoid component of the entity</param>
|
||||
public void SetMarkingId(EntityUid uid, MarkingCategories category, int index, string markingId, HumanoidComponent? humanoid = null)
|
||||
{
|
||||
if (index < 0
|
||||
|| !_markingManager.MarkingsByCategory(category).TryGetValue(markingId, out var markingPrototype)
|
||||
|| !Resolve(uid, ref humanoid)
|
||||
|| !humanoid.CurrentMarkings.TryGetCategory(category, out var markings)
|
||||
|| index >= markings.Count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var marking = markingPrototype.AsMarking();
|
||||
for (var i = 0; i < marking.MarkingColors.Count && i < markings[index].MarkingColors.Count; i++)
|
||||
{
|
||||
marking.SetColor(i, markings[index].MarkingColors[i]);
|
||||
}
|
||||
|
||||
humanoid.CurrentMarkings.Replace(category, index, marking);
|
||||
|
||||
Synchronize(uid, humanoid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the marking colors of the humanoid in a category at an index in the category's list.
|
||||
/// </summary>
|
||||
/// <param name="uid">Humanoid mob's UID</param>
|
||||
/// <param name="category">Category of the marking</param>
|
||||
/// <param name="index">Index of the marking</param>
|
||||
/// <param name="colors">The marking colors to use</param>
|
||||
/// <param name="humanoid">Humanoid component of the entity</param>
|
||||
public void SetMarkingColor(EntityUid uid, MarkingCategories category, int index, List<Color> colors,
|
||||
HumanoidComponent? humanoid = null)
|
||||
{
|
||||
if (index < 0
|
||||
|| !Resolve(uid, ref humanoid)
|
||||
|| !humanoid.CurrentMarkings.TryGetCategory(category, out var markings)
|
||||
|| index >= markings.Count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (var i = 0; i < markings[index].MarkingColors.Count && i < colors.Count; i++)
|
||||
{
|
||||
markings[index].SetColor(i, colors[i]);
|
||||
}
|
||||
|
||||
Synchronize(uid, humanoid);
|
||||
}
|
||||
|
||||
private void EnsureDefaultMarkings(EntityUid uid, HumanoidComponent? humanoid)
|
||||
{
|
||||
if (!Resolve(uid, ref humanoid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
humanoid.CurrentMarkings.EnsureDefault(humanoid.SkinColor, _markingManager);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
using Content.Server.CharacterAppearance.Components;
|
||||
using Content.Shared.Preferences;
|
||||
|
||||
namespace Content.Server.Humanoid.Systems;
|
||||
|
||||
public sealed class RandomHumanoidAppearanceSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly HumanoidSystem _humanoid = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<RandomHumanoidAppearanceComponent, MapInitEvent>(OnMapInit);
|
||||
}
|
||||
|
||||
private void OnMapInit(EntityUid uid, RandomHumanoidAppearanceComponent component, MapInitEvent args)
|
||||
{
|
||||
// If we have an initial profile/base layer set, do not randomize this humanoid.
|
||||
if (TryComp(uid, out HumanoidComponent? humanoid) && !string.IsNullOrEmpty(humanoid.Initial))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var profile = HumanoidCharacterProfile.Random(component.IgnoredSpecies);
|
||||
|
||||
_humanoid.LoadProfile(uid, profile);
|
||||
|
||||
if (component.RandomizeName)
|
||||
{
|
||||
var meta = MetaData(uid);
|
||||
meta.EntityName = profile.Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Server.Access.Systems;
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Shared.CharacterAppearance.Components;
|
||||
using Content.Server.Humanoid;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.IdentityManagement;
|
||||
@@ -119,7 +119,7 @@ public class IdentitySystem : SharedIdentitySystem
|
||||
/// </summary>
|
||||
private IdentityRepresentation GetIdentityRepresentation(EntityUid target,
|
||||
InventoryComponent? inventory=null,
|
||||
HumanoidAppearanceComponent? appearance=null)
|
||||
HumanoidComponent? appearance=null)
|
||||
{
|
||||
int age = HumanoidCharacterProfile.MinimumAge;
|
||||
Gender gender = Gender.Neuter;
|
||||
|
||||
6
Content.Server/MagicMirror/MagicMirrorComponent.cs
Normal file
6
Content.Server/MagicMirror/MagicMirrorComponent.cs
Normal file
@@ -0,0 +1,6 @@
|
||||
namespace Content.Server.MagicMirror;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class MagicMirrorComponent : Component
|
||||
{
|
||||
}
|
||||
179
Content.Server/MagicMirror/MagicMirrorSystem.cs
Normal file
179
Content.Server/MagicMirror/MagicMirrorSystem.cs
Normal file
@@ -0,0 +1,179 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Humanoid;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Content.Shared.MagicMirror;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Server.MagicMirror;
|
||||
|
||||
public sealed class MagicMirrorSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly MarkingManager _markings = default!;
|
||||
[Dependency] private readonly HumanoidSystem _humanoid = default!;
|
||||
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
|
||||
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<MagicMirrorComponent, ActivatableUIOpenAttemptEvent>(OnOpenUIAttempt);
|
||||
SubscribeLocalEvent<MagicMirrorComponent, AfterActivatableUIOpenEvent>(AfterUIOpen);
|
||||
SubscribeLocalEvent<MagicMirrorComponent, MagicMirrorSelectMessage>(OnMagicMirrorSelect);
|
||||
SubscribeLocalEvent<MagicMirrorComponent, MagicMirrorChangeColorMessage>(OnMagicMirrorChangeColor);
|
||||
SubscribeLocalEvent<MagicMirrorComponent, MagicMirrorAddSlotMessage>(OnMagicMirrorAddSlot);
|
||||
SubscribeLocalEvent<MagicMirrorComponent, MagicMirrorRemoveSlotMessage>(OnMagicMirrorRemoveSlot);
|
||||
}
|
||||
|
||||
private void OnOpenUIAttempt(EntityUid uid, MagicMirrorComponent mirror, ActivatableUIOpenAttemptEvent args)
|
||||
{
|
||||
if (!HasComp<HumanoidComponent>(args.User))
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private void OnMagicMirrorSelect(EntityUid uid, MagicMirrorComponent component,
|
||||
MagicMirrorSelectMessage message)
|
||||
{
|
||||
if (message.Session.AttachedEntity == null || !TryComp<HumanoidComponent>(message.Session.AttachedEntity.Value, out var humanoid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var category = MarkingCategories.Hair;
|
||||
switch (message.Category)
|
||||
{
|
||||
case MagicMirrorCategory.Hair:
|
||||
category = MarkingCategories.Hair;
|
||||
break;
|
||||
case MagicMirrorCategory.FacialHair:
|
||||
category = MarkingCategories.FacialHair;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_humanoid.SetMarkingId(message.Session.AttachedEntity.Value, category, message.Slot, message.Marking);
|
||||
|
||||
UpdateInterface(uid, message.Session.AttachedEntity.Value, message.Session);
|
||||
}
|
||||
|
||||
private void OnMagicMirrorChangeColor(EntityUid uid, MagicMirrorComponent component,
|
||||
MagicMirrorChangeColorMessage message)
|
||||
{
|
||||
if (message.Session.AttachedEntity == null || !TryComp<HumanoidComponent>(message.Session.AttachedEntity.Value, out var humanoid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var category = MarkingCategories.Hair;
|
||||
switch (message.Category)
|
||||
{
|
||||
case MagicMirrorCategory.Hair:
|
||||
category = MarkingCategories.Hair;
|
||||
break;
|
||||
case MagicMirrorCategory.FacialHair:
|
||||
category = MarkingCategories.FacialHair;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_humanoid.SetMarkingColor(message.Session.AttachedEntity.Value, category, message.Slot, message.Colors);
|
||||
|
||||
// using this makes the UI feel like total ass
|
||||
// UpdateInterface(uid, message.Session.AttachedEntity.Value, message.Session);
|
||||
}
|
||||
|
||||
private void OnMagicMirrorRemoveSlot(EntityUid uid, MagicMirrorComponent component,
|
||||
MagicMirrorRemoveSlotMessage message)
|
||||
{
|
||||
if (message.Session.AttachedEntity == null || !TryComp<HumanoidComponent>(message.Session.AttachedEntity.Value, out var humanoid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var category = MarkingCategories.Hair;
|
||||
switch (message.Category)
|
||||
{
|
||||
case MagicMirrorCategory.Hair:
|
||||
category = MarkingCategories.Hair;
|
||||
break;
|
||||
case MagicMirrorCategory.FacialHair:
|
||||
category = MarkingCategories.FacialHair;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_humanoid.RemoveMarking(message.Session.AttachedEntity.Value, category, message.Slot);
|
||||
|
||||
UpdateInterface(uid, message.Session.AttachedEntity.Value, message.Session);
|
||||
}
|
||||
|
||||
private void OnMagicMirrorAddSlot(EntityUid uid, MagicMirrorComponent component,
|
||||
MagicMirrorAddSlotMessage message)
|
||||
{
|
||||
if (message.Session.AttachedEntity == null || !TryComp<HumanoidComponent>(message.Session.AttachedEntity.Value, out var humanoid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var category = MarkingCategories.Hair;
|
||||
switch (message.Category)
|
||||
{
|
||||
case MagicMirrorCategory.Hair:
|
||||
category = MarkingCategories.Hair;
|
||||
break;
|
||||
case MagicMirrorCategory.FacialHair:
|
||||
category = MarkingCategories.FacialHair;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
var marking = _markings.MarkingsByCategoryAndSpecies(category, humanoid.Species).Keys.FirstOrDefault();
|
||||
if (string.IsNullOrEmpty(marking))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_humanoid.AddMarking(message.Session.AttachedEntity.Value, marking, Color.Black);
|
||||
|
||||
UpdateInterface(uid, message.Session.AttachedEntity.Value, message.Session);
|
||||
}
|
||||
|
||||
private void UpdateInterface(EntityUid uid, EntityUid playerUid, ICommonSession session, HumanoidComponent? humanoid = null)
|
||||
{
|
||||
if (!Resolve(playerUid, ref humanoid) || session is not IPlayerSession player)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var hair = humanoid.CurrentMarkings.TryGetCategory(MarkingCategories.Hair, out var hairMarkings)
|
||||
? new List<Marking>(hairMarkings)
|
||||
: new();
|
||||
|
||||
var facialHair = humanoid.CurrentMarkings.TryGetCategory(MarkingCategories.FacialHair, out var facialHairMarkings)
|
||||
? new List<Marking>(facialHairMarkings)
|
||||
: new();
|
||||
|
||||
var msg = new MagicMirrorUiData(
|
||||
humanoid.Species,
|
||||
hair,
|
||||
humanoid.CurrentMarkings.PointsLeft(MarkingCategories.Hair) + hair.Count,
|
||||
facialHair,
|
||||
humanoid.CurrentMarkings.PointsLeft(MarkingCategories.FacialHair) + facialHair.Count);
|
||||
|
||||
_uiSystem.TrySendUiMessage(uid, MagicMirrorUiKey.Key, msg, player);
|
||||
}
|
||||
|
||||
private void AfterUIOpen(EntityUid uid, MagicMirrorComponent component, AfterActivatableUIOpenEvent args)
|
||||
{
|
||||
var looks = Comp<HumanoidComponent>(args.User);
|
||||
var actor = Comp<ActorComponent>(args.User);
|
||||
|
||||
UpdateInterface(uid, args.User, args.Session);
|
||||
}
|
||||
}
|
||||
@@ -10,13 +10,13 @@ using Content.Shared.Nutrition.Components;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.CharacterAppearance.Components;
|
||||
using Content.Server.MobState;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.Fluids.EntitySystems;
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Server.Climbing;
|
||||
using Content.Server.DoAfter;
|
||||
using Content.Server.Humanoid;
|
||||
using Content.Server.Mind.Components;
|
||||
using Content.Server.Stack;
|
||||
using Robust.Shared.Player;
|
||||
@@ -210,7 +210,7 @@ namespace Content.Server.Medical.BiomassReclaimer
|
||||
return false;
|
||||
|
||||
// Reject souled bodies in easy mode.
|
||||
if (_configManager.GetCVar(CCVars.BiomassEasyMode) && HasComp<HumanoidAppearanceComponent>(dragged) &&
|
||||
if (_configManager.GetCVar(CCVars.BiomassEasyMode) && HasComp<HumanoidComponent>(dragged) &&
|
||||
TryComp<MindComponent>(dragged, out var mindComp))
|
||||
{
|
||||
if (mindComp.Mind?.UserId != null && _playerManager.TryGetSessionById(mindComp.Mind.UserId.Value, out var client))
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
using Content.Server.Actions;
|
||||
using Content.Server.Buckle.Components;
|
||||
using Content.Server.Humanoid;
|
||||
using Content.Server.Inventory;
|
||||
using Content.Server.Mind.Commands;
|
||||
using Content.Server.Mind.Components;
|
||||
using Content.Server.Polymorph.Components;
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Actions.ActionTypes;
|
||||
using Content.Shared.CharacterAppearance.Components;
|
||||
using Content.Shared.CharacterAppearance.Systems;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Polymorph;
|
||||
@@ -29,7 +28,7 @@ namespace Content.Server.Polymorph.Systems
|
||||
[Dependency] private readonly SharedHandsSystem _sharedHands = default!;
|
||||
[Dependency] private readonly DamageableSystem _damageable = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly SharedHumanoidAppearanceSystem _sharedHuApp = default!;
|
||||
[Dependency] private readonly HumanoidSystem _humanoid = default!;
|
||||
[Dependency] private readonly ContainerSystem _container = default!;
|
||||
|
||||
public override void Initialize()
|
||||
@@ -145,12 +144,9 @@ namespace Content.Server.Polymorph.Systems
|
||||
childMeta.EntityName = targetMeta.EntityName;
|
||||
}
|
||||
|
||||
if (proto.TransferHumanoidAppearance &&
|
||||
TryComp<HumanoidAppearanceComponent>(target, out var targetHuApp) &&
|
||||
TryComp<HumanoidAppearanceComponent>(child, out var childHuApp))
|
||||
if (proto.TransferHumanoidAppearance)
|
||||
{
|
||||
_sharedHuApp.UpdateAppearance(child, targetHuApp.Appearance);
|
||||
_sharedHuApp.ForceAppearanceUpdate(child);
|
||||
_humanoid.CloneAppearance(target, child);
|
||||
}
|
||||
|
||||
if (TryComp<MindComponent>(target, out var mind) && mind.Mind != null)
|
||||
|
||||
@@ -3,10 +3,11 @@ using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Database;
|
||||
using Content.Server.Humanoid;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Species;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Network;
|
||||
@@ -275,7 +276,7 @@ namespace Content.Server.Preferences.Managers
|
||||
case HumanoidCharacterProfile hp:
|
||||
{
|
||||
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
|
||||
var selectedSpecies = SpeciesManager.DefaultSpecies;
|
||||
var selectedSpecies = HumanoidSystem.DefaultSpecies;
|
||||
|
||||
if (prototypeManager.TryIndex<SpeciesPrototype>(hp.Species, out var species) && species.RoundStart)
|
||||
{
|
||||
|
||||
@@ -23,8 +23,8 @@ using Content.Shared.MobState;
|
||||
using Content.Server.Explosion.EntitySystems;
|
||||
using System.Linq;
|
||||
using Content.Server.Emag;
|
||||
using Content.Server.Humanoid;
|
||||
using Content.Server.Store.Components;
|
||||
using Content.Shared.CharacterAppearance.Components;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -68,7 +68,7 @@ public sealed partial class RevenantSystem : EntitySystem
|
||||
return;
|
||||
}
|
||||
|
||||
if (!HasComp<MobStateComponent>(target) || !HasComp<HumanoidAppearanceComponent>(target) || HasComp<RevenantComponent>(target))
|
||||
if (!HasComp<MobStateComponent>(target) || !HasComp<HumanoidComponent>(target) || HasComp<RevenantComponent>(target))
|
||||
return;
|
||||
|
||||
if (!_interact.InRangeUnobstructed(uid, target))
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
using Content.Server.Humanoid;
|
||||
using Content.Server.Speech.Components;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Actions.ActionTypes;
|
||||
using Content.Shared.CharacterAppearance;
|
||||
using Content.Shared.CharacterAppearance.Components;
|
||||
using Content.Shared.Humanoid;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
@@ -68,7 +68,7 @@ public sealed class VocalSystem : EntitySystem
|
||||
return false;
|
||||
|
||||
var sex = Sex.Male; //the default is male because requiring humanoid appearance for this is dogshit
|
||||
if (TryComp(uid, out HumanoidAppearanceComponent? humanoid))
|
||||
if (TryComp(uid, out HumanoidComponent? humanoid))
|
||||
sex = humanoid.Sex;
|
||||
|
||||
if (_random.Prob(component.WilhelmProbability))
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using Content.Server.Access.Systems;
|
||||
using Content.Server.CharacterAppearance.Systems;
|
||||
using Content.Server.DetailExaminable;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Hands.Systems;
|
||||
using Content.Server.Humanoid;
|
||||
using Content.Server.IdentityManagement;
|
||||
using Content.Server.PDA;
|
||||
using Content.Server.Roles;
|
||||
@@ -10,11 +10,11 @@ using Content.Server.Station.Components;
|
||||
using Content.Server.Mind.Commands;
|
||||
using Content.Shared.Access.Systems;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.PDA;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Species;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Map;
|
||||
@@ -34,7 +34,7 @@ public sealed class StationSpawningSystem : EntitySystem
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
||||
[Dependency] private readonly HandsSystem _handsSystem = default!;
|
||||
[Dependency] private readonly HumanoidAppearanceSystem _humanoidAppearanceSystem = default!;
|
||||
[Dependency] private readonly HumanoidSystem _humanoidSystem = default!;
|
||||
[Dependency] private readonly IdCardSystem _cardSystem = default!;
|
||||
[Dependency] private readonly InventorySystem _inventorySystem = default!;
|
||||
[Dependency] private readonly PDASystem _pdaSystem = default!;
|
||||
@@ -106,7 +106,7 @@ public sealed class StationSpawningSystem : EntitySystem
|
||||
}
|
||||
|
||||
var entity = EntityManager.SpawnEntity(
|
||||
_prototypeManager.Index<SpeciesPrototype>(profile?.Species ?? SpeciesManager.DefaultSpecies).Prototype,
|
||||
_prototypeManager.Index<SpeciesPrototype>(profile?.Species ?? HumanoidSystem.DefaultSpecies).Prototype,
|
||||
coordinates);
|
||||
|
||||
if (job?.StartingGear != null)
|
||||
@@ -119,7 +119,7 @@ public sealed class StationSpawningSystem : EntitySystem
|
||||
|
||||
if (profile != null)
|
||||
{
|
||||
_humanoidAppearanceSystem.UpdateFromProfile(entity, profile);
|
||||
_humanoidSystem.LoadProfile(entity, profile);
|
||||
EntityManager.GetComponent<MetaDataComponent>(entity).EntityName = profile.Name;
|
||||
if (profile.FlavorText != "" && _configurationManager.GetCVar(CCVars.FlavorText))
|
||||
{
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using Content.Server.Humanoid;
|
||||
using Content.Shared.Store;
|
||||
using Content.Shared.Species;
|
||||
using Content.Shared.CharacterAppearance.Components;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
|
||||
|
||||
namespace Content.Server.Store.Conditions;
|
||||
@@ -27,7 +27,7 @@ public sealed class BuyerSpeciesCondition : ListingCondition
|
||||
{
|
||||
var ent = args.EntityManager;
|
||||
|
||||
if (!ent.TryGetComponent<HumanoidAppearanceComponent>(args.Buyer, out var appearance) || appearance.Species == null)
|
||||
if (!ent.TryGetComponent<HumanoidComponent>(args.Buyer, out var appearance))
|
||||
return true; // inanimate or non-humanoid entities should be handled elsewhere, main example being surplus crates
|
||||
|
||||
if (Blacklist != null)
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.CharacterAppearance.Components;
|
||||
using Content.Shared.CharacterAppearance.Systems;
|
||||
using Content.Server.Disease.Components;
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Server.Atmos.Components;
|
||||
@@ -27,7 +25,9 @@ using Content.Server.Traitor;
|
||||
using Content.Shared.Zombies;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Server.Atmos.Miasma;
|
||||
using Content.Server.Humanoid;
|
||||
using Content.Server.IdentityManagement;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace Content.Server.Zombies
|
||||
[Dependency] private readonly BloodstreamSystem _bloodstream = default!;
|
||||
[Dependency] private readonly ServerInventorySystem _serverInventory = default!;
|
||||
[Dependency] private readonly DamageableSystem _damageable = default!;
|
||||
[Dependency] private readonly SharedHumanoidAppearanceSystem _sharedHuApp = default!;
|
||||
[Dependency] private readonly HumanoidSystem _sharedHuApp = default!;
|
||||
[Dependency] private readonly IdentitySystem _identity = default!;
|
||||
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!;
|
||||
[Dependency] private readonly IChatManager _chatMan = default!;
|
||||
@@ -123,13 +123,16 @@ namespace Content.Server.Zombies
|
||||
melee.Range = 0.75f;
|
||||
|
||||
//We have specific stuff for humanoid zombies because they matter more
|
||||
if (TryComp<HumanoidAppearanceComponent>(target, out var huApComp)) //huapcomp
|
||||
if (TryComp<HumanoidComponent>(target, out var huApComp)) //huapcomp
|
||||
{
|
||||
//this bs is done because you can't directly update humanoid appearances
|
||||
var appearance = huApComp.Appearance;
|
||||
appearance = appearance.WithSkinColor(zombiecomp.SkinColor).WithEyeColor(zombiecomp.EyeColor);
|
||||
_sharedHuApp.UpdateAppearance(target, appearance, huApComp);
|
||||
_sharedHuApp.ForceAppearanceUpdate(target, huApComp);
|
||||
_sharedHuApp.SetSkinColor(target, zombiecomp.SkinColor, humanoid: huApComp);
|
||||
_sharedHuApp.SetBaseLayerColor(target, HumanoidVisualLayers.Eyes, zombiecomp.EyeColor, humanoid: huApComp);
|
||||
|
||||
// this might not resync on clone?
|
||||
_sharedHuApp.SetBaseLayerId(target, HumanoidVisualLayers.Tail, zombiecomp.BaseLayerExternal, humanoid: huApComp);
|
||||
_sharedHuApp.SetBaseLayerId(target, HumanoidVisualLayers.HeadSide, zombiecomp.BaseLayerExternal, humanoid: huApComp);
|
||||
_sharedHuApp.SetBaseLayerId(target, HumanoidVisualLayers.HeadTop, zombiecomp.BaseLayerExternal, humanoid: huApComp);
|
||||
_sharedHuApp.SetBaseLayerId(target, HumanoidVisualLayers.Snout, zombiecomp.BaseLayerExternal, humanoid: huApComp);
|
||||
|
||||
//This is done here because non-humanoids shouldn't get baller damage
|
||||
//lord forgive me for the hardcoded damage
|
||||
|
||||
@@ -2,7 +2,6 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Content.Shared.Body.Part;
|
||||
using Content.Shared.Body.Prototypes;
|
||||
using Content.Shared.CharacterAppearance.Systems;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Damage.Prototypes;
|
||||
using Content.Shared.Standing;
|
||||
@@ -135,7 +134,8 @@ namespace Content.Shared.Body.Components
|
||||
|
||||
var argsAdded = new BodyPartAddedEventArgs(slot.Id, part);
|
||||
|
||||
EntitySystem.Get<SharedHumanoidAppearanceSystem>().BodyPartAdded(Owner, argsAdded);
|
||||
// TODO: Body refactor. Somebody is doing it
|
||||
// EntitySystem.Get<SharedHumanoidAppearanceSystem>().BodyPartAdded(Owner, argsAdded);
|
||||
foreach (var component in IoCManager.Resolve<IEntityManager>().GetComponents<IBodyPartAdded>(Owner).ToArray())
|
||||
{
|
||||
component.BodyPartAdded(argsAdded);
|
||||
@@ -163,7 +163,8 @@ namespace Content.Shared.Body.Components
|
||||
var args = new BodyPartRemovedEventArgs(slot.Id, part);
|
||||
|
||||
|
||||
EntitySystem.Get<SharedHumanoidAppearanceSystem>().BodyPartRemoved(Owner, args);
|
||||
// TODO: Body refactor. Somebody is doing it
|
||||
// EntitySystem.Get<SharedHumanoidAppearanceSystem>().BodyPartRemoved(Owner, args);
|
||||
foreach (var component in IoCManager.Resolve<IEntityManager>().GetComponents<IBodyPartRemoved>(Owner))
|
||||
{
|
||||
component.BodyPartRemoved(args);
|
||||
|
||||
@@ -1,77 +0,0 @@
|
||||
using Content.Shared.CharacterAppearance.Systems;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.Species;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.CharacterAppearance.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[Access(typeof(SharedHumanoidAppearanceSystem), typeof(SharedMagicMirrorComponent))]
|
||||
[NetworkedComponent]
|
||||
public sealed class HumanoidAppearanceComponent : Component
|
||||
{
|
||||
[ViewVariables]
|
||||
public HumanoidCharacterAppearance Appearance { get; set; } = HumanoidCharacterAppearance.Default();
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public Sex Sex { get; set; } = default!;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public Gender Gender { get; set; } = default!;
|
||||
|
||||
[ViewVariables]
|
||||
public string Species { get; set; } = SpeciesManager.DefaultSpecies;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public int Age { get; set; } = HumanoidCharacterProfile.MinimumAge;
|
||||
|
||||
[DataField("categoriesHair")]
|
||||
[ViewVariables]
|
||||
public SpriteAccessoryCategories CategoriesHair { get; set; } = SpriteAccessoryCategories.HumanHair;
|
||||
|
||||
[DataField("categoriesFacialHair")]
|
||||
[ViewVariables]
|
||||
public SpriteAccessoryCategories CategoriesFacialHair { get; set; } = SpriteAccessoryCategories.HumanFacialHair;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("canColorHair")]
|
||||
public bool CanColorHair { get; set; } = true;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("canColorFacialHair")]
|
||||
public bool CanColorFacialHair { get; set; } = true;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("hairMatchesSkin")]
|
||||
public bool HairMatchesSkin { get; set; } = false;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("hairAlpha")]
|
||||
public float HairAlpha { get; set; } = 1.0f;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class HumanoidAppearanceComponentState : ComponentState
|
||||
{
|
||||
public HumanoidCharacterAppearance Appearance { get; }
|
||||
public Sex Sex { get; }
|
||||
public Gender Gender { get; }
|
||||
public string Species { get; }
|
||||
public int Age { get; }
|
||||
|
||||
public HumanoidAppearanceComponentState(HumanoidCharacterAppearance appearance,
|
||||
Sex sex,
|
||||
Gender gender,
|
||||
string species,
|
||||
int age)
|
||||
{
|
||||
Appearance = appearance;
|
||||
Sex = sex;
|
||||
Gender = gender;
|
||||
Species = species;
|
||||
Age = age;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,78 +0,0 @@
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.CharacterAppearance.Components
|
||||
{
|
||||
[Virtual]
|
||||
public class SharedMagicMirrorComponent : Component
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public enum MagicMirrorUiKey
|
||||
{
|
||||
Key
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class HairSelectedMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public readonly string HairId;
|
||||
public readonly bool IsFacialHair;
|
||||
|
||||
public HairSelectedMessage(string id, bool isFacialHair)
|
||||
{
|
||||
HairId = id;
|
||||
IsFacialHair = isFacialHair;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class HairColorSelectedMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public (byte r, byte g, byte b) HairColor;
|
||||
public readonly bool IsFacialHair;
|
||||
|
||||
public HairColorSelectedMessage((byte r, byte g, byte b) color, bool isFacialHair)
|
||||
{
|
||||
HairColor = color;
|
||||
IsFacialHair = isFacialHair;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class EyeColorSelectedMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public (byte r, byte g, byte b) EyeColor;
|
||||
|
||||
public EyeColorSelectedMessage((byte r, byte g, byte b) color)
|
||||
{
|
||||
EyeColor = color;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class MagicMirrorInitialDataMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public readonly Color HairColor;
|
||||
public readonly Color FacialHairColor;
|
||||
public readonly string HairId;
|
||||
public readonly string FacialHairId;
|
||||
public readonly Color EyeColor;
|
||||
public readonly SpriteAccessoryCategories CategoriesHair;
|
||||
public readonly SpriteAccessoryCategories CategoriesFacialHair;
|
||||
public readonly bool CanColorHair;
|
||||
public readonly bool CanColorFacialHair;
|
||||
|
||||
public MagicMirrorInitialDataMessage(Color hairColor, Color facialHairColor, string hairId, string facialHairId, Color eyeColor, SpriteAccessoryCategories categoriesHair, SpriteAccessoryCategories categoriesFacialHair, bool canColorHair, bool canColorFacialHair)
|
||||
{
|
||||
HairColor = hairColor;
|
||||
FacialHairColor = facialHairColor;
|
||||
HairId = hairId;
|
||||
FacialHairId = facialHairId;
|
||||
EyeColor = eyeColor;
|
||||
CategoriesHair = categoriesHair;
|
||||
CategoriesFacialHair = categoriesFacialHair;
|
||||
CanColorHair = canColorHair;
|
||||
CanColorFacialHair = canColorFacialHair;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
namespace Content.Shared.CharacterAppearance
|
||||
{
|
||||
public static class HairStyles
|
||||
{
|
||||
public const string DefaultHairStyle = "HairBald";
|
||||
public const string DefaultFacialHairStyle = "FacialHairShaved";
|
||||
|
||||
public static readonly IReadOnlyList<Color> RealisticHairColors = new List<Color>
|
||||
{
|
||||
Color.Yellow,
|
||||
Color.Black,
|
||||
Color.SandyBrown,
|
||||
Color.Brown,
|
||||
Color.Wheat,
|
||||
Color.Gray
|
||||
};
|
||||
|
||||
// These comparers put the default hair style (shaved/bald) at the very top.
|
||||
// For in the hair style pickers.
|
||||
|
||||
public static readonly IComparer<SpriteAccessoryPrototype> SpriteAccessoryComparer =
|
||||
Comparer<SpriteAccessoryPrototype>.Create((a, b) =>
|
||||
{
|
||||
var cmp = -a.Priority.CompareTo(b.Priority);
|
||||
if (cmp != 0)
|
||||
return cmp;
|
||||
|
||||
return string.Compare(a.Name, b.Name, StringComparison.CurrentCulture);
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1,95 +0,0 @@
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Body.Part;
|
||||
|
||||
namespace Content.Shared.CharacterAppearance
|
||||
{
|
||||
public static class HumanoidVisualLayersExtension
|
||||
{
|
||||
public static IEnumerable<HumanoidVisualLayers> ToHumanoidLayers(this SharedBodyPartComponent part)
|
||||
{
|
||||
switch (part.PartType)
|
||||
{
|
||||
case BodyPartType.Other:
|
||||
yield break;
|
||||
case BodyPartType.Torso:
|
||||
yield return HumanoidVisualLayers.Chest;
|
||||
break;
|
||||
case BodyPartType.Tail:
|
||||
yield return HumanoidVisualLayers.Tail;
|
||||
break;
|
||||
case BodyPartType.Head:
|
||||
yield return HumanoidVisualLayers.Head;
|
||||
yield return HumanoidVisualLayers.Snout;
|
||||
yield return HumanoidVisualLayers.HeadSide;
|
||||
yield return HumanoidVisualLayers.HeadTop;
|
||||
yield return HumanoidVisualLayers.Eyes;
|
||||
yield return HumanoidVisualLayers.FacialHair;
|
||||
yield return HumanoidVisualLayers.Hair;
|
||||
yield return HumanoidVisualLayers.StencilMask;
|
||||
break;
|
||||
case BodyPartType.Arm:
|
||||
switch (part.Symmetry)
|
||||
{
|
||||
case BodyPartSymmetry.None:
|
||||
yield break;
|
||||
case BodyPartSymmetry.Left:
|
||||
yield return HumanoidVisualLayers.LArm;
|
||||
break;
|
||||
case BodyPartSymmetry.Right:
|
||||
yield return HumanoidVisualLayers.RArm;
|
||||
break;
|
||||
default:
|
||||
yield break;
|
||||
}
|
||||
yield break;
|
||||
case BodyPartType.Hand:
|
||||
switch (part.Symmetry)
|
||||
{
|
||||
case BodyPartSymmetry.None:
|
||||
yield break;
|
||||
case BodyPartSymmetry.Left:
|
||||
yield return HumanoidVisualLayers.LHand;
|
||||
break;
|
||||
case BodyPartSymmetry.Right:
|
||||
yield return HumanoidVisualLayers.RHand;
|
||||
break;
|
||||
default:
|
||||
yield break;
|
||||
}
|
||||
yield break;
|
||||
case BodyPartType.Leg:
|
||||
switch (part.Symmetry)
|
||||
{
|
||||
case BodyPartSymmetry.None:
|
||||
yield break;
|
||||
case BodyPartSymmetry.Left:
|
||||
yield return HumanoidVisualLayers.LLeg;
|
||||
break;
|
||||
case BodyPartSymmetry.Right:
|
||||
yield return HumanoidVisualLayers.RLeg;
|
||||
break;
|
||||
default:
|
||||
yield break;
|
||||
}
|
||||
yield break;
|
||||
case BodyPartType.Foot:
|
||||
switch (part.Symmetry)
|
||||
{
|
||||
case BodyPartSymmetry.None:
|
||||
yield break;
|
||||
case BodyPartSymmetry.Left:
|
||||
yield return HumanoidVisualLayers.LFoot;
|
||||
break;
|
||||
case BodyPartSymmetry.Right:
|
||||
yield return HumanoidVisualLayers.RFoot;
|
||||
break;
|
||||
default:
|
||||
yield break;
|
||||
}
|
||||
yield break;
|
||||
default:
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.CharacterAppearance
|
||||
{
|
||||
[Flags]
|
||||
[Serializable, NetSerializable]
|
||||
public enum SpriteAccessoryCategories
|
||||
{
|
||||
None = 0,
|
||||
HumanHair = 1 << 0,
|
||||
HumanFacialHair = 1 << 1,
|
||||
VoxHair = 1 << 2,
|
||||
VoxFacialHair = 1 << 3
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.CharacterAppearance
|
||||
{
|
||||
public sealed class SpriteAccessoryManager
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
private readonly Dictionary<SpriteAccessoryCategories, List<SpriteAccessoryPrototype>> _index = new();
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_prototypeManager.PrototypesReloaded += OnPrototypesReloaded;
|
||||
|
||||
foreach (var category in Enum.GetValues<SpriteAccessoryCategories>())
|
||||
{
|
||||
_index.Add(category, new List<SpriteAccessoryPrototype>());
|
||||
}
|
||||
|
||||
foreach (var prototype in _prototypeManager.EnumeratePrototypes<SpriteAccessoryPrototype>())
|
||||
{
|
||||
AddToIndexes(prototype);
|
||||
}
|
||||
}
|
||||
|
||||
public IReadOnlyList<SpriteAccessoryPrototype> AccessoriesForCategory(SpriteAccessoryCategories categories)
|
||||
{
|
||||
return _index[categories];
|
||||
}
|
||||
|
||||
public bool IsValidAccessoryInCategory(string accessory, SpriteAccessoryCategories categories)
|
||||
{
|
||||
return _prototypeManager.TryIndex(accessory, out SpriteAccessoryPrototype? accessoryPrototype)
|
||||
&& (accessoryPrototype.Categories & categories) != 0;
|
||||
}
|
||||
|
||||
private void OnPrototypesReloaded(PrototypesReloadedEventArgs eventArgs)
|
||||
{
|
||||
if (!eventArgs.ByType.TryGetValue(typeof(SpriteAccessoryPrototype), out var set))
|
||||
return;
|
||||
|
||||
foreach (var list in _index.Values)
|
||||
{
|
||||
list.RemoveAll(a => set.Modified.ContainsKey(a.ID));
|
||||
}
|
||||
|
||||
foreach (var prototype in set.Modified.Values)
|
||||
{
|
||||
var accessoryPrototype = (SpriteAccessoryPrototype) prototype;
|
||||
AddToIndexes(accessoryPrototype);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddToIndexes(SpriteAccessoryPrototype accessoryPrototype)
|
||||
{
|
||||
for (var i = 0; i < sizeof(SpriteAccessoryCategories) * 8; i++)
|
||||
{
|
||||
var flag = (SpriteAccessoryCategories) (1 << i);
|
||||
if ((accessoryPrototype.Categories & flag) != 0)
|
||||
_index[flag].Add(accessoryPrototype);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared.CharacterAppearance
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains data for a single hair style
|
||||
/// </summary>
|
||||
[Prototype("spriteAccessory")]
|
||||
public sealed class SpriteAccessoryPrototype : IPrototype, ISerializationHooks
|
||||
{
|
||||
[IdDataFieldAttribute]
|
||||
public string ID { get; } = default!;
|
||||
|
||||
[DataField("categories", required: true)]
|
||||
public SpriteAccessoryCategories Categories { get; } = default!;
|
||||
|
||||
public string Name { get; private set; } = default!;
|
||||
|
||||
[DataField("sprite", required: true)]
|
||||
public SpriteSpecifier Sprite { get; } = default!;
|
||||
|
||||
[DataField("priority")] public int Priority { get; } = 0;
|
||||
|
||||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
Name = Loc.GetString($"accessory-{ID}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,189 +0,0 @@
|
||||
using Content.Shared.Body.Part;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.CharacterAppearance.Components;
|
||||
using Content.Shared.Preferences;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects.Components.Localization;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Content.Shared.Species;
|
||||
|
||||
namespace Content.Shared.CharacterAppearance.Systems
|
||||
{
|
||||
public abstract class SharedHumanoidAppearanceSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<HumanoidAppearanceComponent, ComponentGetState>(OnAppearanceGetState);
|
||||
SubscribeLocalEvent<HumanoidAppearanceComponent, ComponentHandleState>(OnAppearanceHandleState);
|
||||
SubscribeLocalEvent<HumanoidAppearanceComponent, ExaminedEvent>(OnExamined);
|
||||
}
|
||||
|
||||
public void UpdateFromProfile(EntityUid uid, ICharacterProfile profile, HumanoidAppearanceComponent? appearance=null)
|
||||
{
|
||||
var humanoid = (HumanoidCharacterProfile) profile;
|
||||
UpdateAppearance(uid, humanoid.Appearance, humanoid.Sex, humanoid.Gender, humanoid.Species, humanoid.Age, appearance);
|
||||
}
|
||||
|
||||
// The magic mirror otherwise wouldn't work. (it directly modifies the component server-side)
|
||||
public void ForceAppearanceUpdate(EntityUid uid, HumanoidAppearanceComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component)) return;
|
||||
component.Dirty();
|
||||
}
|
||||
|
||||
public void UpdateAppearance(EntityUid uid, HumanoidCharacterAppearance appearance, Sex sex, Gender gender, string species, int age, HumanoidAppearanceComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component)) return;
|
||||
|
||||
component.Appearance = appearance;
|
||||
component.Sex = sex;
|
||||
component.Gender = gender;
|
||||
component.Species = species;
|
||||
component.Age = age;
|
||||
|
||||
if (EntityManager.TryGetComponent(uid, out GrammarComponent? g))
|
||||
g.Gender = gender;
|
||||
|
||||
component.Dirty();
|
||||
|
||||
RaiseLocalEvent(uid, new ChangedHumanoidAppearanceEvent(appearance, sex, gender, species), true);
|
||||
}
|
||||
|
||||
public void UpdateAppearance(EntityUid uid, HumanoidCharacterAppearance appearance, HumanoidAppearanceComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component)) return;
|
||||
|
||||
component.Appearance = appearance;
|
||||
|
||||
component.Dirty();
|
||||
|
||||
RaiseLocalEvent(uid, new ChangedHumanoidAppearanceEvent(appearance, component.Sex, component.Gender, component.Species), true);
|
||||
}
|
||||
|
||||
public void UpdateSexGender(EntityUid uid, Sex sex, Gender gender, HumanoidAppearanceComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component)) return;
|
||||
|
||||
component.Sex = sex;
|
||||
component.Gender = gender;
|
||||
|
||||
component.Dirty();
|
||||
RaiseLocalEvent(uid, new ChangedHumanoidAppearanceEvent(component.Appearance, component.Sex, component.Gender, component.Species), true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Takes ID of the species prototype, returns UI-friendly name of the species.
|
||||
/// </summary>
|
||||
public string GetSpeciesRepresentation(string speciesId)
|
||||
{
|
||||
if (_prototypeManager.TryIndex<SpeciesPrototype>(speciesId, out var species))
|
||||
{
|
||||
return Loc.GetString(species.Name);
|
||||
}
|
||||
else
|
||||
{
|
||||
return Loc.GetString("humanoid-appearance-component-unknown-species");
|
||||
}
|
||||
}
|
||||
|
||||
public string GetAgeRepresentation(int age)
|
||||
{
|
||||
return age switch
|
||||
{
|
||||
<= 30 => Loc.GetString("identity-age-young"),
|
||||
> 30 and <= 60 => Loc.GetString("identity-age-middle-aged"),
|
||||
> 60 => Loc.GetString("identity-age-old")
|
||||
};
|
||||
}
|
||||
|
||||
private void OnAppearanceGetState(EntityUid uid, HumanoidAppearanceComponent component, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new HumanoidAppearanceComponentState(component.Appearance, component.Sex, component.Gender, component.Species, component.Age);
|
||||
}
|
||||
|
||||
private void OnAppearanceHandleState(EntityUid uid, HumanoidAppearanceComponent component, ref ComponentHandleState args)
|
||||
{
|
||||
if (args.Current is not HumanoidAppearanceComponentState state)
|
||||
return;
|
||||
|
||||
UpdateAppearance(uid, state.Appearance, state.Sex, state.Gender, state.Species, state.Age);
|
||||
}
|
||||
|
||||
// Scaffolding until Body is moved to ECS.
|
||||
public void BodyPartAdded(EntityUid uid, BodyPartAddedEventArgs args)
|
||||
{
|
||||
RaiseLocalEvent(new HumanoidAppearanceBodyPartAddedEvent(uid, args));
|
||||
}
|
||||
|
||||
public void BodyPartRemoved(EntityUid uid, BodyPartRemovedEventArgs args)
|
||||
{
|
||||
RaiseLocalEvent(new HumanoidAppearanceBodyPartRemovedEvent(uid, args));
|
||||
}
|
||||
|
||||
// Scaffolding until Body is moved to ECS.
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class HumanoidAppearanceBodyPartAddedEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Uid { get; }
|
||||
public BodyPartAddedEventArgs Args { get; }
|
||||
|
||||
public HumanoidAppearanceBodyPartAddedEvent(EntityUid uid, BodyPartAddedEventArgs args)
|
||||
{
|
||||
Uid = uid;
|
||||
Args = args;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class HumanoidAppearanceBodyPartRemovedEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Uid { get; }
|
||||
public BodyPartRemovedEventArgs Args { get; }
|
||||
|
||||
public HumanoidAppearanceBodyPartRemovedEvent(EntityUid uid, BodyPartRemovedEventArgs args)
|
||||
{
|
||||
Uid = uid;
|
||||
Args = args;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ChangedHumanoidAppearanceEvent : EntityEventArgs
|
||||
{
|
||||
public HumanoidCharacterAppearance Appearance { get; }
|
||||
public Sex Sex { get; }
|
||||
public Gender Gender { get; }
|
||||
public string Species { get; }
|
||||
|
||||
public ChangedHumanoidAppearanceEvent(HumanoidCharacterProfile profile)
|
||||
{
|
||||
Appearance = profile.Appearance;
|
||||
Sex = profile.Sex;
|
||||
Gender = profile.Gender;
|
||||
Species = profile.Species;
|
||||
}
|
||||
|
||||
public ChangedHumanoidAppearanceEvent(HumanoidCharacterAppearance appearance, Sex sex, Gender gender, string species)
|
||||
{
|
||||
Appearance = appearance;
|
||||
Sex = sex;
|
||||
Gender = gender;
|
||||
Species = species;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnExamined(EntityUid uid, HumanoidAppearanceComponent component, ExaminedEvent args)
|
||||
{
|
||||
var identity = Identity.Entity(component.Owner, EntityManager);
|
||||
var species = GetSpeciesRepresentation(component.Species).ToLower();
|
||||
var age = GetAgeRepresentation(component.Age);
|
||||
|
||||
args.PushText(Loc.GetString("humanoid-appearance-component-examine", ("user", identity), ("age", age), ("species", species)));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,10 +1,9 @@
|
||||
using Content.Shared.CharacterAppearance;
|
||||
using Content.Shared.Chemistry.Reaction;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Content.Shared.IoC;
|
||||
using Content.Shared.Localizations;
|
||||
using Content.Shared.Maps;
|
||||
using Content.Shared.Markings;
|
||||
using Robust.Shared;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.ContentPack;
|
||||
@@ -35,7 +34,6 @@ namespace Content.Shared.Entry
|
||||
base.PostInit();
|
||||
|
||||
InitTileDefinitions();
|
||||
IoCManager.Resolve<SpriteAccessoryManager>().Initialize();
|
||||
IoCManager.Resolve<MarkingManager>().Initialize();
|
||||
|
||||
var configMan = IoCManager.Resolve<IConfigurationManager>();
|
||||
|
||||
18
Content.Shared/Humanoid/HairStyles.cs
Normal file
18
Content.Shared/Humanoid/HairStyles.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
namespace Content.Shared.Humanoid
|
||||
{
|
||||
public static class HairStyles
|
||||
{
|
||||
public const string DefaultHairStyle = "HairBald";
|
||||
public const string DefaultFacialHairStyle = "FacialHairShaved";
|
||||
|
||||
public static readonly IReadOnlyList<Color> RealisticHairColors = new List<Color>
|
||||
{
|
||||
Color.Yellow,
|
||||
Color.Black,
|
||||
Color.SandyBrown,
|
||||
Color.Brown,
|
||||
Color.Wheat,
|
||||
Color.Gray
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,13 @@
|
||||
using Content.Shared.Markings;
|
||||
using System.Linq;
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.CharacterAppearance
|
||||
namespace Content.Shared.Humanoid
|
||||
{
|
||||
[DataDefinition]
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class HumanoidCharacterAppearance : ICharacterAppearance
|
||||
{
|
||||
@@ -13,7 +17,7 @@ namespace Content.Shared.CharacterAppearance
|
||||
Color facialHairColor,
|
||||
Color eyeColor,
|
||||
Color skinColor,
|
||||
MarkingsSet markings)
|
||||
List<Marking> markings)
|
||||
{
|
||||
HairStyleId = hairStyleId;
|
||||
HairColor = ClampColor(hairColor);
|
||||
@@ -24,13 +28,26 @@ namespace Content.Shared.CharacterAppearance
|
||||
Markings = markings;
|
||||
}
|
||||
|
||||
[DataField("hair")]
|
||||
public string HairStyleId { get; }
|
||||
|
||||
[DataField("hairColor")]
|
||||
public Color HairColor { get; }
|
||||
|
||||
[DataField("facialHair")]
|
||||
public string FacialHairStyleId { get; }
|
||||
|
||||
[DataField("facialHairColor")]
|
||||
public Color FacialHairColor { get; }
|
||||
|
||||
[DataField("eyeColor")]
|
||||
public Color EyeColor { get; }
|
||||
|
||||
[DataField("skinColor")]
|
||||
public Color SkinColor { get; }
|
||||
public MarkingsSet Markings { get; }
|
||||
|
||||
[DataField("markings")]
|
||||
public List<Marking> Markings { get; }
|
||||
|
||||
public HumanoidCharacterAppearance WithHairStyleName(string newName)
|
||||
{
|
||||
@@ -62,7 +79,7 @@ namespace Content.Shared.CharacterAppearance
|
||||
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, newColor, Markings);
|
||||
}
|
||||
|
||||
public HumanoidCharacterAppearance WithMarkings(MarkingsSet newMarkings)
|
||||
public HumanoidCharacterAppearance WithMarkings(List<Marking> newMarkings)
|
||||
{
|
||||
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor, newMarkings);
|
||||
}
|
||||
@@ -75,23 +92,34 @@ namespace Content.Shared.CharacterAppearance
|
||||
HairStyles.DefaultFacialHairStyle,
|
||||
Color.Black,
|
||||
Color.Black,
|
||||
Color.FromHex("#C0967F"),
|
||||
new MarkingsSet()
|
||||
Humanoid.SkinColor.ValidHumanSkinTone,
|
||||
new ()
|
||||
);
|
||||
}
|
||||
|
||||
public static HumanoidCharacterAppearance Random(Sex sex)
|
||||
private static IReadOnlyList<Color> RealisticEyeColors = new List<Color>
|
||||
{
|
||||
Color.Brown,
|
||||
Color.Gray,
|
||||
Color.Azure,
|
||||
Color.SteelBlue,
|
||||
Color.Black
|
||||
};
|
||||
|
||||
public static HumanoidCharacterAppearance Random(string species, Sex sex)
|
||||
{
|
||||
var random = IoCManager.Resolve<IRobustRandom>();
|
||||
var prototypes = IoCManager.Resolve<SpriteAccessoryManager>();
|
||||
var hairStyles = prototypes.AccessoriesForCategory(SpriteAccessoryCategories.HumanHair);
|
||||
var facialHairStyles = prototypes.AccessoriesForCategory(SpriteAccessoryCategories.HumanHair);
|
||||
var markingManager = IoCManager.Resolve<MarkingManager>();
|
||||
var hairStyles = markingManager.MarkingsByCategoryAndSpecies(MarkingCategories.Hair, species).Keys.ToList();
|
||||
var facialHairStyles = markingManager.MarkingsByCategoryAndSpecies(MarkingCategories.FacialHair, species).Keys.ToList();
|
||||
|
||||
var newHairStyle = random.Pick(hairStyles).ID;
|
||||
var newHairStyle = hairStyles.Count > 0
|
||||
? random.Pick(hairStyles)
|
||||
: HairStyles.DefaultHairStyle;
|
||||
|
||||
var newFacialHairStyle = sex == Sex.Female
|
||||
var newFacialHairStyle = facialHairStyles.Count == 0 || sex == Sex.Female
|
||||
? HairStyles.DefaultFacialHairStyle
|
||||
: random.Pick(facialHairStyles).ID;
|
||||
: random.Pick(facialHairStyles);
|
||||
|
||||
var newHairColor = random.Pick(HairStyles.RealisticHairColors);
|
||||
newHairColor = newHairColor
|
||||
@@ -99,8 +127,34 @@ namespace Content.Shared.CharacterAppearance
|
||||
.WithGreen(RandomizeColor(newHairColor.G))
|
||||
.WithBlue(RandomizeColor(newHairColor.B));
|
||||
|
||||
// TODO: Add random eye and skin color
|
||||
return new HumanoidCharacterAppearance(newHairStyle, newHairColor, newFacialHairStyle, newHairColor, Color.Black, Color.FromHex("#C0967F"), new MarkingsSet());
|
||||
// TODO: Add random markings
|
||||
|
||||
var newEyeColor = random.Pick(RealisticEyeColors);
|
||||
|
||||
var skinType = IoCManager.Resolve<IPrototypeManager>().Index<SpeciesPrototype>(species).SkinColoration;
|
||||
|
||||
var newSkinColor = Humanoid.SkinColor.ValidHumanSkinTone;
|
||||
switch (skinType)
|
||||
{
|
||||
case HumanoidSkinColor.HumanToned:
|
||||
var tone = random.Next(0, 100);
|
||||
newSkinColor = Humanoid.SkinColor.HumanSkinTone(tone);
|
||||
break;
|
||||
case HumanoidSkinColor.Hues:
|
||||
case HumanoidSkinColor.TintedHues:
|
||||
var rbyte = random.Next(0, 255);
|
||||
var gbyte = random.Next(0, 255);
|
||||
var bbyte = random.Next(0, 255);
|
||||
newSkinColor = new Color(rbyte, gbyte, bbyte);
|
||||
break;
|
||||
}
|
||||
|
||||
if (skinType == HumanoidSkinColor.TintedHues)
|
||||
{
|
||||
newSkinColor = Humanoid.SkinColor.ValidTintedHuesSkinTone(newSkinColor);
|
||||
}
|
||||
|
||||
return new HumanoidCharacterAppearance(newHairStyle, newHairColor, newFacialHairStyle, newHairColor, newEyeColor, newSkinColor, new ());
|
||||
|
||||
float RandomizeColor(float channel)
|
||||
{
|
||||
@@ -115,26 +169,52 @@ namespace Content.Shared.CharacterAppearance
|
||||
|
||||
public static HumanoidCharacterAppearance EnsureValid(HumanoidCharacterAppearance appearance, string species)
|
||||
{
|
||||
var mgr = IoCManager.Resolve<SpriteAccessoryManager>();
|
||||
var hairStyleId = appearance.HairStyleId;
|
||||
if (!mgr.IsValidAccessoryInCategory(hairStyleId, SpriteAccessoryCategories.HumanHair))
|
||||
{
|
||||
hairStyleId = HairStyles.DefaultHairStyle;
|
||||
}
|
||||
|
||||
var facialHairStyleId = appearance.FacialHairStyleId;
|
||||
if (!mgr.IsValidAccessoryInCategory(facialHairStyleId, SpriteAccessoryCategories.HumanFacialHair))
|
||||
{
|
||||
facialHairStyleId = HairStyles.DefaultFacialHairStyle;
|
||||
}
|
||||
|
||||
var hairColor = ClampColor(appearance.HairColor);
|
||||
var facialHairColor = ClampColor(appearance.FacialHairColor);
|
||||
var eyeColor = ClampColor(appearance.EyeColor);
|
||||
var skinColor = ClampColor(appearance.SkinColor);
|
||||
|
||||
var validMarkingsSet = MarkingsSet.EnsureValid(appearance.Markings);
|
||||
validMarkingsSet = MarkingsSet.FilterSpecies(validMarkingsSet, species);
|
||||
var proto = IoCManager.Resolve<IPrototypeManager>();
|
||||
var markingManager = IoCManager.Resolve<MarkingManager>();
|
||||
|
||||
if (!markingManager.MarkingsByCategory(MarkingCategories.Hair).ContainsKey(hairStyleId))
|
||||
{
|
||||
hairStyleId = HairStyles.DefaultHairStyle;
|
||||
}
|
||||
|
||||
if (!markingManager.MarkingsByCategory(MarkingCategories.FacialHair).ContainsKey(facialHairStyleId))
|
||||
{
|
||||
facialHairStyleId = HairStyles.DefaultFacialHairStyle;
|
||||
}
|
||||
|
||||
var markingSet = new MarkingSet();
|
||||
var skinColor = appearance.SkinColor;
|
||||
if (proto.TryIndex(species, out SpeciesPrototype? speciesProto))
|
||||
{
|
||||
markingSet = new MarkingSet(appearance.Markings, speciesProto.MarkingPoints, markingManager, proto);
|
||||
markingSet.EnsureValid(markingManager);
|
||||
markingSet.FilterSpecies(species, markingManager);
|
||||
|
||||
switch (speciesProto.SkinColoration)
|
||||
{
|
||||
case HumanoidSkinColor.HumanToned:
|
||||
if (!Humanoid.SkinColor.VerifyHumanSkinTone(skinColor))
|
||||
{
|
||||
skinColor = Humanoid.SkinColor.ValidHumanSkinTone;
|
||||
}
|
||||
|
||||
break;
|
||||
case HumanoidSkinColor.TintedHues:
|
||||
if (!Humanoid.SkinColor.VerifyTintedHues(skinColor))
|
||||
{
|
||||
skinColor = Humanoid.SkinColor.ValidTintedHuesSkinTone(skinColor);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return new HumanoidCharacterAppearance(
|
||||
hairStyleId,
|
||||
@@ -143,7 +223,7 @@ namespace Content.Shared.CharacterAppearance
|
||||
facialHairColor,
|
||||
eyeColor,
|
||||
skinColor,
|
||||
validMarkingsSet);
|
||||
markingSet.GetForwardEnumerator().ToList());
|
||||
}
|
||||
|
||||
public bool MemberwiseEquals(ICharacterAppearance maybeOther)
|
||||
@@ -155,7 +235,7 @@ namespace Content.Shared.CharacterAppearance
|
||||
if (!FacialHairColor.Equals(other.FacialHairColor)) return false;
|
||||
if (!EyeColor.Equals(other.EyeColor)) return false;
|
||||
if (!SkinColor.Equals(other.SkinColor)) return false;
|
||||
if (!Markings.Equals(other.Markings)) return false;
|
||||
if (!Markings.SequenceEqual(other.Markings)) return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.CharacterAppearance
|
||||
namespace Content.Shared.Humanoid
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public enum HumanoidVisualLayers : byte
|
||||
127
Content.Shared/Humanoid/HumanoidVisualLayersExtension.cs
Normal file
127
Content.Shared/Humanoid/HumanoidVisualLayersExtension.cs
Normal file
@@ -0,0 +1,127 @@
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Body.Part;
|
||||
|
||||
namespace Content.Shared.Humanoid
|
||||
{
|
||||
public static class HumanoidVisualLayersExtension
|
||||
{
|
||||
public static bool HasSexMorph(HumanoidVisualLayers layer)
|
||||
{
|
||||
return layer switch
|
||||
{
|
||||
HumanoidVisualLayers.Chest => true,
|
||||
HumanoidVisualLayers.Head => true,
|
||||
_ => false
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sublayers. Any other layers that may visually depend on this layer existing.
|
||||
/// For example, the head has layers such as eyes, hair, etc. depending on it.
|
||||
/// </summary>
|
||||
/// <param name="layer"></param>
|
||||
/// <returns>Enumerable of layers that depend on that given layer. Empty, otherwise.</returns>
|
||||
/// <remarks>This could eventually be replaced by a body system implementation.</remarks>
|
||||
public static IEnumerable<HumanoidVisualLayers> Sublayers(HumanoidVisualLayers layer)
|
||||
{
|
||||
switch (layer)
|
||||
{
|
||||
case HumanoidVisualLayers.Head:
|
||||
yield return HumanoidVisualLayers.Head;
|
||||
yield return HumanoidVisualLayers.Eyes;
|
||||
yield return HumanoidVisualLayers.HeadSide;
|
||||
yield return HumanoidVisualLayers.HeadTop;
|
||||
yield return HumanoidVisualLayers.Hair;
|
||||
yield return HumanoidVisualLayers.FacialHair;
|
||||
yield return HumanoidVisualLayers.Snout;
|
||||
break;
|
||||
case HumanoidVisualLayers.LArm:
|
||||
yield return HumanoidVisualLayers.LArm;
|
||||
yield return HumanoidVisualLayers.LHand;
|
||||
break;
|
||||
case HumanoidVisualLayers.RArm:
|
||||
yield return HumanoidVisualLayers.RArm;
|
||||
yield return HumanoidVisualLayers.RHand;
|
||||
break;
|
||||
case HumanoidVisualLayers.LLeg:
|
||||
yield return HumanoidVisualLayers.LLeg;
|
||||
yield return HumanoidVisualLayers.LFoot;
|
||||
break;
|
||||
case HumanoidVisualLayers.RLeg:
|
||||
yield return HumanoidVisualLayers.RLeg;
|
||||
yield return HumanoidVisualLayers.RFoot;
|
||||
break;
|
||||
case HumanoidVisualLayers.Chest:
|
||||
yield return HumanoidVisualLayers.Chest;
|
||||
yield return HumanoidVisualLayers.Tail;
|
||||
break;
|
||||
default:
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
|
||||
public static HumanoidVisualLayers? ToHumanoidLayers(this SharedBodyPartComponent part)
|
||||
{
|
||||
switch (part.PartType)
|
||||
{
|
||||
case BodyPartType.Other:
|
||||
break;
|
||||
case BodyPartType.Torso:
|
||||
return HumanoidVisualLayers.Chest;
|
||||
case BodyPartType.Tail:
|
||||
return HumanoidVisualLayers.Tail;
|
||||
case BodyPartType.Head:
|
||||
// use the Sublayers method to hide the rest of the parts,
|
||||
// if that's what you're looking for
|
||||
return HumanoidVisualLayers.Head;
|
||||
break;
|
||||
case BodyPartType.Arm:
|
||||
switch (part.Symmetry)
|
||||
{
|
||||
case BodyPartSymmetry.None:
|
||||
break;
|
||||
case BodyPartSymmetry.Left:
|
||||
return HumanoidVisualLayers.LArm;
|
||||
case BodyPartSymmetry.Right:
|
||||
return HumanoidVisualLayers.RArm;
|
||||
}
|
||||
break;
|
||||
case BodyPartType.Hand:
|
||||
switch (part.Symmetry)
|
||||
{
|
||||
case BodyPartSymmetry.None:
|
||||
break;
|
||||
case BodyPartSymmetry.Left:
|
||||
return HumanoidVisualLayers.LHand;
|
||||
case BodyPartSymmetry.Right:
|
||||
return HumanoidVisualLayers.RHand;
|
||||
}
|
||||
break;
|
||||
case BodyPartType.Leg:
|
||||
switch (part.Symmetry)
|
||||
{
|
||||
case BodyPartSymmetry.None:
|
||||
break;
|
||||
case BodyPartSymmetry.Left:
|
||||
return HumanoidVisualLayers.LLeg;
|
||||
case BodyPartSymmetry.Right:
|
||||
return HumanoidVisualLayers.RLeg;
|
||||
}
|
||||
break;
|
||||
case BodyPartType.Foot:
|
||||
switch (part.Symmetry)
|
||||
{
|
||||
case BodyPartSymmetry.None:
|
||||
break;
|
||||
case BodyPartSymmetry.Left:
|
||||
return HumanoidVisualLayers.LFoot;
|
||||
case BodyPartSymmetry.Right:
|
||||
return HumanoidVisualLayers.RFoot;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Content.Shared/Humanoid/HumanoidVisualizerKeys.cs
Normal file
34
Content.Shared/Humanoid/HumanoidVisualizerKeys.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Humanoid;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum HumanoidVisualizerKey
|
||||
{
|
||||
Key
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class HumanoidVisualizerData : ICloneable
|
||||
{
|
||||
public HumanoidVisualizerData(string species, Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> customBaseLayerInfo, Color skinColor, List<HumanoidVisualLayers> layerVisibility, List<Marking> markings)
|
||||
{
|
||||
Species = species;
|
||||
CustomBaseLayerInfo = customBaseLayerInfo;
|
||||
SkinColor = skinColor;
|
||||
LayerVisibility = layerVisibility;
|
||||
Markings = markings;
|
||||
}
|
||||
|
||||
public string Species { get; }
|
||||
public Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> CustomBaseLayerInfo { get; }
|
||||
public Color SkinColor { get; }
|
||||
public List<HumanoidVisualLayers> LayerVisibility { get; }
|
||||
public List<Marking> Markings { get; }
|
||||
|
||||
public object Clone()
|
||||
{
|
||||
return new HumanoidVisualizerData(Species, new(CustomBaseLayerInfo), SkinColor, new(LayerVisibility), new(Markings));
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
namespace Content.Shared.CharacterAppearance
|
||||
namespace Content.Shared.Humanoid
|
||||
{
|
||||
public interface ICharacterAppearance
|
||||
{
|
||||
@@ -1,10 +1,12 @@
|
||||
using System.Linq;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Markings
|
||||
namespace Content.Shared.Humanoid.Markings
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class Marking : IEquatable<Marking>, IComparable<Marking>, IComparable<string>
|
||||
{
|
||||
[DataField("markingColor")]
|
||||
private List<Color> _markingColors = new();
|
||||
|
||||
private Marking(string markingId,
|
||||
@@ -20,13 +22,6 @@ namespace Content.Shared.Markings
|
||||
{
|
||||
}
|
||||
|
||||
/*
|
||||
public Marking(string markingId)
|
||||
: this(markingId, new List<Color>())
|
||||
{
|
||||
}
|
||||
*/
|
||||
|
||||
public Marking(string markingId, int colorCount)
|
||||
{
|
||||
MarkingId = markingId;
|
||||
@@ -36,35 +31,76 @@ namespace Content.Shared.Markings
|
||||
_markingColors = colors;
|
||||
}
|
||||
|
||||
public Marking(Marking other)
|
||||
{
|
||||
MarkingId = other.MarkingId;
|
||||
_markingColors = new(other.MarkingColors);
|
||||
Visible = other.Visible;
|
||||
Forced = other.Forced;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ID of the marking prototype.
|
||||
/// </summary>
|
||||
[DataField("markingId")]
|
||||
[ViewVariables]
|
||||
public string MarkingId { get; } = default!;
|
||||
|
||||
[DataField("markingColor")]
|
||||
/// <summary>
|
||||
/// All colors currently on this marking.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public IReadOnlyList<Color> MarkingColors => _markingColors;
|
||||
|
||||
/// <summary>
|
||||
/// If this marking is currently visible.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool Visible = true;
|
||||
|
||||
/// <summary>
|
||||
/// If this marking should be forcefully applied, regardless of points.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool Forced;
|
||||
|
||||
public void SetColor(int colorIndex, Color color) =>
|
||||
_markingColors[colorIndex] = color;
|
||||
|
||||
public int CompareTo(Marking? marking)
|
||||
{
|
||||
if (marking == null) return 1;
|
||||
else return this.MarkingId.CompareTo(marking.MarkingId);
|
||||
if (marking == null)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
return MarkingId.CompareTo(marking.MarkingId);
|
||||
}
|
||||
|
||||
public int CompareTo(string? markingId)
|
||||
{
|
||||
if (markingId == null) return 1;
|
||||
return this.MarkingId.CompareTo(markingId);
|
||||
if (markingId == null)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
return MarkingId.CompareTo(markingId);
|
||||
}
|
||||
|
||||
public bool Equals(Marking? other)
|
||||
{
|
||||
if (other == null) return false;
|
||||
return (this.MarkingId.Equals(other.MarkingId));
|
||||
if (other == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return MarkingId.Equals(other.MarkingId)
|
||||
&& _markingColors.SequenceEqual(other._markingColors)
|
||||
&& Visible.Equals(other.Visible)
|
||||
&& Forced.Equals(other.Forced);
|
||||
}
|
||||
|
||||
// VERY BIG TODO: TURN THIS INTO JSONSERIALIZER IMPLEMENTATION
|
||||
|
||||
|
||||
// look this could be better but I don't think serializing
|
||||
// colors is the correct thing to do
|
||||
47
Content.Shared/Humanoid/Markings/MarkingCategories.cs
Normal file
47
Content.Shared/Humanoid/Markings/MarkingCategories.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Humanoid.Markings
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public enum MarkingCategories : byte
|
||||
{
|
||||
Hair,
|
||||
FacialHair,
|
||||
Head,
|
||||
HeadTop,
|
||||
HeadSide,
|
||||
Snout,
|
||||
Chest,
|
||||
Arms,
|
||||
Legs,
|
||||
Tail,
|
||||
Overlay
|
||||
}
|
||||
|
||||
public static class MarkingCategoriesConversion
|
||||
{
|
||||
public static MarkingCategories FromHumanoidVisualLayers(HumanoidVisualLayers layer)
|
||||
{
|
||||
return layer switch
|
||||
{
|
||||
HumanoidVisualLayers.Hair => MarkingCategories.Hair,
|
||||
HumanoidVisualLayers.FacialHair => MarkingCategories.FacialHair,
|
||||
HumanoidVisualLayers.Head => MarkingCategories.Head,
|
||||
HumanoidVisualLayers.HeadTop => MarkingCategories.HeadTop,
|
||||
HumanoidVisualLayers.HeadSide => MarkingCategories.HeadSide,
|
||||
HumanoidVisualLayers.Snout => MarkingCategories.Snout,
|
||||
HumanoidVisualLayers.Chest => MarkingCategories.Chest,
|
||||
HumanoidVisualLayers.RArm => MarkingCategories.Arms,
|
||||
HumanoidVisualLayers.LArm => MarkingCategories.Arms,
|
||||
HumanoidVisualLayers.RHand => MarkingCategories.Arms,
|
||||
HumanoidVisualLayers.LHand => MarkingCategories.Arms,
|
||||
HumanoidVisualLayers.LLeg => MarkingCategories.Legs,
|
||||
HumanoidVisualLayers.RLeg => MarkingCategories.Legs,
|
||||
HumanoidVisualLayers.LFoot => MarkingCategories.Legs,
|
||||
HumanoidVisualLayers.RFoot => MarkingCategories.Legs,
|
||||
HumanoidVisualLayers.Tail => MarkingCategories.Tail,
|
||||
_ => MarkingCategories.Overlay
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
124
Content.Shared/Humanoid/Markings/MarkingManager.cs
Normal file
124
Content.Shared/Humanoid/Markings/MarkingManager.cs
Normal file
@@ -0,0 +1,124 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.Humanoid.Markings
|
||||
{
|
||||
public sealed class MarkingManager
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
private readonly List<MarkingPrototype> _index = new();
|
||||
private readonly Dictionary<MarkingCategories, Dictionary<string, MarkingPrototype>> _markingDict = new();
|
||||
private readonly Dictionary<string, MarkingPrototype> _markings = new();
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_prototypeManager.PrototypesReloaded += OnPrototypeReload;
|
||||
|
||||
foreach (var category in Enum.GetValues<MarkingCategories>())
|
||||
{
|
||||
_markingDict.Add(category, new Dictionary<string, MarkingPrototype>());
|
||||
}
|
||||
|
||||
foreach (var prototype in _prototypeManager.EnumeratePrototypes<MarkingPrototype>())
|
||||
{
|
||||
_index.Add(prototype);
|
||||
_markingDict[prototype.MarkingCategory].Add(prototype.ID, prototype);
|
||||
_markings.Add(prototype.ID, prototype);
|
||||
}
|
||||
}
|
||||
|
||||
public IReadOnlyDictionary<string, MarkingPrototype> Markings => _markings;
|
||||
public IReadOnlyDictionary<MarkingCategories, Dictionary<string, MarkingPrototype>> CategorizedMarkings => _markingDict;
|
||||
|
||||
public IReadOnlyDictionary<string, MarkingPrototype> MarkingsByCategory(MarkingCategories category)
|
||||
{
|
||||
// all marking categories are guaranteed to have a dict entry
|
||||
return _markingDict[category];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Markings by category and species.
|
||||
/// </summary>
|
||||
/// <param name="category"></param>
|
||||
/// <param name="species"></param>
|
||||
/// <remarks>
|
||||
/// This is done per category, as enumerating over every single marking by species isn't useful.
|
||||
/// Please make a pull request if you find a use case for that behavior.
|
||||
/// </remarks>
|
||||
/// <returns></returns>
|
||||
public IReadOnlyDictionary<string, MarkingPrototype> MarkingsByCategoryAndSpecies(MarkingCategories category,
|
||||
string species)
|
||||
{
|
||||
var speciesProto = _prototypeManager.Index<SpeciesPrototype>(species);
|
||||
var onlyWhitelisted = _prototypeManager.Index<MarkingPointsPrototype>(speciesProto.MarkingPoints).OnlyWhitelisted;
|
||||
var res = new Dictionary<string, MarkingPrototype>();
|
||||
|
||||
foreach (var (key, marking) in MarkingsByCategory(category))
|
||||
{
|
||||
if (onlyWhitelisted && marking.SpeciesRestrictions == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (marking.SpeciesRestrictions != null && !marking.SpeciesRestrictions.Contains(species))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
res.Add(key, marking);
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
public bool TryGetMarking(Marking marking, [NotNullWhen(true)] out MarkingPrototype? markingResult)
|
||||
{
|
||||
return _markings.TryGetValue(marking.MarkingId, out markingResult);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if a marking is valid according to the category, species, and current data this marking has.
|
||||
/// </summary>
|
||||
/// <param name="marking"></param>
|
||||
/// <param name="category"></param>
|
||||
/// <param name="species"></param>
|
||||
/// <returns></returns>
|
||||
public bool IsValidMarking(Marking marking, MarkingCategories category, string species)
|
||||
{
|
||||
if (!TryGetMarking(marking, out var proto))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (proto.MarkingCategory != category ||
|
||||
proto.SpeciesRestrictions != null && !proto.SpeciesRestrictions.Contains(species))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (marking.MarkingColors.Count != proto.Sprites.Count)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void OnPrototypeReload(PrototypesReloadedEventArgs args)
|
||||
{
|
||||
if(!args.ByType.TryGetValue(typeof(MarkingPrototype), out var set))
|
||||
return;
|
||||
|
||||
|
||||
_index.RemoveAll(i => set.Modified.ContainsKey(i.ID));
|
||||
|
||||
foreach (var prototype in set.Modified.Values)
|
||||
{
|
||||
var markingPrototype = (MarkingPrototype) prototype;
|
||||
_index.Add(markingPrototype);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
51
Content.Shared/Humanoid/Markings/MarkingPoints.cs
Normal file
51
Content.Shared/Humanoid/Markings/MarkingPoints.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
|
||||
|
||||
namespace Content.Shared.Humanoid.Markings;
|
||||
|
||||
[DataDefinition]
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class MarkingPoints
|
||||
{
|
||||
[DataField("points", required: true)]
|
||||
public int Points = 0;
|
||||
[DataField("required", required: true)]
|
||||
public bool Required = false;
|
||||
// Default markings for this layer.
|
||||
[DataField("defaultMarkings", customTypeSerializer:typeof(PrototypeIdListSerializer<MarkingPrototype>))]
|
||||
public List<string> DefaultMarkings = new();
|
||||
|
||||
public static Dictionary<MarkingCategories, MarkingPoints> CloneMarkingPointDictionary(Dictionary<MarkingCategories, MarkingPoints> self)
|
||||
{
|
||||
var clone = new Dictionary<MarkingCategories, MarkingPoints>();
|
||||
|
||||
foreach (var (category, points) in self)
|
||||
{
|
||||
clone[category] = new MarkingPoints()
|
||||
{
|
||||
Points = points.Points,
|
||||
Required = points.Required,
|
||||
DefaultMarkings = points.DefaultMarkings
|
||||
};
|
||||
}
|
||||
|
||||
return clone;
|
||||
}
|
||||
}
|
||||
|
||||
[Prototype("markingPoints")]
|
||||
public sealed class MarkingPointsPrototype : IPrototype
|
||||
{
|
||||
[IdDataField] public string ID { get; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// If the user of this marking point set is only allowed to
|
||||
/// use whitelisted markings, and not globally usable markings.
|
||||
/// Only used for validation and profile construction. Ignored anywhere else.
|
||||
/// </summary>
|
||||
[DataField("onlyWhitelisted")] public bool OnlyWhitelisted;
|
||||
|
||||
[DataField("points", required: true)]
|
||||
public Dictionary<MarkingCategories, MarkingPoints> Points { get; } = default!;
|
||||
}
|
||||
@@ -1,8 +1,7 @@
|
||||
using Content.Shared.CharacterAppearance;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared.Markings
|
||||
namespace Content.Shared.Humanoid.Markings
|
||||
{
|
||||
[Prototype("marking")]
|
||||
public sealed class MarkingPrototype : IPrototype
|
||||
26
Content.Shared/Humanoid/Markings/MarkingsComponent.cs
Normal file
26
Content.Shared/Humanoid/Markings/MarkingsComponent.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
namespace Content.Shared.Humanoid.Markings
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class MarkingsComponent : Component
|
||||
{
|
||||
public Dictionary<HumanoidVisualLayers, List<Marking>> ActiveMarkings = new();
|
||||
|
||||
// Layer points for the attached mob. This is verified client side (but should be verified server side, eventually as well),
|
||||
// but upon render for the given entity with this component, it will start subtracting
|
||||
// points from this set. Upon depletion, no more sprites in this layer will be
|
||||
// rendered. If an entry is null, however, it is considered 'unlimited points' for
|
||||
// that layer.
|
||||
//
|
||||
// Layer points are useful for restricting the amount of markings a specific layer can use
|
||||
// for specific mobs (i.e., a lizard should only use one set of horns and maybe two frills),
|
||||
// and all species with selectable tails should have exactly one tail)
|
||||
//
|
||||
// If something is required, then something must be selected in that category. Otherwise,
|
||||
// the first instance of a marking in that category will be added to a character
|
||||
// upon round start.
|
||||
[DataField("layerPoints")]
|
||||
public Dictionary<MarkingCategories, MarkingPoints> LayerPoints = new();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
778
Content.Shared/Humanoid/Markings/MarkingsSet.cs
Normal file
778
Content.Shared/Humanoid/Markings/MarkingsSet.cs
Normal file
@@ -0,0 +1,778 @@
|
||||
using System.Collections;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Humanoid.Markings;
|
||||
|
||||
// the better version of MarkingsSet
|
||||
// This one should ensure that a set is valid. Dependency retrieval is
|
||||
// probably not a good idea, and any dependency references should last
|
||||
// only for the length of a call, and not the lifetime of the set itself.
|
||||
//
|
||||
// Compared to MarkingsSet, this should allow for server-side authority.
|
||||
// Instead of sending the set over, we can instead just send the dictionary
|
||||
// and build the set from there. We can also just send a list and rebuild
|
||||
// the set without validating points (we're assuming that the server
|
||||
|
||||
/// <summary>
|
||||
/// Marking set. For humanoid markings.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is serializable for the admin panel that sets markings on demand for a player.
|
||||
/// Most APIs that accept a set of markings usually use a List of type Marking instead.
|
||||
/// </remarks>
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class MarkingSet
|
||||
{
|
||||
/// <summary>
|
||||
/// Every single marking in this set.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The original version of MarkingSet preserved ordering across all
|
||||
/// markings - this one should instead preserve ordering across all
|
||||
/// categories, but not marking categories themselves. This is because
|
||||
/// the layers that markings appear in are guaranteed to be in the correct
|
||||
/// order. This is here to make lookups slightly faster, even if the n of
|
||||
/// a marking set is relatively small, and to encapsulate another important
|
||||
/// feature of markings, which is the limit of markings you can put on a
|
||||
/// humanoid.
|
||||
/// </remarks>
|
||||
private Dictionary<MarkingCategories, List<Marking>> _markings = new();
|
||||
|
||||
// why i didn't encapsulate this in the first place, i won't know
|
||||
|
||||
/// <summary>
|
||||
/// Marking points for each category.
|
||||
/// </summary>
|
||||
private Dictionary<MarkingCategories, MarkingPoints> _points = new();
|
||||
|
||||
public IReadOnlyList<Marking> this[MarkingCategories category] => _markings[category];
|
||||
|
||||
public MarkingSet()
|
||||
{}
|
||||
|
||||
/// <summary>
|
||||
/// Construct a MarkingSet using a list of markings, and a points
|
||||
/// dictionary. This will set up the points dictionary, and
|
||||
/// process the list, truncating if necessary. Markings that
|
||||
/// do not exist as a prototype will be removed.
|
||||
/// </summary>
|
||||
/// <param name="markings">The lists of markings to use.</param>
|
||||
/// <param name="pointsPrototype">The ID of the points dictionary prototype.</param>
|
||||
public MarkingSet(List<Marking> markings, string pointsPrototype, MarkingManager? markingManager = null, IPrototypeManager? prototypeManager = null)
|
||||
{
|
||||
IoCManager.Resolve(ref markingManager, ref prototypeManager);
|
||||
|
||||
if (!prototypeManager.TryIndex(pointsPrototype, out MarkingPointsPrototype? points))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_points = MarkingPoints.CloneMarkingPointDictionary(points.Points);
|
||||
|
||||
foreach (var marking in markings)
|
||||
{
|
||||
if (!markingManager.TryGetMarking(marking, out var prototype))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
AddBack(prototype.MarkingCategory, marking);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct a MarkingSet using a dictionary of markings,
|
||||
/// without point validation. This will still validate every
|
||||
/// marking, to ensure that it can be placed into the set.
|
||||
/// </summary>
|
||||
/// <param name="markings">The list of markings to use.</param>
|
||||
public MarkingSet(List<Marking> markings, MarkingManager? markingManager = null)
|
||||
{
|
||||
IoCManager.Resolve(ref markingManager);
|
||||
|
||||
foreach (var marking in markings)
|
||||
{
|
||||
if (!markingManager.TryGetMarking(marking, out var prototype))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
AddBack(prototype.MarkingCategory, marking);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Construct a MarkingSet by deep cloning another set.
|
||||
/// </summary>
|
||||
/// <param name="other">The other marking set.</param>
|
||||
public MarkingSet(MarkingSet other)
|
||||
{
|
||||
foreach (var (key, list) in other._markings)
|
||||
{
|
||||
foreach (var marking in list)
|
||||
{
|
||||
AddBack(key, new(marking));
|
||||
}
|
||||
}
|
||||
|
||||
_points = MarkingPoints.CloneMarkingPointDictionary(other._points);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Filters markings based on species restrictions in the marking's prototype from this marking set.
|
||||
/// </summary>
|
||||
/// <param name="species">The species to filter.</param>
|
||||
/// <param name="markingManager">Marking manager.</param>
|
||||
/// <param name="prototypeManager">Prototype manager.</param>
|
||||
public void FilterSpecies(string species, MarkingManager? markingManager = null, IPrototypeManager? prototypeManager = null)
|
||||
{
|
||||
IoCManager.Resolve(ref markingManager);
|
||||
IoCManager.Resolve(ref prototypeManager);
|
||||
|
||||
var toRemove = new List<(MarkingCategories category, string id)>();
|
||||
var speciesProto = prototypeManager.Index<SpeciesPrototype>(species);
|
||||
var onlyWhitelisted = prototypeManager.Index<MarkingPointsPrototype>(speciesProto.MarkingPoints).OnlyWhitelisted;
|
||||
|
||||
foreach (var (category, list) in _markings)
|
||||
{
|
||||
foreach (var marking in list)
|
||||
{
|
||||
if (!markingManager.TryGetMarking(marking, out var prototype))
|
||||
{
|
||||
toRemove.Add((category, marking.MarkingId));
|
||||
continue;
|
||||
}
|
||||
|
||||
if (onlyWhitelisted && prototype.SpeciesRestrictions == null)
|
||||
{
|
||||
toRemove.Add((category, marking.MarkingId));
|
||||
}
|
||||
|
||||
if (prototype.SpeciesRestrictions != null
|
||||
&& !prototype.SpeciesRestrictions.Contains(species))
|
||||
{
|
||||
toRemove.Add((category, marking.MarkingId));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var remove in toRemove)
|
||||
{
|
||||
Remove(remove.category, remove.id);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensures that all markings in this set are valid.
|
||||
/// </summary>
|
||||
/// <param name="markingManager">Marking manager.</param>
|
||||
public void EnsureValid(MarkingManager? markingManager = null)
|
||||
{
|
||||
IoCManager.Resolve(ref markingManager);
|
||||
|
||||
var toRemove = new List<int>();
|
||||
foreach (var (category, list) in _markings)
|
||||
{
|
||||
for (var i = 0; i < list.Count; i++)
|
||||
{
|
||||
if (!markingManager.TryGetMarking(list[i], out var marking))
|
||||
{
|
||||
toRemove.Add(i);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (marking.Sprites.Count != list[i].MarkingColors.Count)
|
||||
{
|
||||
list[i] = new Marking(marking.ID, marking.Sprites.Count);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var i in toRemove)
|
||||
{
|
||||
Remove(category, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensures that the default markings as defined by the marking point set in this marking set are applied.
|
||||
/// </summary>
|
||||
/// <param name="skinColor">Color to apply.</param>
|
||||
/// <param name="markingManager">Marking manager.</param>
|
||||
public void EnsureDefault(Color? skinColor = null, MarkingManager? markingManager = null)
|
||||
{
|
||||
IoCManager.Resolve(ref markingManager);
|
||||
|
||||
foreach (var (category, points) in _points)
|
||||
{
|
||||
if (points.Points <= 0 || points.DefaultMarkings.Count <= 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var index = 0;
|
||||
while (points.Points > 0 || index < points.DefaultMarkings.Count)
|
||||
{
|
||||
if (markingManager.Markings.TryGetValue(points.DefaultMarkings[index], out var prototype))
|
||||
{
|
||||
Marking marking;
|
||||
if (skinColor == null)
|
||||
{
|
||||
marking = new Marking(points.DefaultMarkings[index], prototype.Sprites.Count);
|
||||
}
|
||||
else
|
||||
{
|
||||
var colors = new List<Color>();
|
||||
|
||||
for (var i = 0; i < prototype.Sprites.Count; i++)
|
||||
{
|
||||
colors.Add(skinColor.Value);
|
||||
}
|
||||
|
||||
marking = new Marking(points.DefaultMarkings[index], colors);
|
||||
}
|
||||
|
||||
AddBack(category, marking);
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// How many points are left in this marking set's category
|
||||
/// </summary>
|
||||
/// <param name="category">The category to check</param>
|
||||
/// <returns>A number equal or greater than zero if the category exists, -1 otherwise.</returns>
|
||||
public int PointsLeft(MarkingCategories category)
|
||||
{
|
||||
if (!_points.TryGetValue(category, out var points))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
return points.Points;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a marking to the front of the category's list of markings.
|
||||
/// </summary>
|
||||
/// <param name="category">Category to add the marking to.</param>
|
||||
/// <param name="marking">The marking instance in question.</param>
|
||||
public void AddFront(MarkingCategories category, Marking marking)
|
||||
{
|
||||
if (!marking.Forced && _points.TryGetValue(category, out var points))
|
||||
{
|
||||
if (points.Points <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
points.Points--;
|
||||
}
|
||||
|
||||
if (!_markings.TryGetValue(category, out var markings))
|
||||
{
|
||||
markings = new();
|
||||
_markings[category] = markings;
|
||||
}
|
||||
|
||||
markings.Insert(0, marking);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a marking to the back of the category's list of markings.
|
||||
/// </summary>
|
||||
/// <param name="category"></param>
|
||||
/// <param name="marking"></param>
|
||||
public void AddBack(MarkingCategories category, Marking marking)
|
||||
{
|
||||
if (!marking.Forced && _points.TryGetValue(category, out var points))
|
||||
{
|
||||
if (points.Points <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
points.Points--;
|
||||
}
|
||||
|
||||
if (!_markings.TryGetValue(category, out var markings))
|
||||
{
|
||||
markings = new();
|
||||
_markings[category] = markings;
|
||||
}
|
||||
|
||||
|
||||
markings.Add(marking);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a category to this marking set.
|
||||
/// </summary>
|
||||
/// <param name="category"></param>
|
||||
/// <returns></returns>
|
||||
public List<Marking> AddCategory(MarkingCategories category)
|
||||
{
|
||||
var markings = new List<Marking>();
|
||||
_markings.Add(category, markings);
|
||||
return markings;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Replace a marking at a given index in a marking category with another marking.
|
||||
/// </summary>
|
||||
/// <param name="category">The category to replace the marking in.</param>
|
||||
/// <param name="index">The index of the marking.</param>
|
||||
/// <param name="marking">The marking to insert.</param>
|
||||
public void Replace(MarkingCategories category, int index, Marking marking)
|
||||
{
|
||||
if (index < 0 || !_markings.TryGetValue(category, out var markings)
|
||||
|| index >= markings.Count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
markings[index] = marking;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove a marking by category and ID.
|
||||
/// </summary>
|
||||
/// <param name="category">The category that contains the marking.</param>
|
||||
/// <param name="id">The marking's ID.</param>
|
||||
/// <returns>True if removed, false otherwise.</returns>
|
||||
public bool Remove(MarkingCategories category, string id)
|
||||
{
|
||||
if (!_markings.TryGetValue(category, out var markings))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (var i = 0; i < markings.Count; i++)
|
||||
{
|
||||
if (markings[i].MarkingId != id)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!markings[i].Forced && _points.TryGetValue(category, out var points))
|
||||
{
|
||||
points.Points++;
|
||||
}
|
||||
|
||||
markings.RemoveAt(i);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove a marking by category and index.
|
||||
/// </summary>
|
||||
/// <param name="category">The category that contains the marking.</param>
|
||||
/// <param name="idx">The marking's index.</param>
|
||||
/// <returns>True if removed, false otherwise.</returns>
|
||||
public void Remove(MarkingCategories category, int idx)
|
||||
{
|
||||
if (!_markings.TryGetValue(category, out var markings))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (idx < 0 || idx >= markings.Count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!markings[idx].Forced && _points.TryGetValue(category, out var points))
|
||||
{
|
||||
points.Points++;
|
||||
}
|
||||
|
||||
markings.RemoveAt(idx);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove an entire category from this marking set.
|
||||
/// </summary>
|
||||
/// <param name="category">The category to remove.</param>
|
||||
/// <returns>True if removed, false otherwise.</returns>
|
||||
public bool RemoveCategory(MarkingCategories category)
|
||||
{
|
||||
if (!_markings.TryGetValue(category, out var markings))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_points.TryGetValue(category, out var points))
|
||||
{
|
||||
foreach (var marking in markings)
|
||||
{
|
||||
if (marking.Forced)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
points.Points++;
|
||||
}
|
||||
}
|
||||
|
||||
_markings.Remove(category);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears all markings from this marking set.
|
||||
/// </summary>
|
||||
public void Clear()
|
||||
{
|
||||
foreach (var category in Enum.GetValues<MarkingCategories>())
|
||||
{
|
||||
RemoveCategory(category);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempt to find the index of a marking in a category by ID.
|
||||
/// </summary>
|
||||
/// <param name="category">The category to search in.</param>
|
||||
/// <param name="id">The ID to search for.</param>
|
||||
/// <returns>The index of the marking, otherwise a negative number.</returns>
|
||||
public int FindIndexOf(MarkingCategories category, string id)
|
||||
{
|
||||
if (!_markings.TryGetValue(category, out var markings))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
return markings.FindIndex(m => m.MarkingId == id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to get an entire category from this marking set.
|
||||
/// </summary>
|
||||
/// <param name="category">The category to fetch.</param>
|
||||
/// <param name="markings">A read only list of the all markings in that category.</param>
|
||||
/// <returns>True if successful, false otherwise.</returns>
|
||||
public bool TryGetCategory(MarkingCategories category, [NotNullWhen(true)] out IReadOnlyList<Marking>? markings)
|
||||
{
|
||||
markings = null;
|
||||
|
||||
if (_markings.TryGetValue(category, out var list))
|
||||
{
|
||||
markings = list;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to get a marking from this marking set, by category.
|
||||
/// </summary>
|
||||
/// <param name="category">The category to search in.</param>
|
||||
/// <param name="id">The ID to search for.</param>
|
||||
/// <param name="marking">The marking, if it was retrieved.</param>
|
||||
/// <returns>True if successful, false otherwise.</returns>
|
||||
public bool TryGetMarking(MarkingCategories category, string id, [NotNullWhen(true)] out Marking? marking)
|
||||
{
|
||||
marking = null;
|
||||
|
||||
if (!_markings.TryGetValue(category, out var markings))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (var m in markings)
|
||||
{
|
||||
if (m.MarkingId == id)
|
||||
{
|
||||
marking = m;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shifts a marking's rank towards the front of the list
|
||||
/// </summary>
|
||||
/// <param name="category">The category to shift in.</param>
|
||||
/// <param name="idx">Index of the marking.</param>
|
||||
public void ShiftRankUp(MarkingCategories category, int idx)
|
||||
{
|
||||
if (!_markings.TryGetValue(category, out var markings))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (idx < 0 || idx >= markings.Count || idx - 1 < 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
(markings[idx - 1], markings[idx]) = (markings[idx], markings[idx - 1]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shifts a marking's rank upwards from the end of the list
|
||||
/// </summary>
|
||||
/// <param name="category">The category to shift in.</param>
|
||||
/// <param name="idx">Index of the marking from the end</param>
|
||||
public void ShiftRankUpFromEnd(MarkingCategories category, int idx)
|
||||
{
|
||||
if (!_markings.TryGetValue(category, out var markings))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ShiftRankUp(category, markings.Count - idx - 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shifts a marking's rank towards the end of the list
|
||||
/// </summary>
|
||||
/// <param name="category">The category to shift in.</param>
|
||||
/// <param name="idx">Index of the marking.</param>
|
||||
public void ShiftRankDown(MarkingCategories category, int idx)
|
||||
{
|
||||
if (!_markings.TryGetValue(category, out var markings))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (idx < 0 || idx >= markings.Count || idx + 1 >= markings.Count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
(markings[idx + 1], markings[idx]) = (markings[idx], markings[idx + 1]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shifts a marking's rank downwards from the end of the list
|
||||
/// </summary>
|
||||
/// <param name="category">The category to shift in.</param>
|
||||
/// <param name="idx">Index of the marking from the end</param>
|
||||
public void ShiftRankDownFromEnd(MarkingCategories category, int idx)
|
||||
{
|
||||
if (!_markings.TryGetValue(category, out var markings))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ShiftRankDown(category, markings.Count - idx - 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all markings in this set as an enumerator. Lists will be organized, but categories may be in any order.
|
||||
/// </summary>
|
||||
/// <returns>An enumerator of <see cref="Marking"/>s.</returns>
|
||||
public ForwardMarkingEnumerator GetForwardEnumerator()
|
||||
{
|
||||
var markings = new List<Marking>();
|
||||
foreach (var (_, list) in _markings)
|
||||
{
|
||||
markings.AddRange(list);
|
||||
}
|
||||
|
||||
return new ForwardMarkingEnumerator(markings);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets an enumerator of markings in this set, but only for one category.
|
||||
/// </summary>
|
||||
/// <param name="category">The category to fetch.</param>
|
||||
/// <returns>An enumerator of <see cref="Marking"/>s in that category.</returns>
|
||||
public ForwardMarkingEnumerator GetForwardEnumerator(MarkingCategories category)
|
||||
{
|
||||
var markings = new List<Marking>();
|
||||
if (_markings.TryGetValue(category, out var listing))
|
||||
{
|
||||
markings = new(listing);
|
||||
}
|
||||
|
||||
return new ForwardMarkingEnumerator(markings);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all markings in this set as an enumerator, but in reverse order. Lists will be in reverse order, but categories may be in any order.
|
||||
/// </summary>
|
||||
/// <returns>An enumerator of <see cref="Marking"/>s in reverse.</returns>
|
||||
public ReverseMarkingEnumerator GetReverseEnumerator()
|
||||
{
|
||||
var markings = new List<Marking>();
|
||||
foreach (var (_, list) in _markings)
|
||||
{
|
||||
markings.AddRange(list);
|
||||
}
|
||||
|
||||
return new ReverseMarkingEnumerator(markings);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets an enumerator of markings in this set in reverse order, but only for one category.
|
||||
/// </summary>
|
||||
/// <param name="category">The category to fetch.</param>
|
||||
/// <returns>An enumerator of <see cref="Marking"/>s in that category, in reverse order.</returns>
|
||||
public ReverseMarkingEnumerator GetReverseEnumerator(MarkingCategories category)
|
||||
{
|
||||
var markings = new List<Marking>();
|
||||
if (_markings.TryGetValue(category, out var listing))
|
||||
{
|
||||
markings = new(listing);
|
||||
}
|
||||
|
||||
return new ReverseMarkingEnumerator(markings);
|
||||
}
|
||||
|
||||
public bool CategoryEquals(MarkingCategories category, MarkingSet other)
|
||||
{
|
||||
if (!_markings.TryGetValue(category, out var markings)
|
||||
|| !other._markings.TryGetValue(category, out var markingsOther))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return markings.SequenceEqual(markingsOther);
|
||||
}
|
||||
|
||||
public bool Equals(MarkingSet other)
|
||||
{
|
||||
foreach (var (category, _) in _markings)
|
||||
{
|
||||
if (!CategoryEquals(category, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a difference of marking categories between two marking sets
|
||||
/// </summary>
|
||||
/// <param name="other">The other marking set.</param>
|
||||
/// <returns>Enumerator of marking categories that were different between the two.</returns>
|
||||
public IEnumerable<MarkingCategories> CategoryDifference(MarkingSet other)
|
||||
{
|
||||
foreach (var (category, _) in _markings)
|
||||
{
|
||||
if (!CategoryEquals(category, other))
|
||||
{
|
||||
yield return category;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class ForwardMarkingEnumerator : IEnumerable<Marking>
|
||||
{
|
||||
private List<Marking> _markings;
|
||||
|
||||
public ForwardMarkingEnumerator(List<Marking> markings)
|
||||
{
|
||||
_markings = markings;
|
||||
}
|
||||
|
||||
public IEnumerator<Marking> GetEnumerator()
|
||||
{
|
||||
return new MarkingsEnumerator(_markings, false);
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class ReverseMarkingEnumerator : IEnumerable<Marking>
|
||||
{
|
||||
private List<Marking> _markings;
|
||||
|
||||
public ReverseMarkingEnumerator(List<Marking> markings)
|
||||
{
|
||||
_markings = markings;
|
||||
}
|
||||
|
||||
public IEnumerator<Marking> GetEnumerator()
|
||||
{
|
||||
return new MarkingsEnumerator(_markings, true);
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class MarkingsEnumerator : IEnumerator<Marking>
|
||||
{
|
||||
private List<Marking> _markings;
|
||||
private bool _reverse;
|
||||
|
||||
int position;
|
||||
|
||||
public MarkingsEnumerator(List<Marking> markings, bool reverse)
|
||||
{
|
||||
_markings = markings;
|
||||
_reverse = reverse;
|
||||
|
||||
if (_reverse)
|
||||
{
|
||||
position = _markings.Count;
|
||||
}
|
||||
else
|
||||
{
|
||||
position = -1;
|
||||
}
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (_reverse)
|
||||
{
|
||||
position--;
|
||||
return (position >= 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
position++;
|
||||
return (position < _markings.Count);
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
if (_reverse)
|
||||
{
|
||||
position = _markings.Count;
|
||||
}
|
||||
else
|
||||
{
|
||||
position = -1;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{}
|
||||
|
||||
object IEnumerator.Current
|
||||
{
|
||||
get => _markings[position];
|
||||
}
|
||||
|
||||
public Marking Current
|
||||
{
|
||||
get => _markings[position];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
using Content.Shared.Preferences;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.Humanoid.Prototypes;
|
||||
|
||||
[Prototype("humanoidProfile")]
|
||||
public sealed class HumanoidProfilePrototype : IPrototype
|
||||
{
|
||||
[IdDataField]
|
||||
public string ID { get; } = default!;
|
||||
|
||||
[DataField("customBaseLayers")]
|
||||
public Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> CustomBaseLayers = new();
|
||||
|
||||
[DataField("profile")]
|
||||
public HumanoidCharacterProfile Profile { get; } = HumanoidCharacterProfile.Default();
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared.Humanoid.Prototypes;
|
||||
|
||||
/// <summary>
|
||||
/// Base sprites for a species (e.g., what replaces the empty tagged layer,
|
||||
/// or settings per layer)
|
||||
/// </summary>
|
||||
[Prototype("speciesBaseSprites")]
|
||||
public sealed class HumanoidSpeciesBaseSpritesPrototype : IPrototype
|
||||
{
|
||||
[IdDataField]
|
||||
public string ID { get; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Sprites that this species will use on the given humanoid
|
||||
/// visual layer. If a key entry is empty, it is assumed that the
|
||||
/// visual layer will not be in use on this species, and will
|
||||
/// be ignored.
|
||||
/// </summary>
|
||||
[DataField("sprites", required: true)]
|
||||
public Dictionary<HumanoidVisualLayers, string> Sprites = new();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Humanoid species sprite layer. This is what defines the base layer of
|
||||
/// a humanoid species sprite, and also defines how markings can appear over
|
||||
/// that sprite (or at least, the layer this sprite is on).
|
||||
/// </summary>
|
||||
[Prototype("humanoidBaseSprite")]
|
||||
public sealed class HumanoidSpeciesSpriteLayer : IPrototype
|
||||
{
|
||||
[IdDataField]
|
||||
public string ID { get; } = default!;
|
||||
/// <summary>
|
||||
/// The base sprite for this sprite layer. This is what
|
||||
/// will replace the empty layer tagged by the enum
|
||||
/// tied to this layer.
|
||||
///
|
||||
/// If this is null, no sprite will be displayed, and the
|
||||
/// layer will be invisible until otherwise set.
|
||||
/// </summary>
|
||||
[DataField("baseSprite")]
|
||||
public SpriteSpecifier? BaseSprite { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The alpha of this layer. Ensures that
|
||||
/// this layer will start with this percentage
|
||||
/// of alpha.
|
||||
/// </summary>
|
||||
[DataField("layerAlpha")]
|
||||
public float LayerAlpha { get; } = 1.0f;
|
||||
|
||||
/// <summary>
|
||||
/// If this sprite layer should allow markings or not.
|
||||
/// </summary>
|
||||
[DataField("allowsMarkings")]
|
||||
public bool AllowsMarkings { get; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// If this layer should always match the
|
||||
/// skin tone in a character profile.
|
||||
/// </summary>
|
||||
[DataField("matchSkin")]
|
||||
public bool MatchSkin { get; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// If any markings that go on this layer should
|
||||
/// match the skin tone of this part, including
|
||||
/// alpha.
|
||||
/// </summary>
|
||||
[DataField("markingsMatchSkin")]
|
||||
public bool MarkingsMatchSkin { get; }
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Shared.Species;
|
||||
namespace Content.Shared.Humanoid.Prototypes;
|
||||
|
||||
[Prototype("species")]
|
||||
public sealed class SpeciesPrototype : IPrototype
|
||||
@@ -9,7 +9,7 @@ public sealed class SpeciesPrototype : IPrototype
|
||||
/// <summary>
|
||||
/// Prototype ID of the species.
|
||||
/// </summary>
|
||||
[IdDataFieldAttribute]
|
||||
[IdDataField]
|
||||
public string ID { get; } = default!;
|
||||
|
||||
/// <summary>
|
||||
@@ -18,14 +18,40 @@ public sealed class SpeciesPrototype : IPrototype
|
||||
[DataField("name", required: true)]
|
||||
public string Name { get; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Descriptor. Unused...? This is intended
|
||||
/// for an eventual integration into IdentitySystem
|
||||
/// (i.e., young human person, young lizard person, etc.)
|
||||
/// </summary>
|
||||
[DataField("descriptor")]
|
||||
public string Descriptor { get; } = "humanoid";
|
||||
|
||||
/// <summary>
|
||||
/// Whether the species is available "at round start" (In the character editor)
|
||||
/// </summary>
|
||||
[DataField("roundStart", required: true)]
|
||||
public bool RoundStart { get; } = false;
|
||||
|
||||
// The below two are to avoid fetching information about the species from the entity
|
||||
// prototype.
|
||||
|
||||
// This one here is a utility field, and is meant to *avoid* having to duplicate
|
||||
// the massive SpriteComponent found in every species.
|
||||
// Species implementors can just override SpriteComponent if they want a custom
|
||||
// sprite layout, and leave this null. Keep in mind that this will disable
|
||||
// sprite accessories.
|
||||
|
||||
[DataField("sprites")]
|
||||
public string SpriteSet { get; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Prototype used by the species as a body.
|
||||
/// The limit of body markings that you can place on this species.
|
||||
/// </summary>
|
||||
[DataField("markingLimits")]
|
||||
public string MarkingPoints { get; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Humanoid species variant used by this entity.
|
||||
/// </summary>
|
||||
[DataField("prototype", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string Prototype { get; } = default!;
|
||||
@@ -40,7 +66,7 @@ public sealed class SpeciesPrototype : IPrototype
|
||||
/// Method of skin coloration used by the species.
|
||||
/// </summary>
|
||||
[DataField("skinColoration", required: true)]
|
||||
public SpeciesSkinColor SkinColoration { get; }
|
||||
public HumanoidSkinColor SkinColoration { get; }
|
||||
|
||||
[DataField("maleFirstNames")]
|
||||
public string MaleFirstNames { get; } = "names_first_male";
|
||||
@@ -55,13 +81,6 @@ public sealed class SpeciesPrototype : IPrototype
|
||||
public SpeciesNaming Naming { get; } = SpeciesNaming.FirstLast;
|
||||
}
|
||||
|
||||
public enum SpeciesSkinColor : byte
|
||||
{
|
||||
HumanToned,
|
||||
Hues,
|
||||
TintedHues, //This gives a color tint to a humanoid's skin (10% saturation with full hue range).
|
||||
}
|
||||
|
||||
public enum SpeciesNaming : byte
|
||||
{
|
||||
FirstLast,
|
||||
@@ -1,9 +1,9 @@
|
||||
using Content.Shared.Dataset;
|
||||
using Content.Shared.Species;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Shared.CharacterAppearance
|
||||
namespace Content.Shared.Humanoid
|
||||
{
|
||||
public enum Sex : byte
|
||||
{
|
||||
62
Content.Shared/Humanoid/SharedHumanoidComponent.cs
Normal file
62
Content.Shared/Humanoid/SharedHumanoidComponent.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Content.Shared.Preferences;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Shared.Humanoid;
|
||||
|
||||
public abstract class SharedHumanoidComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Current species. Dictates things like base body sprites,
|
||||
/// base humanoid to spawn, etc.
|
||||
/// </summary>
|
||||
[DataField("species", customTypeSerializer: typeof(PrototypeIdSerializer<SpeciesPrototype>))]
|
||||
public string Species { get; set; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// The initial profile and base layers to apply to this humanoid.
|
||||
/// </summary>
|
||||
[DataField("initial", customTypeSerializer: typeof(PrototypeIdSerializer<HumanoidProfilePrototype>))]
|
||||
public string Initial { get; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Skin color of this humanoid.
|
||||
/// </summary>
|
||||
[DataField("skinColor")]
|
||||
public Color SkinColor { get; set; } = Color.FromHex("#C0967F");
|
||||
|
||||
/// <summary>
|
||||
/// Visual layers currently hidden. This will affect the base sprite
|
||||
/// on this humanoid layer, and any markings that sit above it.
|
||||
/// </summary>
|
||||
[ViewVariables] public readonly HashSet<HumanoidVisualLayers> HiddenLayers = new();
|
||||
|
||||
[DataField("sex")] public Sex Sex = Sex.Male;
|
||||
}
|
||||
|
||||
[DataDefinition]
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class CustomBaseLayerInfo
|
||||
{
|
||||
public CustomBaseLayerInfo(string id, Color color)
|
||||
{
|
||||
ID = id;
|
||||
Color = color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// ID of this custom base layer. Must be a <see cref="HumanoidSpeciesSpriteLayer"/>.
|
||||
/// </summary>
|
||||
[DataField("id")]
|
||||
public string ID { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Color of this custom base layer.
|
||||
/// </summary>
|
||||
[DataField("color")]
|
||||
public Color Color { get; }
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Humanoid;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum HumanoidMarkingModifierKey
|
||||
{
|
||||
Key
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class HumanoidMarkingModifierMarkingSetMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public MarkingSet MarkingSet { get; }
|
||||
public bool ResendState { get; }
|
||||
|
||||
public HumanoidMarkingModifierMarkingSetMessage(MarkingSet set, bool resendState)
|
||||
{
|
||||
MarkingSet = set;
|
||||
ResendState = resendState;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class HumanoidMarkingModifierBaseLayersSetMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public HumanoidMarkingModifierBaseLayersSetMessage(HumanoidVisualLayers layer, CustomBaseLayerInfo? info, bool resendState)
|
||||
{
|
||||
Layer = layer;
|
||||
Info = info;
|
||||
ResendState = resendState;
|
||||
}
|
||||
|
||||
public HumanoidVisualLayers Layer { get; }
|
||||
public CustomBaseLayerInfo? Info { get; }
|
||||
public bool ResendState { get; }
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class HumanoidMarkingModifierState : BoundUserInterfaceState
|
||||
{
|
||||
public HumanoidMarkingModifierState(MarkingSet markingSet, string species, Color skinColor, Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> customBaseLayers)
|
||||
{
|
||||
MarkingSet = markingSet;
|
||||
Species = species;
|
||||
SkinColor = skinColor;
|
||||
CustomBaseLayers = customBaseLayers;
|
||||
}
|
||||
|
||||
public MarkingSet MarkingSet { get; }
|
||||
public string Species { get; }
|
||||
public Color SkinColor { get; }
|
||||
public Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> CustomBaseLayers { get; }
|
||||
}
|
||||
45
Content.Shared/Humanoid/SharedHumanoidSystem.cs
Normal file
45
Content.Shared/Humanoid/SharedHumanoidSystem.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Content.Shared.Preferences;
|
||||
|
||||
namespace Content.Shared.Humanoid;
|
||||
|
||||
/// <summary>
|
||||
/// HumanoidSystem. Primarily deals with the appearance and visual data
|
||||
/// of a humanoid entity. HumanoidVisualizer is what deals with actually
|
||||
/// organizing the sprites and setting up the sprite component's layers.
|
||||
///
|
||||
/// This is a shared system, because while it is server authoritative,
|
||||
/// you still need a local copy so that players can set up their
|
||||
/// characters.
|
||||
/// </summary>
|
||||
public abstract class SharedHumanoidSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private SharedAppearanceSystem _appearance = default!;
|
||||
|
||||
public const string DefaultSpecies = "Human";
|
||||
|
||||
public void SetAppearance(EntityUid uid,
|
||||
string species,
|
||||
Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> customBaseLayer,
|
||||
Color skinColor,
|
||||
List<HumanoidVisualLayers> visLayers,
|
||||
List<Marking> markings)
|
||||
{
|
||||
var data = new HumanoidVisualizerData(species, customBaseLayer, skinColor, visLayers, markings);
|
||||
|
||||
// Locally raise an event for this, because there might be some systems interested
|
||||
// in this.
|
||||
RaiseLocalEvent(uid, new HumanoidAppearanceUpdateEvent(data), true);
|
||||
_appearance.SetData(uid, HumanoidVisualizerKey.Key, data);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class HumanoidAppearanceUpdateEvent : EntityEventArgs
|
||||
{
|
||||
public HumanoidVisualizerData Data { get; }
|
||||
|
||||
public HumanoidAppearanceUpdateEvent(HumanoidVisualizerData data)
|
||||
{
|
||||
Data = data;
|
||||
}
|
||||
}
|
||||
147
Content.Shared/Humanoid/SkinColor.cs
Normal file
147
Content.Shared/Humanoid/SkinColor.cs
Normal file
@@ -0,0 +1,147 @@
|
||||
namespace Content.Shared.Humanoid;
|
||||
|
||||
public static class SkinColor
|
||||
{
|
||||
public static Color ValidHumanSkinTone => Color.FromHsv(new Vector4(0.25f, 0.2f, 1f, 1f));
|
||||
|
||||
/// <summary>
|
||||
/// Turn a color into a valid tinted hue skin tone.
|
||||
/// </summary>
|
||||
/// <param name="color">The color to validate</param>
|
||||
/// <returns>Validated tinted hue skin tone</returns>
|
||||
public static Color ValidTintedHuesSkinTone(Color color)
|
||||
{
|
||||
return TintedHues(color);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a human skin tone based on a scale of 0 to 100.
|
||||
/// </summary>
|
||||
/// <param name="tone">Skin tone. Valid range is 0 to 100, inclusive. 0 is gold/yellowish, 100 is dark brown.</param>
|
||||
/// <returns>A human skin tone.</returns>
|
||||
/// <exception cref="ArgumentException">Exception if the value is under 0 or over 100.</exception>
|
||||
public static Color HumanSkinTone(int tone)
|
||||
{
|
||||
// 0 - 100, 0 being gold/yellowish and 100 being dark
|
||||
// HSV based
|
||||
//
|
||||
// 0 - 20 changes the hue
|
||||
// 20 - 100 changes the value
|
||||
// 0 is 45 - 20 - 100
|
||||
// 20 is 25 - 20 - 100
|
||||
// 100 is 25 - 100 - 20
|
||||
|
||||
if (tone < 0 || tone > 100)
|
||||
{
|
||||
throw new ArgumentException("Skin tone value was under 0 or over 100.");
|
||||
}
|
||||
|
||||
var rangeOffset = tone - 20;
|
||||
|
||||
float hue = 25;
|
||||
float sat = 20;
|
||||
float val = 100;
|
||||
|
||||
if (rangeOffset <= 0)
|
||||
{
|
||||
hue += Math.Abs(rangeOffset);
|
||||
}
|
||||
else
|
||||
{
|
||||
sat += rangeOffset;
|
||||
val -= rangeOffset;
|
||||
}
|
||||
|
||||
var color = Color.FromHsv(new Vector4(hue / 360, sat / 100, val / 100, 1.0f));
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a human skin tone from a given color.
|
||||
/// </summary>
|
||||
/// <param name="color"></param>
|
||||
/// <returns></returns>
|
||||
/// <remarks>
|
||||
/// Does not cause an exception if the color is not originally from the human color range.
|
||||
/// Instead, it will return the approximation of the skin tone value.
|
||||
/// </remarks>
|
||||
public static float HumanSkinToneFromColor(Color color)
|
||||
{
|
||||
var hsv = Color.ToHsv(color);
|
||||
// check for hue/value first, if hue is lower than this percentage
|
||||
// and value is 1.0
|
||||
// then it'll be hue
|
||||
if (Math.Clamp(hsv.X, 25f / 360f, 1) > 25f / 360f
|
||||
&& hsv.Z == 1.0)
|
||||
{
|
||||
return Math.Abs(45 - (hsv.X * 360));
|
||||
}
|
||||
// otherwise it'll directly be the saturation
|
||||
else
|
||||
{
|
||||
return hsv.Y * 100;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Verify if a color is in the human skin tone range.
|
||||
/// </summary>
|
||||
/// <param name="color">The color to verify</param>
|
||||
/// <returns>True if valid, false otherwise.</returns>
|
||||
public static bool VerifyHumanSkinTone(Color color)
|
||||
{
|
||||
var colorValues = Color.ToHsv(color);
|
||||
|
||||
var hue = colorValues.X * 360f;
|
||||
var sat = colorValues.Y * 100f;
|
||||
var val = colorValues.Z * 100f;
|
||||
// rangeOffset makes it so that this value
|
||||
// is 25 <= hue <= 45
|
||||
if (hue < 25 || hue > 45)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// rangeOffset makes it so that these two values
|
||||
// are 20 <= sat <= 100 and 20 <= val <= 100
|
||||
// where saturation increases to 100 and value decreases to 20
|
||||
if (sat < 20 || val < 20)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert a color to the 'tinted hues' skin tone type.
|
||||
/// </summary>
|
||||
/// <param name="color">Color to convert</param>
|
||||
/// <returns>Tinted hue color</returns>
|
||||
public static Color TintedHues(Color color)
|
||||
{
|
||||
var newColor = Color.ToHsv(color);
|
||||
newColor.Y = .1f;
|
||||
|
||||
return Color.FromHsv(newColor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Verify if this color is a valid tinted hue color type, or not.
|
||||
/// </summary>
|
||||
/// <param name="color">The color to verify</param>
|
||||
/// <returns>True if valid, false otherwise</returns>
|
||||
public static bool VerifyTintedHues(Color color)
|
||||
{
|
||||
// tinted hues just ensures saturation is always .1, or 10% saturation at all times
|
||||
return Color.ToHsv(color).Y != .1f;
|
||||
}
|
||||
}
|
||||
|
||||
public enum HumanoidSkinColor : byte
|
||||
{
|
||||
HumanToned,
|
||||
Hues,
|
||||
TintedHues, //This gives a color tint to a humanoid's skin (10% saturation with full hue range).
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
using Content.Shared.CharacterAppearance;
|
||||
using Content.Shared.Markings;
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
|
||||
namespace Content.Shared.IoC
|
||||
{
|
||||
@@ -7,7 +6,6 @@ namespace Content.Shared.IoC
|
||||
{
|
||||
public static void Register()
|
||||
{
|
||||
IoCManager.Register<SpriteAccessoryManager, SpriteAccessoryManager>();
|
||||
IoCManager.Register<MarkingManager, MarkingManager>();
|
||||
}
|
||||
}
|
||||
|
||||
106
Content.Shared/MagicMirror/SharedMagicMirrorSystem.cs
Normal file
106
Content.Shared/MagicMirror/SharedMagicMirrorSystem.cs
Normal file
@@ -0,0 +1,106 @@
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.MagicMirror;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum MagicMirrorUiKey
|
||||
{
|
||||
Key
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum MagicMirrorCategory
|
||||
{
|
||||
Hair,
|
||||
FacialHair
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class MagicMirrorSelectMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public MagicMirrorSelectMessage(MagicMirrorCategory category, string marking, int slot)
|
||||
{
|
||||
Category = category;
|
||||
Marking = marking;
|
||||
Slot = slot;
|
||||
}
|
||||
|
||||
public MagicMirrorCategory Category { get; }
|
||||
public string Marking { get; }
|
||||
public int Slot { get; }
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class MagicMirrorChangeColorMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public MagicMirrorChangeColorMessage(MagicMirrorCategory category, List<Color> colors, int slot)
|
||||
{
|
||||
Category = category;
|
||||
Colors = colors;
|
||||
Slot = slot;
|
||||
}
|
||||
|
||||
public MagicMirrorCategory Category { get; }
|
||||
public List<Color> Colors { get; }
|
||||
public int Slot { get; }
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class MagicMirrorRemoveSlotMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public MagicMirrorRemoveSlotMessage(MagicMirrorCategory category, int slot)
|
||||
{
|
||||
Category = category;
|
||||
Slot = slot;
|
||||
}
|
||||
|
||||
public MagicMirrorCategory Category { get; }
|
||||
public int Slot { get; }
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class MagicMirrorSelectSlotMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public MagicMirrorSelectSlotMessage(MagicMirrorCategory category, int slot)
|
||||
{
|
||||
Category = category;
|
||||
Slot = slot;
|
||||
}
|
||||
|
||||
public MagicMirrorCategory Category { get; }
|
||||
public int Slot { get; }
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class MagicMirrorAddSlotMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public MagicMirrorAddSlotMessage(MagicMirrorCategory category)
|
||||
{
|
||||
Category = category;
|
||||
}
|
||||
|
||||
public MagicMirrorCategory Category { get; }
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class MagicMirrorUiData : BoundUserInterfaceMessage
|
||||
{
|
||||
public MagicMirrorUiData(string species, List<Marking> hair, int hairSlotTotal, List<Marking> facialHair, int facialHairSlotTotal)
|
||||
{
|
||||
Species = species;
|
||||
Hair = hair;
|
||||
HairSlotTotal = hairSlotTotal;
|
||||
FacialHair = facialHair;
|
||||
FacialHairSlotTotal = facialHairSlotTotal;
|
||||
}
|
||||
|
||||
public string Species { get; }
|
||||
|
||||
public List<Marking> Hair { get; }
|
||||
public int HairSlotTotal { get; }
|
||||
|
||||
public List<Marking> FacialHair { get; }
|
||||
public int FacialHairSlotTotal { get; }
|
||||
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Markings
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public enum MarkingCategories : byte
|
||||
{
|
||||
Head,
|
||||
HeadTop,
|
||||
HeadSide,
|
||||
Snout,
|
||||
Chest,
|
||||
Arms,
|
||||
Legs,
|
||||
Tail,
|
||||
Overlay
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Shared.Markings
|
||||
{
|
||||
public sealed class MarkingManager
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
private readonly List<MarkingPrototype> _index = new();
|
||||
private readonly Dictionary<MarkingCategories, List<MarkingPrototype>> _markingDict = new();
|
||||
private readonly Dictionary<string, MarkingPrototype> _markings = new();
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_prototypeManager.PrototypesReloaded += OnPrototypeReload;
|
||||
|
||||
foreach (var category in Enum.GetValues<MarkingCategories>())
|
||||
_markingDict.Add(category, new List<MarkingPrototype>());
|
||||
|
||||
foreach (var prototype in _prototypeManager.EnumeratePrototypes<MarkingPrototype>())
|
||||
{
|
||||
_index.Add(prototype);
|
||||
_markingDict[prototype.MarkingCategory].Add(prototype);
|
||||
_markings.Add(prototype.ID, prototype);
|
||||
}
|
||||
}
|
||||
|
||||
public IReadOnlyDictionary<string, MarkingPrototype> Markings() => _markings;
|
||||
public IReadOnlyDictionary<MarkingCategories, List<MarkingPrototype>> CategorizedMarkings() => _markingDict;
|
||||
|
||||
public IReadOnlyDictionary<MarkingCategories, List<MarkingPrototype>> MarkingsBySpecies(string species)
|
||||
{
|
||||
var result = new Dictionary<MarkingCategories, List<MarkingPrototype>>(_markingDict);
|
||||
|
||||
foreach (var list in result.Values)
|
||||
{
|
||||
list.RemoveAll(marking => marking.SpeciesRestrictions != null && marking.SpeciesRestrictions.Contains(species));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public bool IsValidMarking(Marking marking, [NotNullWhen(true)] out MarkingPrototype? markingResult)
|
||||
{
|
||||
return _markings.TryGetValue(marking.MarkingId, out markingResult);
|
||||
}
|
||||
|
||||
private void OnPrototypeReload(PrototypesReloadedEventArgs args)
|
||||
{
|
||||
if(!args.ByType.TryGetValue(typeof(MarkingPrototype), out var set))
|
||||
return;
|
||||
|
||||
|
||||
_index.RemoveAll(i => set.Modified.ContainsKey(i.ID));
|
||||
|
||||
foreach (var prototype in set.Modified.Values)
|
||||
{
|
||||
var markingPrototype = (MarkingPrototype) prototype;
|
||||
_index.Add(markingPrototype);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,57 +0,0 @@
|
||||
using Content.Shared.CharacterAppearance;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
|
||||
|
||||
namespace Content.Shared.Markings
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class MarkingsComponent : Component
|
||||
{
|
||||
public Dictionary<HumanoidVisualLayers, List<Marking>> ActiveMarkings = new();
|
||||
|
||||
// Layer points for the attached mob. This is verified client side (but should be verified server side, eventually as well),
|
||||
// but upon render for the given entity with this component, it will start subtracting
|
||||
// points from this set. Upon depletion, no more sprites in this layer will be
|
||||
// rendered. If an entry is null, however, it is considered 'unlimited points' for
|
||||
// that layer.
|
||||
//
|
||||
// Layer points are useful for restricting the amount of markings a specific layer can use
|
||||
// for specific mobs (i.e., a lizard should only use one set of horns and maybe two frills),
|
||||
// and all species with selectable tails should have exactly one tail)
|
||||
//
|
||||
// If something is required, then something must be selected in that category. Otherwise,
|
||||
// the first instance of a marking in that category will be added to a character
|
||||
// upon round start.
|
||||
[DataField("layerPoints")]
|
||||
public Dictionary<MarkingCategories, MarkingPoints> LayerPoints = new();
|
||||
}
|
||||
|
||||
[DataDefinition]
|
||||
public sealed class MarkingPoints
|
||||
{
|
||||
[DataField("points", required: true)]
|
||||
public int Points = 0;
|
||||
[DataField("required", required: true)]
|
||||
public bool Required = false;
|
||||
// Default markings for this layer.
|
||||
[DataField("defaultMarkings", customTypeSerializer:typeof(PrototypeIdListSerializer<MarkingPrototype>))]
|
||||
public List<string> DefaultMarkings = new();
|
||||
|
||||
public static Dictionary<MarkingCategories, MarkingPoints> CloneMarkingPointDictionary(Dictionary<MarkingCategories, MarkingPoints> self)
|
||||
{
|
||||
var clone = new Dictionary<MarkingCategories, MarkingPoints>();
|
||||
|
||||
foreach (var (category, points) in self)
|
||||
{
|
||||
clone[category] = new MarkingPoints()
|
||||
{
|
||||
Points = points.Points,
|
||||
Required = points.Required,
|
||||
DefaultMarkings = points.DefaultMarkings
|
||||
};
|
||||
}
|
||||
|
||||
return clone;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,291 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Linq;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Markings;
|
||||
|
||||
// TODO: Maybe put points logic into here too? It would make some sense
|
||||
// but it would have to be a template loaded in, otherwise clients could
|
||||
// send really invalid points sets that would have to be verified on the
|
||||
// server/client every time
|
||||
//
|
||||
// currently marking point constraints are just validated upon data send
|
||||
// from the client's UI (which might be a nono, means that connections
|
||||
// can just send garbage marking sets and it will save on the server)
|
||||
// and when an entity is rendered, (which is OK enough)
|
||||
//
|
||||
// equally, we'd need to access references every time we wanted to get
|
||||
// the managers required, which... not *terrible* if we do null default
|
||||
// params
|
||||
[Serializable, NetSerializable]
|
||||
public class MarkingsSet : IEnumerable, IEquatable<MarkingsSet>
|
||||
{
|
||||
// if you want a rust style VecDeque, you're looking at
|
||||
// the wrong place, i just wanted a similar API + some
|
||||
// markings specific functions
|
||||
private List<Marking> _markings = new();
|
||||
|
||||
public int Count
|
||||
{
|
||||
get => _markings.Count;
|
||||
}
|
||||
|
||||
public MarkingsSet()
|
||||
{
|
||||
}
|
||||
|
||||
public MarkingsSet(List<Marking> markings)
|
||||
{
|
||||
_markings = markings;
|
||||
}
|
||||
|
||||
public MarkingsSet(MarkingsSet other)
|
||||
{
|
||||
_markings = new(other._markings);
|
||||
}
|
||||
|
||||
public Marking this[int idx] => Index(idx);
|
||||
|
||||
public Marking Index(int idx)
|
||||
{
|
||||
return _markings[idx];
|
||||
}
|
||||
|
||||
// Gets a marking idx spaces from the back of the list.
|
||||
public Marking IndexReverse(int idx)
|
||||
{
|
||||
return _markings[_markings.Count - 1 - idx];
|
||||
}
|
||||
|
||||
public void AddFront(Marking marking)
|
||||
{
|
||||
_markings.Insert(0, marking);
|
||||
}
|
||||
|
||||
public void AddBack(Marking marking)
|
||||
{
|
||||
_markings.Add(marking);
|
||||
}
|
||||
|
||||
public bool Remove(Marking marking)
|
||||
{
|
||||
return _markings.Remove(marking);
|
||||
}
|
||||
|
||||
public bool Contains(Marking marking)
|
||||
{
|
||||
return _markings.Contains(marking);
|
||||
}
|
||||
|
||||
public int FindIndexOf(string id)
|
||||
{
|
||||
return _markings.FindIndex(m => m.MarkingId == id);
|
||||
}
|
||||
|
||||
// Shifts a marking's rank upwards (i.e., towards the front of the list)
|
||||
public void ShiftRankUp(int idx)
|
||||
{
|
||||
if (idx < 0 || idx >= _markings.Count || idx - 1 < 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var temp = _markings[idx - 1];
|
||||
_markings[idx - 1] = _markings[idx];
|
||||
_markings[idx] = temp;
|
||||
}
|
||||
|
||||
// Shifts up from the back (i.e., 2nd position from end)
|
||||
public void ShiftRankUpFromEnd(int idx)
|
||||
{
|
||||
ShiftRankUp(Count - idx - 1);
|
||||
}
|
||||
|
||||
// Ditto, but the opposite direction.
|
||||
public void ShiftRankDown(int idx)
|
||||
{
|
||||
if (idx < 0 || idx >= _markings.Count || idx + 1 >= _markings.Count)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var temp = _markings[idx + 1];
|
||||
_markings[idx + 1] = _markings[idx];
|
||||
_markings[idx] = temp;
|
||||
}
|
||||
|
||||
// Ditto as above.
|
||||
public void ShiftRankDownFromEnd(int idx)
|
||||
{
|
||||
ShiftRankDown(Count - idx - 1);
|
||||
}
|
||||
|
||||
// Ensures that all markings in a set are valid.
|
||||
public static MarkingsSet EnsureValid(MarkingsSet set, MarkingManager? manager = null)
|
||||
{
|
||||
IoCManager.Resolve(ref manager);
|
||||
|
||||
for (var i = set._markings.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var marking = set._markings[i];
|
||||
if (manager.IsValidMarking(marking, out var markingProto))
|
||||
{
|
||||
if (marking.MarkingColors.Count != markingProto.Sprites.Count)
|
||||
{
|
||||
set._markings[i] = new Marking(marking.MarkingId, markingProto.Sprites.Count);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
set._markings.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
return set;
|
||||
}
|
||||
|
||||
// Filters out markings based on species.
|
||||
public static MarkingsSet FilterSpecies(MarkingsSet set, string species, MarkingManager? manager = null)
|
||||
{
|
||||
IoCManager.Resolve(ref manager);
|
||||
var newList = set._markings.Where(marking =>
|
||||
{
|
||||
if (!manager.Markings().TryGetValue(marking.MarkingId, out MarkingPrototype? prototype))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (prototype.SpeciesRestrictions != null)
|
||||
{
|
||||
if (!prototype.SpeciesRestrictions.Contains(species))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}).ToList();
|
||||
|
||||
set._markings = newList;
|
||||
|
||||
return set;
|
||||
}
|
||||
|
||||
// Processes a MarkingsSet using the given dictionary of MarkingPoints.
|
||||
public static MarkingsSet ProcessPoints(MarkingsSet set, Dictionary<MarkingCategories, MarkingPoints> points, MarkingManager? manager = null)
|
||||
{
|
||||
IoCManager.Resolve(ref manager);
|
||||
var finalSet = new List<Marking>();
|
||||
|
||||
foreach (var marking in set)
|
||||
{
|
||||
if (manager.Markings().TryGetValue(marking.MarkingId, out MarkingPrototype? markingPrototype))
|
||||
{
|
||||
if (points.TryGetValue(markingPrototype.MarkingCategory, out var pointsRemaining))
|
||||
{
|
||||
if (pointsRemaining.Points == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
pointsRemaining.Points--;
|
||||
|
||||
finalSet.Add(marking);
|
||||
}
|
||||
else
|
||||
{
|
||||
// points don't exist otherwise
|
||||
finalSet.Add(marking);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
set._markings = finalSet;
|
||||
|
||||
return set;
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return (IEnumerator) GetEnumerator();
|
||||
}
|
||||
|
||||
public MarkingsEnumerator GetEnumerator()
|
||||
{
|
||||
return new MarkingsEnumerator(_markings, false);
|
||||
}
|
||||
|
||||
public IEnumerator GetReverseEnumerator()
|
||||
{
|
||||
return (IEnumerator) new MarkingsEnumerator(_markings, true);
|
||||
}
|
||||
|
||||
public bool Equals(MarkingsSet? set)
|
||||
{
|
||||
if (set == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _markings.SequenceEqual(set._markings);
|
||||
}
|
||||
}
|
||||
|
||||
public class MarkingsEnumerator : IEnumerator
|
||||
{
|
||||
private List<Marking> _markings;
|
||||
private bool _reverse;
|
||||
|
||||
int position;
|
||||
|
||||
public MarkingsEnumerator(List<Marking> markings, bool reverse)
|
||||
{
|
||||
_markings = markings;
|
||||
_reverse = reverse;
|
||||
|
||||
if (_reverse)
|
||||
{
|
||||
position = _markings.Count;
|
||||
}
|
||||
else
|
||||
{
|
||||
position = -1;
|
||||
}
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (_reverse)
|
||||
{
|
||||
position--;
|
||||
return (position >= 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
position++;
|
||||
return (position < _markings.Count);
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
if (_reverse)
|
||||
{
|
||||
position = _markings.Count;
|
||||
}
|
||||
else
|
||||
{
|
||||
position = -1;
|
||||
}
|
||||
}
|
||||
|
||||
object IEnumerator.Current
|
||||
{
|
||||
get => _markings[position];
|
||||
}
|
||||
|
||||
public Marking Current
|
||||
{
|
||||
get => _markings[position];
|
||||
}
|
||||
}
|
||||
@@ -2,11 +2,11 @@ using System.Linq;
|
||||
using System.Globalization;
|
||||
using System.Text.RegularExpressions;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.CharacterAppearance;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Content.Shared.Random.Helpers;
|
||||
using Content.Shared.Roles;
|
||||
using Content.Shared.Species;
|
||||
using Content.Shared.Traits;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Enums;
|
||||
@@ -20,6 +20,7 @@ namespace Content.Shared.Preferences
|
||||
/// <summary>
|
||||
/// Character profile. Looks immutable, but uses non-immutable semantics internally for serialization/code sanity purposes.
|
||||
/// </summary>
|
||||
[DataDefinition]
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class HumanoidCharacterProfile : ICharacterProfile
|
||||
{
|
||||
@@ -103,7 +104,7 @@ namespace Content.Shared.Preferences
|
||||
return new(
|
||||
"John Doe",
|
||||
"",
|
||||
SpeciesManager.DefaultSpecies,
|
||||
SharedHumanoidSystem.DefaultSpecies,
|
||||
MinimumAge,
|
||||
Sex.Male,
|
||||
Gender.Male,
|
||||
@@ -119,20 +120,23 @@ namespace Content.Shared.Preferences
|
||||
new List<string>());
|
||||
}
|
||||
|
||||
public static HumanoidCharacterProfile Random()
|
||||
public static HumanoidCharacterProfile Random(HashSet<string>? ignoredSpecies = null)
|
||||
{
|
||||
var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
|
||||
var random = IoCManager.Resolve<IRobustRandom>();
|
||||
|
||||
var species = random.Pick(prototypeManager
|
||||
.EnumeratePrototypes<SpeciesPrototype>().Where(x => x.RoundStart).ToArray()).ID;
|
||||
.EnumeratePrototypes<SpeciesPrototype>()
|
||||
.Where(x => ignoredSpecies == null ? x.RoundStart : x.RoundStart && !ignoredSpecies.Contains(x.ID))
|
||||
.ToArray()
|
||||
).ID;
|
||||
var sex = random.Prob(0.5f) ? Sex.Male : Sex.Female;
|
||||
var gender = sex == Sex.Male ? Gender.Male : Gender.Female;
|
||||
|
||||
var name = sex.GetName(species, prototypeManager, random);
|
||||
var age = random.Next(MinimumAge, MaximumAge);
|
||||
|
||||
return new HumanoidCharacterProfile(name, "", species, age, sex, gender, HumanoidCharacterAppearance.Random(sex), ClothingPreference.Jumpsuit, BackpackPreference.Backpack,
|
||||
return new HumanoidCharacterProfile(name, "", species, age, sex, gender, HumanoidCharacterAppearance.Random(species, sex), ClothingPreference.Jumpsuit, BackpackPreference.Backpack,
|
||||
new Dictionary<string, JobPriority>
|
||||
{
|
||||
{SharedGameTicker.FallbackOverflowJob, JobPriority.High},
|
||||
@@ -142,10 +146,19 @@ namespace Content.Shared.Preferences
|
||||
public string Name { get; private set; }
|
||||
public string FlavorText { get; private set; }
|
||||
public string Species { get; private set; }
|
||||
|
||||
[DataField("age")]
|
||||
public int Age { get; private set; }
|
||||
|
||||
[DataField("sex")]
|
||||
public Sex Sex { get; private set; }
|
||||
|
||||
[DataField("gender")]
|
||||
public Gender Gender { get; private set; }
|
||||
|
||||
public ICharacterAppearance CharacterAppearance => Appearance;
|
||||
|
||||
[DataField("appearance")]
|
||||
public HumanoidCharacterAppearance Appearance { get; private set; }
|
||||
public ClothingPreference Clothing { get; private set; }
|
||||
public BackpackPreference Backpack { get; private set; }
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Shared.CharacterAppearance;
|
||||
using Content.Shared.Humanoid;
|
||||
|
||||
namespace Content.Shared.Preferences
|
||||
{
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
namespace Content.Shared.Species;
|
||||
|
||||
public sealed class SpeciesManager
|
||||
{
|
||||
public const string DefaultSpecies = "Human";
|
||||
}
|
||||
@@ -43,6 +43,12 @@ namespace Content.Shared.Zombies
|
||||
[DataField("eyeColor")]
|
||||
public Color EyeColor = new(0.96f, 0.13f, 0.24f);
|
||||
|
||||
/// <summary>
|
||||
/// The base layer to apply to any 'external' humanoid layers upon zombification.
|
||||
/// </summary>
|
||||
[DataField("baseLayerExternal")]
|
||||
public string BaseLayerExternal = "MobHumanoidMarkingMatchSkin";
|
||||
|
||||
/// <summary>
|
||||
/// The attack arc of the zombie
|
||||
/// </summary>
|
||||
|
||||
@@ -4,9 +4,8 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Database;
|
||||
using Content.Shared.CharacterAppearance;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Markings;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Preferences;
|
||||
using Microsoft.Data.Sqlite;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
@@ -55,7 +54,7 @@ namespace Content.Tests.Server.Preferences
|
||||
Color.Aquamarine,
|
||||
Color.Azure,
|
||||
Color.Beige,
|
||||
new MarkingsSet()
|
||||
new ()
|
||||
),
|
||||
ClothingPreference.Jumpskirt,
|
||||
BackpackPreference.Backpack,
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
accessory-HairBald = Bald
|
||||
accessory-FacialHairShaved = Shaved
|
||||
@@ -1,35 +1,35 @@
|
||||
accessory-HumanFacialHairAbe = Beard (Abraham Lincoln)
|
||||
accessory-HumanFacialHairBrokenman = Beard (Broken Man)
|
||||
accessory-HumanFacialHairChin = Beard (Chinstrap)
|
||||
accessory-HumanFacialHairDwarf = Beard (Dwarf)
|
||||
accessory-HumanFacialHairFullbeard = Beard (Full)
|
||||
accessory-HumanFacialHairCroppedfullbeard = Beard (Cropped Fullbeard)
|
||||
accessory-HumanFacialHairGt = Beard (Goatee)
|
||||
accessory-HumanFacialHairHip = Beard (Hipster)
|
||||
accessory-HumanFacialHairJensen = Beard (Jensen)
|
||||
accessory-HumanFacialHairNeckbeard = Beard (Neckbeard)
|
||||
accessory-HumanFacialHairWise = Beard (Very Long)
|
||||
accessory-HumanFacialHairMuttonmus = Beard (Muttonmus)
|
||||
accessory-HumanFacialHairMartialartist = Beard (Martial Artist)
|
||||
accessory-HumanFacialHairChinlessbeard = Beard (Chinless Beard)
|
||||
accessory-HumanFacialHairMoonshiner = Beard (Moonshiner)
|
||||
accessory-HumanFacialHairLongbeard = Beard (Long)
|
||||
accessory-HumanFacialHairVolaju = Beard (Volaju)
|
||||
accessory-HumanFacialHair3oclock = Beard (Three o Clock Shadow)
|
||||
accessory-HumanFacialHairFiveoclock = Beard (Five o Clock Shadow)
|
||||
accessory-HumanFacialHair5oclockmoustache = Beard (Five o Clock Moustache)
|
||||
accessory-HumanFacialHair7oclock = Beard (Seven o Clock Shadow)
|
||||
accessory-HumanFacialHair7oclockmoustache = Beard (Seven o Clock Moustache)
|
||||
accessory-HumanFacialHairMoustache = Moustache
|
||||
accessory-HumanFacialHairPencilstache = Moustache (Pencilstache)
|
||||
accessory-HumanFacialHairSmallstache = Moustache (Smallstache)
|
||||
accessory-HumanFacialHairWalrus = Moustache (Walrus)
|
||||
accessory-HumanFacialHairFumanchu = Moustache (Fu Manchu)
|
||||
accessory-HumanFacialHairHogan = Moustache (Hulk Hogan)
|
||||
accessory-HumanFacialHairSelleck = Moustache (Selleck)
|
||||
accessory-HumanFacialHairChaplin = Moustache (Square)
|
||||
accessory-HumanFacialHairVandyke = Moustache (Van Dyke)
|
||||
accessory-HumanFacialHairWatson = Moustache (Watson)
|
||||
accessory-HumanFacialHairElvis = Sideburns (Elvis)
|
||||
accessory-HumanFacialHairMutton = Sideburns (Mutton Chops)
|
||||
accessory-HumanFacialHairSideburn = Sideburns
|
||||
marking-HumanFacialHairAbe = Beard (Abraham Lincoln)
|
||||
marking-HumanFacialHairBrokenman = Beard (Broken Man)
|
||||
marking-HumanFacialHairChin = Beard (Chinstrap)
|
||||
marking-HumanFacialHairDwarf = Beard (Dwarf)
|
||||
marking-HumanFacialHairFullbeard = Beard (Full)
|
||||
marking-HumanFacialHairCroppedfullbeard = Beard (Cropped Fullbeard)
|
||||
marking-HumanFacialHairGt = Beard (Goatee)
|
||||
marking-HumanFacialHairHip = Beard (Hipster)
|
||||
marking-HumanFacialHairJensen = Beard (Jensen)
|
||||
marking-HumanFacialHairNeckbeard = Beard (Neckbeard)
|
||||
marking-HumanFacialHairWise = Beard (Very Long)
|
||||
marking-HumanFacialHairMuttonmus = Beard (Muttonmus)
|
||||
marking-HumanFacialHairMartialartist = Beard (Martial Artist)
|
||||
marking-HumanFacialHairChinlessbeard = Beard (Chinless Beard)
|
||||
marking-HumanFacialHairMoonshiner = Beard (Moonshiner)
|
||||
marking-HumanFacialHairLongbeard = Beard (Long)
|
||||
marking-HumanFacialHairVolaju = Beard (Volaju)
|
||||
marking-HumanFacialHair3oclock = Beard (Three o Clock Shadow)
|
||||
marking-HumanFacialHairFiveoclock = Beard (Five o Clock Shadow)
|
||||
marking-HumanFacialHair5oclockmoustache = Beard (Five o Clock Moustache)
|
||||
marking-HumanFacialHair7oclock = Beard (Seven o Clock Shadow)
|
||||
marking-HumanFacialHair7oclockmoustache = Beard (Seven o Clock Moustache)
|
||||
marking-HumanFacialHairMoustache = Moustache
|
||||
marking-HumanFacialHairPencilstache = Moustache (Pencilstache)
|
||||
marking-HumanFacialHairSmallstache = Moustache (Smallstache)
|
||||
marking-HumanFacialHairWalrus = Moustache (Walrus)
|
||||
marking-HumanFacialHairFumanchu = Moustache (Fu Manchu)
|
||||
marking-HumanFacialHairHogan = Moustache (Hulk Hogan)
|
||||
marking-HumanFacialHairSelleck = Moustache (Selleck)
|
||||
marking-HumanFacialHairChaplin = Moustache (Square)
|
||||
marking-HumanFacialHairVandyke = Moustache (Van Dyke)
|
||||
marking-HumanFacialHairWatson = Moustache (Watson)
|
||||
marking-HumanFacialHairElvis = Sideburns (Elvis)
|
||||
marking-HumanFacialHairMutton = Sideburns (Mutton Chops)
|
||||
marking-HumanFacialHairSideburn = Sideburns
|
||||
|
||||
@@ -1,174 +1,174 @@
|
||||
accessory-HumanHairAfro = Afro
|
||||
accessory-HumanHairAfro2 = Afro 2
|
||||
accessory-HumanHairBigafro = Afro (Large)
|
||||
accessory-HumanHairAntenna = Ahoge
|
||||
accessory-HumanHairBalding = Balding Hair
|
||||
accessory-HumanHairBedhead = Bedhead
|
||||
accessory-HumanHairBedheadv2 = Bedhead 2
|
||||
accessory-HumanHairBedheadv3 = Bedhead 3
|
||||
accessory-HumanHairLongBedhead = Long Bedhead
|
||||
accessory-HumanHairFloorlengthBedhead = Floorlength Bedhead
|
||||
accessory-HumanHairBeehive = Beehive
|
||||
accessory-HumanHairBeehivev2 = Beehive 2
|
||||
accessory-HumanHairBob = Bob Hair
|
||||
accessory-HumanHairBob2 = Bob Hair 2
|
||||
accessory-HumanHairBobcut = Bob Hair 3
|
||||
accessory-HumanHairBob4 = Bob Hair 4
|
||||
accessory-HumanHairBobcurl = Bobcurl
|
||||
accessory-HumanHairBoddicker = Boddicker
|
||||
accessory-HumanHairBowlcut = Bowlcut
|
||||
accessory-HumanHairBowlcut2 = Bowlcut 2
|
||||
accessory-HumanHairBraid = Braid (Floorlength)
|
||||
accessory-HumanHairBraided = Braided
|
||||
accessory-HumanHairBraidfront = Braided Front
|
||||
accessory-HumanHairBraid2 = Braid (High)
|
||||
accessory-HumanHairHbraid = Braid (Low)
|
||||
accessory-HumanHairShortbraid = Braid (Short)
|
||||
accessory-HumanHairBraidtail = Braided Tail
|
||||
accessory-HumanHairBun = Bun Head
|
||||
accessory-HumanHairBunhead2 = Bun Head 2
|
||||
accessory-HumanHairBun3 = Bun Head 3
|
||||
accessory-HumanHairLargebun = Bun (Large)
|
||||
accessory-HumanHairManbun = Bun (Manbun)
|
||||
accessory-HumanHairTightbun = Bun (Tight)
|
||||
accessory-HumanHairBusiness = Business Hair
|
||||
accessory-HumanHairBusiness2 = Business Hair 2
|
||||
accessory-HumanHairBusiness3 = Business Hair 3
|
||||
accessory-HumanHairBusiness4 = Business Hair 4
|
||||
accessory-HumanHairBuzzcut = Buzzcut
|
||||
accessory-HumanHairCia = CIA
|
||||
accessory-HumanHairCoffeehouse = Coffee House
|
||||
accessory-HumanHairCombover = Combover
|
||||
accessory-HumanHairCornrows = Cornrows
|
||||
accessory-HumanHairCornrows2 = Cornrows 2
|
||||
accessory-HumanHairCornrowbun = Cornrow Bun
|
||||
accessory-HumanHairCornrowbraid = Cornrow Braid
|
||||
accessory-HumanHairCornrowtail = Cornrow Tail
|
||||
accessory-HumanHairCrewcut = Crewcut
|
||||
accessory-HumanHairCurls = Curls
|
||||
accessory-HumanHairC = Cut Hair
|
||||
accessory-HumanHairDandypompadour = Dandy Pompadour
|
||||
accessory-HumanHairDevilock = Devil Lock
|
||||
accessory-HumanHairDoublebun = Double Bun
|
||||
accessory-HumanHairDreads = Dreadlocks
|
||||
accessory-HumanHairDrillruru = Drillruru
|
||||
accessory-HumanHairDrillhairextended = Drill Hair (Extended)
|
||||
accessory-HumanHairEmo = Emo
|
||||
accessory-HumanHairEmofringe = Emo Fringe
|
||||
accessory-HumanHairNofade = Fade (None)
|
||||
accessory-HumanHairHighfade = Fade (High)
|
||||
accessory-HumanHairMedfade = Fade (Medium)
|
||||
accessory-HumanHairLowfade = Fade (Low)
|
||||
accessory-HumanHairBaldfade = Fade (Bald)
|
||||
accessory-HumanHairFeather = Feather
|
||||
accessory-HumanHairFather = Father
|
||||
accessory-HumanHairSargeant = Flat Top
|
||||
accessory-HumanHairFlair = Flair
|
||||
accessory-HumanHairBigflattop = Flat Top (Big)
|
||||
accessory-HumanHairFlow = Flow Hair
|
||||
accessory-HumanHairGelled = Gelled Back
|
||||
accessory-HumanHairGentle = Gentle
|
||||
accessory-HumanHairHalfbang = Half-banged Hair
|
||||
accessory-HumanHairHalfbang2 = Half-banged Hair 2
|
||||
accessory-HumanHairHalfshaved = Half-shaved
|
||||
accessory-HumanHairHedgehog = Hedgehog Hair
|
||||
accessory-HumanHairHimecut = Hime Cut
|
||||
accessory-HumanHairHimecut2 = Hime Cut 2
|
||||
accessory-HumanHairShorthime = Hime Cut (Short)
|
||||
accessory-HumanHairHimeup = Hime Updo
|
||||
accessory-HumanHairHitop = Hitop
|
||||
accessory-HumanHairJade = Jade
|
||||
accessory-HumanHairJensen = Jensen Hair
|
||||
accessory-HumanHairJoestar = Joestar
|
||||
accessory-HumanHairKeanu = Keanu Hair
|
||||
accessory-HumanHairKusanagi = Kusanagi Hair
|
||||
accessory-HumanHairLong = Long Hair 1
|
||||
accessory-HumanHairLong2 = Long Hair 2
|
||||
accessory-HumanHairLong3 = Long Hair 3
|
||||
accessory-HumanHairLongovereye = Long Over Eye
|
||||
accessory-HumanHairLbangs = Long Bangs
|
||||
accessory-HumanHairLongemo = Long Emo
|
||||
accessory-HumanHairLongfringe = Long Fringe
|
||||
accessory-HumanHairLongsidepart = Long Side Part
|
||||
accessory-HumanHairMegaeyebrows = Mega Eyebrows
|
||||
accessory-HumanHairMessy = Messy
|
||||
accessory-HumanHairModern = Modern
|
||||
accessory-HumanHairMohawk = Mohawk
|
||||
accessory-HumanHairNitori = Nitori
|
||||
accessory-HumanHairReversemohawk = Mohawk (Reverse)
|
||||
accessory-HumanHairUnshavenMohawk = Mohawk (Unshaven)
|
||||
accessory-HumanHairMulder = Mulder
|
||||
accessory-HumanHairOdango = Odango
|
||||
accessory-HumanHairOmbre = Ombre
|
||||
accessory-HumanHairOneshoulder = One Shoulder
|
||||
accessory-HumanHairShortovereye = Over Eye
|
||||
accessory-HumanHairOxton = Oxton
|
||||
accessory-HumanHairParted = Parted
|
||||
accessory-HumanHairPart = Parted (Side)
|
||||
accessory-HumanHairKagami = Pigtails
|
||||
accessory-HumanHairPigtails = Pigtails 2
|
||||
accessory-HumanHairPigtails2 = Pigtails 3
|
||||
accessory-HumanHairPixie = Pixie Cut
|
||||
accessory-HumanHairPompadour = Pompadour
|
||||
accessory-HumanHairBigpompadour = Pompadour (Big)
|
||||
accessory-HumanHairPonytail = Ponytail
|
||||
accessory-HumanHairPonytail2 = Ponytail 2
|
||||
accessory-HumanHairPonytail3 = Ponytail 3
|
||||
accessory-HumanHairPonytail4 = Ponytail 4
|
||||
accessory-HumanHairPonytail5 = Ponytail 5
|
||||
accessory-HumanHairPonytail6 = Ponytail 6
|
||||
accessory-HumanHairPonytail7 = Ponytail 7
|
||||
accessory-HumanHairHighponytail = Ponytail (High)
|
||||
accessory-HumanHairStail = Ponytail (Short)
|
||||
accessory-HumanHairLongstraightponytail = Ponytail (Long)
|
||||
accessory-HumanHairCountry = Ponytail (Country)
|
||||
accessory-HumanHairFringetail = Ponytail (Fringe)
|
||||
accessory-HumanHairSidetail = Ponytail (Side)
|
||||
accessory-HumanHairSidetail2 = Ponytail (Side) 2
|
||||
accessory-HumanHairSidetail3 = Ponytail (Side) 3
|
||||
accessory-HumanHairSidetail4 = Ponytail (Side) 4
|
||||
accessory-HumanHairSpikyponytail = Ponytail (Spiky)
|
||||
accessory-HumanHairPoofy = Poofy
|
||||
accessory-HumanHairQuiff = Quiff
|
||||
accessory-HumanHairRonin = Ronin
|
||||
accessory-HumanHairShaved = Shaved
|
||||
accessory-HumanHairShavedpart = Shaved Part
|
||||
accessory-HumanHairShortbangs = Short Bangs
|
||||
accessory-HumanHairA = Short Hair
|
||||
accessory-HumanHairShorthair2 = Short Hair 2
|
||||
accessory-HumanHairShorthair3 = Short Hair 3
|
||||
accessory-HumanHairD = Short Hair 4
|
||||
accessory-HumanHairE = Short Hair 5
|
||||
accessory-HumanHairF = Short Hair 6
|
||||
accessory-HumanHairShorthairg = Short Hair 7
|
||||
accessory-HumanHair80s = Short Hair 80s
|
||||
accessory-HumanHairRosa = Short Hair Rosa
|
||||
accessory-HumanHairB = Shoulder-length Hair
|
||||
accessory-HumanHairSidecut = Sidecut
|
||||
accessory-HumanHairSkinhead = Skinhead
|
||||
accessory-HumanHairProtagonist = Slightly Long Hair
|
||||
accessory-HumanHairSpikey = Spiky
|
||||
accessory-HumanHairSpiky = Spiky 2
|
||||
accessory-HumanHairSpiky2 = Spiky 3
|
||||
accessory-HumanHairSwept = Swept Back Hair
|
||||
accessory-HumanHairSwept2 = Swept Back Hair 2
|
||||
accessory-HumanHairThinning = Thinning
|
||||
accessory-HumanHairThinningfront = Thinning (Front)
|
||||
accessory-HumanHairThinningrear = Thinning (Rear)
|
||||
accessory-HumanHairTopknot = Topknot
|
||||
accessory-HumanHairTressshoulder = Tress Shoulder
|
||||
accessory-HumanHairTrimmed = Trimmed
|
||||
accessory-HumanHairTrimflat = Trim Flat
|
||||
accessory-HumanHairTwintail = Twintails
|
||||
accessory-HumanHairUndercut = Undercut
|
||||
accessory-HumanHairUndercutleft = Undercut Left
|
||||
accessory-HumanHairUndercutright = Undercut Right
|
||||
accessory-HumanHairUnkept = Unkept
|
||||
accessory-HumanHairUpdo = Updo
|
||||
accessory-HumanHairVlong = Very Long Hair
|
||||
accessory-HumanHairLongest = Very Long Hair 2
|
||||
accessory-HumanHairLongest2 = Very Long Over Eye
|
||||
accessory-HumanHairVeryshortovereyealternate = Very Short Over Eye
|
||||
accessory-HumanHairVlongfringe = Very Long with Fringe
|
||||
accessory-HumanHairVolaju = Volaju
|
||||
accessory-HumanHairWisp = Wisp
|
||||
marking-HumanHairAfro = Afro
|
||||
marking-HumanHairAfro2 = Afro 2
|
||||
marking-HumanHairBigafro = Afro (Large)
|
||||
marking-HumanHairAntenna = Ahoge
|
||||
marking-HumanHairBalding = Balding Hair
|
||||
marking-HumanHairBedhead = Bedhead
|
||||
marking-HumanHairBedheadv2 = Bedhead 2
|
||||
marking-HumanHairBedheadv3 = Bedhead 3
|
||||
marking-HumanHairLongBedhead = Long Bedhead
|
||||
marking-HumanHairFloorlengthBedhead = Floorlength Bedhead
|
||||
marking-HumanHairBeehive = Beehive
|
||||
marking-HumanHairBeehivev2 = Beehive 2
|
||||
marking-HumanHairBob = Bob Hair
|
||||
marking-HumanHairBob2 = Bob Hair 2
|
||||
marking-HumanHairBobcut = Bob Hair 3
|
||||
marking-HumanHairBob4 = Bob Hair 4
|
||||
marking-HumanHairBobcurl = Bobcurl
|
||||
marking-HumanHairBoddicker = Boddicker
|
||||
marking-HumanHairBowlcut = Bowlcut
|
||||
marking-HumanHairBowlcut2 = Bowlcut 2
|
||||
marking-HumanHairBraid = Braid (Floorlength)
|
||||
marking-HumanHairBraided = Braided
|
||||
marking-HumanHairBraidfront = Braided Front
|
||||
marking-HumanHairBraid2 = Braid (High)
|
||||
marking-HumanHairHbraid = Braid (Low)
|
||||
marking-HumanHairShortbraid = Braid (Short)
|
||||
marking-HumanHairBraidtail = Braided Tail
|
||||
marking-HumanHairBun = Bun Head
|
||||
marking-HumanHairBunhead2 = Bun Head 2
|
||||
marking-HumanHairBun3 = Bun Head 3
|
||||
marking-HumanHairLargebun = Bun (Large)
|
||||
marking-HumanHairManbun = Bun (Manbun)
|
||||
marking-HumanHairTightbun = Bun (Tight)
|
||||
marking-HumanHairBusiness = Business Hair
|
||||
marking-HumanHairBusiness2 = Business Hair 2
|
||||
marking-HumanHairBusiness3 = Business Hair 3
|
||||
marking-HumanHairBusiness4 = Business Hair 4
|
||||
marking-HumanHairBuzzcut = Buzzcut
|
||||
marking-HumanHairCia = CIA
|
||||
marking-HumanHairCoffeehouse = Coffee House
|
||||
marking-HumanHairCombover = Combover
|
||||
marking-HumanHairCornrows = Cornrows
|
||||
marking-HumanHairCornrows2 = Cornrows 2
|
||||
marking-HumanHairCornrowbun = Cornrow Bun
|
||||
marking-HumanHairCornrowbraid = Cornrow Braid
|
||||
marking-HumanHairCornrowtail = Cornrow Tail
|
||||
marking-HumanHairCrewcut = Crewcut
|
||||
marking-HumanHairCurls = Curls
|
||||
marking-HumanHairC = Cut Hair
|
||||
marking-HumanHairDandypompadour = Dandy Pompadour
|
||||
marking-HumanHairDevilock = Devil Lock
|
||||
marking-HumanHairDoublebun = Double Bun
|
||||
marking-HumanHairDreads = Dreadlocks
|
||||
marking-HumanHairDrillruru = Drillruru
|
||||
marking-HumanHairDrillhairextended = Drill Hair (Extended)
|
||||
marking-HumanHairEmo = Emo
|
||||
marking-HumanHairEmofringe = Emo Fringe
|
||||
marking-HumanHairNofade = Fade (None)
|
||||
marking-HumanHairHighfade = Fade (High)
|
||||
marking-HumanHairMedfade = Fade (Medium)
|
||||
marking-HumanHairLowfade = Fade (Low)
|
||||
marking-HumanHairBaldfade = Fade (Bald)
|
||||
marking-HumanHairFeather = Feather
|
||||
marking-HumanHairFather = Father
|
||||
marking-HumanHairSargeant = Flat Top
|
||||
marking-HumanHairFlair = Flair
|
||||
marking-HumanHairBigflattop = Flat Top (Big)
|
||||
marking-HumanHairFlow = Flow Hair
|
||||
marking-HumanHairGelled = Gelled Back
|
||||
marking-HumanHairGentle = Gentle
|
||||
marking-HumanHairHalfbang = Half-banged Hair
|
||||
marking-HumanHairHalfbang2 = Half-banged Hair 2
|
||||
marking-HumanHairHalfshaved = Half-shaved
|
||||
marking-HumanHairHedgehog = Hedgehog Hair
|
||||
marking-HumanHairHimecut = Hime Cut
|
||||
marking-HumanHairHimecut2 = Hime Cut 2
|
||||
marking-HumanHairShorthime = Hime Cut (Short)
|
||||
marking-HumanHairHimeup = Hime Updo
|
||||
marking-HumanHairHitop = Hitop
|
||||
marking-HumanHairJade = Jade
|
||||
marking-HumanHairJensen = Jensen Hair
|
||||
marking-HumanHairJoestar = Joestar
|
||||
marking-HumanHairKeanu = Keanu Hair
|
||||
marking-HumanHairKusanagi = Kusanagi Hair
|
||||
marking-HumanHairLong = Long Hair 1
|
||||
marking-HumanHairLong2 = Long Hair 2
|
||||
marking-HumanHairLong3 = Long Hair 3
|
||||
marking-HumanHairLongovereye = Long Over Eye
|
||||
marking-HumanHairLbangs = Long Bangs
|
||||
marking-HumanHairLongemo = Long Emo
|
||||
marking-HumanHairLongfringe = Long Fringe
|
||||
marking-HumanHairLongsidepart = Long Side Part
|
||||
marking-HumanHairMegaeyebrows = Mega Eyebrows
|
||||
marking-HumanHairMessy = Messy
|
||||
marking-HumanHairModern = Modern
|
||||
marking-HumanHairMohawk = Mohawk
|
||||
marking-HumanHairNitori = Nitori
|
||||
marking-HumanHairReversemohawk = Mohawk (Reverse)
|
||||
marking-HumanHairUnshavenMohawk = Mohawk (Unshaven)
|
||||
marking-HumanHairMulder = Mulder
|
||||
marking-HumanHairOdango = Odango
|
||||
marking-HumanHairOmbre = Ombre
|
||||
marking-HumanHairOneshoulder = One Shoulder
|
||||
marking-HumanHairShortovereye = Over Eye
|
||||
marking-HumanHairOxton = Oxton
|
||||
marking-HumanHairParted = Parted
|
||||
marking-HumanHairPart = Parted (Side)
|
||||
marking-HumanHairKagami = Pigtails
|
||||
marking-HumanHairPigtails = Pigtails 2
|
||||
marking-HumanHairPigtails2 = Pigtails 3
|
||||
marking-HumanHairPixie = Pixie Cut
|
||||
marking-HumanHairPompadour = Pompadour
|
||||
marking-HumanHairBigpompadour = Pompadour (Big)
|
||||
marking-HumanHairPonytail = Ponytail
|
||||
marking-HumanHairPonytail2 = Ponytail 2
|
||||
marking-HumanHairPonytail3 = Ponytail 3
|
||||
marking-HumanHairPonytail4 = Ponytail 4
|
||||
marking-HumanHairPonytail5 = Ponytail 5
|
||||
marking-HumanHairPonytail6 = Ponytail 6
|
||||
marking-HumanHairPonytail7 = Ponytail 7
|
||||
marking-HumanHairHighponytail = Ponytail (High)
|
||||
marking-HumanHairStail = Ponytail (Short)
|
||||
marking-HumanHairLongstraightponytail = Ponytail (Long)
|
||||
marking-HumanHairCountry = Ponytail (Country)
|
||||
marking-HumanHairFringetail = Ponytail (Fringe)
|
||||
marking-HumanHairSidetail = Ponytail (Side)
|
||||
marking-HumanHairSidetail2 = Ponytail (Side) 2
|
||||
marking-HumanHairSidetail3 = Ponytail (Side) 3
|
||||
marking-HumanHairSidetail4 = Ponytail (Side) 4
|
||||
marking-HumanHairSpikyponytail = Ponytail (Spiky)
|
||||
marking-HumanHairPoofy = Poofy
|
||||
marking-HumanHairQuiff = Quiff
|
||||
marking-HumanHairRonin = Ronin
|
||||
marking-HumanHairShaved = Shaved
|
||||
marking-HumanHairShavedpart = Shaved Part
|
||||
marking-HumanHairShortbangs = Short Bangs
|
||||
marking-HumanHairA = Short Hair
|
||||
marking-HumanHairShorthair2 = Short Hair 2
|
||||
marking-HumanHairShorthair3 = Short Hair 3
|
||||
marking-HumanHairD = Short Hair 4
|
||||
marking-HumanHairE = Short Hair 5
|
||||
marking-HumanHairF = Short Hair 6
|
||||
marking-HumanHairShorthairg = Short Hair 7
|
||||
marking-HumanHair80s = Short Hair 80s
|
||||
marking-HumanHairRosa = Short Hair Rosa
|
||||
marking-HumanHairB = Shoulder-length Hair
|
||||
marking-HumanHairSidecut = Sidecut
|
||||
marking-HumanHairSkinhead = Skinhead
|
||||
marking-HumanHairProtagonist = Slightly Long Hair
|
||||
marking-HumanHairSpikey = Spiky
|
||||
marking-HumanHairSpiky = Spiky 2
|
||||
marking-HumanHairSpiky2 = Spiky 3
|
||||
marking-HumanHairSwept = Swept Back Hair
|
||||
marking-HumanHairSwept2 = Swept Back Hair 2
|
||||
marking-HumanHairThinning = Thinning
|
||||
marking-HumanHairThinningfront = Thinning (Front)
|
||||
marking-HumanHairThinningrear = Thinning (Rear)
|
||||
marking-HumanHairTopknot = Topknot
|
||||
marking-HumanHairTressshoulder = Tress Shoulder
|
||||
marking-HumanHairTrimmed = Trimmed
|
||||
marking-HumanHairTrimflat = Trim Flat
|
||||
marking-HumanHairTwintail = Twintails
|
||||
marking-HumanHairUndercut = Undercut
|
||||
marking-HumanHairUndercutleft = Undercut Left
|
||||
marking-HumanHairUndercutright = Undercut Right
|
||||
marking-HumanHairUnkept = Unkept
|
||||
marking-HumanHairUpdo = Updo
|
||||
marking-HumanHairVlong = Very Long Hair
|
||||
marking-HumanHairLongest = Very Long Hair 2
|
||||
marking-HumanHairLongest2 = Very Long Over Eye
|
||||
marking-HumanHairVeryshortovereyealternate = Very Short Over Eye
|
||||
marking-HumanHairVlongfringe = Very Long with Fringe
|
||||
marking-HumanHairVolaju = Volaju
|
||||
marking-HumanHairWisp = Wisp
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
accessory-VoxFacialHairColonel = Vox Colonel
|
||||
accessory-VoxFacialHairFu = Quill Fu
|
||||
accessory-VoxFacialHairNeck = Neck Quills
|
||||
accessory-VoxFacialHairBeard = Quill Beard
|
||||
accessory-VoxFacialHairRuffBeard = Ruff Beard
|
||||
marking-VoxFacialHairColonel = Vox Colonel
|
||||
marking-VoxFacialHairFu = Quill Fu
|
||||
marking-VoxFacialHairNeck = Neck Quills
|
||||
marking-VoxFacialHairBeard = Quill Beard
|
||||
marking-VoxFacialHairRuffBeard = Ruff Beard
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user